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Spell Catalogue

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Showing page 10 of 36 for 898 matching canonical spell rows.

Page 10 of 36

Core Rulebook (Fourth Printing)

Spirit Link

Rank 1 · Spell · Common

Registry ID
spirit-link
SpellCommonnecromancydivineoccult

You form a spiritual link with another creature, taking in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained. This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve positive or negative energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, spirit link ends automatically.

Description snippet: You form a spiritual link with another creature, taking in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it

Source lines: 58254 - 58276

Raw text block

SPIRIT LINK
HEALING
SPELL 1
NECROMANCY
Traditions divine, occult
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 willing creature
Duration 10 minutes
You form a spiritual link with another creature, taking in its pain.
When you Cast this Spell and at the start of each of your turns,
if the target is below maximum Hit Points, it regains 2 Hit Points
(or the difference between its current and maximum Hit Points, if
that's lower). You lose as many Hit Points as the target regained.
This is a spiritual transfer, so no effects apply that would
increase the Hit Points the target regains or decrease the Hit
Points you lose. This transfer also ignores any temporary Hit
Points you or the target have. Since this effect doesn't involve
positive or negative energy, spirit link works even if you or the
target is undead. While the duration persists, you gain no benefit
from regeneration or fast healing. You can Dismiss this spell,
and if you're ever at 0 Hit Points, spirit link ends automatically.
Heightened (+1) The number of Hit Points transferred each
time increases by 2.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The number of Hit Points transferred each time increases by 2."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You form a spiritual link with another creature, taking in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained. This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve positive or negative energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, spirit link ends automatically.",
    "outcomes": []
}

Full schema_data

{
    "id": "spirit-link",
    "name": "Spirit Link",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "necromancy",
    "rarity": "common",
    "traditions": [
        "divine",
        "occult"
    ],
    "traits": [
        "healing"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 willing creature",
    "duration": "10 minutes",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You form a spiritual link with another creature, taking in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained. This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve positive or negative energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, spirit link ends automatically.",
    "description_snippet": "You form a spiritual link with another creature, taking in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The number of Hit Points transferred each time increases by 2."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The number of Hit Points transferred each time increases by 2."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You form a spiritual link with another creature, taking in its pain. When you Cast this Spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that's lower). You lose as many Hit Points as the target regained. This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn't involve positive or negative energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast healing. You can Dismiss this spell, and if you're ever at 0 Hit Points, spirit link ends automatically.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 58254,
    "source_line_end": 58276,
    "raw_text_block": "SPIRIT LINK\nHEALING\nSPELL 1\nNECROMANCY\nTraditions divine, occult\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 willing creature\nDuration 10 minutes\nYou form a spiritual link with another creature, taking in its pain.\nWhen you Cast this Spell and at the start of each of your turns,\nif the target is below maximum Hit Points, it regains 2 Hit Points\n(or the difference between its current and maximum Hit Points, if\nthat's lower). You lose as many Hit Points as the target regained.\nThis is a spiritual transfer, so no effects apply that would\nincrease the Hit Points the target regains or decrease the Hit\nPoints you lose. This transfer also ignores any temporary Hit\nPoints you or the target have. Since this effect doesn't involve\npositive or negative energy, spirit link works even if you or the\ntarget is undead. While the duration persists, you gain no benefit\nfrom regeneration or fast healing. You can Dismiss this spell,\nand if you're ever at 0 Hit Points, spirit link ends automatically.\nHeightened (+1) The number of Hit Points transferred each\ntime increases by 2.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "spirit-link",
    "content_id": "spirit-link",
    "level": 1
}

Core Rulebook (Fourth Printing)

Splash Of Art

Rank 1 · Focus · Uncommon

Registry ID
splash-of-art
FocusUncommonillusiondivine

A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color. 1d4 Color Failure Critical Failure: 1 White Dazzled 1 round Dazzled 1 minute 2 Red Enfeebled 1 for 1 round Enfeebled 2 for 1 round 3 Yellow Frightened 1 Frightened 2 4 Blue Clumsy 1 for 1 round Clumsy 2 for 1 round

