Live registry review
Spell Catalogue
Review the canonical spell library directly from the live registry. This page is built for auditing coverage, checking extraction output, and browsing the database-backed spell records the site is actually using.
Filter the catalogue
Filter by spell metadata or search across names, IDs, descriptions, traditions, traits, and other canonical fields.
Current result set: 863 matching canonical spell rows
No filters are active. Showing the full canonical library.
Spell review results
Showing page 1 of 35 for 863 matching canonical spell rows.
Page 1 of 35
Core Rulebook (Fourth Printing)
Acid Splash
Cantrip · Cantrip · Common
You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage.
Advanced review details
Description snippet: You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical succes
Source lines: 49076 - 49101
Raw text block
ACID SPLASH CANTRIP 1 EVOCATION Traditions arcane, primal Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 creature You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage. Heightened (3rd) The initial damage increases to 1d6 + your spellcasting ability modifier, and the persistent damage increases to 2. Heightened (5th) The initial damage increases to 2d6 + your spellcasting ability modifier, the persistent damage increases to 3, and the splash damage increases to 2. Heightened (7th) The initial damage increases to 3d6 + your spellcasting ability modifier, the persistent damage increases to 4, and the splash damage increases to 3. Heightened (9th) The initial damage increases to 4d6 + your spellcasting ability modifier, the persistent damage increases to 5, and the splash damage increases to 4. POLYMORPH
Heightened
[
{
"label": "3rd",
"type": "raw",
"text": "The initial damage increases to 1d6 + your spellcasting ability modifier, and the persistent damage increases to 2."
},
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The initial damage increases to 2d6 + your spellcasting ability modifier, the persistent damage increases to 3, and the splash damage increases to 2."
},
{
"label": "7th",
"type": "fixed_rank",
"rank": 7,
"text": "The initial damage increases to 3d6 + your spellcasting ability modifier, the persistent damage increases to 4, and the splash damage increases to 3."
},
{
"label": "9th",
"type": "fixed_rank",
"rank": 9,
"text": "The initial damage increases to 4d6 + your spellcasting ability modifier, the persistent damage increases to 5, and the splash damage increases to 4. POLYMORPH"
}
]
Damage clauses
[
{
"formula": "1d6",
"type": "acid",
"persistent": false
}
]
Effects
{
"description": "You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage.",
"outcomes": []
}
Full schema_data
{
"id": "acid-splash",
"name": "Acid Splash",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "evocation",
"rarity": "common",
"traditions": [
"arcane",
"primal"
],
"traits": [
"none"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 creature",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage.",
"description_snippet": "You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical succes",
"heightened": [
{
"label": "3rd",
"type": "raw",
"text": "The initial damage increases to 1d6 + your spellcasting ability modifier, and the persistent damage increases to 2."
},
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The initial damage increases to 2d6 + your spellcasting ability modifier, the persistent damage increases to 3, and the splash damage increases to 2."
},
{
"label": "7th",
"type": "fixed_rank",
"rank": 7,
"text": "The initial damage increases to 3d6 + your spellcasting ability modifier, the persistent damage increases to 4, and the splash damage increases to 3."
},
{
"label": "9th",
"type": "fixed_rank",
"rank": 9,
"text": "The initial damage increases to 4d6 + your spellcasting ability modifier, the persistent damage increases to 5, and the splash damage increases to 4. POLYMORPH"
}
],
"heightened_scaling": [
{
"label": "3rd",
"type": "raw",
"text": "The initial damage increases to 1d6 + your spellcasting ability modifier, and the persistent damage increases to 2."
},
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The initial damage increases to 2d6 + your spellcasting ability modifier, the persistent damage increases to 3, and the splash damage increases to 2."
},
{
"label": "7th",
"type": "fixed_rank",
"rank": 7,
"text": "The initial damage increases to 3d6 + your spellcasting ability modifier, the persistent damage increases to 4, and the splash damage increases to 3."
},
{
"label": "9th",
"type": "fixed_rank",
"rank": 9,
"text": "The initial damage increases to 4d6 + your spellcasting ability modifier, the persistent damage increases to 5, and the splash damage increases to 4. POLYMORPH"
}
],
"damage": [
{
"formula": "1d6",
"type": "acid",
"persistent": false
}
],
"damage_type": [
"acid"
],
"effects": {
"description": "You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 49076,
"source_line_end": 49101,
"raw_text_block": "ACID SPLASH\nCANTRIP 1\nEVOCATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nYou splash a glob of acid that splatters your target and nearby\ncreatures. Make a spell attack. If you hit, you deal 1d6 acid\ndamage plus 1 splash acid damage. On a critical success, the\ntarget also takes 1 persistent acid damage.\nHeightened (3rd) The initial damage increases to 1d6 + your\nspellcasting ability modifier, and the persistent damage\nincreases to 2.\nHeightened (5th) The initial damage increases to 2d6 +\nyour spellcasting ability modifier, the persistent damage\nincreases to 3, and the splash damage increases to 2.\nHeightened (7th) The initial damage increases to 3d6 +\nyour spellcasting ability modifier, the persistent damage\nincreases to 4, and the splash damage increases to 3.\nHeightened (9th) The initial damage increases to 4d6 +\nyour spellcasting ability modifier, the persistent damage\nincreases to 5, and the splash damage increases to 4.\nPOLYMORPH",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "acid-splash",
"content_id": "acid-splash",
"level": 0
}
Core Rulebook (Fourth Printing)
Allegro
Cantrip · Cantrip · Uncommon
You perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.
Advanced review details
Description snippet: You perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.
Source lines: 60224 - 60237
Raw text block
ALLEGRO UNCOMMON CANTRIP 7 BARD CANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL Cast [one-action] verbal Range 30 feet; Targets 1 ally Duration 1 round You perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.
Heightened
[
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.",
"outcomes": []
}
Full schema_data
{
"id": "allegro",
"name": "Allegro",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "enchantment",
"rarity": "uncommon",
"traditions": [
"occult"
],
"traits": [
"composition",
"emotion",
"mental"
],
"cast": "[one-action] verbal",
"cast_actions": "1_action",
"components": [
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 ally",
"duration": "1 round",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.",
"description_snippet": "You perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.",
"heightened": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"heightened_scaling": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.",
"outcomes": []
},
"conditions_caused": [
"quickened"
],
"focus_class": "bard",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 60224,
"source_line_end": 60237,
"raw_text_block": "ALLEGRO\nUNCOMMON\nCANTRIP 7\nBARD\nCANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL\nCast [one-action] verbal\nRange 30 feet; Targets 1 ally\nDuration 1 round\nYou perform rapidly, speeding up your ally. The ally becomes quickened and can use the additional action to Strike, Stride, or Step.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "allegro",
"content_id": "allegro",
"level": 0
}
Secrets of Magic
Approximate
Cantrip · Cantrip · Common
Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins. The type of object you name can be as specific or general as you like—“dented copper coins” is as viable as “coins”—but the distinguishing features must be obvious at a glance, and the spell is automatically fooled by objects disguised as other objects. For instance, the spell would register copper coins plated in gold as gold coins, not copper coins.
