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Spell Catalogue

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Showing page 2 of 35 for 863 matching canonical spell rows.

Core Rulebook (Fourth Printing)

Inspire Defense

Cantrip · Cantrip · Uncommon

Registry ID
inspire-defense
CantripUncommonenchantmentoccult

You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.

Description snippet: You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance eq

Source lines: 60385 - 60396

Raw text block

INSPIRE DEFENSE
UNCOMMON
BARD
CANTRIP 2
CANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL
Cast [one-action] verbal
Area 60-foot emanation
Duration 1 round
You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.",
    "outcomes": []
}

Full schema_data

{
    "id": "inspire-defense",
    "name": "Inspire Defense",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "occult"
    ],
    "traits": [
        "composition",
        "emotion",
        "mental"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "none",
    "area": "60-foot emanation",
    "targets": "none",
    "duration": "1 round",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.",
    "description_snippet": "You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance eq",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "bard",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 60385,
    "source_line_end": 60396,
    "raw_text_block": "INSPIRE DEFENSE\nUNCOMMON\nBARD\nCANTRIP 2\nCANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL\nCast [one-action] verbal\nArea 60-foot emanation\nDuration 1 round\nYou inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "inspire-defense",
    "content_id": "inspire-defense",
    "level": 0
}

Core Rulebook (Fourth Printing)

Know Direction

Cantrip · Cantrip · Common

Registry ID
know-direction
CantripCommondivinationdivineoccultprimal

In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).

Description snippet: In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).

Source lines: 54248 - 54257

Raw text block

KNOW DIRECTION
CANTRIP
CANTRIP 1
DIVINATION
Traditions divine, occult, primal
Cast [two-actions] somatic, verbal
In your mind's eye, you see a path northward. You immediately
know which direction is north (if it exists at your current location).
Heightened (7th) You can instead know the direction to a
familiar location, such as a previous home or a favorite tavern.

Heightened

[
    {
        "label": "7th",
        "type": "fixed_rank",
        "rank": 7,
        "text": "You can instead know the direction to a familiar location, such as a previous home or a favorite tavern."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).",
    "outcomes": []
}

Full schema_data

{
    "id": "know-direction",
    "name": "Know Direction",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "divination",
    "rarity": "common",
    "traditions": [
        "divine",
        "occult",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).",
    "description_snippet": "In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).",
    "heightened": [
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "You can instead know the direction to a familiar location, such as a previous home or a favorite tavern."
        }
    ],
    "heightened_scaling": [
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "You can instead know the direction to a familiar location, such as a previous home or a favorite tavern."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 54248,
    "source_line_end": 54257,
    "raw_text_block": "KNOW DIRECTION\nCANTRIP\nCANTRIP 1\nDIVINATION\nTraditions divine, occult, primal\nCast [two-actions] somatic, verbal\nIn your mind's eye, you see a path northward. You immediately\nknow which direction is north (if it exists at your current location).\nHeightened (7th) You can instead know the direction to a\nfamiliar location, such as a previous home or a favorite tavern.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "know-direction",
    "content_id": "know-direction",
    "level": 0
}

Core Rulebook (Fourth Printing)

Light

Cantrip · Cantrip · Common

Registry ID
light
CantripCommonevocationarcanedivineoccult

The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.

Description snippet: The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on th

Source lines: 54283 - 54298

Raw text block

LIGHT
DETECTION
CANTRIP
CANTRIP 1
EVOCATION
LIGHT
Traditions arcane, divine, occult, primal
Cast [two-actions] somatic, verbal
Range touch; Targets 1 object of 1 Bulk or less, either
unattended or possessed by you or a willing ally
Duration until the next time you make your daily preparations
The object glows, casting bright light in a 20-foot radius (and
dim light for the next 20 feet) like a torch. If you cast this spell
again on a second object, the light spell on the first object ends.
Heightened (4th) The object sheds bright light in a 60-foot
radius (and dim light for the next 60 feet).

Heightened

[
    {
        "label": "4th",
        "type": "fixed_rank",
        "rank": 4,
        "text": "The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet)."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.",
    "outcomes": []
}

Full schema_data

{
    "id": "light",
    "name": "Light",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "traits": [
        "detection",
        "light"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally",
    "duration": "until the next time you make your daily preparations",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.",
    "description_snippet": "The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on th",
    "heightened": [
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet)."
        }
    ],
    "heightened_scaling": [
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet)."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. If you cast this spell again on a second object, the light spell on the first object ends.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 54283,
    "source_line_end": 54298,
    "raw_text_block": "LIGHT\nDETECTION\nCANTRIP\nCANTRIP 1\nEVOCATION\nLIGHT\nTraditions arcane, divine, occult, primal\nCast [two-actions] somatic, verbal\nRange touch; Targets 1 object of 1 Bulk or less, either\nunattended or possessed by you or a willing ally\nDuration until the next time you make your daily preparations\nThe object glows, casting bright light in a 20-foot radius (and\ndim light for the next 20 feet) like a torch. If you cast this spell\nagain on a second object, the light spell on the first object ends.\nHeightened (4th) The object sheds bright light in a 60-foot\nradius (and dim light for the next 60 feet).",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "light",
    "content_id": "light",
    "level": 0
}

Core Rulebook (Fourth Printing)

Mage Hand

Cantrip · Cantrip · Common

Registry ID
mage-hand
CantripCommonevocationarcaneoccult

You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.

Description snippet: You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move

Source lines: 54427 - 54446

Raw text block

MAGE HAND
CANTRIP
CANTRIP 1
EVOCATION
Traditions arcane, occult
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 unattended object of light Bulk or less
Duration sustained
You create a single magical hand, either invisible or ghostlike,
that grasps the target object and moves it slowly up to 20
feet. Because you're levitating the object, you can move it in
any direction. When you Sustain the Spell, you can move the
object an additional 20 feet. If the object is in the air when the
spell ends, the object falls.
Heightened (3rd) You can target an unattended object with a
Bulk of 1 or less.
Heightened (5th) The range increases to 60 feet, and you can
target an unattended object with a Bulk of 1 or less.
Heightened (7th) The range increases to 60 feet, and you can
target an unattended object with a Bulk of 2 or less.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "You can target an unattended object with a Bulk of 1 or less."
    },
    {
        "label": "5th",
        "type": "fixed_rank",
        "rank": 5,
        "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less."
    },
    {
        "label": "7th",
        "type": "fixed_rank",
        "rank": 7,
        "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.",
    "outcomes": []
}

Full schema_data

{
    "id": "mage-hand",
    "name": "Mage Hand",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 unattended object of light Bulk or less",
    "duration": "sustained",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.",
    "description_snippet": "You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "You can target an unattended object with a Bulk of 1 or less."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less."
        },
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "You can target an unattended object with a Bulk of 1 or less."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less."
        },
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 54427,
    "source_line_end": 54446,
    "raw_text_block": "MAGE HAND\nCANTRIP\nCANTRIP 1\nEVOCATION\nTraditions arcane, occult\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 unattended object of light Bulk or less\nDuration sustained\nYou create a single magical hand, either invisible or ghostlike,\nthat grasps the target object and moves it slowly up to 20\nfeet. Because you're levitating the object, you can move it in\nany direction. When you Sustain the Spell, you can move the\nobject an additional 20 feet. If the object is in the air when the\nspell ends, the object falls.\nHeightened (3rd) You can target an unattended object with a\nBulk of 1 or less.\nHeightened (5th) The range increases to 60 feet, and you can\ntarget an unattended object with a Bulk of 1 or less.\nHeightened (7th) The range increases to 60 feet, and you can\ntarget an unattended object with a Bulk of 2 or less.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "mage-hand",
    "content_id": "mage-hand",
    "level": 0
}

Core Rulebook (Fourth Printing)

Message

Cantrip · Cantrip · Common

Registry ID
message
CantripCommonillusionarcanedivineoccult

You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.