Description snippet: A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the ar

Source lines: 62675 - 62700

Raw text block

SPLASH OF ART
UNCOMMON
CLERIC
FOCUS 1
ILLUSION
VISUAL
Domain creation
Cast [two-actions] somatic, verbal
Range 30 feet; Area 5-foot burst
Saving Throw Will; Duration varies
A deluge of colorful illusory paint, tools, or other symbols
of art and artisanship drift down in the area. Roll 1d4 to
determine the color of the illusion. Each creature in the
area must attempt a Will save. A creature is unaffected on a
success. On a failure or critical failure, the creature takes the
results listed on the table relevant to the color.
1d4 Color Failure
Critical Failure
1 White Dazzled 1 round
Dazzled 1 minute
2 Red
Enfeebled 1 for 1 round Enfeebled 2 for 1 round
3 Yellow Frightened 1
Frightened 2
4 Blue Clumsy 1 for 1 round
Clumsy 2 for 1 round

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color. 1d4 Color Failure",
    "outcomes": {
        "Critical Failure": "1 White Dazzled 1 round Dazzled 1 minute 2 Red Enfeebled 1 for 1 round Enfeebled 2 for 1 round 3 Yellow Frightened 1 Frightened 2 4 Blue Clumsy 1 for 1 round Clumsy 2 for 1 round"
    }
}

Full schema_data

{
    "id": "splash-of-art",
    "name": "Splash Of Art",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "illusion",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "visual"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "5-foot burst",
    "targets": "none",
    "duration": "varies",
    "save": "Will",
    "save_type": "will",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color. 1d4 Color Failure Critical Failure: 1 White Dazzled 1 round Dazzled 1 minute 2 Red Enfeebled 1 for 1 round Enfeebled 2 for 1 round 3 Yellow Frightened 1 Frightened 2 4 Blue Clumsy 1 for 1 round Clumsy 2 for 1 round",
    "description_snippet": "A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the ar",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area. Roll 1d4 to determine the color of the illusion. Each creature in the area must attempt a Will save. A creature is unaffected on a success. On a failure or critical failure, the creature takes the results listed on the table relevant to the color. 1d4 Color Failure",
        "outcomes": {
            "Critical Failure": "1 White Dazzled 1 round Dazzled 1 minute 2 Red Enfeebled 1 for 1 round Enfeebled 2 for 1 round 3 Yellow Frightened 1 Frightened 2 4 Blue Clumsy 1 for 1 round Clumsy 2 for 1 round"
        }
    },
    "conditions_caused": [
        "clumsy",
        "enfeebled",
        "frightened"
    ],
    "focus_class": "cleric",
    "focus_domain": "creation",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 62675,
    "source_line_end": 62700,
    "raw_text_block": "SPLASH OF ART\nUNCOMMON\nCLERIC\nFOCUS 1\nILLUSION\nVISUAL\nDomain creation\nCast [two-actions] somatic, verbal\nRange 30 feet; Area 5-foot burst\nSaving Throw Will; Duration varies\nA deluge of colorful illusory paint, tools, or other symbols\nof art and artisanship drift down in the area. Roll 1d4 to\ndetermine the color of the illusion. Each creature in the\narea must attempt a Will save. A creature is unaffected on a\nsuccess. On a failure or critical failure, the creature takes the\nresults listed on the table relevant to the color.\n1d4 Color Failure\nCritical Failure\n1 White Dazzled 1 round\nDazzled 1 minute\n2 Red\nEnfeebled 1 for 1 round Enfeebled 2 for 1 round\n3 Yellow Frightened 1\nFrightened 2\n4 Blue Clumsy 1 for 1 round\nClumsy 2 for 1 round",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "splash-of-art",
    "content_id": "splash-of-art",
    "level": 1
}

Core Rulebook (Fourth Printing)

Sudden Shift

Rank 1 · Focus · Uncommon

Registry ID
sudden-shift
FocusUncommonabjurationdivine

You swiftly move from a dangerous spot and veil yourself. You Step and become concealed.

