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Spell Catalogue

Review the canonical spell library directly from the live registry. This page is built for auditing coverage, checking extraction output, and browsing the database-backed spell records the site is actually using.

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Showing page 2 of 36 for 898 matching canonical spell rows.

Core Rulebook (4th Printing)

Guidance

Cantrip · Spell · Common

Registry ID
guidance
SpellCommondivinationdivineoccultprimal

Divine guidance

Description snippet: Divine guidance

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 0,
    "school": "divination",
    "traditions": [
        "divine",
        "occult",
        "primal"
    ],
    "heightenable": false,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "Divine guidance",
    "content_id": "guidance",
    "type": "spell",
    "description": "Divine guidance"
}

Secrets of Magic

Haunting Hymn

Cantrip · Cantrip · Common

Registry ID
haunting-hymn
CantripCommonevocationdivineoccult

Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute.

Description snippet: Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarri

Source lines: 12604 - 12626

Raw text block

HAUNTING HYMN
AUDITORY
CANTRIP
CANTRIP 1
EVOCATION
CANTRIP
EARTH
Essentials
of Magic
Magic Items
Book of
Unlimited
Magic
SONIC
Traditions divine, occult
Cast [two-actions] somatic, verbal
Area 15-foot cone
Saving Throw Fortitude
You echo a jarring hymn that only creatures in the area
can hear. The hymn deals sonic damage equal to your
spellcasting ability modifier, with a basic Fortitude save. If a
target critically fails the save, it's also deafened for 1 minute.
Heightened (+2) The damage increases by 1d6.

Heightened

[
    {
        "label": "+2",
        "type": "step",
        "step": 2,
        "text": "The damage increases by 1d6."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute.",
    "outcomes": []
}

Full schema_data

{
    "id": "haunting-hymn",
    "name": "Haunting Hymn",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "divine",
        "occult"
    ],
    "traits": [
        "auditory",
        "earth"
    ],
    "cast": "none",
    "cast_actions": "none",
    "components": [
        "none"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute.",
    "description_snippet": "Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarri",
    "heightened": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "The damage increases by 1d6."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "The damage increases by 1d6."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute.",
        "outcomes": []
    },
    "conditions_caused": [
        "deafened"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 12604,
    "source_line_end": 12626,
    "raw_text_block": "HAUNTING HYMN\nAUDITORY\nCANTRIP\nCANTRIP 1\nEVOCATION\nCANTRIP\nEARTH\nEssentials\nof Magic\nMagic Items\nBook of\nUnlimited\nMagic\nSONIC\nTraditions divine, occult\nCast [two-actions] somatic, verbal\nArea 15-foot cone\nSaving Throw Fortitude\nYou echo a jarring hymn that only creatures in the area\ncan hear. The hymn deals sonic damage equal to your\nspellcasting ability modifier, with a basic Fortitude save. If a\ntarget critically fails the save, it's also deafened for 1 minute.\nHeightened (+2) The damage increases by 1d6.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "haunting-hymn",
    "content_id": "haunting-hymn",
    "level": 0
}

Secrets of Magic

Healing Plaster

Cantrip · Cantrip · Common

Registry ID
healing-plaster
CantripCommontransmutationprimal

Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.

Description snippet: Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud

Source lines: 12638 - 12657

Raw text block

HEALING PLASTER
Secrets
of
Magic
CANTRIP 1
TRANSMUTATION
Traditions primal
Cast [one-action] somatic
Range 5 feet; Targets a handful of dirt or mud
Duration 10 minutes
You purify some dirt or mud into a pliable, claylike plaster
that can aid in clotting and healing. This restorative
substance can be used in lieu of healer's tools for Medicine
checks to Administer First Aid or Treat Wounds. If the
plaster isn't used within the spell's duration, or if you Cast
the Spell again before using the plaster, it reverts to being
normal non-magical earth.
Heightened (3rd) The plaster grants anyone using it to
Administer First Aid or Treat Wounds a +1 item bonus to
the Medicine check.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.",
    "outcomes": []
}

Full schema_data

{
    "id": "healing-plaster",
    "name": "Healing Plaster",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "transmutation",
    "rarity": "common",
    "traditions": [
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "none",
    "cast_actions": "none",
    "components": [
        "none"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.",
    "description_snippet": "Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 12638,
    "source_line_end": 12657,
    "raw_text_block": "HEALING PLASTER\nSecrets\nof\nMagic\nCANTRIP 1\nTRANSMUTATION\nTraditions primal\nCast [one-action] somatic\nRange 5 feet; Targets a handful of dirt or mud\nDuration 10 minutes\nYou purify some dirt or mud into a pliable, claylike plaster\nthat can aid in clotting and healing. This restorative\nsubstance can be used in lieu of healer's tools for Medicine\nchecks to Administer First Aid or Treat Wounds. If the\nplaster isn't used within the spell's duration, or if you Cast\nthe Spell again before using the plaster, it reverts to being\nnormal non-magical earth.\nHeightened (3rd) The plaster grants anyone using it to\nAdminister First Aid or Treat Wounds a +1 item bonus to\nthe Medicine check.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "healing-plaster",
    "content_id": "healing-plaster",
    "level": 0
}

Core Rulebook (Fourth Printing)

House of Imaginary Walls

Cantrip · Cantrip · Uncommon

Registry ID
house-of-imaginary-walls
CantripUncommonillusionoccult

You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.