Description snippet: You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you

Source lines: 54809 - 54829

Raw text block

MESSAGE
AUDITORY
CANTRIP 1
CANTRIP
ILLUSION
LINGUISTIC
MENTAL
Traditions arcane, divine, occult
Cast [one-action] verbal
Range 120 feet; Targets 1 creature
Duration see below
You mouth words quietly, but instead of coming out of your
mouth, they're transferred directly to the ears of the target.
While others can't hear your words any better than if you
normally mouthed them, the target can hear your words as
if they were standing next to you. The target can give a brief
response as a reaction, or as a free action on their next turn
if they wish, but they must be able to see you and be within
range to do so. If they respond, their response is delivered
directly to your ear, just like the original message.
Heightened (3rd) The spell's range increases to 500 feet.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "The spell's range increases to 500 feet."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.",
    "outcomes": []
}

Full schema_data

{
    "id": "message",
    "name": "Message",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "illusion",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult"
    ],
    "traits": [
        "auditory",
        "linguistic",
        "mental"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "120 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "see below",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.",
    "description_snippet": "You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The spell's range increases to 500 feet."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The spell's range increases to 500 feet."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you. The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 54809,
    "source_line_end": 54829,
    "raw_text_block": "MESSAGE\nAUDITORY\nCANTRIP 1\nCANTRIP\nILLUSION\nLINGUISTIC\nMENTAL\nTraditions arcane, divine, occult\nCast [one-action] verbal\nRange 120 feet; Targets 1 creature\nDuration see below\nYou mouth words quietly, but instead of coming out of your\nmouth, they're transferred directly to the ears of the target.\nWhile others can't hear your words any better than if you\nnormally mouthed them, the target can hear your words as\nif they were standing next to you. The target can give a brief\nresponse as a reaction, or as a free action on their next turn\nif they wish, but they must be able to see you and be within\nrange to do so. If they respond, their response is delivered\ndirectly to your ear, just like the original message.\nHeightened (3rd) The spell's range increases to 500 feet.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "message",
    "content_id": "message",
    "level": 0
}

Core Rulebook (Fourth Printing)

Prestidigitation

Cantrip · Cantrip · Common

Registry ID
prestidigitation
CantripCommonevocationarcanedivineoccult

The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options. • Cook Cool, warm, or flavor 1 pound of nonliving material. • Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground. • Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. • Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.

Description snippet: The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four optio

Source lines: 56136 - 56159

Raw text block

PRESTIDIGITATION
CANTRIP 1
EVOCATION
Traditions arcane, divine, occult, primal
Cast [two-actions] somatic, verbal
Range 10 feet; Targets 1 object (cook, lift, or tidy only)
Duration sustained
The simplest magic does your bidding. You can perform simple
magical effects for as long as you Sustain the Spell. Each time
you Sustain the Spell, you can choose one of four options.
• Cook Cool, warm, or flavor 1 pound of nonliving material.
• Lift Slowly lift an unattended object of light Bulk or
less 1 foot off the ground.
• Make Create a temporary object of negligible Bulk,
made of congealed magical substance. The object
looks crude and artificial and is extremely fragile—it
can't be used as a tool, weapon, or spell component.
• Tidy Color, clean, or soil an object of light Bulk or less.
You can affect an object of 1 Bulk with 10 rounds of
concentration, and a larger object a 1 minute per Bulk.
Prestidigitation can't deal damage or cause adverse
conditions. Any actual change to an object (beyond what is
noted above) persists only as long as you Sustain the Spell.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options. • Cook Cool, warm, or flavor 1 pound of nonliving material. • Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground. • Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. • Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.",
    "outcomes": []
}

Full schema_data

{
    "id": "prestidigitation",
    "name": "Prestidigitation",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "10 feet",
    "area": "none",
    "targets": "1 object (cook, lift, or tidy only)",
    "duration": "sustained",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options. • Cook Cool, warm, or flavor 1 pound of nonliving material. • Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground. • Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. • Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.",
    "description_snippet": "The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four optio",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options. • Cook Cool, warm, or flavor 1 pound of nonliving material. • Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground. • Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile—it can't be used as a tool, weapon, or spell component. • Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 56136,
    "source_line_end": 56159,
    "raw_text_block": "PRESTIDIGITATION\nCANTRIP 1\nEVOCATION\nTraditions arcane, divine, occult, primal\nCast [two-actions] somatic, verbal\nRange 10 feet; Targets 1 object (cook, lift, or tidy only)\nDuration sustained\nThe simplest magic does your bidding. You can perform simple\nmagical effects for as long as you Sustain the Spell. Each time\nyou Sustain the Spell, you can choose one of four options.\n• Cook Cool, warm, or flavor 1 pound of nonliving material.\n• Lift Slowly lift an unattended object of light Bulk or\nless 1 foot off the ground.\n• Make Create a temporary object of negligible Bulk,\nmade of congealed magical substance. The object\nlooks crude and artificial and is extremely fragile—it\ncan't be used as a tool, weapon, or spell component.\n• Tidy Color, clean, or soil an object of light Bulk or less.\nYou can affect an object of 1 Bulk with 10 rounds of\nconcentration, and a larger object a 1 minute per Bulk.\nPrestidigitation can't deal damage or cause adverse\nconditions. Any actual change to an object (beyond what is\nnoted above) persists only as long as you Sustain the Spell.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "prestidigitation",
    "content_id": "prestidigitation",
    "level": 0
}

Core Rulebook (Fourth Printing)

Produce Flame

Cantrip · Cantrip · Common

Registry ID
produce-flame
CantripCommonevocationarcaneprimal

A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals fire damage equal to 1d4 + your spellcasting ability modifier. Critical Success: The target takes double damage and 1d4 persistent fire damage. Success: The target takes full damage.

Description snippet: A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a

Source lines: 56415 - 56434

Raw text block

PRODUCE FLAME
ATTACK
CANTRIP
EVOCATION
CANTRIP 1
FIRE
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
A small ball of flame appears in the palm of your hand, and you
lash out with it either in melee or at range. Make a spell attack
roll against your target's AC. This is normally a ranged attack,
but you can also make a melee attack against a creature in
your unarmed reach. The flame deals fire damage equal to
1d4 + your spellcasting ability modifier.
Critical Success The target takes double damage and 1d4
persistent fire damage.
Success The target takes full damage.
Heightened (+1) Increase the damage by 1d4 and the persistent
damage on a critical hit by 1d4.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4."
    }
]

Damage clauses

[
    {
        "formula": "1d4",
        "type": "fire",
        "persistent": true
    },
    {
        "formula": "1d4 + your spellcasting ability modifier",
        "type": "fire",
        "persistent": false
    }
]

Effects

{
    "description": "A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals fire damage equal to 1d4 + your spellcasting ability modifier.",
    "outcomes": {
        "Critical Success": "The target takes double damage and 1d4 persistent fire damage.",
        "Success": "The target takes full damage."
    }
}

Full schema_data

{
    "id": "produce-flame",
    "name": "Produce Flame",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "attack",
        "fire"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals fire damage equal to 1d4 + your spellcasting ability modifier. Critical Success: The target takes double damage and 1d4 persistent fire damage. Success: The target takes full damage.",
    "description_snippet": "A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4."
        }
    ],
    "damage": [
        {
            "formula": "1d4",
            "type": "fire",
            "persistent": true
        },
        {
            "formula": "1d4 + your spellcasting ability modifier",
            "type": "fire",
            "persistent": false
        }
    ],
    "damage_type": [
        "fire"
    ],
    "effects": {
        "description": "A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals fire damage equal to 1d4 + your spellcasting ability modifier.",
        "outcomes": {
            "Critical Success": "The target takes double damage and 1d4 persistent fire damage.",
            "Success": "The target takes full damage."
        }
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 56415,
    "source_line_end": 56434,
    "raw_text_block": "PRODUCE FLAME\nATTACK\nCANTRIP\nEVOCATION\nCANTRIP 1\nFIRE\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nA small ball of flame appears in the palm of your hand, and you\nlash out with it either in melee or at range. Make a spell attack\nroll against your target's AC. This is normally a ranged attack,\nbut you can also make a melee attack against a creature in\nyour unarmed reach. The flame deals fire damage equal to\n1d4 + your spellcasting ability modifier.\nCritical Success The target takes double damage and 1d4\npersistent fire damage.\nSuccess The target takes full damage.\nHeightened (+1) Increase the damage by 1d4 and the persistent\ndamage on a critical hit by 1d4.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "produce-flame",
    "content_id": "produce-flame",
    "level": 0
}

Secrets of Magic

Protect Companion

Cantrip · Cantrip · Common

Registry ID
protect-companion
CantripCommonabjurationarcanedivineoccult

You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes. Life Block [reaction] Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike.

Description snippet: You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the follo

Source lines: 14317 - 14342

Raw text block

PROTECT COMPANION
CANTRIP 1
ABJURATION
Traditions arcane, divine, occult, primal
Cast [one-action] verbal
Range 30 feet; Targets your eidolon, or a creature with the
minion trait under your control
Duration until the start of your next turn
You extend your aura, as a magical shield that protects
your eidolon or minion. The target gains a +1 circumstance
bonus to AC until the start of your next turn. You gain
the following reaction; after using the reaction, the spell
ends and you can't cast protect companion again for
10 minutes.
Life Block [reaction] Trigger The spell's target would take
damage; Effect Reduce the triggering damage by 10,
but you lose 5 Hit Points. Even if this reduces the
damage to 0, the target still takes any effects that
would come with the damage, such as the poison on a
viper's fangs Strike.
Heightened (+2) The reaction reduces the damage by
another 10, and you lose 5 more Hit Points. If you want
to lose fewer Hit Points, you can choose to lower the
damage reduction and HP lost to what any lower-level
version of the spell could do without lowering the
spell's actual level.