Description snippet: You swiftly move from a dangerous spot and veil yourself. You Step and become concealed.

Source lines: 62706 - 62717

Raw text block

SUDDEN SHIFT
UNCOMMON
FOCUS 1
ABJURATION
CLERIC
ILLUSION
Domain trickery
Cast [reaction] somatic; Trigger An enemy misses you with a
melee attack.
Duration until the end of your next turn
You swiftly move from a dangerous spot and veil yourself.
You Step and become concealed.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You swiftly move from a dangerous spot and veil yourself. You Step and become concealed.",
    "outcomes": []
}

Full schema_data

{
    "id": "sudden-shift",
    "name": "Sudden Shift",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "abjuration",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "none"
    ],
    "cast": "[reaction] somatic",
    "cast_actions": "reaction",
    "components": [
        "somatic"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "until the end of your next turn",
    "save": "none",
    "save_type": "none",
    "trigger": "An enemy misses you with a melee attack.",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You swiftly move from a dangerous spot and veil yourself. You Step and become concealed.",
    "description_snippet": "You swiftly move from a dangerous spot and veil yourself. You Step and become concealed.",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You swiftly move from a dangerous spot and veil yourself. You Step and become concealed.",
        "outcomes": []
    },
    "conditions_caused": [
        "concealed"
    ],
    "focus_class": "cleric",
    "focus_domain": "trickery",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 62706,
    "source_line_end": 62717,
    "raw_text_block": "SUDDEN SHIFT\nUNCOMMON\nFOCUS 1\nABJURATION\nCLERIC\nILLUSION\nDomain trickery\nCast [reaction] somatic; Trigger An enemy misses you with a\nmelee attack.\nDuration until the end of your next turn\nYou swiftly move from a dangerous spot and veil yourself.\nYou Step and become concealed.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "sudden-shift",
    "content_id": "sudden-shift",
    "level": 1
}

Core Rulebook (Fourth Printing)

Summon Animal

Rank 1 · Spell · Common

Registry ID
summon-animal
SpellCommonconjurationarcaneprimal

You conjure an animal to fight for you. You summon a common creature that has the animal trait and whose level is -1, such as those found in Pathfinder Bestiary volumes. Heightening the spell increases the maximum level of creature you can summon.

Description snippet: You conjure an animal to fight for you. You summon a common creature that has the animal trait and whose level is -1, such as those found in Pathfinder Bestiary volumes. Heightenin

Source lines: 58725 - 58744

Raw text block

SUMMON ANIMAL
SPELL 1
CONJURATION
Traditions arcane, primal
Cast [three-actions] material, somatic, verbal
Range 30 feet
Duration sustained up to 1 minute
You conjure an animal to fight for you. You summon a common
creature that has the animal trait and whose level is -1, such
as those found in Pathfinder Bestiary volumes. Heightening the
spell increases the maximum level of creature you can summon.
Heightened (2nd) Level 1.
Heightened (3rd) Level 2.
Heightened (4th) Level 3.
Heightened (5th) Level 5.
Heightened (6th) Level 7.
Heightened (7th) Level 9.
Heightened (8th) Level 11.
Heightened (9th) Level 13.
Heightened (10th) Level 15.

Heightened

[
    {
        "label": "2nd",
        "type": "raw",
        "text": "Level 1."
    },
    {
        "label": "3rd",
        "type": "raw",
        "text": "Level 2."
    },
    {
        "label": "4th",
        "type": "fixed_rank",
        "rank": 4,
        "text": "Level 3."
    },
    {
        "label": "5th",
        "type": "fixed_rank",
        "rank": 5,
        "text": "Level 5."
    },
    {
        "label": "6th",
        "type": "fixed_rank",
        "rank": 6,
        "text": "Level 7."
    },
    {
        "label": "7th",
        "type": "fixed_rank",
        "rank": 7,
        "text": "Level 9."
    },
    {
        "label": "8th",
        "type": "fixed_rank",
        "rank": 8,
        "text": "Level 11."
    },
    {
        "label": "9th",
        "type": "fixed_rank",
        "rank": 9,
        "text": "Level 13."
    },
    {
        "label": "10th",
        "type": "fixed_rank",
        "rank": 10,
        "text": "Level 15."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You conjure an animal to fight for you. You summon a common creature that has the animal trait and whose level is -1, such as those found in Pathfinder Bestiary volumes. Heightening the spell increases the maximum level of creature you can summon.",
    "outcomes": []
}