Description snippet: Mime an invisible wall that creatures can treat as solid.

Source lines: 60320 - 60341

Raw text block

HOUSE OF IMAGINARY WALLS
UNCOMMON
BARD
CANTRIP COMPOSITION ILLUSION
CANTRIP 5
VISUAL
Cast [one-action] somatic
Range touch
Duration 1 round
You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.",
    "outcomes": []
}

Full schema_data

{
    "id": "house-of-imaginary-walls",
    "name": "House of Imaginary Walls",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "illusion",
    "rarity": "uncommon",
    "traditions": [
        "occult"
    ],
    "traits": [
        "composition",
        "illusion",
        "visual"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "touch",
    "area": "none",
    "targets": "none",
    "duration": "1 round",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.",
    "description_snippet": "Mime an invisible wall that creatures can treat as solid.",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "bard",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 60320,
    "source_line_end": 60341,
    "raw_text_block": "HOUSE OF IMAGINARY WALLS\nUNCOMMON\nBARD\nCANTRIP COMPOSITION ILLUSION\nCANTRIP 5\nVISUAL\nCast [one-action] somatic\nRange touch\nDuration 1 round\nYou mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "house-of-imaginary-walls",
    "content_id": "house-of-imaginary-walls",
    "level": 0
}

Secrets of Magic

Infectious Enthusiasm

Cantrip · Cantrip · Common

Registry ID
infectious-enthusiasm
CantripCommonenchantmentarcaneoccult

With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn. Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.

Description snippet: With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, o

Source lines: 12901 - 12921

Raw text block

INFECTIOUS ENTHUSIASM
CANTRIP
EMOTION
ENCHANTMENT
CANTRIP 1
MENTAL
Traditions arcane, occult
Cast [two-actions] somatic, verbal
Duration 1 round
With enchanted gusto, you encourage yourself to get
things done and share your motivation with your allies.
You gain a +1 status bonus to your choice of attack rolls,
Will saves, or Charisma-based skill checks. During the
spell's duration, an ally who observed you Casting this
Spell and was within 30 feet when you did so can take a
single action, which has the concentrate trait, to gain the
same bonus you chose until the start of its next turn.
Using this spell to influence someone in a social situation
is typically considered a faux pas, negating the benefit on
Charisma-based skills if the subject of the check observed
you casting the spell.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn. Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.",
    "outcomes": []
}

Full schema_data

{
    "id": "infectious-enthusiasm",
    "name": "Infectious Enthusiasm",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "enchantment",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "emotion",
        "mental"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "1 round",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn. Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.",
    "description_snippet": "With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, o",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn. Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 12901,
    "source_line_end": 12921,
    "raw_text_block": "INFECTIOUS ENTHUSIASM\nCANTRIP\nEMOTION\nENCHANTMENT\nCANTRIP 1\nMENTAL\nTraditions arcane, occult\nCast [two-actions] somatic, verbal\nDuration 1 round\nWith enchanted gusto, you encourage yourself to get\nthings done and share your motivation with your allies.\nYou gain a +1 status bonus to your choice of attack rolls,\nWill saves, or Charisma-based skill checks. During the\nspell's duration, an ally who observed you Casting this\nSpell and was within 30 feet when you did so can take a\nsingle action, which has the concentrate trait, to gain the\nsame bonus you chose until the start of its next turn.\nUsing this spell to influence someone in a social situation\nis typically considered a faux pas, negating the benefit on\nCharisma-based skills if the subject of the check observed\nyou casting the spell.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "infectious-enthusiasm",
    "content_id": "infectious-enthusiasm",
    "level": 0
}

Core Rulebook (Fourth Printing)

Inspire Competence

Cantrip · Cantrip · Uncommon

Registry ID
inspire-competence
CantripUncommonenchantmentoccult

Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).

Description snippet: Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless

Source lines: 60729 - 60746

Raw text block

INSPIRE COMPETENCE
UNCOMMON
BARD
CANTRIP 1
CANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL
Cast [one-action] verbal
Range 60 feet; Targets 1 ally
Duration 1 round
Your encouragement inspires your ally to succeed at a task.
This counts as having taken sufficient preparatory actions to
Aid your ally on a skill check of your choice, regardless of the
circumstances. When you later use the Aid reaction, you can
roll Performance instead of the normal skill check, and if you
roll a failure, you get a success instead. If you are legendary in
Performance, you automatically critically succeed.
The GM might rule that you can't use this ability if the act
of encouraging your ally would interfere with the skill check
(such as a check to Sneak quietly or maintain a disguise).