Heightened

[
    {
        "label": "+2",
        "type": "step",
        "step": 2,
        "text": "The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes. Life Block [reaction] Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike.",
    "outcomes": []
}

Full schema_data

{
    "id": "protect-companion",
    "name": "Protect Companion",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "abjuration",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "your eidolon, or a creature with the minion trait under your control",
    "duration": "until the start of your next turn",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes. Life Block [reaction] Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike.",
    "description_snippet": "You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the follo",
    "heightened": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes. Life Block [reaction] Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 14317,
    "source_line_end": 14342,
    "raw_text_block": "PROTECT COMPANION\nCANTRIP 1\nABJURATION\nTraditions arcane, divine, occult, primal\nCast [one-action] verbal\nRange 30 feet; Targets your eidolon, or a creature with the\nminion trait under your control\nDuration until the start of your next turn\nYou extend your aura, as a magical shield that protects\nyour eidolon or minion. The target gains a +1 circumstance\nbonus to AC until the start of your next turn. You gain\nthe following reaction; after using the reaction, the spell\nends and you can't cast protect companion again for\n10 minutes.\nLife Block [reaction] Trigger The spell's target would take\ndamage; Effect Reduce the triggering damage by 10,\nbut you lose 5 Hit Points. Even if this reduces the\ndamage to 0, the target still takes any effects that\nwould come with the damage, such as the poison on a\nviper's fangs Strike.\nHeightened (+2) The reaction reduces the damage by\nanother 10, and you lose 5 more Hit Points. If you want\nto lose fewer Hit Points, you can choose to lower the\ndamage reduction and HP lost to what any lower-level\nversion of the spell could do without lowering the\nspell's actual level.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "protect-companion",
    "content_id": "protect-companion",
    "level": 0
}

Secrets of Magic

Puff Of Poison

Cantrip · Cantrip · Common

Registry ID
puff-of-poison
CantripCommonevocationarcaneprimal

You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save. Critical Success: The creature is unaffected. Success: The target takes half initial and persistent damage. Failure: The target takes full initial and persistent damage. Critical Failure: The target takes double initial and persistent damage.

Description snippet: You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on it

Source lines: 14378 - 14398

Raw text block

PUFF OF POISON
CANTRIP
EVOCATION
CANTRIP 1
INHALED
POISON
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range 5 feet; Targets 1 creature
Saving Throw Fortitude
You exhale a shimmering cloud of toxic breath at an
enemy's face. The target takes poison damage equal to
your spellcasting modifier and 2 persistent poison damage,
depending on its Fortitude save.
Critical Success The creature is unaffected.
Success The target takes half initial and persistent damage.
Failure The target takes full initial and persistent damage.
Critical Failure The target takes double initial and
persistent damage.
Heightened (+2) The initial poison damage increases by
1d8 and the persistent poison damage increases by 1.

Heightened

[
    {
        "label": "+2",
        "type": "step",
        "step": 2,
        "text": "The initial poison damage increases by 1d8 and the persistent poison damage increases by 1."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save.",
    "outcomes": {
        "Critical Success": "The creature is unaffected.",
        "Success": "The target takes half initial and persistent damage.",
        "Failure": "The target takes full initial and persistent damage.",
        "Critical Failure": "The target takes double initial and persistent damage."
    }
}

Full schema_data

{
    "id": "puff-of-poison",
    "name": "Puff Of Poison",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "inhaled",
        "poison"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "5 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "none",
    "save": "Fortitude",
    "save_type": "fortitude",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save. Critical Success: The creature is unaffected. Success: The target takes half initial and persistent damage. Failure: The target takes full initial and persistent damage. Critical Failure: The target takes double initial and persistent damage.",
    "description_snippet": "You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on it",
    "heightened": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "The initial poison damage increases by 1d8 and the persistent poison damage increases by 1."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "The initial poison damage increases by 1d8 and the persistent poison damage increases by 1."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save.",
        "outcomes": {
            "Critical Success": "The creature is unaffected.",
            "Success": "The target takes half initial and persistent damage.",
            "Failure": "The target takes full initial and persistent damage.",
            "Critical Failure": "The target takes double initial and persistent damage."
        }
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 14378,
    "source_line_end": 14398,
    "raw_text_block": "PUFF OF POISON\nCANTRIP\nEVOCATION\nCANTRIP 1\nINHALED\nPOISON\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 5 feet; Targets 1 creature\nSaving Throw Fortitude\nYou exhale a shimmering cloud of toxic breath at an\nenemy's face. The target takes poison damage equal to\nyour spellcasting modifier and 2 persistent poison damage,\ndepending on its Fortitude save.\nCritical Success The creature is unaffected.\nSuccess The target takes half initial and persistent damage.\nFailure The target takes full initial and persistent damage.\nCritical Failure The target takes double initial and\npersistent damage.\nHeightened (+2) The initial poison damage increases by\n1d8 and the persistent poison damage increases by 1.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "puff-of-poison",
    "content_id": "puff-of-poison",
    "level": 0
}

Core Rulebook (Fourth Printing)

Ray Of Frost

Cantrip · Cantrip · Common

Registry ID
ray-of-frost
CantripCommonevocationarcaneprimal

You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier. Critical Success: The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round. Success: The target takes normal damage.

Description snippet: You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.

Source lines: 56695 - 56709

Raw text block

RAY OF FROST
ATTACK
CANTRIP
CANTRIP 1
COLD
EVOCATION
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range 120 feet; Targets 1 creature
You blast an icy ray. Make a spell attack roll. The ray deals
cold damage equal to 1d4 + your spellcasting ability modifier.
Critical Success The target takes double damage and takes a
-10-foot status penalty to its Speeds for 1 round.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d4.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 1d4."
    }
]

Damage clauses

[
    {
        "formula": "1d4 + your spellcasting ability modifier",
        "type": "cold",
        "persistent": false
    }
]

Effects

{
    "description": "You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.",
    "outcomes": {
        "Critical Success": "The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.",
        "Success": "The target takes normal damage."
    }
}

Full schema_data

{
    "id": "ray-of-frost",
    "name": "Ray Of Frost",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "attack",
        "cold"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "120 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier. Critical Success: The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round. Success: The target takes normal damage.",
    "description_snippet": "You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d4."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d4."
        }
    ],
    "damage": [
        {
            "formula": "1d4 + your spellcasting ability modifier",
            "type": "cold",
            "persistent": false
        }
    ],
    "damage_type": [
        "cold"
    ],
    "effects": {
        "description": "You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.",
        "outcomes": {
            "Critical Success": "The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.",
            "Success": "The target takes normal damage."
        }
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 56695,
    "source_line_end": 56709,
    "raw_text_block": "RAY OF FROST\nATTACK\nCANTRIP\nCANTRIP 1\nCOLD\nEVOCATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 120 feet; Targets 1 creature\nYou blast an icy ray. Make a spell attack roll. The ray deals\ncold damage equal to 1d4 + your spellcasting ability modifier.\nCritical Success The target takes double damage and takes a\n-10-foot status penalty to its Speeds for 1 round.\nSuccess The target takes normal damage.\nHeightened (+1) The damage increases by 1d4.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "ray-of-frost",
    "content_id": "ray-of-frost",
    "level": 0
}

Core Rulebook (Fourth Printing)

Read Aura

Cantrip · Cantrip · Common

Registry ID
read-aura
CantripCommondivinationarcanedivineoccult

You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic (pages 297-298). If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.