Full schema_data

{
    "id": "summon-animal",
    "name": "Summon Animal",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[three-actions] material, somatic, verbal",
    "cast_actions": "3_actions",
    "components": [
        "material",
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "none",
    "duration": "sustained up to 1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You conjure an animal to fight for you. You summon a common creature that has the animal trait and whose level is -1, such as those found in Pathfinder Bestiary volumes. Heightening the spell increases the maximum level of creature you can summon.",
    "description_snippet": "You conjure an animal to fight for you. You summon a common creature that has the animal trait and whose level is -1, such as those found in Pathfinder Bestiary volumes. Heightenin",
    "heightened": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "Level 1."
        },
        {
            "label": "3rd",
            "type": "raw",
            "text": "Level 2."
        },
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "Level 3."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "Level 5."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "Level 7."
        },
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "Level 9."
        },
        {
            "label": "8th",
            "type": "fixed_rank",
            "rank": 8,
            "text": "Level 11."
        },
        {
            "label": "9th",
            "type": "fixed_rank",
            "rank": 9,
            "text": "Level 13."
        },
        {
            "label": "10th",
            "type": "fixed_rank",
            "rank": 10,
            "text": "Level 15."
        }
    ],
    "heightened_scaling": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "Level 1."
        },
        {
            "label": "3rd",
            "type": "raw",
            "text": "Level 2."
        },
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "Level 3."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "Level 5."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "Level 7."
        },
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "Level 9."
        },
        {
            "label": "8th",
            "type": "fixed_rank",
            "rank": 8,
            "text": "Level 11."
        },
        {
            "label": "9th",
            "type": "fixed_rank",
            "rank": 9,
            "text": "Level 13."
        },
        {
            "label": "10th",
            "type": "fixed_rank",
            "rank": 10,
            "text": "Level 15."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You conjure an animal to fight for you. You summon a common creature that has the animal trait and whose level is -1, such as those found in Pathfinder Bestiary volumes. Heightening the spell increases the maximum level of creature you can summon.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 58725,
    "source_line_end": 58744,
    "raw_text_block": "SUMMON ANIMAL\nSPELL 1\nCONJURATION\nTraditions arcane, primal\nCast [three-actions] material, somatic, verbal\nRange 30 feet\nDuration sustained up to 1 minute\nYou conjure an animal to fight for you. You summon a common\ncreature that has the animal trait and whose level is -1, such\nas those found in Pathfinder Bestiary volumes. Heightening the\nspell increases the maximum level of creature you can summon.\nHeightened (2nd) Level 1.\nHeightened (3rd) Level 2.\nHeightened (4th) Level 3.\nHeightened (5th) Level 5.\nHeightened (6th) Level 7.\nHeightened (7th) Level 9.\nHeightened (8th) Level 11.\nHeightened (9th) Level 13.\nHeightened (10th) Level 15.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "summon-animal",
    "content_id": "summon-animal",
    "level": 1
}

Core Rulebook (Fourth Printing)

Summon Construct

Rank 1 · Spell · Common

Registry ID
summon-construct
SpellCommonconjurationarcane

You conjure a construct to fight for you. This works like summon animal, except you summon a common creature that has the construct trait and whose level is -1. Heightened As summon animal.