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).",
    "outcomes": []
}

Full schema_data

{
    "id": "inspire-competence",
    "name": "Inspire Competence",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "occult"
    ],
    "traits": [
        "composition",
        "emotion",
        "mental"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "60 feet",
    "area": "none",
    "targets": "1 ally",
    "duration": "1 round",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).",
    "description_snippet": "Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "bard",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 60729,
    "source_line_end": 60746,
    "raw_text_block": "INSPIRE COMPETENCE\nUNCOMMON\nBARD\nCANTRIP 1\nCANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL\nCast [one-action] verbal\nRange 60 feet; Targets 1 ally\nDuration 1 round\nYour encouragement inspires your ally to succeed at a task.\nThis counts as having taken sufficient preparatory actions to\nAid your ally on a skill check of your choice, regardless of the\ncircumstances. When you later use the Aid reaction, you can\nroll Performance instead of the normal skill check, and if you\nroll a failure, you get a success instead. If you are legendary in\nPerformance, you automatically critically succeed.\nThe GM might rule that you can't use this ability if the act\nof encouraging your ally would interfere with the skill check\n(such as a check to Sneak quietly or maintain a disguise).",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "inspire-competence",
    "content_id": "inspire-competence",
    "level": 0
}

Core Rulebook (Fourth Printing)

Inspire Courage

Cantrip · Cantrip · Uncommon

Registry ID
inspire-courage
CantripUncommonenchantmentoccult

You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.

Description snippet: You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fe

Source lines: 60752 - 60763

Raw text block

INSPIRE COURAGE
UNCOMMON
BARD
CANTRIP 1
CANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL
Cast [one-action] verbal
Area 60-foot emanation
Duration 1 round
You inspire yourself and your allies with words or tunes
of encouragement. You and all allies in the area gain a +1
status bonus to attack rolls, damage rolls, and saves against
fear effects.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.",
    "outcomes": []
}

Full schema_data

{
    "id": "inspire-courage",
    "name": "Inspire Courage",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "occult"
    ],
    "traits": [
        "composition",
        "emotion",
        "mental"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "none",
    "area": "60-foot emanation",
    "targets": "none",
    "duration": "1 round",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.",
    "description_snippet": "You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fe",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "bard",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 60752,
    "source_line_end": 60763,
    "raw_text_block": "INSPIRE COURAGE\nUNCOMMON\nBARD\nCANTRIP 1\nCANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL\nCast [one-action] verbal\nArea 60-foot emanation\nDuration 1 round\nYou inspire yourself and your allies with words or tunes\nof encouragement. You and all allies in the area gain a +1\nstatus bonus to attack rolls, damage rolls, and saves against\nfear effects.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "inspire-courage",
    "content_id": "inspire-courage",
    "level": 0
}

Core Rulebook (Fourth Printing)

Inspire Defense

Cantrip · Cantrip · Uncommon

Registry ID
inspire-defense
CantripUncommonenchantmentoccult

You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.

Description snippet: You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance eq

Source lines: 60385 - 60396

Raw text block

INSPIRE DEFENSE
UNCOMMON
BARD
CANTRIP 2
CANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL
Cast [one-action] verbal
Area 60-foot emanation
Duration 1 round
You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.",
    "outcomes": []
}

Full schema_data

{
    "id": "inspire-defense",
    "name": "Inspire Defense",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "occult"
    ],
    "traits": [
        "composition",
        "emotion",
        "mental"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "none",
    "area": "60-foot emanation",
    "targets": "none",
    "duration": "1 round",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.",
    "description_snippet": "You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance eq",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "bard",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 60385,
    "source_line_end": 60396,
    "raw_text_block": "INSPIRE DEFENSE\nUNCOMMON\nBARD\nCANTRIP 2\nCANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL\nCast [one-action] verbal\nArea 60-foot emanation\nDuration 1 round\nYou inspire yourself and your allies to protect themselves more effectively. You and all allies in the area gain a +1 status bonus to AC and saving throws, as well as resistance equal to half the spell's level to physical damage.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "inspire-defense",
    "content_id": "inspire-defense",
    "level": 0
}

Core Rulebook (Fourth Printing)

Know Direction

Cantrip · Cantrip · Common

Registry ID
know-direction
CantripCommondivinationdivineoccultprimal

In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).

Description snippet: In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).

Source lines: 54248 - 54257

Raw text block

KNOW DIRECTION
CANTRIP
CANTRIP 1
DIVINATION
Traditions divine, occult, primal
Cast [two-actions] somatic, verbal
In your mind's eye, you see a path northward. You immediately
know which direction is north (if it exists at your current location).
Heightened (7th) You can instead know the direction to a
familiar location, such as a previous home or a favorite tavern.

Heightened

[
    {
        "label": "7th",
        "type": "fixed_rank",
        "rank": 7,
        "text": "You can instead know the direction to a familiar location, such as a previous home or a favorite tavern."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).",
    "outcomes": []
}

Full schema_data

{
    "id": "know-direction",
    "name": "Know Direction",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "divination",
    "rarity": "common",
    "traditions": [
        "divine",
        "occult",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).",
    "description_snippet": "In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).",
    "heightened": [
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "You can instead know the direction to a familiar location, such as a previous home or a favorite tavern."
        }
    ],
    "heightened_scaling": [
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "You can instead know the direction to a familiar location, such as a previous home or a favorite tavern."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 54248,
    "source_line_end": 54257,
    "raw_text_block": "KNOW DIRECTION\nCANTRIP\nCANTRIP 1\nDIVINATION\nTraditions divine, occult, primal\nCast [two-actions] somatic, verbal\nIn your mind's eye, you see a path northward. You immediately\nknow which direction is north (if it exists at your current location).\nHeightened (7th) You can instead know the direction to a\nfamiliar location, such as a previous home or a favorite tavern.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "know-direction",
    "content_id": "know-direction",
    "level": 0
}

Core Rulebook (4th Printing)

Light

Cantrip · Spell · Common

Registry ID
light
SpellCommonevocationarcanedivineoccult

Make an object glow.