Description snippet: You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school

Source lines: 56717 - 56737

Raw text block

READ AURA
CANTRIP 1
DIVINATION
Traditions arcane, divine, occult, primal
Cast 1 minute (somatic, verbal)
Range 30 feet; Targets 1 object
You focus on the target object, opening your mind to perceive
magical auras. When the casting is complete, you know
whether that item is magical, and if it is, you learn the school
of magic (pages 297-298).
If the object is illusory, you detect this only if the effect's
level is lower than the level of your read aura spell.
Heightened (3rd) You can target up to 10 objects.
Heightened (6th) You can target any number of objects.
one is in this perfected form. If the object was magical, this
spell typically restores its constant magical properties, but
not any temporary ones, such as charges or one-time uses. An
item with charges or uses per day has all of its uses expended
when remade, but it replenishes them normally thereafter.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "You can target up to 10 objects."
    },
    {
        "label": "6th",
        "type": "fixed_rank",
        "rank": 6,
        "text": "You can target any number of objects. one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic (pages 297-298). If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.",
    "outcomes": []
}

Full schema_data

{
    "id": "read-aura",
    "name": "Read Aura",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "divination",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "1 minute (somatic, verbal)",
    "cast_actions": "one_minute",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 object",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic (pages 297-298). If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.",
    "description_snippet": "You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "You can target up to 10 objects."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "You can target any number of objects. one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "You can target up to 10 objects."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "You can target any number of objects. one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic (pages 297-298). If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 56717,
    "source_line_end": 56737,
    "raw_text_block": "READ AURA\nCANTRIP 1\nDIVINATION\nTraditions arcane, divine, occult, primal\nCast 1 minute (somatic, verbal)\nRange 30 feet; Targets 1 object\nYou focus on the target object, opening your mind to perceive\nmagical auras. When the casting is complete, you know\nwhether that item is magical, and if it is, you learn the school\nof magic (pages 297-298).\nIf the object is illusory, you detect this only if the effect's\nlevel is lower than the level of your read aura spell.\nHeightened (3rd) You can target up to 10 objects.\nHeightened (6th) You can target any number of objects.\none is in this perfected form. If the object was magical, this\nspell typically restores its constant magical properties, but\nnot any temporary ones, such as charges or one-time uses. An\nitem with charges or uses per day has all of its uses expended\nwhen remade, but it replenishes them normally thereafter.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "read-aura",
    "content_id": "read-aura",
    "level": 0
}

Secrets of Magic

Read The Air

Cantrip · Cantrip · Common

Registry ID
read-the-air
CantripCommondivinationdivineoccult

You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures. As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.

Description snippet: You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions

Source lines: 14528 - 14549

Raw text block

READ THE AIR
CANTRIP
CANTRIP 1
DIVINATION
Traditions divine, occult
Cast [two-actions] somatic, verbal
Duration 1 minute
You take a deep breath as you survey a social situation,
showing courtesy to all around you as your intuition
swiftly picks up clues about social contexts and
unspoken assumptions of behavior. Your body language
subconsciously changes to take advantage of this
information and use it in your own interactions with
those creatures.
As part of Casting this Spell, you Recall Knowledge
using Society to gain information about the immediate
social situation. You also gain a +1 status bonus on your
next Diplomacy check to Make an Impression on those
creatures present when you cast this spell, as long as the
check occurs during the duration of the spell. You can read
the air only once in a given social situation; casting it again
has no effect.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures. As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.",
    "outcomes": []
}

Full schema_data

{
    "id": "read-the-air",
    "name": "Read The Air",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "divination",
    "rarity": "common",
    "traditions": [
        "divine",
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures. As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.",
    "description_snippet": "You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures. As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 14528,
    "source_line_end": 14549,
    "raw_text_block": "READ THE AIR\nCANTRIP\nCANTRIP 1\nDIVINATION\nTraditions divine, occult\nCast [two-actions] somatic, verbal\nDuration 1 minute\nYou take a deep breath as you survey a social situation,\nshowing courtesy to all around you as your intuition\nswiftly picks up clues about social contexts and\nunspoken assumptions of behavior. Your body language\nsubconsciously changes to take advantage of this\ninformation and use it in your own interactions with\nthose creatures.\nAs part of Casting this Spell, you Recall Knowledge\nusing Society to gain information about the immediate\nsocial situation. You also gain a +1 status bonus on your\nnext Diplomacy check to Make an Impression on those\ncreatures present when you cast this spell, as long as the\ncheck occurs during the duration of the spell. You can read\nthe air only once in a given social situation; casting it again\nhas no effect.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "read-the-air",
    "content_id": "read-the-air",
    "level": 0
}

Secrets of Magic

Scatter Scree

Cantrip · Cantrip · Common

Registry ID
scatter-scree
CantripCommonevocationarcaneprimal

You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends.

Description snippet: You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Re

Source lines: 14797 - 14814

Raw text block

SCATTER SCREE
CANTRIP
EARTH
CANTRIP 1
EVOCATION
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range 30 feet; Area two contiguous 5-foot cubes
Saving Throw basic Reflex; Duration 1 minute
You evoke a jumble of rocks in the area. The scattering
rocks deal bludgeoning damage equal to 1d4 plus your
spellcasting ability modifier to creatures in the area,
with a basic Reflex save. The ground in the area becomes
difficult terrain for the duration. A creature can Interact
to clear a square of this scree.
If you cast this spell again, any previous scatter scree
you have cast ends.
Heightened (+1) The damage increases by 1d4.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 1d4."
    }
]

Damage clauses

[
    {
        "formula": "1d4 + your spellcasting ability modifier to",
        "type": "bludgeoning",
        "persistent": false
    }
]

Effects

{
    "description": "You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends.",
    "outcomes": []
}

Full schema_data

{
    "id": "scatter-scree",
    "name": "Scatter Scree",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "earth"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "two contiguous 5-foot cubes",
    "targets": "none",
    "duration": "1 minute",
    "save": "basic Reflex",
    "save_type": "basic_reflex",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends.",
    "description_snippet": "You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Re",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d4."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d4."
        }
    ],
    "damage": [
        {
            "formula": "1d4 + your spellcasting ability modifier to",
            "type": "bludgeoning",
            "persistent": false
        }
    ],
    "damage_type": [
        "bludgeoning"
    ],
    "effects": {
        "description": "You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 14797,
    "source_line_end": 14814,
    "raw_text_block": "SCATTER SCREE\nCANTRIP\nEARTH\nCANTRIP 1\nEVOCATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 30 feet; Area two contiguous 5-foot cubes\nSaving Throw basic Reflex; Duration 1 minute\nYou evoke a jumble of rocks in the area. The scattering\nrocks deal bludgeoning damage equal to 1d4 plus your\nspellcasting ability modifier to creatures in the area,\nwith a basic Reflex save. The ground in the area becomes\ndifficult terrain for the duration. A creature can Interact\nto clear a square of this scree.\nIf you cast this spell again, any previous scatter scree\nyou have cast ends.\nHeightened (+1) The damage increases by 1d4.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "scatter-scree",
    "content_id": "scatter-scree",
    "level": 0
}

Core Rulebook (Fourth Printing)

Shield

Cantrip · Cantrip · Common

Registry ID
shield
CantripCommonabjurationarcanedivineoccult

You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block reaction with your magic shield (see the sidebar). The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. Heightening the spell increases the shield's Hardness.

Description snippet: You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't requ

Source lines: 57681 - 57715

Raw text block

SHIELD
ABJURATION
CANTRIP 1
CANTRIP
FORCE
Traditions arcane, divine, occult
Cast [one-action] verbal
Duration until the start of your next turn
You raise a magical shield of force. This counts as using the
Raise a Shield action, giving you a +1 circumstance bonus to
AC until the start of your next turn, but it doesn't require a
hand to use.
While the spell is in effect, you can use the Shield Block
reaction with your magic shield (see the sidebar). The shield
has Hardness 5. After you use Shield Block, the spell ends
and you can't cast it again for 10 minutes. Unlike a normal
Shield Block, you can use the spell's reaction against the magic
missile spell.
Heightening the spell increases the shield's Hardness.
Heightened (3rd) The shield has Hardness 10.
Heightened (5th) The shield has Hardness 15.
Heightened (7th) The shield has Hardness 20.
Heightened (9th) The shield has Hardness 25.
SHIELD ACTIONS
SHRINK
The shield spell works like a raised shield, and it also
gives you the ability to use the Shield Block reaction.
POLYMORPH
SHIELD BLOCK [reaction]
Trigger While you have your shield raised, you take
damage from a physical attack.
You place your shield to ward off a blow. Your shield prevents
you from taking an amount of damage up to the shield's
Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "The shield has Hardness 10."
    },
    {
        "label": "5th",
        "type": "fixed_rank",
        "rank": 5,
        "text": "The shield has Hardness 15."
    },
    {
        "label": "7th",
        "type": "fixed_rank",
        "rank": 7,
        "text": "The shield has Hardness 20."
    },
    {
        "label": "9th",
        "type": "fixed_rank",
        "rank": 9,
        "text": "The shield has Hardness 25. SHIELD ACTIONS SHRINK The shield spell works like a raised shield, and it also gives you the ability to use the Shield Block reaction. POLYMORPH SHIELD BLOCK [reaction] Trigger While you have your shield raised, you take damage from a physical attack. You place your shield to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block reaction with your magic shield (see the sidebar). The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. Heightening the spell increases the shield's Hardness.",
    "outcomes": []
}