Advanced review details
Description snippet: Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quant
Source lines: 10266 - 10288
Raw text block
APPROXIMATE CANTRIP CANTRIP 1 DETECTION DIVINATION Traditions arcane, divine, occult, primal Cast [two-actions] somatic, verbal Range 10 feet; Area 1 cubic foot Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins. The type of object you name can be as specific or general as you like—“dented copper coins” is as viable as “coins”—but the distinguishing features must be obvious at a glance, and the spell is automatically fooled by objects disguised as other objects. For instance, the spell would register copper coins plated in gold as gold coins, not copper coins.
Heightened
[
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins. The type of object you name can be as specific or general as you like—“dented copper coins” is as viable as “coins”—but the distinguishing features must be obvious at a glance, and the spell is automatically fooled by objects disguised as other objects. For instance, the spell would register copper coins plated in gold as gold coins, not copper coins.",
"outcomes": []
}
Full schema_data
{
"id": "approximate",
"name": "Approximate",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "divination",
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult",
"primal"
],
"traits": [
"detection"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "10 feet",
"area": "1 cubic foot",
"targets": "none",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins. The type of object you name can be as specific or general as you like—“dented copper coins” is as viable as “coins”—but the distinguishing features must be obvious at a glance, and the spell is automatically fooled by objects disguised as other objects. For instance, the spell would register copper coins plated in gold as gold coins, not copper coins.",
"description_snippet": "Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quant",
"heightened": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"heightened_scaling": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins. The type of object you name can be as specific or general as you like—“dented copper coins” is as viable as “coins”—but the distinguishing features must be obvious at a glance, and the spell is automatically fooled by objects disguised as other objects. For instance, the spell would register copper coins plated in gold as gold coins, not copper coins.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 10266,
"source_line_end": 10288,
"raw_text_block": "APPROXIMATE\nCANTRIP\nCANTRIP 1\nDETECTION\nDIVINATION\nTraditions arcane, divine, occult, primal\nCast [two-actions] somatic, verbal\nRange 10 feet; Area 1 cubic foot\nYour magic quickly flows over an area to help you count and\ncatalog. Name a particular type of object you are looking\nfor within the area. You gain an instant estimate of the\nquantity of the chosen objects that are clearly visible within\nthe target area. The number is rounded to the largest digit.\nFor example, you could look at a pile of 180 copper coins,\nand you would learn that it held about 200 coins, but you\ncouldn't determine there were exactly 180 coins.\nThe type of object you name can be as specific or\ngeneral as you like—“dented copper coins” is as viable as\n“coins”—but the distinguishing features must be obvious\nat a glance, and the spell is automatically fooled by\nobjects disguised as other objects. For instance, the spell\nwould register copper coins plated in gold as gold coins,\nnot copper coins.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "approximate",
"content_id": "approximate",
"level": 0
}
Secrets of Magic
Boost Eidolon
Cantrip · Cantrip · Uncommon
You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice. EIDOLON'S WRATH UNCOMMON
Advanced review details
Description snippet: You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attac
Source lines: 16856 - 16873
Raw text block
BOOST EIDOLON UNCOMMON CANTRIP CANTRIP 1 EVOCATION SUMMONER Cast [one-action] verbal Range 100 feet; Targets your eidolon Duration 1 round You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice. EIDOLON'S WRATH UNCOMMON
Heightened
[
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice. EIDOLON'S WRATH UNCOMMON",
"outcomes": []
}
Full schema_data
{
"id": "boost-eidolon",
"name": "Boost Eidolon",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "evocation",
"rarity": "uncommon",
"traditions": [
"none"
],
"traits": [
"summoner"
],
"cast": "[one-action] verbal",
"cast_actions": "1_action",
"components": [
"verbal"
],
"range": "100 feet",
"area": "none",
"targets": "your eidolon",
"duration": "1 round",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice. EIDOLON'S WRATH UNCOMMON",
"description_snippet": "You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attac",
"heightened": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"heightened_scaling": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice. EIDOLON'S WRATH UNCOMMON",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 16856,
"source_line_end": 16873,
"raw_text_block": "BOOST EIDOLON\nUNCOMMON\nCANTRIP\nCANTRIP 1\nEVOCATION\nSUMMONER\nCast [one-action] verbal\nRange 100 feet; Targets your eidolon\nDuration 1 round\nYou focus deeply on the link between you and your eidolon\nand boost the power of your eidolon's attacks. Your eidolon\ngains a +2 status bonus to damage rolls with its unarmed\nattacks. If your eidolon's Strikes deal more than one\nweapon damage die, the status bonus increases to 2 per\nweapon damage die, to a maximum of +8 with four weapon\ndamage dice.\nEIDOLON'S WRATH\nUNCOMMON",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "boost-eidolon",
"content_id": "boost-eidolon",
"level": 0
}
Secrets of Magic
Bullhorn
Cantrip · Cantrip · Common
You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other auditory or linguistic effects, and physical barriers such as walls and doors still block or muffle your voice as normal. Your loud voice makes it easier to Coerce others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to Coerce and auditory Performance checks to Perform at a large venue. You can Dismiss the spell.
Advanced review details
Description snippet: You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, e
Source lines: 10647 - 10672
Raw text block
BULLHORN AUDITORY CANTRIP CANTRIP 1 ILLUSION Traditions arcane, divine, occult Cast [two-actions] somatic, verbal Duration 10 minutes You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other auditory or linguistic effects, and physical barriers such as walls and doors still block or muffle your voice as normal. Your loud voice makes it easier to Coerce others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to Coerce and auditory Performance checks to Perform at a large venue. You can Dismiss the spell. Heightened (5th) Your voice can be heard clearly up to 1,200 feet away. Heightened (7th) Your voice can be heard clearly up to 1 mile away.
Heightened
[
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "Your voice can be heard clearly up to 1,200 feet away."
},
{
"label": "7th",
"type": "fixed_rank",
"rank": 7,
"text": "Your voice can be heard clearly up to 1 mile away."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other auditory or linguistic effects, and physical barriers such as walls and doors still block or muffle your voice as normal. Your loud voice makes it easier to Coerce others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to Coerce and auditory Performance checks to Perform at a large venue. You can Dismiss the spell.",
"outcomes": []
}
Full schema_data
{
"id": "bullhorn",
"name": "Bullhorn",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "illusion",
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult"
],
"traits": [
"auditory"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "10 minutes",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other auditory or linguistic effects, and physical barriers such as walls and doors still block or muffle your voice as normal. Your loud voice makes it easier to Coerce others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to Coerce and auditory Performance checks to Perform at a large venue. You can Dismiss the spell.",
"description_snippet": "You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, e",
"heightened": [
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "Your voice can be heard clearly up to 1,200 feet away."
},
{
"label": "7th",
"type": "fixed_rank",
"rank": 7,
"text": "Your voice can be heard clearly up to 1 mile away."
}
],
"heightened_scaling": [
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "Your voice can be heard clearly up to 1,200 feet away."