Description snippet: You conjure a construct to fight for you. This works like summon animal, except you summon a common creature that has the construct trait and whose level is -1. Heightened As summo

Source lines: 58768 - 58778

Raw text block

SUMMON CONSTRUCT
SPELL 1
CONJURATION
Traditions arcane
Cast [three-actions] material, somatic, verbal
Range 30 feet
Duration sustained up to 1 minute
You conjure a construct to fight for you. This works like
summon animal, except you summon a common creature that
has the construct trait and whose level is -1.
Heightened As summon animal.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You conjure a construct to fight for you. This works like summon animal, except you summon a common creature that has the construct trait and whose level is -1. Heightened As summon animal.",
    "outcomes": []
}

Full schema_data

{
    "id": "summon-construct",
    "name": "Summon Construct",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "arcane"
    ],
    "traits": [
        "none"
    ],
    "cast": "[three-actions] material, somatic, verbal",
    "cast_actions": "3_actions",
    "components": [
        "material",
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "none",
    "duration": "sustained up to 1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You conjure a construct to fight for you. This works like summon animal, except you summon a common creature that has the construct trait and whose level is -1. Heightened As summon animal.",
    "description_snippet": "You conjure a construct to fight for you. This works like summon animal, except you summon a common creature that has the construct trait and whose level is -1. Heightened As summo",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You conjure a construct to fight for you. This works like summon animal, except you summon a common creature that has the construct trait and whose level is -1. Heightened As summon animal.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 58768,
    "source_line_end": 58778,
    "raw_text_block": "SUMMON CONSTRUCT\nSPELL 1\nCONJURATION\nTraditions arcane\nCast [three-actions] material, somatic, verbal\nRange 30 feet\nDuration sustained up to 1 minute\nYou conjure a construct to fight for you. This works like\nsummon animal, except you summon a common creature that\nhas the construct trait and whose level is -1.\nHeightened As summon animal.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "summon-construct",
    "content_id": "summon-construct",
    "level": 1
}

Core Rulebook (Fourth Printing)

Summon Fey

Rank 1 · Spell · Common

Registry ID
summon-fey
SpellCommonconjurationoccultprimal

You conjure a fey to fight for you. This works like summon animal, except you summon a common creature that has the fey trait and whose level is -1. Heightened As summon animal.

Description snippet: You conjure a fey to fight for you. This works like summon animal, except you summon a common creature that has the fey trait and whose level is -1. Heightened As summon animal.

Source lines: 58837 - 58847

Raw text block

SUMMON FEY
SPELL 1
CONJURATION
Traditions occult, primal
Cast [three-actions] material, somatic, verbal
Range 30 feet
Duration sustained up to 1 minute
You conjure a fey to fight for you. This works like summon
animal, except you summon a common creature that has the
fey trait and whose level is -1.
Heightened As summon animal.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You conjure a fey to fight for you. This works like summon animal, except you summon a common creature that has the fey trait and whose level is -1. Heightened As summon animal.",
    "outcomes": []
}

Full schema_data

{
    "id": "summon-fey",
    "name": "Summon Fey",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "occult",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[three-actions] material, somatic, verbal",
    "cast_actions": "3_actions",
    "components": [
        "material",
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "none",
    "duration": "sustained up to 1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You conjure a fey to fight for you. This works like summon animal, except you summon a common creature that has the fey trait and whose level is -1. Heightened As summon animal.",
    "description_snippet": "You conjure a fey to fight for you. This works like summon animal, except you summon a common creature that has the fey trait and whose level is -1. Heightened As summon animal.",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You conjure a fey to fight for you. This works like summon animal, except you summon a common creature that has the fey trait and whose level is -1. Heightened As summon animal.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 58837,
    "source_line_end": 58847,
    "raw_text_block": "SUMMON FEY\nSPELL 1\nCONJURATION\nTraditions occult, primal\nCast [three-actions] material, somatic, verbal\nRange 30 feet\nDuration sustained up to 1 minute\nYou conjure a fey to fight for you. This works like summon\nanimal, except you summon a common creature that has the\nfey trait and whose level is -1.\nHeightened As summon animal.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "summon-fey",
    "content_id": "summon-fey",
    "level": 1
}