Full schema_data

{
    "id": "shield",
    "name": "Shield",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "abjuration",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult"
    ],
    "traits": [
        "force"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "until the start of your next turn",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block reaction with your magic shield (see the sidebar). The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. Heightening the spell increases the shield's Hardness.",
    "description_snippet": "You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't requ",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The shield has Hardness 10."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The shield has Hardness 15."
        },
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "The shield has Hardness 20."
        },
        {
            "label": "9th",
            "type": "fixed_rank",
            "rank": 9,
            "text": "The shield has Hardness 25. SHIELD ACTIONS SHRINK The shield spell works like a raised shield, and it also gives you the ability to use the Shield Block reaction. POLYMORPH SHIELD BLOCK [reaction] Trigger While you have your shield raised, you take damage from a physical attack. You place your shield to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The shield has Hardness 10."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The shield has Hardness 15."
        },
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "The shield has Hardness 20."
        },
        {
            "label": "9th",
            "type": "fixed_rank",
            "rank": 9,
            "text": "The shield has Hardness 25. SHIELD ACTIONS SHRINK The shield spell works like a raised shield, and it also gives you the ability to use the Shield Block reaction. POLYMORPH SHIELD BLOCK [reaction] Trigger While you have your shield raised, you take damage from a physical attack. You place your shield to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block reaction with your magic shield (see the sidebar). The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. Heightening the spell increases the shield's Hardness.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 57681,
    "source_line_end": 57715,
    "raw_text_block": "SHIELD\nABJURATION\nCANTRIP 1\nCANTRIP\nFORCE\nTraditions arcane, divine, occult\nCast [one-action] verbal\nDuration until the start of your next turn\nYou raise a magical shield of force. This counts as using the\nRaise a Shield action, giving you a +1 circumstance bonus to\nAC until the start of your next turn, but it doesn't require a\nhand to use.\nWhile the spell is in effect, you can use the Shield Block\nreaction with your magic shield (see the sidebar). The shield\nhas Hardness 5. After you use Shield Block, the spell ends\nand you can't cast it again for 10 minutes. Unlike a normal\nShield Block, you can use the spell's reaction against the magic\nmissile spell.\nHeightening the spell increases the shield's Hardness.\nHeightened (3rd) The shield has Hardness 10.\nHeightened (5th) The shield has Hardness 15.\nHeightened (7th) The shield has Hardness 20.\nHeightened (9th) The shield has Hardness 25.\nSHIELD ACTIONS\nSHRINK\nThe shield spell works like a raised shield, and it also\ngives you the ability to use the Shield Block reaction.\nPOLYMORPH\nSHIELD BLOCK [reaction]\nTrigger While you have your shield raised, you take\ndamage from a physical attack.\nYou place your shield to ward off a blow. Your shield prevents\nyou from taking an amount of damage up to the shield's\nHardness. You and the shield each take any remaining\ndamage, possibly breaking or destroying the shield.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "shield",
    "content_id": "shield",
    "level": 0
}

Core Rulebook (Fourth Printing)

Sigil

Cantrip · Cantrip · Common

Registry ID
sigil
CantripCommontransmutationarcaneprimal

You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage.

Description snippet: You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or

Source lines: 57827 - 57843

Raw text block

SIGIL
CANTRIP
SPELL 1
EVOCATION
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature
You shroud your hands in a crackling field of lightning. Make
a melee spell attack roll. On a hit, the target takes 2d12
electricity damage. If the target is wearing metal armor or
is made of metal, you gain a +1 circumstance bonus to your
attack roll with shocking grasp, and the target also takes 1d4
persistent electricity damage on a hit. On a critical hit, double
the initial damage, but not the persistent damage.
Heightened (+1) The damage increases by 1d12, and the
persistent electricity damage increases by 1.
TRANSMUTATION

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 1d12, and the persistent electricity damage increases by 1. TRANSMUTATION"
    }
]

Damage clauses

[
    {
        "formula": "2d12",
        "type": "electricity",
        "persistent": false
    },
    {
        "formula": "1d4",
        "type": "electricity",
        "persistent": true
    }
]

Effects

{
    "description": "You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage.",
    "outcomes": []
}

Full schema_data

{
    "id": "sigil",
    "name": "Sigil",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "transmutation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage.",
    "description_snippet": "You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d12, and the persistent electricity damage increases by 1. TRANSMUTATION"
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d12, and the persistent electricity damage increases by 1. TRANSMUTATION"
        }
    ],
    "damage": [
        {
            "formula": "2d12",
            "type": "electricity",
            "persistent": false
        },
        {
            "formula": "1d4",
            "type": "electricity",
            "persistent": true
        }
    ],
    "damage_type": [
        "electricity"
    ],
    "effects": {
        "description": "You shroud your hands in a crackling field of lightning. Make a melee spell attack roll. On a hit, the target takes 2d12 electricity damage. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a hit. On a critical hit, double the initial damage, but not the persistent damage.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 57827,
    "source_line_end": 57843,
    "raw_text_block": "SIGIL\nCANTRIP\nSPELL 1\nEVOCATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange touch; Targets 1 creature\nYou shroud your hands in a crackling field of lightning. Make\na melee spell attack roll. On a hit, the target takes 2d12\nelectricity damage. If the target is wearing metal armor or\nis made of metal, you gain a +1 circumstance bonus to your\nattack roll with shocking grasp, and the target also takes 1d4\npersistent electricity damage on a hit. On a critical hit, double\nthe initial damage, but not the persistent damage.\nHeightened (+1) The damage increases by 1d12, and the\npersistent electricity damage increases by 1.\nTRANSMUTATION",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "sigil",
    "content_id": "sigil",
    "level": 0
}

Advanced Player's Guide

Song Of Strength

Cantrip · Cantrip · Uncommon

Registry ID
song-of-strength
CantripUncommonenchantmentoccult

You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against Athletics skill actions such as Disarm, Shove, and Trip. Special If you have the inspire heroics composition spell, you can use that composition to improve the bonus granted by song of strength in the same way as inspire courage or inspire defense.

Description snippet: You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against Athletics skill action

Source lines: 32130 - 32144

Raw text block

SONG OF STRENGTH
CANTRIP 1
UNCOMMON BARD CANTRIP COMPOSITION
EMOTION
ENCHANTMENT MENTAL
Cast [one-action] verbal
Area 60-foot emanation
Duration 1 round
You bolster your allies' physical strength with a hearty
exhortation. You and your allies gain a +1 status bonus to
Athletics checks and to their DCs against Athletics skill actions
such as Disarm, Shove, and Trip.
Special If you have the inspire heroics composition spell, you
can use that composition to improve the bonus granted by song
of strength in the same way as inspire courage or inspire defense.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against Athletics skill actions such as Disarm, Shove, and Trip. Special If you have the inspire heroics composition spell, you can use that composition to improve the bonus granted by song of strength in the same way as inspire courage or inspire defense.",
    "outcomes": []
}

Full schema_data

{
    "id": "song-of-strength",
    "name": "Song Of Strength",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "occult"
    ],
    "traits": [
        "composition",
        "emotion",
        "mental"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "none",
    "area": "60-foot emanation",
    "targets": "none",
    "duration": "1 round",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against Athletics skill actions such as Disarm, Shove, and Trip. Special If you have the inspire heroics composition spell, you can use that composition to improve the bonus granted by song of strength in the same way as inspire courage or inspire defense.",
    "description_snippet": "You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against Athletics skill action",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You bolster your allies' physical strength with a hearty exhortation. You and your allies gain a +1 status bonus to Athletics checks and to their DCs against Athletics skill actions such as Disarm, Shove, and Trip. Special If you have the inspire heroics composition spell, you can use that composition to improve the bonus granted by song of strength in the same way as inspire courage or inspire defense.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "bard",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 32130,
    "source_line_end": 32144,
    "raw_text_block": "SONG OF STRENGTH\nCANTRIP 1\nUNCOMMON BARD CANTRIP COMPOSITION\nEMOTION\nENCHANTMENT MENTAL\nCast [one-action] verbal\nArea 60-foot emanation\nDuration 1 round\nYou bolster your allies' physical strength with a hearty\nexhortation. You and your allies gain a +1 status bonus to\nAthletics checks and to their DCs against Athletics skill actions\nsuch as Disarm, Shove, and Trip.\nSpecial If you have the inspire heroics composition spell, you\ncan use that composition to improve the bonus granted by song\nof strength in the same way as inspire courage or inspire defense.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "song-of-strength",
    "content_id": "song-of-strength",
    "level": 0
}

Secrets of Magic

Spout

Cantrip · Cantrip · Common

Registry ID
spout
CantripCommonevocationarcaneprimal

Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal to 1d4 plus your spellcasting ability modifier, with a basic Reflex saving throw. You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.