},
{
"label": "7th",
"type": "fixed_rank",
"rank": 7,
"text": "Your voice can be heard clearly up to 1 mile away."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other auditory or linguistic effects, and physical barriers such as walls and doors still block or muffle your voice as normal. Your loud voice makes it easier to Coerce others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to Coerce and auditory Performance checks to Perform at a large venue. You can Dismiss the spell.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 10647,
"source_line_end": 10672,
"raw_text_block": "BULLHORN\nAUDITORY\nCANTRIP\nCANTRIP 1\nILLUSION\nTraditions arcane, divine, occult\nCast [two-actions] somatic, verbal\nDuration 10 minutes\nYou amplify your voice, loud enough for you to be heard\neasily at a great distance. For the duration, your voice can\nbe heard loudly and clearly by all listeners within 500 feet,\neven if other ambient noise would otherwise block the\nsound. Despite the volume, this doesn't make your voice\njarring or distracting. This doesn't increase the range or\narea of other auditory or linguistic effects, and physical\nbarriers such as walls and doors still block or muffle your\nvoice as normal.\nYour loud voice makes it easier to Coerce others, and\nthe acoustics assist in Performing at a large venue. You\ngain a +1 status bonus to checks to Coerce and auditory\nPerformance checks to Perform at a large venue.\nYou can Dismiss the spell.\nHeightened (5th) Your voice can be heard clearly up to\n1,200 feet away.\nHeightened (7th) Your voice can be heard clearly up to 1\nmile away.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "bullhorn",
"content_id": "bullhorn",
"level": 0
}
Core Rulebook (Fourth Printing)
Chill Touch
Cantrip · Cantrip · Common
Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead. • Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. • Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.
Advanced review details
Description snippet: Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect dep
Source lines: 50183 - 50207
Raw text block
CHILL TOUCH CANTRIP NECROMANCY CANTRIP 1 NEGATIVE Traditions arcane, divine, occult Cast [one-action] somatic, verbal Range touch; Targets 1 living or undead creature Saving Throw Fortitude Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead. • Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. • Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save. Heightened (+1) The negative damage to living creatures increases by 1d4. CHILLING DARKNESS ATTACK
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The negative damage to living creatures increases by 1d4. CHILLING DARKNESS ATTACK"
}
]
Damage clauses
[
{
"formula": "1d4 + your spellcasting modifier",
"type": "negative",
"persistent": false
}
]
Effects
{
"description": "Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead. • Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. • Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.",
"outcomes": []
}
Full schema_data
{
"id": "chill-touch",
"name": "Chill Touch",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "necromancy",
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult"
],
"traits": [
"negative"
],
"cast": "[one-action] somatic, verbal",
"cast_actions": "1_action",
"components": [
"somatic",
"verbal"
],
"range": "touch",
"area": "none",
"targets": "1 living or undead creature",
"duration": "none",
"save": "Fortitude",
"save_type": "fortitude",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead. • Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. • Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.",
"description_snippet": "Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect dep",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The negative damage to living creatures increases by 1d4. CHILLING DARKNESS ATTACK"
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The negative damage to living creatures increases by 1d4. CHILLING DARKNESS ATTACK"
}
],
"damage": [
{
"formula": "1d4 + your spellcasting modifier",
"type": "negative",
"persistent": false
}
],
"damage_type": [
"negative"
],
"effects": {
"description": "Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead. • Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. • Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.",
"outcomes": []
},
"conditions_caused": [
"enfeebled",
"flat-footed",
"fleeing"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 50183,
"source_line_end": 50207,
"raw_text_block": "CHILL TOUCH\nCANTRIP\nNECROMANCY\nCANTRIP 1\nNEGATIVE\nTraditions arcane, divine, occult\nCast [one-action] somatic, verbal\nRange touch; Targets 1 living or undead creature\nSaving Throw Fortitude\nSiphoning negative energy into yourself, your hand radiates a\npale darkness. Your touch weakens the living and disorients\nundead, possibly even causing them to flee. The effect depends\non whether the target is living or undead.\n• Living Creature The spell deals negative damage equal\nto 1d4 plus your spellcasting modifier. The target\nattempts a basic Fortitude save, but is also enfeebled 1\nfor 1 round on a critical failure.\n• Undead Creature The target is flat-footed for 1 round\non a failed Fortitude save. On a critical failure, the\ntarget is also fleeing for 1 round unless it succeeds at a\nWill save.\nHeightened (+1) The negative damage to living creatures\nincreases by 1d4.\nCHILLING DARKNESS\nATTACK",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "chill-touch",
"content_id": "chill-touch",
"level": 0
}
Core Rulebook (Fourth Printing)
Dancing Lights
Cantrip · Cantrip · Common
You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet.
Advanced review details
Description snippet: Create and move up to four floating lights.
Source lines: 50541 - 50552
Raw text block
CANTRIP 1 LIGHT Traditions arcane, occult, primal Cast [two-actions] somatic, verbal Range 120 feet Duration sustained You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.
Heightened
[
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet.",
"outcomes": []
}
Full schema_data
{
"id": "dancing-lights",
"name": "Dancing Lights",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "evocation",
"rarity": "common",
"traditions": [
"arcane",
"occult",
"primal"
],
"traits": [
"light"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "120 feet",
"area": "none",
"targets": "none",
"duration": "sustained",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet.",
"description_snippet": "Create and move up to four floating lights.",
"heightened": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"heightened_scaling": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 50541,
"source_line_end": 50552,
"raw_text_block": "CANTRIP 1\nLIGHT\nTraditions arcane, occult, primal\nCast [two-actions] somatic, verbal\nRange 120 feet\nDuration sustained\nYou create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "dancing-lights",
"content_id": "dancing-lights",
"level": 0
}
Core Rulebook (Fourth Printing)
Daze
Cantrip · Cantrip · Common
You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.
Advanced review details
Description snippet: Damage a creature's mind and possibly stun it.
Source lines: 50624 - 50636
Raw text block
MENTAL NONLETHAL Traditions arcane, divine, occult Cast [two-actions] somatic, verbal Range 60 feet; Targets 1 creature Saving Throw Will; Duration 1 round You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1. Heightened (+2) The damage increases by 1d6.
Heightened
[
{
"label": "+2",
"type": "step",
"step": 2,
"text": "The damage increases by 1d6."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.",
"outcomes": []
}
Full schema_data
{
"id": "daze",
"name": "Daze",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "enchantment",
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult"
],
"traits": [
"mental",
"nonlethal"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "60 feet",
"area": "none",
"targets": "1 creature",
"duration": "1 round",
"save": "Will",
"save_type": "will",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.",
"description_snippet": "Damage a creature's mind and possibly stun it.",
"heightened": [
{
"label": "+2",
"type": "step",
"step": 2,
"text": "The damage increases by 1d6."
}
],
"heightened_scaling": [
{
"label": "+2",
"type": "step",
"step": 2,
"text": "The damage increases by 1d6."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 50624,
"source_line_end": 50636,
"raw_text_block": "MENTAL\nNONLETHAL\nTraditions arcane, divine, occult\nCast [two-actions] somatic, verbal\nRange 60 feet; Targets 1 creature\nSaving Throw Will; Duration 1 round\nYou cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.\nHeightened (+2) The damage increases by 1d6.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "daze",
"content_id": "daze",
"level": 0
}
Core Rulebook (Fourth Printing)
Detect Magic
Cantrip · Cantrip · Common
You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.
