Public Engine Status

Engine Status

Current public status for core gameplay systems and subsystems.

Last updated: Aug 7, 2026 6:13 AM UTC

Major Systems

System Subsystem Status Notes
Runtime State Engine Campaign / Room / Actor state lanes Working Processing state persistence and bootstrap lanes.
Encounter Engine Turn order / round lifecycle Working Encounter phases and turn sequencing are active.
Navigation Engine Room transitions / routing execution Working In-session travel and room transition actions are responding.
Chat Engine Room dialogue / transcript pipeline Working Authoritative room chat flow is online.
Scene Engine Room scene generation / view assets Working Room scene retrieval and rendering hooks are available.
Character Engine Runtime character resolution / profile views Working Character runtime binding and profile surfaces are available.

Subsystems

System Subsystem Status Notes
UI: Chat Presence Header Room occupant header + portrait layout Degraded Layout behavior is under active iteration and may render inconsistently for some clients.
UI: Merchant Panel Context hydration / stock panel state Working Merchant room context and stock panel loads are operational.
UI: Room View Panel Scene status + gallery panel Working Room view updates and scene state badges are responding.
Quest Journal Storyline and objective listing Working Quest journal rendering and grouping are available.
Inventory Inventory panel and equipment projection Working Inventory and equipment panel data is loading.
Party / Follower Runtime Follower identity + portrait mapping Working Follower runtime mapping is available with deterministic portrait selection.

Known Issues

  • UI: Chat Presence Header — Room occupant header + portrait layout (Degraded)