Description snippet: Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal to 1d4 plus your spell

Source lines: 15184 - 15202

Raw text block

SPOUT
CANTRIP 1
EVOCATION
WATER
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range 30 feet; Area a 5-foot cube
Saving Throw Reflex
Water blasts upward, coming out of the ground, rising
from a pool, or even manifesting from thin air. Any
creatures in the area take bludgeoning damage equal to
1d4 plus your spellcasting ability modifier, with a basic
Reflex saving throw.
You can change this spell's area to a 5-foot burst,
provided you center the burst in a body of water. This body
of water can be as small as a pond or creek, but not as
small as a puddle or bathtub.
Heightened (+1) The damage increases by 1d4.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 1d4."
    }
]

Damage clauses

[
    {
        "formula": "1d4 + your spellcasting ability modifier",
        "type": "bludgeoning",
        "persistent": false
    }
]

Effects

{
    "description": "Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal to 1d4 plus your spellcasting ability modifier, with a basic Reflex saving throw. You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.",
    "outcomes": []
}

Full schema_data

{
    "id": "spout",
    "name": "Spout",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "water"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "a 5-foot cube",
    "targets": "none",
    "duration": "none",
    "save": "Reflex",
    "save_type": "reflex",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal to 1d4 plus your spellcasting ability modifier, with a basic Reflex saving throw. You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.",
    "description_snippet": "Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal to 1d4 plus your spell",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d4."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d4."
        }
    ],
    "damage": [
        {
            "formula": "1d4 + your spellcasting ability modifier",
            "type": "bludgeoning",
            "persistent": false
        }
    ],
    "damage_type": [
        "bludgeoning"
    ],
    "effects": {
        "description": "Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal to 1d4 plus your spellcasting ability modifier, with a basic Reflex saving throw. You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 15184,
    "source_line_end": 15202,
    "raw_text_block": "SPOUT\nCANTRIP 1\nEVOCATION\nWATER\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 30 feet; Area a 5-foot cube\nSaving Throw Reflex\nWater blasts upward, coming out of the ground, rising\nfrom a pool, or even manifesting from thin air. Any\ncreatures in the area take bludgeoning damage equal to\n1d4 plus your spellcasting ability modifier, with a basic\nReflex saving throw.\nYou can change this spell's area to a 5-foot burst,\nprovided you center the burst in a body of water. This body\nof water can be as small as a pond or creek, but not as\nsmall as a puddle or bathtub.\nHeightened (+1) The damage increases by 1d4.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "spout",
    "content_id": "spout",
    "level": 0
}

Core Rulebook (Fourth Printing)

Stabilize

Cantrip · Cantrip · Common

Registry ID
stabilize
CantripCommonnecromancydivineprimal

Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.

Description snippet: Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.

Source lines: 58451 - 58461

Raw text block

STABILIZE
CANTRIP
CANTRIP 1
HEALING
NECROMANCY
POSITIVE
Traditions divine, primal
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 dying creature
Positive energy shuts death's door. The target loses the dying
condition, though it remains unconscious at 0 Hit Points.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.",
    "outcomes": []
}

Full schema_data

{
    "id": "stabilize",
    "name": "Stabilize",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "necromancy",
    "rarity": "common",
    "traditions": [
        "divine",
        "primal"
    ],
    "traits": [
        "healing",
        "positive"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 dying creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.",
    "description_snippet": "Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Positive energy shuts death's door. The target loses the dying condition, though it remains unconscious at 0 Hit Points.",
        "outcomes": []
    },
    "conditions_caused": [
        "dying",
        "unconscious"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 58451,
    "source_line_end": 58461,
    "raw_text_block": "STABILIZE\nCANTRIP\nCANTRIP 1\nHEALING\nNECROMANCY\nPOSITIVE\nTraditions divine, primal\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 dying creature\nPositive energy shuts death's door. The target loses the dying\ncondition, though it remains unconscious at 0 Hit Points.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "stabilize",
    "content_id": "stabilize",
    "level": 0
}

Advanced Player's Guide

Summon Instrument

Cantrip · Cantrip · Common

Registry ID
summon-instrument
CantripCommonconjurationdivineoccult

You materialize a handheld musical instrument in your grasp. The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you cast summon instrument again, any instrument you previously summoned disappears.

Description snippet: You materialize a handheld musical instrument in your grasp. The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you

Source lines: 31763 - 31776

Raw text block

SUMMON INSTRUMENT
CANTRIP
CONJURATION
Traditions divine, occult
Cast [three-actions] material, somatic, verbal
CANTRIP 1
Duration 1 hour
You materialize a handheld musical instrument in your grasp.
The instrument is typical for its type, but it plays only for
you. The instrument vanishes when the spell ends. If you cast
summon instrument again, any instrument you previously
summoned disappears.
Heightened (5th) The instrument is instead a virtuoso
handheld instrument.

Heightened

[
    {
        "label": "5th",
        "type": "fixed_rank",
        "rank": 5,
        "text": "The instrument is instead a virtuoso handheld instrument."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You materialize a handheld musical instrument in your grasp. The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you cast summon instrument again, any instrument you previously summoned disappears.",
    "outcomes": []
}

Full schema_data

{
    "id": "summon-instrument",
    "name": "Summon Instrument",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "divine",
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "[three-actions] material, somatic, verbal",
    "cast_actions": "3_actions",
    "components": [
        "material",
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "1 hour",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You materialize a handheld musical instrument in your grasp. The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you cast summon instrument again, any instrument you previously summoned disappears.",
    "description_snippet": "You materialize a handheld musical instrument in your grasp. The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you",
    "heightened": [
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The instrument is instead a virtuoso handheld instrument."
        }
    ],
    "heightened_scaling": [
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The instrument is instead a virtuoso handheld instrument."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You materialize a handheld musical instrument in your grasp. The instrument is typical for its type, but it plays only for you. The instrument vanishes when the spell ends. If you cast summon instrument again, any instrument you previously summoned disappears.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 31763,
    "source_line_end": 31776,
    "raw_text_block": "SUMMON INSTRUMENT\nCANTRIP\nCONJURATION\nTraditions divine, occult\nCast [three-actions] material, somatic, verbal\nCANTRIP 1\nDuration 1 hour\nYou materialize a handheld musical instrument in your grasp.\nThe instrument is typical for its type, but it plays only for\nyou. The instrument vanishes when the spell ends. If you cast\nsummon instrument again, any instrument you previously\nsummoned disappears.\nHeightened (5th) The instrument is instead a virtuoso\nhandheld instrument.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "summon-instrument",
    "content_id": "summon-instrument",
    "level": 0
}

Secrets of Magic

Tame

Cantrip · Cantrip · Common

Registry ID
tame
CantripCommonenchantmentoccultprimal

As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to you by one step (unfriendly to neutral, neutral to friendly, friendly to helpful) for the duration of the spell unless it succeeds at a Will save. Afterward, the target is temporarily immune for 1 day. This spell works on only domesticated animals; for example, you could use it on guard dogs or stray dogs, but not feral dogs or wolves. If the socialization of the animal is in question, the decision is up to the GM.

Description snippet: As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to you by one step (unf

Source lines: 15765 - 15788

Raw text block

TAME
CANTRIP 1
CANTRIP
ENCHANTMENT
MENTAL
Traditions occult, primal
Cast [two-actions] somatic, verbal
Range 10 feet; Targets 1 non-hostile domesticated animal
Saving Throw Will; Duration 1 minute
As you make comforting sounds and gestures, you
approach the target in a friendly manner combining caution
and confidence. You improve the target's attitude to you by
one step (unfriendly to neutral, neutral to friendly, friendly
to helpful) for the duration of the spell unless it succeeds
at a Will save. Afterward, the target is temporarily immune
for 1 day.
This spell works on only domesticated animals; for
example, you could use it on guard dogs or stray dogs, but
not feral dogs or wolves. If the socialization of the animal
is in question, the decision is up to the GM.
Heightened (3rd) The duration becomes 10 minutes.
Heightened (6th) The duration becomes 1 hour.
TEMPEST OF SHADES

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "The duration becomes 10 minutes."
    },
    {
        "label": "6th",
        "type": "fixed_rank",
        "rank": 6,
        "text": "The duration becomes 1 hour. TEMPEST OF SHADES"
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to you by one step (unfriendly to neutral, neutral to friendly, friendly to helpful) for the duration of the spell unless it succeeds at a Will save. Afterward, the target is temporarily immune for 1 day. This spell works on only domesticated animals; for example, you could use it on guard dogs or stray dogs, but not feral dogs or wolves. If the socialization of the animal is in question, the decision is up to the GM.",
    "outcomes": []
}