Secrets of Magic

Summon Lesser Servitor

Rank 1 · Spell · Common

Registry ID
summon-lesser-servitor
SpellCommonconjurationdivine

While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission. You summon a celestial, monitor, or fiend whose level is -1 to fight on your behalf. Alternatively, you can choose a magical animal from the Outer Sphere as your lesser servitor. This animal is your choice of an eagle, guard dog, or raven (Bestiary 2 221). It gains the alignment matching your deity (or you, if you don't have a deity) and has the following trait depending on the alignment it gained: celestial for lawful, monitor for neutral, or fiend for evil. You can't summon a creature if it is opposed to your deity's alignment on either axis (or opposed to your alignment if you don't follow a deity). For example, if you deity is lawful good, you can't summon a chaotic or evil creature. The GM might determine that deities restrict specific types of creatures even if their alignments aren't diametrically opposed. For example, Pharasma would restrict the summoning of sahkils. Heightening the spell increases the maximum level of creature you can summon and might add additional animal servitors, which otherwise work like the eagle, guard dog, and raven.

Description snippet: While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the

Source lines: 15642 - 15678

Raw text block

SUMMON LESSER SERVITOR
SPELL 1
CONJURATION
Traditions divine
Cast [three-actions] material, somatic, verbal
Range 30 feet
Duration sustained up to 1 minute
While deities jealously guard their most powerful servants
from the summoning spells of those who aren't steeped in
the faith, this spell allows you to conjure an inhabitant of
the Outer Sphere with or without the deity's permission.
You summon a celestial, monitor, or fiend whose level is
-1 to fight on your behalf. Alternatively, you can choose
a magical animal from the Outer Sphere as your lesser
servitor. This animal is your choice of an eagle, guard dog,
or raven (Bestiary 2 221). It gains the alignment matching
your deity (or you, if you don't have a deity) and has the
following trait depending on the alignment it gained:
celestial for lawful, monitor for neutral, or fiend for evil.
You can't summon a creature if it is opposed to your
deity's alignment on either axis (or opposed to your
alignment if you don't follow a deity). For example, if you
deity is lawful good, you can't summon a chaotic or evil
creature. The GM might determine that deities restrict
specific types of creatures even if their alignments aren't
diametrically opposed. For example, Pharasma would
restrict the summoning of sahkils.
Heightening the spell increases the maximum level of
creature you can summon and might add additional animal
servitors, which otherwise work like the eagle, guard dog,
and raven.
Heightened (2nd) Level 1.
Heightened (3rd) Level 2. You can summon a black bear
(Bestiary 2 36), giant bat, or leopard.
Heightened (4th) Level 3. You can summon a great white
shark or tiger.
SUMMONER'S PRECAUTION

Heightened

[
    {
        "label": "2nd",
        "type": "raw",
        "text": "Level 1."
    },
    {
        "label": "3rd",
        "type": "raw",
        "text": "Level 2. You can summon a black bear (Bestiary 2 36), giant bat, or leopard."
    },
    {
        "label": "4th",
        "type": "fixed_rank",
        "rank": 4,
        "text": "Level 3. You can summon a great white shark or tiger. SUMMONER'S PRECAUTION"
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission. You summon a celestial, monitor, or fiend whose level is -1 to fight on your behalf. Alternatively, you can choose a magical animal from the Outer Sphere as your lesser servitor. This animal is your choice of an eagle, guard dog, or raven (Bestiary 2 221). It gains the alignment matching your deity (or you, if you don't have a deity) and has the following trait depending on the alignment it gained: celestial for lawful, monitor for neutral, or fiend for evil. You can't summon a creature if it is opposed to your deity's alignment on either axis (or opposed to your alignment if you don't follow a deity). For example, if you deity is lawful good, you can't summon a chaotic or evil creature. The GM might determine that deities restrict specific types of creatures even if their alignments aren't diametrically opposed. For example, Pharasma would restrict the summoning of sahkils. Heightening the spell increases the maximum level of creature you can summon and might add additional animal servitors, which otherwise work like the eagle, guard dog, and raven.",
    "outcomes": []
}