Advanced review details
Description snippet: Sense whether magic is nearby.
Source lines: 50736 - 50754
Raw text block
DETECTION Traditions arcane, divine, occult, primal Cast [two-actions] somatic, verbal Area 30-foot emanation You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally. Heightened (3rd) You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn. Heightened (4th) As 3rd level, but you also pinpoint the source of the highest-level magic.
Heightened
[
{
"label": "3rd",
"type": "fixed_rank",
"rank": 3,
"text": "You learn the school of magic for the highest-level effect within range that the spell detects."
},
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "As 3rd level, but you also pinpoint the source of the highest-level magic."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.",
"outcomes": []
}
Full schema_data
{
"id": "detect-magic",
"name": "Detect Magic",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "divination",
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult",
"primal"
],
"traits": [
"detection"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "none",
"area": "30-foot emanation",
"targets": "none",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.",
"description_snippet": "Sense whether magic is nearby.",
"heightened": [
{
"label": "3rd",
"type": "fixed_rank",
"rank": 3,
"text": "You learn the school of magic for the highest-level effect within range that the spell detects."
},
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "As 3rd level, but you also pinpoint the source of the highest-level magic."
}
],
"heightened_scaling": [
{
"label": "3rd",
"type": "fixed_rank",
"rank": 3,
"text": "You learn the school of magic for the highest-level effect within range that the spell detects."
},
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "As 3rd level, but you also pinpoint the source of the highest-level magic."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 50736,
"source_line_end": 50754,
"raw_text_block": "DETECTION\nTraditions arcane, divine, occult, primal\nCast [two-actions] somatic, verbal\nArea 30-foot emanation\nYou send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies. You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.\nHeightened (3rd) You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.\nHeightened (4th) As 3rd level, but you also pinpoint the source of the highest-level magic.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "detect-magic",
"content_id": "detect-magic",
"level": 0
}
Core Rulebook (Fourth Printing)
Dirge of Doom
Cantrip · Cantrip · Uncommon
Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.
Advanced review details
Description snippet: Frighten nearby enemies.
Source lines: 60273 - 60295
Raw text block
DIRGE OF DOOM UNCOMMON BARD FEAR MENTAL CANTRIP 3 CANTRIP COMPOSITION EMOTION ENCHANTMENT Cast [one-action] verbal Area 30-foot emanation Duration 1 round Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.
Heightened
[
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.",
"outcomes": []
}
Full schema_data
{
"id": "dirge-of-doom",
"name": "Dirge of Doom",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "enchantment",
"rarity": "uncommon",
"traditions": [
"occult"
],
"traits": [
"composition",
"emotion",
"fear",
"mental"
],
"cast": "[one-action] verbal",
"cast_actions": "1_action",
"components": [
"verbal"
],
"range": "none",
"area": "30-foot emanation",
"targets": "none",
"duration": "1 round",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.",
"description_snippet": "Frighten nearby enemies.",
"heightened": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"heightened_scaling": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Foes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.",
"outcomes": []
},
"conditions_caused": [
"frightened"
],
"focus_class": "bard",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 60273,
"source_line_end": 60295,
"raw_text_block": "DIRGE OF DOOM\nUNCOMMON\nBARD\nFEAR\nMENTAL\nCANTRIP 3\nCANTRIP\nCOMPOSITION\nEMOTION\nENCHANTMENT\nCast [one-action] verbal\nArea 30-foot emanation\nDuration 1 round\nFoes within the area are frightened 1. They can't reduce their frightened value below 1 while they remain in the area.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "dirge-of-doom",
"content_id": "dirge-of-doom",
"level": 0
}
Advanced Player's Guide
Discern Secrets
Cantrip · Cantrip · Uncommon
You call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can Recall Knowledge, Seek, or Sense Motive. The target gains a +1 status bonus to the skill or Perception used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to discern secrets for 1 minute.
Advanced review details
Description snippet: You call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can Recall Knowledge, Seek, or Sense Motive. The target gains a +1 status bonus to
Source lines: 34019 - 34039
Raw text block
DISCERN SECRETS UNCOMMON CANTRIP CANTRIP 1 DIVINATION HEX WITCH Cast [one-action] somatic Range 30 feet; Targets 1 creature Duration sustained up to 1 minute You call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can Recall Knowledge, Seek, or Sense Motive. The target gains a +1 status bonus to the skill or Perception used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to discern secrets for 1 minute. Heightened (5th) You can target two creatures instead of one. HEX ELEMENTAL BETRAYAL UNCOMMON EVOCATION
Heightened
[
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "You can target two creatures instead of one. HEX ELEMENTAL BETRAYAL UNCOMMON EVOCATION"
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can Recall Knowledge, Seek, or Sense Motive. The target gains a +1 status bonus to the skill or Perception used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to discern secrets for 1 minute.",
"outcomes": []
}
Full schema_data
{
"id": "discern-secrets",
"name": "Discern Secrets",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "divination",
"rarity": "uncommon",
"traditions": [
"none"
],
"traits": [
"hex"
],
"cast": "[one-action] somatic",
"cast_actions": "1_action",
"components": [
"somatic"
],
"range": "30 feet",
"area": "none",
"targets": "1 creature",
"duration": "sustained up to 1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can Recall Knowledge, Seek, or Sense Motive. The target gains a +1 status bonus to the skill or Perception used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to discern secrets for 1 minute.",
"description_snippet": "You call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can Recall Knowledge, Seek, or Sense Motive. The target gains a +1 status bonus to",
"heightened": [
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "You can target two creatures instead of one. HEX ELEMENTAL BETRAYAL UNCOMMON EVOCATION"
}
],
"heightened_scaling": [
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "You can target two creatures instead of one. HEX ELEMENTAL BETRAYAL UNCOMMON EVOCATION"
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You call upon your patron's power to better uncover secrets. When you Cast the Spell, the target can Recall Knowledge, Seek, or Sense Motive. The target gains a +1 status bonus to the skill or Perception used for the roll, and this bonus remains as long as you Sustain the Spell. The target is temporarily immune to discern secrets for 1 minute.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "witch",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "advanced_players_guide",
"source_display": "Advanced Player's Guide",
"source_file": "PF2E Advanced Players Guide.txt",
"source_line_start": 34019,
"source_line_end": 34039,
"raw_text_block": "DISCERN SECRETS\nUNCOMMON\nCANTRIP\nCANTRIP 1\nDIVINATION\nHEX\nWITCH\nCast [one-action] somatic\nRange 30 feet; Targets 1 creature\nDuration sustained up to 1 minute\nYou call upon your patron's power to better uncover secrets.\nWhen you Cast the Spell, the target can Recall Knowledge,\nSeek, or Sense Motive. The target gains a +1 status bonus to\nthe skill or Perception used for the roll, and this bonus remains\nas long as you Sustain the Spell. The target is temporarily\nimmune to discern secrets for 1 minute.\nHeightened (5th) You can target two creatures instead of one.\nHEX\nELEMENTAL BETRAYAL\nUNCOMMON\nEVOCATION",
"parser_version": "apg-raw-text-v1",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "discern-secrets",
"content_id": "discern-secrets",
"level": 0
}
Core Rulebook (Fourth Printing)
Disrupt Undead
Cantrip · Cantrip · Common
You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.