Full schema_data

{
    "id": "tame",
    "name": "Tame",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "enchantment",
    "rarity": "common",
    "traditions": [
        "occult",
        "primal"
    ],
    "traits": [
        "mental"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "10 feet",
    "area": "none",
    "targets": "1 non-hostile domesticated animal",
    "duration": "1 minute",
    "save": "Will",
    "save_type": "will",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to you by one step (unfriendly to neutral, neutral to friendly, friendly to helpful) for the duration of the spell unless it succeeds at a Will save. Afterward, the target is temporarily immune for 1 day. This spell works on only domesticated animals; for example, you could use it on guard dogs or stray dogs, but not feral dogs or wolves. If the socialization of the animal is in question, the decision is up to the GM.",
    "description_snippet": "As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to you by one step (unf",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The duration becomes 10 minutes."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "The duration becomes 1 hour. TEMPEST OF SHADES"
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The duration becomes 10 minutes."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "The duration becomes 1 hour. TEMPEST OF SHADES"
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to you by one step (unfriendly to neutral, neutral to friendly, friendly to helpful) for the duration of the spell unless it succeeds at a Will save. Afterward, the target is temporarily immune for 1 day. This spell works on only domesticated animals; for example, you could use it on guard dogs or stray dogs, but not feral dogs or wolves. If the socialization of the animal is in question, the decision is up to the GM.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 15765,
    "source_line_end": 15788,
    "raw_text_block": "TAME\nCANTRIP 1\nCANTRIP\nENCHANTMENT\nMENTAL\nTraditions occult, primal\nCast [two-actions] somatic, verbal\nRange 10 feet; Targets 1 non-hostile domesticated animal\nSaving Throw Will; Duration 1 minute\nAs you make comforting sounds and gestures, you\napproach the target in a friendly manner combining caution\nand confidence. You improve the target's attitude to you by\none step (unfriendly to neutral, neutral to friendly, friendly\nto helpful) for the duration of the spell unless it succeeds\nat a Will save. Afterward, the target is temporarily immune\nfor 1 day.\nThis spell works on only domesticated animals; for\nexample, you could use it on guard dogs or stray dogs, but\nnot feral dogs or wolves. If the socialization of the animal\nis in question, the decision is up to the GM.\nHeightened (3rd) The duration becomes 10 minutes.\nHeightened (6th) The duration becomes 1 hour.\nTEMPEST OF SHADES",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "tame",
    "content_id": "tame",
    "level": 0
}

Core Rulebook (Fourth Printing)

Tanglefoot

Cantrip · Cantrip · Common

Registry ID
tanglefoot
CantripCommonconjurationarcaneprimal

A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target. Critical Success: The target gains the immobilized condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition. Success: The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty. Failure: The target is unaffected.

Description snippet: A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

Source lines: 59065 - 59087

Raw text block

TANGLEFOOT
ATTACK
CANTRIP
CANTRIP 1
CONJURATION
PLANT
ATTACK
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
A vine covered in sticky sap appears from thin air, flicking
from your hand and lashing itself to the target. Attempt a spell
attack against the target.
Critical Success The target gains the immobilized condition
and takes a -10-foot circumstance penalty to its Speeds for
1 round. It can attempt to Escape against your spell DC to
remove the penalty and the immobilized condition.
Success The target takes a -10-foot circumstance penalty to
its Speeds for 1 round. It can attempt to Escape against your
spell DC to remove the penalty.
Failure The target is unaffected.
Heightened (2nd) The effects last for 2 rounds.
Heightened (4th) The effects last for 1 minute.

Heightened

[
    {
        "label": "2nd",
        "type": "raw",
        "text": "The effects last for 2 rounds."
    },
    {
        "label": "4th",
        "type": "fixed_rank",
        "rank": 4,
        "text": "The effects last for 1 minute."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.",
    "outcomes": {
        "Critical Success": "The target gains the immobilized condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition.",
        "Success": "The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.",
        "Failure": "The target is unaffected."
    }
}

Full schema_data

{
    "id": "tanglefoot",
    "name": "Tanglefoot",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "attack",
        "plant"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target. Critical Success: The target gains the immobilized condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition. Success: The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty. Failure: The target is unaffected.",
    "description_snippet": "A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.",
    "heightened": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "The effects last for 2 rounds."
        },
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "The effects last for 1 minute."
        }
    ],
    "heightened_scaling": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "The effects last for 2 rounds."
        },
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "The effects last for 1 minute."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.",
        "outcomes": {
            "Critical Success": "The target gains the immobilized condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition.",
            "Success": "The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.",
            "Failure": "The target is unaffected."
        }
    },
    "conditions_caused": [
        "immobilized"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 59065,
    "source_line_end": 59087,
    "raw_text_block": "TANGLEFOOT\nATTACK\nCANTRIP\nCANTRIP 1\nCONJURATION\nPLANT\nATTACK\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nA vine covered in sticky sap appears from thin air, flicking\nfrom your hand and lashing itself to the target. Attempt a spell\nattack against the target.\nCritical Success The target gains the immobilized condition\nand takes a -10-foot circumstance penalty to its Speeds for\n1 round. It can attempt to Escape against your spell DC to\nremove the penalty and the immobilized condition.\nSuccess The target takes a -10-foot circumstance penalty to\nits Speeds for 1 round. It can attempt to Escape against your\nspell DC to remove the penalty.\nFailure The target is unaffected.\nHeightened (2nd) The effects last for 2 rounds.\nHeightened (4th) The effects last for 1 minute.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "tanglefoot",
    "content_id": "tanglefoot",
    "level": 0
}

Core Rulebook (Fourth Printing)

Telekinetic Projectile

Cantrip · Cantrip · Common

Registry ID
telekinetic-projectile
CantripCommonevocationarcaneoccult

You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage. Critical Success: You deal double damage. Success: You deal full damage.

Description snippet: You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, p

Source lines: 59137 - 59161

Raw text block

TELEKINETIC PROJECTILE
CANTRIP 1
EVOCATION
Traditions arcane, occult
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
You hurl a loose, unattended object that is within range and
that has 1 Bulk or less at the target. Make a spell attack roll
against the target. If you hit, you deal bludgeoning, piercing,
or slashing damage—as appropriate for the object you
hurled—equal to 1d6 plus your spellcasting ability modifier.
No specific traits or magic properties of the hurled item
affect the attack or the damage.
Critical Success You deal double damage.
Success You deal full damage.
Heightened (+1) The damage increases by 1d6.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 1d6."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.",
    "outcomes": {
        "Critical Success": "You deal double damage.",
        "Success": "You deal full damage."
    }
}

Full schema_data

{
    "id": "telekinetic-projectile",
    "name": "Telekinetic Projectile",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage. Critical Success: You deal double damage. Success: You deal full damage.",
    "description_snippet": "You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, p",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d6."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d6."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.",
        "outcomes": {
            "Critical Success": "You deal double damage.",
            "Success": "You deal full damage."
        }
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 59137,
    "source_line_end": 59161,
    "raw_text_block": "TELEKINETIC PROJECTILE\nCANTRIP 1\nEVOCATION\nTraditions arcane, occult\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nYou hurl a loose, unattended object that is within range and\nthat has 1 Bulk or less at the target. Make a spell attack roll\nagainst the target. If you hit, you deal bludgeoning, piercing,\nor slashing damage—as appropriate for the object you\nhurled—equal to 1d6 plus your spellcasting ability modifier.\nNo specific traits or magic properties of the hurled item\naffect the attack or the damage.\nCritical Success You deal double damage.\nSuccess You deal full damage.\nHeightened (+1) The damage increases by 1d6.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "telekinetic-projectile",
    "content_id": "telekinetic-projectile",
    "level": 0
}

Secrets of Magic

Wash Your Luck

Cantrip · Cantrip · Common

Registry ID
wash-your-luck
CantripCommonabjurationdivineoccult

Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny. You adjust your garments, change the posture of your chair, fidget with a religious symbol, or make some other innocuous and personally significant action to wash away bad luck. Once during the spell's duration, before rolling a check, you can cancel out a misfortune effect on that roll, as normal when a fortune and misfortune effect apply to the same roll. After canceling out the misfortune effect, the spell ends, and you are then temporarily immune to wash your luck for 10 minutes.