Description snippet: Make an object glow.

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 0,
    "school": "evocation",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "heightenable": true,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "Make an object glow.",
    "content_id": "light",
    "type": "spell",
    "description": "Make an object glow."
}

Secrets of Magic

Lust

Cantrip · Spell · Common

Registry ID
lust
SpellCommonredprimal

The Heart’s Hook. I can speak the

Description snippet: The Heart’s Hook. I can speak the

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 0,
    "school": "red",
    "traditions": [
        "primal"
    ],
    "heightenable": false,
    "rarity": "common",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "description_snippet": "The Heart’s Hook. I can speak the",
    "content_id": "lust",
    "type": "spell",
    "description": "The Heart’s Hook. I can speak the"
}

Core Rulebook (Fourth Printing)

Mage Hand

Cantrip · Cantrip · Common

Registry ID
mage-hand
CantripCommonevocationarcaneoccult

You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.

Description snippet: You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move

Source lines: 54427 - 54446

Raw text block

MAGE HAND
CANTRIP
CANTRIP 1
EVOCATION
Traditions arcane, occult
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 unattended object of light Bulk or less
Duration sustained
You create a single magical hand, either invisible or ghostlike,
that grasps the target object and moves it slowly up to 20
feet. Because you're levitating the object, you can move it in
any direction. When you Sustain the Spell, you can move the
object an additional 20 feet. If the object is in the air when the
spell ends, the object falls.
Heightened (3rd) You can target an unattended object with a
Bulk of 1 or less.
Heightened (5th) The range increases to 60 feet, and you can
target an unattended object with a Bulk of 1 or less.
Heightened (7th) The range increases to 60 feet, and you can
target an unattended object with a Bulk of 2 or less.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "You can target an unattended object with a Bulk of 1 or less."
    },
    {
        "label": "5th",
        "type": "fixed_rank",
        "rank": 5,
        "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less."
    },
    {
        "label": "7th",
        "type": "fixed_rank",
        "rank": 7,
        "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.",
    "outcomes": []
}

Full schema_data

{
    "id": "mage-hand",
    "name": "Mage Hand",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 unattended object of light Bulk or less",
    "duration": "sustained",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.",
    "description_snippet": "You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "You can target an unattended object with a Bulk of 1 or less."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less."
        },
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "You can target an unattended object with a Bulk of 1 or less."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less."
        },
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 54427,
    "source_line_end": 54446,
    "raw_text_block": "MAGE HAND\nCANTRIP\nCANTRIP 1\nEVOCATION\nTraditions arcane, occult\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 unattended object of light Bulk or less\nDuration sustained\nYou create a single magical hand, either invisible or ghostlike,\nthat grasps the target object and moves it slowly up to 20\nfeet. Because you're levitating the object, you can move it in\nany direction. When you Sustain the Spell, you can move the\nobject an additional 20 feet. If the object is in the air when the\nspell ends, the object falls.\nHeightened (3rd) You can target an unattended object with a\nBulk of 1 or less.\nHeightened (5th) The range increases to 60 feet, and you can\ntarget an unattended object with a Bulk of 1 or less.\nHeightened (7th) The range increases to 60 feet, and you can\ntarget an unattended object with a Bulk of 2 or less.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "mage-hand",
    "content_id": "mage-hand",
    "level": 0
}

Core Rulebook (4th Printing)

Message

Cantrip · Spell · Common

Registry ID
message
SpellCommonillusionarcanedivineoccult

Speak a message to a

Description snippet: Speak a message to a

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 0,
    "school": "illusion",
    "traditions": [
        "arcane",
        "divine",
        "occult"
    ],
    "heightenable": true,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "Speak a message to a",
    "content_id": "message",
    "type": "spell",
    "description": "Speak a message to a"
}

Core Rulebook (4th Printing)

Prestidigitation

Cantrip · Spell · Common

Registry ID
prestidigitation
SpellCommonevocationarcanedivineoccult

Perform a minor

Description snippet: Perform a minor

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 0,
    "school": "evocation",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "heightenable": false,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "Perform a minor",
    "content_id": "prestidigitation",
    "type": "spell",
    "description": "Perform a minor"
}

Secrets of Magic

Pride

Cantrip · Spell · Common

Registry ID
pride
SpellCommonvioletprimal

The Crescent Scepter. The rune

Description snippet: The Crescent Scepter. The rune

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 0,
    "school": "violet",
    "traditions": [
        "primal"
    ],
    "heightenable": false,
    "rarity": "common",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "description_snippet": "The Crescent Scepter. The rune",
    "content_id": "pride",
    "type": "spell",
    "description": "The Crescent Scepter. The rune"
}

Core Rulebook (Fourth Printing)

Produce Flame

Cantrip · Cantrip · Common

Registry ID
produce-flame
CantripCommonevocationarcaneprimal

A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals fire damage equal to 1d4 + your spellcasting ability modifier. Critical Success: The target takes double damage and 1d4 persistent fire damage. Success: The target takes full damage.