Full schema_data

{
    "id": "summon-lesser-servitor",
    "name": "Summon Lesser Servitor",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "divine"
    ],
    "traits": [
        "none"
    ],
    "cast": "[three-actions] material, somatic, verbal",
    "cast_actions": "3_actions",
    "components": [
        "material",
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "none",
    "duration": "sustained up to 1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission. You summon a celestial, monitor, or fiend whose level is -1 to fight on your behalf. Alternatively, you can choose a magical animal from the Outer Sphere as your lesser servitor. This animal is your choice of an eagle, guard dog, or raven (Bestiary 2 221). It gains the alignment matching your deity (or you, if you don't have a deity) and has the following trait depending on the alignment it gained: celestial for lawful, monitor for neutral, or fiend for evil. You can't summon a creature if it is opposed to your deity's alignment on either axis (or opposed to your alignment if you don't follow a deity). For example, if you deity is lawful good, you can't summon a chaotic or evil creature. The GM might determine that deities restrict specific types of creatures even if their alignments aren't diametrically opposed. For example, Pharasma would restrict the summoning of sahkils. Heightening the spell increases the maximum level of creature you can summon and might add additional animal servitors, which otherwise work like the eagle, guard dog, and raven.",
    "description_snippet": "While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the",
    "heightened": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "Level 1."
        },
        {
            "label": "3rd",
            "type": "raw",
            "text": "Level 2. You can summon a black bear (Bestiary 2 36), giant bat, or leopard."
        },
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "Level 3. You can summon a great white shark or tiger. SUMMONER'S PRECAUTION"
        }
    ],
    "heightened_scaling": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "Level 1."
        },
        {
            "label": "3rd",
            "type": "raw",
            "text": "Level 2. You can summon a black bear (Bestiary 2 36), giant bat, or leopard."
        },
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "Level 3. You can summon a great white shark or tiger. SUMMONER'S PRECAUTION"
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "While deities jealously guard their most powerful servants from the summoning spells of those who aren't steeped in the faith, this spell allows you to conjure an inhabitant of the Outer Sphere with or without the deity's permission. You summon a celestial, monitor, or fiend whose level is -1 to fight on your behalf. Alternatively, you can choose a magical animal from the Outer Sphere as your lesser servitor. This animal is your choice of an eagle, guard dog, or raven (Bestiary 2 221). It gains the alignment matching your deity (or you, if you don't have a deity) and has the following trait depending on the alignment it gained: celestial for lawful, monitor for neutral, or fiend for evil. You can't summon a creature if it is opposed to your deity's alignment on either axis (or opposed to your alignment if you don't follow a deity). For example, if you deity is lawful good, you can't summon a chaotic or evil creature. The GM might determine that deities restrict specific types of creatures even if their alignments aren't diametrically opposed. For example, Pharasma would restrict the summoning of sahkils. Heightening the spell increases the maximum level of creature you can summon and might add additional animal servitors, which otherwise work like the eagle, guard dog, and raven.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 15642,
    "source_line_end": 15678,
    "raw_text_block": "SUMMON LESSER SERVITOR\nSPELL 1\nCONJURATION\nTraditions divine\nCast [three-actions] material, somatic, verbal\nRange 30 feet\nDuration sustained up to 1 minute\nWhile deities jealously guard their most powerful servants\nfrom the summoning spells of those who aren't steeped in\nthe faith, this spell allows you to conjure an inhabitant of\nthe Outer Sphere with or without the deity's permission.\nYou summon a celestial, monitor, or fiend whose level is\n-1 to fight on your behalf. Alternatively, you can choose\na magical animal from the Outer Sphere as your lesser\nservitor. This animal is your choice of an eagle, guard dog,\nor raven (Bestiary 2 221). It gains the alignment matching\nyour deity (or you, if you don't have a deity) and has the\nfollowing trait depending on the alignment it gained:\ncelestial for lawful, monitor for neutral, or fiend for evil.\nYou can't summon a creature if it is opposed to your\ndeity's alignment on either axis (or opposed to your\nalignment if you don't follow a deity). For example, if you\ndeity is lawful good, you can't summon a chaotic or evil\ncreature. The GM might determine that deities restrict\nspecific types of creatures even if their alignments aren't\ndiametrically opposed. For example, Pharasma would\nrestrict the summoning of sahkils.\nHeightening the spell increases the maximum level of\ncreature you can summon and might add additional animal\nservitors, which otherwise work like the eagle, guard dog,\nand raven.\nHeightened (2nd) Level 1.\nHeightened (3rd) Level 2. You can summon a black bear\n(Bestiary 2 36), giant bat, or leopard.\nHeightened (4th) Level 3. You can summon a great white\nshark or tiger.\nSUMMONER'S PRECAUTION",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "summon-lesser-servitor",
    "content_id": "summon-lesser-servitor",
    "level": 1
}