Advanced review details
Description snippet: Damage undead with positive energy.
Source lines: 51123 - 51136
Raw text block
DISRUPT UNDEAD CANTRIP 1 Traditions divine Cast [two-actions] somatic, verbal Range touch; Targets up to two weapons, each of which must be wielded by you or a willing ally, or else unattended Duration 1 minute You infuse weapons with positive energy. Attacks with these weapons deal an extra 1d4 positive damage to undead. Heightened (3rd) The damage increases to 2d4 damage. Heightened (5th) Target up to three weapons, and the damage increases to 3d4 damage.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d6."
}
]
Damage clauses
[
{
"formula": "1d6",
"type": "positive",
"persistent": false
}
]
Effects
{
"description": "You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.",
"outcomes": []
}
Full schema_data
{
"id": "disrupt-undead",
"name": "Disrupt Undead",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "necromancy",
"rarity": "common",
"traditions": [
"divine",
"primal"
],
"traits": [
"positive"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 undead creature",
"duration": "none",
"save": "Fortitude",
"save_type": "fortitude",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.",
"description_snippet": "Damage undead with positive energy.",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d6."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d6."
}
],
"damage": [
{
"formula": "1d6",
"type": "positive",
"persistent": false
}
],
"damage_type": [
"positive"
],
"effects": {
"description": "You lance the target with energy. You deal 1d6 positive damage plus your spellcasting ability modifier. The target must attempt a basic Fortitude save. If the creature critically fails the save, it is also enfeebled 1 for 1 round.",
"outcomes": []
},
"conditions_caused": [
"enfeebled"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 51123,
"source_line_end": 51136,
"raw_text_block": "DISRUPT UNDEAD\nCANTRIP 1\nTraditions divine\nCast [two-actions] somatic, verbal\nRange touch; Targets up to two weapons, each of which must\nbe wielded by you or a willing ally, or else unattended\nDuration 1 minute\nYou infuse weapons with positive energy. Attacks with these\nweapons deal an extra 1d4 positive damage to undead.\nHeightened (3rd) The damage increases to 2d4 damage.\nHeightened (5th) Target up to three weapons, and the damage\nincreases to 3d4 damage.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "disrupt-undead",
"content_id": "disrupt-undead",
"level": 0
}
Core Rulebook (Fourth Printing)
Divine Lance
Cantrip · Cantrip · Common
You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.
Advanced review details
Description snippet: You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is tr
Source lines: 51577 - 51592
Raw text block
DIVINE LANCE ATTACK CANTRIP CANTRIP 1 EVOCATION Traditions divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 creature You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose. Heightened (+1) The damage increases by 1d4.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d4."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.",
"outcomes": []
}
Full schema_data
{
"id": "divine-lance",
"name": "Divine Lance",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "evocation",
"rarity": "common",
"traditions": [
"divine"
],
"traits": [
"attack"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 creature",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.",
"description_snippet": "You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is tr",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d4."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d4."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 51577,
"source_line_end": 51592,
"raw_text_block": "DIVINE LANCE\nATTACK\nCANTRIP\nCANTRIP 1\nEVOCATION\nTraditions divine\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nYou unleash a beam of divine energy. Choose an alignment your\ndeity has (chaotic, evil, good, or lawful). You can't cast this spell\nif you don't have a deity or if your deity is true neutral. Make\na ranged spell attack roll against the target's AC. On a hit, the\ntarget takes damage of the chosen alignment type equal to 1d4\n+ your spellcasting ability modifier (double damage on a critical\nhit). The spell gains the trait of the alignment you chose.\nHeightened (+1) The damage increases by 1d4.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "divine-lance",
"content_id": "divine-lance",
"level": 0
}
Core Rulebook (Fourth Printing)
Electric Arc
Cantrip · Cantrip · Common
An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.
Advanced review details
Description snippet: An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.
Source lines: 52130 - 52142
Raw text block
ELECTRIC ARC CANTRIP ELECTRICITY CANTRIP 1 EVOCATION Traditions arcane, primal Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 or 2 creatures Saving Throw basic Reflex An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier. Heightened (+1) The damage increases by 1d4.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d4."
}
]
Damage clauses
[
{
"formula": "1d4 + your spellcasting ability modifier",
"type": "electricity",
"persistent": false
}
]
Effects
{
"description": "An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.",
"outcomes": []
}
Full schema_data
{
"id": "electric-arc",
"name": "Electric Arc",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "evocation",
"rarity": "common",
"traditions": [
"arcane",
"primal"
],
"traits": [
"electricity"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 or 2 creatures",
"duration": "none",
"save": "basic Reflex",
"save_type": "basic_reflex",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.",
"description_snippet": "An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d4."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d4."
}
],
"damage": [
{
"formula": "1d4 + your spellcasting ability modifier",
"type": "electricity",
"persistent": false
}
],
"damage_type": [
"electricity"
],
"effects": {
"description": "An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 52130,
"source_line_end": 52142,
"raw_text_block": "ELECTRIC ARC\nCANTRIP\nELECTRICITY\nCANTRIP 1\nEVOCATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 or 2 creatures\nSaving Throw basic Reflex\nAn arc of lightning leaps from one target to another. You\ndeal electricity damage equal to 1d4 plus your spellcasting\nability modifier.\nHeightened (+1) The damage increases by 1d4.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "electric-arc",
"content_id": "electric-arc",
"level": 0
}
Core Rulebook (Fourth Printing)
Forbidding Ward
Cantrip · Cantrip · Common
You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell. FORESIGHT
Advanced review details
Description snippet: You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to cast spells, activate items, or use actions that have the
Source lines: 52915 - 52928
Raw text block
FORBIDDING WARD CANTRIP 1 CANTRIP Traditions divine, occult Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 ally and 1 enemy Duration sustained up to 1 minute You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell. FORESIGHT
Heightened
[
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell. FORESIGHT",
"outcomes": []
}
Full schema_data
{
"id": "forbidding-ward",
"name": "Forbidding Ward",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "abjuration",
"rarity": "common",
"traditions": [
"divine",
"occult"
],
"traits": [
"none"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 ally and 1 enemy",
"duration": "sustained up to 1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell. FORESIGHT",
"description_snippet": "You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to cast spells, activate items, or use actions that have the",
"heightened": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"heightened_scaling": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You ward an ally against the attacks and hostile spells from the target enemy. The target ally gains a +1 status bonus to cast spells, activate items, or use actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet and can slip through tiny cracks. The target can Dismiss the spell. FORESIGHT",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 52915,
"source_line_end": 52928,
"raw_text_block": "FORBIDDING WARD\nCANTRIP 1\nCANTRIP\nTraditions divine, occult\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 ally and 1 enemy\nDuration sustained up to 1 minute\nYou ward an ally against the attacks and hostile spells from\nthe target enemy. The target ally gains a +1 status bonus to\ncast spells, activate items, or use actions that have the attack\nor manipulate trait. It gains a fly Speed of 10 feet and can slip\nthrough tiny cracks. The target can Dismiss the spell.\nFORESIGHT",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "forbidding-ward",
"content_id": "forbidding-ward",
"level": 0
}
Secrets of Magic
Gale Blast
Cantrip · Cantrip · Common
Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save. Critical Success: The creature is unaffected. Success: The creature takes half damage. Failure: The creature takes full damage and is pushed 5 feet away from you. Critical Failure: The creature takes double damage and is pushed 10 feet away from you.