Description snippet: Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and

Source lines: 16445 - 16465

Raw text block

WASH YOUR LUCK
ABJURATION
CANTRIP
CANTRIP 1
FORTUNE
Traditions divine, occult
Cast [two-actions] somatic, verbal
Duration 1 minute
Some practitioners argue this spell literally washes your
fortunes of all influences, malign or benign, while others
claim it simply cleanses your mind of obsessions about
luck and destiny. You adjust your garments, change the
posture of your chair, fidget with a religious symbol, or
make some other innocuous and personally significant
action to wash away bad luck.
Once during the spell's duration, before rolling a check,
you can cancel out a misfortune effect on that roll, as
normal when a fortune and misfortune effect apply to the
same roll. After canceling out the misfortune effect, the
spell ends, and you are then temporarily immune to wash
your luck for 10 minutes.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny. You adjust your garments, change the posture of your chair, fidget with a religious symbol, or make some other innocuous and personally significant action to wash away bad luck. Once during the spell's duration, before rolling a check, you can cancel out a misfortune effect on that roll, as normal when a fortune and misfortune effect apply to the same roll. After canceling out the misfortune effect, the spell ends, and you are then temporarily immune to wash your luck for 10 minutes.",
    "outcomes": []
}

Full schema_data

{
    "id": "wash-your-luck",
    "name": "Wash Your Luck",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "abjuration",
    "rarity": "common",
    "traditions": [
        "divine",
        "occult"
    ],
    "traits": [
        "fortune"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny. You adjust your garments, change the posture of your chair, fidget with a religious symbol, or make some other innocuous and personally significant action to wash away bad luck. Once during the spell's duration, before rolling a check, you can cancel out a misfortune effect on that roll, as normal when a fortune and misfortune effect apply to the same roll. After canceling out the misfortune effect, the spell ends, and you are then temporarily immune to wash your luck for 10 minutes.",
    "description_snippet": "Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny. You adjust your garments, change the posture of your chair, fidget with a religious symbol, or make some other innocuous and personally significant action to wash away bad luck. Once during the spell's duration, before rolling a check, you can cancel out a misfortune effect on that roll, as normal when a fortune and misfortune effect apply to the same roll. After canceling out the misfortune effect, the spell ends, and you are then temporarily immune to wash your luck for 10 minutes.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 16445,
    "source_line_end": 16465,
    "raw_text_block": "WASH YOUR LUCK\nABJURATION\nCANTRIP\nCANTRIP 1\nFORTUNE\nTraditions divine, occult\nCast [two-actions] somatic, verbal\nDuration 1 minute\nSome practitioners argue this spell literally washes your\nfortunes of all influences, malign or benign, while others\nclaim it simply cleanses your mind of obsessions about\nluck and destiny. You adjust your garments, change the\nposture of your chair, fidget with a religious symbol, or\nmake some other innocuous and personally significant\naction to wash away bad luck.\nOnce during the spell's duration, before rolling a check,\nyou can cancel out a misfortune effect on that roll, as\nnormal when a fortune and misfortune effect apply to the\nsame roll. After canceling out the misfortune effect, the\nspell ends, and you are then temporarily immune to wash\nyour luck for 10 minutes.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "wash-your-luck",
    "content_id": "wash-your-luck",
    "level": 0
}

Advanced Player's Guide

Wilding Word

Cantrip · Cantrip · Uncommon

Registry ID
wilding-word
CantripUncommonenchantmentNone

With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute. Critical Success: The target is unaffected. Success: When the target attempts an attack roll or skill check that would harm you, it takes a -2 status penalty to its roll. Failure: As success, but the target also becomes sickened 1 each time it damages you. Critical Failure: As success, but the target also becomes sickened 2 each time it damages you.

Description snippet: With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target

Source lines: 34390 - 34410

Raw text block

WILDING WORD
UNCOMMON
CANTRIP
CANTRIP 1
ENCHANTMENT
HEX
WITCH
Cast [one-action] verbal
Range 30 feet; Targets 1 animal, fungus, or plant
Saving Throw Will; Duration sustained up to 1 minute
With a few words, you convince a wild creature you are a
kindred spirit, making it reluctant to harm you. The target
must attempt a Will save. Regardless of the outcome, the
target is then temporarily immune for 1 minute.
Critical Success The target is unaffected.
Success When the target attempts an attack roll or skill check
that would harm you, it takes a -2 status penalty to its roll.
Failure As success, but the target also becomes sickened 1
each time it damages you.
Critical Failure As success, but the target also becomes
sickened 2 each time it damages you.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute.",
    "outcomes": {
        "Critical Success": "The target is unaffected.",
        "Success": "When the target attempts an attack roll or skill check that would harm you, it takes a -2 status penalty to its roll.",
        "Failure": "As success, but the target also becomes sickened 1 each time it damages you.",
        "Critical Failure": "As success, but the target also becomes sickened 2 each time it damages you."
    }
}

Full schema_data

{
    "id": "wilding-word",
    "name": "Wilding Word",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "none"
    ],
    "traits": [
        "hex"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 animal, fungus, or plant",
    "duration": "sustained up to 1 minute",
    "save": "Will",
    "save_type": "will",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute. Critical Success: The target is unaffected. Success: When the target attempts an attack roll or skill check that would harm you, it takes a -2 status penalty to its roll. Failure: As success, but the target also becomes sickened 1 each time it damages you. Critical Failure: As success, but the target also becomes sickened 2 each time it damages you.",
    "description_snippet": "With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "With a few words, you convince a wild creature you are a kindred spirit, making it reluctant to harm you. The target must attempt a Will save. Regardless of the outcome, the target is then temporarily immune for 1 minute.",
        "outcomes": {
            "Critical Success": "The target is unaffected.",
            "Success": "When the target attempts an attack roll or skill check that would harm you, it takes a -2 status penalty to its roll.",
            "Failure": "As success, but the target also becomes sickened 1 each time it damages you.",
            "Critical Failure": "As success, but the target also becomes sickened 2 each time it damages you."
        }
    },
    "conditions_caused": [
        "sickened"
    ],
    "focus_class": "witch",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 34390,
    "source_line_end": 34410,
    "raw_text_block": "WILDING WORD\nUNCOMMON\nCANTRIP\nCANTRIP 1\nENCHANTMENT\nHEX\nWITCH\nCast [one-action] verbal\nRange 30 feet; Targets 1 animal, fungus, or plant\nSaving Throw Will; Duration sustained up to 1 minute\nWith a few words, you convince a wild creature you are a\nkindred spirit, making it reluctant to harm you. The target\nmust attempt a Will save. Regardless of the outcome, the\ntarget is then temporarily immune for 1 minute.\nCritical Success The target is unaffected.\nSuccess When the target attempts an attack roll or skill check\nthat would harm you, it takes a -2 status penalty to its roll.\nFailure As success, but the target also becomes sickened 1\neach time it damages you.\nCritical Failure As success, but the target also becomes\nsickened 2 each time it damages you.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "wilding-word",
    "content_id": "wilding-word",
    "level": 0
}

Core Rulebook (Fourth Printing)

Agile Feet

Rank 1 · Focus · Uncommon

Registry ID
agile-feet
FocusUncommontransmutationdivine

The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed.

Description snippet: The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile

Source lines: 61128 - 61140

Raw text block

AGILE FEET
UNCOMMON
CLERIC
FOCUS 1
TRANSMUTATION
Domain travel
Cast [one-action] somatic
Duration until the end of the current turn
The blessings of your god make your feet faster and your
movements more fluid. You gain a +5-foot status bonus to
your Speed and ignore difficult terrain. As part of casting
agile feet, you can Stride or Step; you can instead Burrow,
Climb, Fly, or Swim if you have the appropriate Speed.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed.",
    "outcomes": []
}

Full schema_data

{
    "id": "agile-feet",
    "name": "Agile Feet",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "transmutation",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "none"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "until the end of the current turn",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed.",
    "description_snippet": "The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "The blessings of your god make your feet faster and your movements more fluid. You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As part of casting agile feet, you can Stride or Step; you can instead Burrow, Climb, Fly, or Swim if you have the appropriate Speed.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "cleric",
    "focus_domain": "travel",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 61128,
    "source_line_end": 61140,
    "raw_text_block": "AGILE FEET\nUNCOMMON\nCLERIC\nFOCUS 1\nTRANSMUTATION\nDomain travel\nCast [one-action] somatic\nDuration until the end of the current turn\nThe blessings of your god make your feet faster and your\nmovements more fluid. You gain a +5-foot status bonus to\nyour Speed and ignore difficult terrain. As part of casting\nagile feet, you can Stride or Step; you can instead Burrow,\nClimb, Fly, or Swim if you have the appropriate Speed.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "agile-feet",
    "content_id": "agile-feet",
    "level": 1
}