Description snippet: A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a

Source lines: 56415 - 56434

Raw text block

PRODUCE FLAME
ATTACK
CANTRIP
EVOCATION
CANTRIP 1
FIRE
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
A small ball of flame appears in the palm of your hand, and you
lash out with it either in melee or at range. Make a spell attack
roll against your target's AC. This is normally a ranged attack,
but you can also make a melee attack against a creature in
your unarmed reach. The flame deals fire damage equal to
1d4 + your spellcasting ability modifier.
Critical Success The target takes double damage and 1d4
persistent fire damage.
Success The target takes full damage.
Heightened (+1) Increase the damage by 1d4 and the persistent
damage on a critical hit by 1d4.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4."
    }
]

Damage clauses

[
    {
        "formula": "1d4",
        "type": "fire",
        "persistent": true
    },
    {
        "formula": "1d4 + your spellcasting ability modifier",
        "type": "fire",
        "persistent": false
    }
]

Effects

{
    "description": "A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals fire damage equal to 1d4 + your spellcasting ability modifier.",
    "outcomes": {
        "Critical Success": "The target takes double damage and 1d4 persistent fire damage.",
        "Success": "The target takes full damage."
    }
}

Full schema_data

{
    "id": "produce-flame",
    "name": "Produce Flame",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "attack",
        "fire"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals fire damage equal to 1d4 + your spellcasting ability modifier. Critical Success: The target takes double damage and 1d4 persistent fire damage. Success: The target takes full damage.",
    "description_snippet": "A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4."
        }
    ],
    "damage": [
        {
            "formula": "1d4",
            "type": "fire",
            "persistent": true
        },
        {
            "formula": "1d4 + your spellcasting ability modifier",
            "type": "fire",
            "persistent": false
        }
    ],
    "damage_type": [
        "fire"
    ],
    "effects": {
        "description": "A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals fire damage equal to 1d4 + your spellcasting ability modifier.",
        "outcomes": {
            "Critical Success": "The target takes double damage and 1d4 persistent fire damage.",
            "Success": "The target takes full damage."
        }
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 56415,
    "source_line_end": 56434,
    "raw_text_block": "PRODUCE FLAME\nATTACK\nCANTRIP\nEVOCATION\nCANTRIP 1\nFIRE\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nA small ball of flame appears in the palm of your hand, and you\nlash out with it either in melee or at range. Make a spell attack\nroll against your target's AC. This is normally a ranged attack,\nbut you can also make a melee attack against a creature in\nyour unarmed reach. The flame deals fire damage equal to\n1d4 + your spellcasting ability modifier.\nCritical Success The target takes double damage and 1d4\npersistent fire damage.\nSuccess The target takes full damage.\nHeightened (+1) Increase the damage by 1d4 and the persistent\ndamage on a critical hit by 1d4.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "produce-flame",
    "content_id": "produce-flame",
    "level": 0
}

Secrets of Magic

Protect Companion

Cantrip · Cantrip · Common

Registry ID
protect-companion
CantripCommonabjurationarcanedivineoccult

You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes. Life Block [reaction] Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike.

Description snippet: You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the follo

Source lines: 14317 - 14342

Raw text block

PROTECT COMPANION
CANTRIP 1
ABJURATION
Traditions arcane, divine, occult, primal
Cast [one-action] verbal
Range 30 feet; Targets your eidolon, or a creature with the
minion trait under your control
Duration until the start of your next turn
You extend your aura, as a magical shield that protects
your eidolon or minion. The target gains a +1 circumstance
bonus to AC until the start of your next turn. You gain
the following reaction; after using the reaction, the spell
ends and you can't cast protect companion again for
10 minutes.
Life Block [reaction] Trigger The spell's target would take
damage; Effect Reduce the triggering damage by 10,
but you lose 5 Hit Points. Even if this reduces the
damage to 0, the target still takes any effects that
would come with the damage, such as the poison on a
viper's fangs Strike.
Heightened (+2) The reaction reduces the damage by
another 10, and you lose 5 more Hit Points. If you want
to lose fewer Hit Points, you can choose to lower the
damage reduction and HP lost to what any lower-level
version of the spell could do without lowering the
spell's actual level.

Heightened

[
    {
        "label": "+2",
        "type": "step",
        "step": 2,
        "text": "The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes. Life Block [reaction] Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike.",
    "outcomes": []
}

Full schema_data

{
    "id": "protect-companion",
    "name": "Protect Companion",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "abjuration",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "your eidolon, or a creature with the minion trait under your control",
    "duration": "until the start of your next turn",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes. Life Block [reaction] Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike.",
    "description_snippet": "You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the follo",
    "heightened": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the following reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes. Life Block [reaction] Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 14317,
    "source_line_end": 14342,
    "raw_text_block": "PROTECT COMPANION\nCANTRIP 1\nABJURATION\nTraditions arcane, divine, occult, primal\nCast [one-action] verbal\nRange 30 feet; Targets your eidolon, or a creature with the\nminion trait under your control\nDuration until the start of your next turn\nYou extend your aura, as a magical shield that protects\nyour eidolon or minion. The target gains a +1 circumstance\nbonus to AC until the start of your next turn. You gain\nthe following reaction; after using the reaction, the spell\nends and you can't cast protect companion again for\n10 minutes.\nLife Block [reaction] Trigger The spell's target would take\ndamage; Effect Reduce the triggering damage by 10,\nbut you lose 5 Hit Points. Even if this reduces the\ndamage to 0, the target still takes any effects that\nwould come with the damage, such as the poison on a\nviper's fangs Strike.\nHeightened (+2) The reaction reduces the damage by\nanother 10, and you lose 5 more Hit Points. If you want\nto lose fewer Hit Points, you can choose to lower the\ndamage reduction and HP lost to what any lower-level\nversion of the spell could do without lowering the\nspell's actual level.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "protect-companion",
    "content_id": "protect-companion",
    "level": 0
}