Advanced review details
Description snippet: Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier,
Source lines: 12416 - 12434
Raw text block
GALE BLAST AIR CANTRIP CANTRIP 1 EVOCATION Traditions arcane, primal Cast [two-actions] somatic, verbal Saving Throw Fortitude Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 5 feet away from you. Critical Failure The creature takes double damage and is pushed 10 feet away from you. Heightened (+2) The damage increases by 1d6.
Heightened
[
{
"label": "+2",
"type": "step",
"step": 2,
"text": "The damage increases by 1d6."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save.",
"outcomes": {
"Critical Success": "The creature is unaffected.",
"Success": "The creature takes half damage.",
"Failure": "The creature takes full damage and is pushed 5 feet away from you.",
"Critical Failure": "The creature takes double damage and is pushed 10 feet away from you."
}
}
Full schema_data
{
"id": "gale-blast",
"name": "Gale Blast",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "evocation",
"rarity": "common",
"traditions": [
"arcane",
"primal"
],
"traits": [
"air"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "none",
"save": "Fortitude",
"save_type": "fortitude",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save. Critical Success: The creature is unaffected. Success: The creature takes half damage. Failure: The creature takes full damage and is pushed 5 feet away from you. Critical Failure: The creature takes double damage and is pushed 10 feet away from you.",
"description_snippet": "Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier,",
"heightened": [
{
"label": "+2",
"type": "step",
"step": 2,
"text": "The damage increases by 1d6."
}
],
"heightened_scaling": [
{
"label": "+2",
"type": "step",
"step": 2,
"text": "The damage increases by 1d6."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save.",
"outcomes": {
"Critical Success": "The creature is unaffected.",
"Success": "The creature takes half damage.",
"Failure": "The creature takes full damage and is pushed 5 feet away from you.",
"Critical Failure": "The creature takes double damage and is pushed 10 feet away from you."
}
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 12416,
"source_line_end": 12434,
"raw_text_block": "GALE BLAST\nAIR\nCANTRIP\nCANTRIP 1\nEVOCATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nSaving Throw Fortitude\nWind flows from your outstretched hands and whirls\naround you in a 5-foot emanation. Each creature in the\narea takes bludgeoning damage equal to your spellcasting\nability modifier, with a Fortitude save.\nCritical Success The creature is unaffected.\nSuccess The creature takes half damage.\nFailure The creature takes full damage and is pushed 5 feet\naway from you.\nCritical Failure The creature takes double damage and is\npushed 10 feet away from you.\nHeightened (+2) The damage increases by 1d6.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "gale-blast",
"content_id": "gale-blast",
"level": 0
}
Core Rulebook (Fourth Printing)
Ghost Sound
Cantrip · Cantrip · Common
You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).
Advanced review details
Description snippet: You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You ca
Source lines: 53066 - 53081
Raw text block
GHOST SOUND AUDITORY CANTRIP CANTRIP 1 ILLUSION Traditions arcane, occult Cast [two-actions] somatic, verbal Range 30 feet Duration sustained You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music). Heightened (3rd) The range increases to 60 feet. Heightened (5th) The range increases to 120 feet.
Heightened
[
{
"label": "3rd",
"type": "raw",
"text": "The range increases to 60 feet."
},
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The range increases to 120 feet."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).",
"outcomes": []
}
Full schema_data
{
"id": "ghost-sound",
"name": "Ghost Sound",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "illusion",
"rarity": "common",
"traditions": [
"arcane",
"occult"
],
"traits": [
"auditory"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "none",
"duration": "sustained",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).",
"description_snippet": "You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You ca",
"heightened": [
{
"label": "3rd",
"type": "raw",
"text": "The range increases to 60 feet."
},
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The range increases to 120 feet."
}
],
"heightened_scaling": [
{
"label": "3rd",
"type": "raw",
"text": "The range increases to 60 feet."
},
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The range increases to 120 feet."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 53066,
"source_line_end": 53081,
"raw_text_block": "GHOST SOUND\nAUDITORY\nCANTRIP\nCANTRIP 1\nILLUSION\nTraditions arcane, occult\nCast [two-actions] somatic, verbal\nRange 30 feet\nDuration sustained\nYou create an auditory illusion of simple sounds that has a\nmaximum volume equal to four normal humans shouting.\nThe sounds emanate from a square you designate within\nrange. You can't create intelligible words or other intricate\nsounds (such as music).\nHeightened (3rd) The range increases to 60 feet.\nHeightened (5th) The range increases to 120 feet.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "ghost-sound",
"content_id": "ghost-sound",
"level": 0
}
Secrets of Magic
Gouging Claw
Cantrip · Cantrip · Common
You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier. On a critical success, you deal double damage plus 1d4 persistent bleed damage.
Advanced review details
Description snippet: You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage eq
Source lines: 12516 - 12532
Raw text block
GOUGING CLAW ATTACK CANTRIP CANTRIP 1 MORPH TRANSMUTATION Traditions arcane, primal Cast [two-actions] somatic, verbal Range touch; Targets 1 creature You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier. On a critical success, you deal double damage plus 1d4 persistent bleed damage. Heightened (+1) The damage increases by 1d6 and the persistent bleed damage on a critical increases by 1d4.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d6 and the persistent bleed damage on a critical increases by 1d4."
}
]
Damage clauses
[
{
"formula": "1d4",
"type": "bleed",
"persistent": true
},
{
"formula": "1d6 + your spellcasting ability modifier",
"type": "piercing",
"persistent": false
},
{
"formula": "1d4",
"type": "double",
"persistent": false
}
]
Effects
{
"description": "You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier. On a critical success, you deal double damage plus 1d4 persistent bleed damage.",
"outcomes": []
}
Full schema_data
{
"id": "gouging-claw",
"name": "Gouging Claw",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "transmutation",
"rarity": "common",
"traditions": [
"arcane",
"primal"
],
"traits": [
"attack",
"morph"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "touch",
"area": "none",
"targets": "1 creature",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier. On a critical success, you deal double damage plus 1d4 persistent bleed damage.",
"description_snippet": "You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage eq",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d6 and the persistent bleed damage on a critical increases by 1d4."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d6 and the persistent bleed damage on a critical increases by 1d4."
}
],
"damage": [
{
"formula": "1d4",
"type": "bleed",
"persistent": true
},
{
"formula": "1d6 + your spellcasting ability modifier",
"type": "piercing",
"persistent": false
},
{
"formula": "1d4",
"type": "double",
"persistent": false
}
],
"damage_type": [
"bleed",
"double",
"piercing"
],
"effects": {
"description": "You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier. On a critical success, you deal double damage plus 1d4 persistent bleed damage.",
"outcomes": []
},
"conditions_caused": [
"persistent bleed"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 12516,
"source_line_end": 12532,
"raw_text_block": "GOUGING CLAW\nATTACK\nCANTRIP\nCANTRIP 1\nMORPH\nTRANSMUTATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange touch; Targets 1 creature\nYou temporarily morph your limb into a clawed appendage.\nMake a melee spell attack roll against your target's AC.\nIf you hit, you deal your choice of slashing or piercing\ndamage equal to 1d6 plus your spellcasting ability modifier.\nOn a critical success, you deal double damage plus 1d4\npersistent bleed damage.\nHeightened (+1) The damage increases by 1d6 and the\npersistent bleed damage on a critical increases by 1d4.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "gouging-claw",
"content_id": "gouging-claw",
"level": 0
}
Core Rulebook (Fourth Printing)
Guidance
Cantrip · Cantrip · Common
You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.
Advanced review details
Description snippet: You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends.
Source lines: 53367 - 53380
Raw text block
GUIDANCE CANTRIP CANTRIP 1 DIVINATION Traditions divine, occult, primal Cast [one-action] verbal Range 30 feet; Targets 1 creature Duration until the start of your next turn You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.
Heightened
[
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.",
"outcomes": []
}
Full schema_data
{
"id": "guidance",
"name": "Guidance",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "divination",
"rarity": "common",
"traditions": [
"divine",
"occult",
"primal"
],
"traits": [
"none"
],
"cast": "[one-action] verbal",
"cast_actions": "1_action",
"components": [
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 creature",
"duration": "until the start of your next turn",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.",
"description_snippet": "You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends.",
"heightened": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"heightened_scaling": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 53367,
"source_line_end": 53380,
"raw_text_block": "GUIDANCE\nCANTRIP\nCANTRIP 1\nDIVINATION\nTraditions divine, occult, primal\nCast [one-action] verbal\nRange 30 feet; Targets 1 creature\nDuration until the start of your next turn\nYou ask for divine guidance, granting the target a +1 status\nbonus to one attack roll, Perception check, saving throw, or\nskill check the target attempts before the duration ends. The\ntarget chooses which roll to use the bonus on before rolling.\nIf the target uses the bonus, the spell ends. Either way, the\ntarget is then temporarily immune for 1 hour.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "guidance",
"content_id": "guidance",
"level": 0
}
Secrets of Magic
Haunting Hymn
Cantrip · Cantrip · Common
Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute.
Advanced review details
Description snippet: Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarri
Source lines: 12604 - 12626
Raw text block
HAUNTING HYMN AUDITORY CANTRIP CANTRIP 1 EVOCATION CANTRIP EARTH Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute. Heightened (+2) The damage increases by 1d6.
Heightened
[
{
"label": "+2",
"type": "step",
"step": 2,
"text": "The damage increases by 1d6."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute.",
"outcomes": []
}
Full schema_data
{
"id": "haunting-hymn",
"name": "Haunting Hymn",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "evocation",
"rarity": "common",
"traditions": [
"divine",
"occult"
],
"traits": [
"auditory",
"earth"
],
"cast": "none",
"cast_actions": "none",
"components": [
"none"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute.",
"description_snippet": "Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarri",
"heightened": [
{
"label": "+2",
"type": "step",
"step": 2,
"text": "The damage increases by 1d6."
}
],
"heightened_scaling": [
{
"label": "+2",
"type": "step",
"step": 2,
"text": "The damage increases by 1d6."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Essentials of Magic Magic Items Book of Unlimited Magic SONIC Traditions divine, occult Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Fortitude You echo a jarring hymn that only creatures in the area can hear. The hymn deals sonic damage equal to your spellcasting ability modifier, with a basic Fortitude save. If a target critically fails the save, it's also deafened for 1 minute.",
"outcomes": []
},
"conditions_caused": [
"deafened"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 12604,
"source_line_end": 12626,
"raw_text_block": "HAUNTING HYMN\nAUDITORY\nCANTRIP\nCANTRIP 1\nEVOCATION\nCANTRIP\nEARTH\nEssentials\nof Magic\nMagic Items\nBook of\nUnlimited\nMagic\nSONIC\nTraditions divine, occult\nCast [two-actions] somatic, verbal\nArea 15-foot cone\nSaving Throw Fortitude\nYou echo a jarring hymn that only creatures in the area\ncan hear. The hymn deals sonic damage equal to your\nspellcasting ability modifier, with a basic Fortitude save. If a\ntarget critically fails the save, it's also deafened for 1 minute.\nHeightened (+2) The damage increases by 1d6.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "haunting-hymn",
"content_id": "haunting-hymn",
"level": 0
}
Secrets of Magic
Healing Plaster
Cantrip · Cantrip · Common
Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.
Advanced review details
Description snippet: Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud
Source lines: 12638 - 12657
Raw text block
HEALING PLASTER Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth. Heightened (3rd) The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check.
Heightened
[
{
"label": "3rd",
"type": "raw",
"text": "The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.",
"outcomes": []
}
Full schema_data
{
"id": "healing-plaster",
"name": "Healing Plaster",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "transmutation",
"rarity": "common",
"traditions": [
"primal"
],
"traits": [
"none"
],
"cast": "none",
"cast_actions": "none",
"components": [
"none"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.",
"description_snippet": "Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud",
"heightened": [
{
"label": "3rd",
"type": "raw",
"text": "The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check."
}
],
"heightened_scaling": [
{
"label": "3rd",
"type": "raw",
"text": "The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Secrets of Magic CANTRIP 1 TRANSMUTATION Traditions primal Cast [one-action] somatic Range 5 feet; Targets a handful of dirt or mud Duration 10 minutes You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 12638,
"source_line_end": 12657,
"raw_text_block": "HEALING PLASTER\nSecrets\nof\nMagic\nCANTRIP 1\nTRANSMUTATION\nTraditions primal\nCast [one-action] somatic\nRange 5 feet; Targets a handful of dirt or mud\nDuration 10 minutes\nYou purify some dirt or mud into a pliable, claylike plaster\nthat can aid in clotting and healing. This restorative\nsubstance can be used in lieu of healer's tools for Medicine\nchecks to Administer First Aid or Treat Wounds. If the\nplaster isn't used within the spell's duration, or if you Cast\nthe Spell again before using the plaster, it reverts to being\nnormal non-magical earth.\nHeightened (3rd) The plaster grants anyone using it to\nAdminister First Aid or Treat Wounds a +1 item bonus to\nthe Medicine check.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "healing-plaster",
"content_id": "healing-plaster",
"level": 0
}
Core Rulebook (Fourth Printing)
House of Imaginary Walls
Cantrip · Cantrip · Uncommon
You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.
Advanced review details
Description snippet: Mime an invisible wall that creatures can treat as solid.
Source lines: 60320 - 60341
Raw text block
HOUSE OF IMAGINARY WALLS UNCOMMON BARD CANTRIP COMPOSITION ILLUSION CANTRIP 5 VISUAL Cast [one-action] somatic Range touch Duration 1 round You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.