Secrets of Magic

Puff Of Poison

Cantrip · Cantrip · Common

Registry ID
puff-of-poison
CantripCommonevocationarcaneprimal

You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save. Critical Success: The creature is unaffected. Success: The target takes half initial and persistent damage. Failure: The target takes full initial and persistent damage. Critical Failure: The target takes double initial and persistent damage.

Description snippet: You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on it

Source lines: 14378 - 14398

Raw text block

PUFF OF POISON
CANTRIP
EVOCATION
CANTRIP 1
INHALED
POISON
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range 5 feet; Targets 1 creature
Saving Throw Fortitude
You exhale a shimmering cloud of toxic breath at an
enemy's face. The target takes poison damage equal to
your spellcasting modifier and 2 persistent poison damage,
depending on its Fortitude save.
Critical Success The creature is unaffected.
Success The target takes half initial and persistent damage.
Failure The target takes full initial and persistent damage.
Critical Failure The target takes double initial and
persistent damage.
Heightened (+2) The initial poison damage increases by
1d8 and the persistent poison damage increases by 1.

Heightened

[
    {
        "label": "+2",
        "type": "step",
        "step": 2,
        "text": "The initial poison damage increases by 1d8 and the persistent poison damage increases by 1."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save.",
    "outcomes": {
        "Critical Success": "The creature is unaffected.",
        "Success": "The target takes half initial and persistent damage.",
        "Failure": "The target takes full initial and persistent damage.",
        "Critical Failure": "The target takes double initial and persistent damage."
    }
}

Full schema_data

{
    "id": "puff-of-poison",
    "name": "Puff Of Poison",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "inhaled",
        "poison"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "5 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "none",
    "save": "Fortitude",
    "save_type": "fortitude",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save. Critical Success: The creature is unaffected. Success: The target takes half initial and persistent damage. Failure: The target takes full initial and persistent damage. Critical Failure: The target takes double initial and persistent damage.",
    "description_snippet": "You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on it",
    "heightened": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "The initial poison damage increases by 1d8 and the persistent poison damage increases by 1."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "The initial poison damage increases by 1d8 and the persistent poison damage increases by 1."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save.",
        "outcomes": {
            "Critical Success": "The creature is unaffected.",
            "Success": "The target takes half initial and persistent damage.",
            "Failure": "The target takes full initial and persistent damage.",
            "Critical Failure": "The target takes double initial and persistent damage."
        }
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 14378,
    "source_line_end": 14398,
    "raw_text_block": "PUFF OF POISON\nCANTRIP\nEVOCATION\nCANTRIP 1\nINHALED\nPOISON\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 5 feet; Targets 1 creature\nSaving Throw Fortitude\nYou exhale a shimmering cloud of toxic breath at an\nenemy's face. The target takes poison damage equal to\nyour spellcasting modifier and 2 persistent poison damage,\ndepending on its Fortitude save.\nCritical Success The creature is unaffected.\nSuccess The target takes half initial and persistent damage.\nFailure The target takes full initial and persistent damage.\nCritical Failure The target takes double initial and\npersistent damage.\nHeightened (+2) The initial poison damage increases by\n1d8 and the persistent poison damage increases by 1.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "puff-of-poison",
    "content_id": "puff-of-poison",
    "level": 0
}

Core Rulebook (Fourth Printing)

Ray Of Frost

Cantrip · Cantrip · Common

Registry ID
ray-of-frost
CantripCommonevocationarcaneprimal

You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier. Critical Success: The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round. Success: The target takes normal damage.

Description snippet: You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.

Source lines: 56695 - 56709

Raw text block

RAY OF FROST
ATTACK
CANTRIP
CANTRIP 1
COLD
EVOCATION
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range 120 feet; Targets 1 creature
You blast an icy ray. Make a spell attack roll. The ray deals
cold damage equal to 1d4 + your spellcasting ability modifier.
Critical Success The target takes double damage and takes a
-10-foot status penalty to its Speeds for 1 round.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d4.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 1d4."
    }
]

Damage clauses

[
    {
        "formula": "1d4 + your spellcasting ability modifier",
        "type": "cold",
        "persistent": false
    }
]

Effects

{
    "description": "You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.",
    "outcomes": {
        "Critical Success": "The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.",
        "Success": "The target takes normal damage."
    }
}

Full schema_data

{
    "id": "ray-of-frost",
    "name": "Ray Of Frost",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "attack",
        "cold"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "120 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier. Critical Success: The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round. Success: The target takes normal damage.",
    "description_snippet": "You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d4."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d4."
        }
    ],
    "damage": [
        {
            "formula": "1d4 + your spellcasting ability modifier",
            "type": "cold",
            "persistent": false
        }
    ],
    "damage_type": [
        "cold"
    ],
    "effects": {
        "description": "You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.",
        "outcomes": {
            "Critical Success": "The target takes double damage and takes a -10-foot status penalty to its Speeds for 1 round.",
            "Success": "The target takes normal damage."
        }
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 56695,
    "source_line_end": 56709,
    "raw_text_block": "RAY OF FROST\nATTACK\nCANTRIP\nCANTRIP 1\nCOLD\nEVOCATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 120 feet; Targets 1 creature\nYou blast an icy ray. Make a spell attack roll. The ray deals\ncold damage equal to 1d4 + your spellcasting ability modifier.\nCritical Success The target takes double damage and takes a\n-10-foot status penalty to its Speeds for 1 round.\nSuccess The target takes normal damage.\nHeightened (+1) The damage increases by 1d4.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "ray-of-frost",
    "content_id": "ray-of-frost",
    "level": 0
}

Core Rulebook (Fourth Printing)

Read Aura

Cantrip · Cantrip · Common

Registry ID
read-aura
CantripCommondivinationarcanedivineoccult

You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic (pages 297-298). If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.

Description snippet: You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school

Source lines: 56717 - 56737

Raw text block

READ AURA
CANTRIP 1
DIVINATION
Traditions arcane, divine, occult, primal
Cast 1 minute (somatic, verbal)
Range 30 feet; Targets 1 object
You focus on the target object, opening your mind to perceive
magical auras. When the casting is complete, you know
whether that item is magical, and if it is, you learn the school
of magic (pages 297-298).
If the object is illusory, you detect this only if the effect's
level is lower than the level of your read aura spell.
Heightened (3rd) You can target up to 10 objects.
Heightened (6th) You can target any number of objects.
one is in this perfected form. If the object was magical, this
spell typically restores its constant magical properties, but
not any temporary ones, such as charges or one-time uses. An
item with charges or uses per day has all of its uses expended
when remade, but it replenishes them normally thereafter.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "You can target up to 10 objects."
    },
    {
        "label": "6th",
        "type": "fixed_rank",
        "rank": 6,
        "text": "You can target any number of objects. one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic (pages 297-298). If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.",
    "outcomes": []
}

Full schema_data

{
    "id": "read-aura",
    "name": "Read Aura",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "divination",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "1 minute (somatic, verbal)",
    "cast_actions": "one_minute",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 object",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic (pages 297-298). If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.",
    "description_snippet": "You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "You can target up to 10 objects."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "You can target any number of objects. one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "You can target up to 10 objects."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "You can target any number of objects. one is in this perfected form. If the object was magical, this spell typically restores its constant magical properties, but not any temporary ones, such as charges or one-time uses. An item with charges or uses per day has all of its uses expended when remade, but it replenishes them normally thereafter."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic (pages 297-298). If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 56717,
    "source_line_end": 56737,
    "raw_text_block": "READ AURA\nCANTRIP 1\nDIVINATION\nTraditions arcane, divine, occult, primal\nCast 1 minute (somatic, verbal)\nRange 30 feet; Targets 1 object\nYou focus on the target object, opening your mind to perceive\nmagical auras. When the casting is complete, you know\nwhether that item is magical, and if it is, you learn the school\nof magic (pages 297-298).\nIf the object is illusory, you detect this only if the effect's\nlevel is lower than the level of your read aura spell.\nHeightened (3rd) You can target up to 10 objects.\nHeightened (6th) You can target any number of objects.\none is in this perfected form. If the object was magical, this\nspell typically restores its constant magical properties, but\nnot any temporary ones, such as charges or one-time uses. An\nitem with charges or uses per day has all of its uses expended\nwhen remade, but it replenishes them normally thereafter.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "read-aura",
    "content_id": "read-aura",
    "level": 0
}

Secrets of Magic

Read The Air

Cantrip · Cantrip · Common

Registry ID
read-the-air
CantripCommondivinationdivineoccult

You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures. As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.

Description snippet: You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions

Source lines: 14528 - 14549

Raw text block

READ THE AIR
CANTRIP
CANTRIP 1
DIVINATION
Traditions divine, occult
Cast [two-actions] somatic, verbal
Duration 1 minute
You take a deep breath as you survey a social situation,
showing courtesy to all around you as your intuition
swiftly picks up clues about social contexts and
unspoken assumptions of behavior. Your body language
subconsciously changes to take advantage of this
information and use it in your own interactions with
those creatures.
As part of Casting this Spell, you Recall Knowledge
using Society to gain information about the immediate
social situation. You also gain a +1 status bonus on your
next Diplomacy check to Make an Impression on those
creatures present when you cast this spell, as long as the
check occurs during the duration of the spell. You can read
the air only once in a given social situation; casting it again
has no effect.