Heightened
[
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.",
"outcomes": []
}
Full schema_data
{
"id": "house-of-imaginary-walls",
"name": "House of Imaginary Walls",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "illusion",
"rarity": "uncommon",
"traditions": [
"occult"
],
"traits": [
"composition",
"illusion",
"visual"
],
"cast": "[one-action] somatic",
"cast_actions": "1_action",
"components": [
"somatic"
],
"range": "touch",
"area": "none",
"targets": "none",
"duration": "1 round",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.",
"description_snippet": "Mime an invisible wall that creatures can treat as solid.",
"heightened": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"heightened_scaling": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "bard",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 60320,
"source_line_end": 60341,
"raw_text_block": "HOUSE OF IMAGINARY WALLS\nUNCOMMON\nBARD\nCANTRIP COMPOSITION ILLUSION\nCANTRIP 5\nVISUAL\nCast [one-action] somatic\nRange touch\nDuration 1 round\nYou mime an invisible 10-foot-by-10-foot wall adjacent to you and within your reach. The wall is solid to those creatures that don't disbelieve it, even incorporeal creatures. You and your allies can voluntarily believe the wall exists to continue to treat it as solid, for instance to climb onto it. A creature that disbelieves the illusion is temporarily immune to your House of Imaginary Walls for 1 minute. The wall doesn't block creatures that didn't see your visual performance, nor does it block objects. The wall has AC 10, Hardness equal to double the spell's level, and HP equal to quadruple the spell's level.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "house-of-imaginary-walls",
"content_id": "house-of-imaginary-walls",
"level": 0
}
Secrets of Magic
Infectious Enthusiasm
Cantrip · Cantrip · Common
With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn. Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.
Advanced review details
Description snippet: With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, o
Source lines: 12901 - 12921
Raw text block
INFECTIOUS ENTHUSIASM CANTRIP EMOTION ENCHANTMENT CANTRIP 1 MENTAL Traditions arcane, occult Cast [two-actions] somatic, verbal Duration 1 round With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn. Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.
Heightened
[
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn. Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.",
"outcomes": []
}
Full schema_data
{
"id": "infectious-enthusiasm",
"name": "Infectious Enthusiasm",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "enchantment",
"rarity": "common",
"traditions": [
"arcane",
"occult"
],
"traits": [
"emotion",
"mental"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "1 round",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn. Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.",
"description_snippet": "With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, o",
"heightened": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"heightened_scaling": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn. Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 12901,
"source_line_end": 12921,
"raw_text_block": "INFECTIOUS ENTHUSIASM\nCANTRIP\nEMOTION\nENCHANTMENT\nCANTRIP 1\nMENTAL\nTraditions arcane, occult\nCast [two-actions] somatic, verbal\nDuration 1 round\nWith enchanted gusto, you encourage yourself to get\nthings done and share your motivation with your allies.\nYou gain a +1 status bonus to your choice of attack rolls,\nWill saves, or Charisma-based skill checks. During the\nspell's duration, an ally who observed you Casting this\nSpell and was within 30 feet when you did so can take a\nsingle action, which has the concentrate trait, to gain the\nsame bonus you chose until the start of its next turn.\nUsing this spell to influence someone in a social situation\nis typically considered a faux pas, negating the benefit on\nCharisma-based skills if the subject of the check observed\nyou casting the spell.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "infectious-enthusiasm",
"content_id": "infectious-enthusiasm",
"level": 0
}
Core Rulebook (Fourth Printing)
Inspire Competence
Cantrip · Cantrip · Uncommon
Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).
Advanced review details
Description snippet: Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless
Source lines: 60729 - 60746
Raw text block
INSPIRE COMPETENCE UNCOMMON BARD CANTRIP 1 CANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL Cast [one-action] verbal Range 60 feet; Targets 1 ally Duration 1 round Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).
Heightened
[
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).",
"outcomes": []
}
Full schema_data
{
"id": "inspire-competence",
"name": "Inspire Competence",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "enchantment",
"rarity": "uncommon",
"traditions": [
"occult"
],
"traits": [
"composition",
"emotion",
"mental"
],
"cast": "[one-action] verbal",
"cast_actions": "1_action",
"components": [
"verbal"
],
"range": "60 feet",
"area": "none",
"targets": "1 ally",
"duration": "1 round",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).",
"description_snippet": "Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless",
"heightened": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"heightened_scaling": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Your encouragement inspires your ally to succeed at a task. This counts as having taken sufficient preparatory actions to Aid your ally on a skill check of your choice, regardless of the circumstances. When you later use the Aid reaction, you can roll Performance instead of the normal skill check, and if you roll a failure, you get a success instead. If you are legendary in Performance, you automatically critically succeed. The GM might rule that you can't use this ability if the act of encouraging your ally would interfere with the skill check (such as a check to Sneak quietly or maintain a disguise).",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "bard",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 60729,
"source_line_end": 60746,
"raw_text_block": "INSPIRE COMPETENCE\nUNCOMMON\nBARD\nCANTRIP 1\nCANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL\nCast [one-action] verbal\nRange 60 feet; Targets 1 ally\nDuration 1 round\nYour encouragement inspires your ally to succeed at a task.\nThis counts as having taken sufficient preparatory actions to\nAid your ally on a skill check of your choice, regardless of the\ncircumstances. When you later use the Aid reaction, you can\nroll Performance instead of the normal skill check, and if you\nroll a failure, you get a success instead. If you are legendary in\nPerformance, you automatically critically succeed.\nThe GM might rule that you can't use this ability if the act\nof encouraging your ally would interfere with the skill check\n(such as a check to Sneak quietly or maintain a disguise).",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "inspire-competence",
"content_id": "inspire-competence",
"level": 0
}
Core Rulebook (Fourth Printing)
Inspire Courage
Cantrip · Cantrip · Uncommon
You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Advanced review details
Description snippet: You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fe
Source lines: 60752 - 60763
Raw text block
INSPIRE COURAGE UNCOMMON BARD CANTRIP 1 CANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL Cast [one-action] verbal Area 60-foot emanation Duration 1 round You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Heightened
[
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.",
"outcomes": []
}
Full schema_data
{
"id": "inspire-courage",
"name": "Inspire Courage",
"rank": 0,
"is_cantrip": true,
"spell_type": "cantrip",
"school": "enchantment",
"rarity": "uncommon",
"traditions": [
"occult"
],
"traits": [
"composition",
"emotion",
"mental"
],
"cast": "[one-action] verbal",
"cast_actions": "1_action",
"components": [
"verbal"
],
"range": "none",
"area": "60-foot emanation",
"targets": "none",
"duration": "1 round",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.",
"description_snippet": "You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fe",
"heightened": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"heightened_scaling": [
{
"label": "auto",
"type": "cantrip_auto_heighten",
"text": "This cantrip auto-heightens to a spell rank equal to half your level, rounded up."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You inspire yourself and your allies with words or tunes of encouragement. You and all allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "bard",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 60752,
"source_line_end": 60763,
"raw_text_block": "INSPIRE COURAGE\nUNCOMMON\nBARD\nCANTRIP 1\nCANTRIP COMPOSITION EMOTION ENCHANTMENT MENTAL\nCast [one-action] verbal\nArea 60-foot emanation\nDuration 1 round\nYou inspire yourself and your allies with words or tunes\nof encouragement. You and all allies in the area gain a +1\nstatus bonus to attack rolls, damage rolls, and saves against\nfear effects.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "inspire-courage",
"content_id": "inspire-courage",
"level": 0
}
Page 1 of 35