Heightened

[
    {
        "label": "auto",
        "type": "cantrip_auto_heighten",
        "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures. As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.",
    "outcomes": []
}

Full schema_data

{
    "id": "read-the-air",
    "name": "Read The Air",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "divination",
    "rarity": "common",
    "traditions": [
        "divine",
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures. As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.",
    "description_snippet": "You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions",
    "heightened": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "heightened_scaling": [
        {
            "label": "auto",
            "type": "cantrip_auto_heighten",
            "text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures. As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 14528,
    "source_line_end": 14549,
    "raw_text_block": "READ THE AIR\nCANTRIP\nCANTRIP 1\nDIVINATION\nTraditions divine, occult\nCast [two-actions] somatic, verbal\nDuration 1 minute\nYou take a deep breath as you survey a social situation,\nshowing courtesy to all around you as your intuition\nswiftly picks up clues about social contexts and\nunspoken assumptions of behavior. Your body language\nsubconsciously changes to take advantage of this\ninformation and use it in your own interactions with\nthose creatures.\nAs part of Casting this Spell, you Recall Knowledge\nusing Society to gain information about the immediate\nsocial situation. You also gain a +1 status bonus on your\nnext Diplomacy check to Make an Impression on those\ncreatures present when you cast this spell, as long as the\ncheck occurs during the duration of the spell. You can read\nthe air only once in a given social situation; casting it again\nhas no effect.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "read-the-air",
    "content_id": "read-the-air",
    "level": 0
}

Secrets of Magic

Scatter Scree

Cantrip · Cantrip · Common

Registry ID
scatter-scree
CantripCommonevocationarcaneprimal

You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends.

Description snippet: You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Re

Source lines: 14797 - 14814

Raw text block

SCATTER SCREE
CANTRIP
EARTH
CANTRIP 1
EVOCATION
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range 30 feet; Area two contiguous 5-foot cubes
Saving Throw basic Reflex; Duration 1 minute
You evoke a jumble of rocks in the area. The scattering
rocks deal bludgeoning damage equal to 1d4 plus your
spellcasting ability modifier to creatures in the area,
with a basic Reflex save. The ground in the area becomes
difficult terrain for the duration. A creature can Interact
to clear a square of this scree.
If you cast this spell again, any previous scatter scree
you have cast ends.
Heightened (+1) The damage increases by 1d4.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 1d4."
    }
]

Damage clauses

[
    {
        "formula": "1d4 + your spellcasting ability modifier to",
        "type": "bludgeoning",
        "persistent": false
    }
]

Effects

{
    "description": "You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends.",
    "outcomes": []
}

Full schema_data

{
    "id": "scatter-scree",
    "name": "Scatter Scree",
    "rank": 0,
    "is_cantrip": true,
    "spell_type": "cantrip",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "earth"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "two contiguous 5-foot cubes",
    "targets": "none",
    "duration": "1 minute",
    "save": "basic Reflex",
    "save_type": "basic_reflex",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends.",
    "description_snippet": "You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Re",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d4."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d4."
        }
    ],
    "damage": [
        {
            "formula": "1d4 + your spellcasting ability modifier to",
            "type": "bludgeoning",
            "persistent": false
        }
    ],
    "damage_type": [
        "bludgeoning"
    ],
    "effects": {
        "description": "You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 14797,
    "source_line_end": 14814,
    "raw_text_block": "SCATTER SCREE\nCANTRIP\nEARTH\nCANTRIP 1\nEVOCATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 30 feet; Area two contiguous 5-foot cubes\nSaving Throw basic Reflex; Duration 1 minute\nYou evoke a jumble of rocks in the area. The scattering\nrocks deal bludgeoning damage equal to 1d4 plus your\nspellcasting ability modifier to creatures in the area,\nwith a basic Reflex save. The ground in the area becomes\ndifficult terrain for the duration. A creature can Interact\nto clear a square of this scree.\nIf you cast this spell again, any previous scatter scree\nyou have cast ends.\nHeightened (+1) The damage increases by 1d4.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "scatter-scree",
    "content_id": "scatter-scree",
    "level": 0
}

Core Rulebook (4th Printing)

Second Doctrine

Cantrip · Spell · Common

Registry ID
second-doctrine
SpellCommon3rddivine

You’re trained in martial weapons.

Description snippet: You’re trained in martial weapons.

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 0,
    "school": "3rd",
    "traditions": [
        "divine"
    ],
    "heightenable": false,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "You’re trained in martial weapons.",
    "content_id": "second_doctrine",
    "type": "spell",
    "description": "You’re trained in martial weapons."
}

Core Rulebook (4th Printing)

Shield

Cantrip · Spell · Common

Registry ID
shield
SpellCommonabjurationarcanedivineoccult

A shield of magical force

Description snippet: A shield of magical force

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 0,
    "school": "abjuration",
    "traditions": [
        "arcane",
        "divine",
        "occult"
    ],
    "heightenable": true,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "A shield of magical force",
    "content_id": "shield",
    "type": "spell",
    "description": "A shield of magical force"
}

Core Rulebook (4th Printing)

Sigil

Cantrip · Spell · Common

Registry ID
sigil
SpellCommontransmutationarcanedivineoccult

Leave a magical mark.

Description snippet: Leave a magical mark.

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 0,
    "school": "transmutation",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "heightenable": true,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "Leave a magical mark.",
    "content_id": "sigil",
    "type": "spell",
    "description": "Leave a magical mark."
}