Core Rulebook (Fourth Printing)

Summon Plant Or Fungus

Rank 1 · Spell · Common

Registry ID
summon-plant-or-fungus
SpellCommonconjurationprimal

You conjure a plant or fungus to fight for you. This works like summon animal (page 375), except you summon a common creature that has the plant or fungus trait and whose level is -1. Heightened As summon animal. SUNBURST EVOCATION

Description snippet: You conjure a plant or fungus to fight for you. This works like summon animal (page 375), except you summon a common creature that has the plant or fungus trait and whose level is

Source lines: 58901 - 58914

Raw text block

SUMMON PLANT OR FUNGUS
SPELL 1
CONJURATION
Traditions primal
Cast [three-actions] material, somatic, verbal
Range 30 feet
Duration sustained up to 1 minute
You conjure a plant or fungus to fight for you. This works like
summon animal (page 375), except you summon a common
creature that has the plant or fungus trait and whose level
is -1.
Heightened As summon animal.
SUNBURST
EVOCATION

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You conjure a plant or fungus to fight for you. This works like summon animal (page 375), except you summon a common creature that has the plant or fungus trait and whose level is -1. Heightened As summon animal. SUNBURST EVOCATION",
    "outcomes": []
}

Full schema_data

{
    "id": "summon-plant-or-fungus",
    "name": "Summon Plant Or Fungus",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[three-actions] material, somatic, verbal",
    "cast_actions": "3_actions",
    "components": [
        "material",
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "none",
    "duration": "sustained up to 1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You conjure a plant or fungus to fight for you. This works like summon animal (page 375), except you summon a common creature that has the plant or fungus trait and whose level is -1. Heightened As summon animal. SUNBURST EVOCATION",
    "description_snippet": "You conjure a plant or fungus to fight for you. This works like summon animal (page 375), except you summon a common creature that has the plant or fungus trait and whose level is",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You conjure a plant or fungus to fight for you. This works like summon animal (page 375), except you summon a common creature that has the plant or fungus trait and whose level is -1. Heightened As summon animal. SUNBURST EVOCATION",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 58901,
    "source_line_end": 58914,
    "raw_text_block": "SUMMON PLANT OR FUNGUS\nSPELL 1\nCONJURATION\nTraditions primal\nCast [three-actions] material, somatic, verbal\nRange 30 feet\nDuration sustained up to 1 minute\nYou conjure a plant or fungus to fight for you. This works like\nsummon animal (page 375), except you summon a common\ncreature that has the plant or fungus trait and whose level\nis -1.\nHeightened As summon animal.\nSUNBURST\nEVOCATION",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "summon-plant-or-fungus",
    "content_id": "summon-plant-or-fungus",
    "level": 1
}

Secrets of Magic

Summoner

Rank 1 · Focus · Common

Registry ID
summoner
FocusCommontransmutationNone

You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects: • Your eidolon gains low-light vision and darkvision. • Your eidolon gains scent as an imprecise sense up to 30 feet. • Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait. • Your eidolon gains a +20-foot status bonus to its Speed.

Description snippet: You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects: • Your eidolon gains low-light vision and dar

Source lines: 16919 - 16958

Raw text block

SUMMONER
FOCUS 1
TRANSMUTATION
Cast [two-actions] somatic, verbal
Range 100 feet; Targets your eidolon
Duration 1 minute
You flood your eidolon with power, creating a temporary
evolution in your eidolon's capabilities. Choose one of the
following effects:
• Your eidolon gains low-light vision and darkvision.
• Your eidolon gains scent as an imprecise sense up to
30 feet.
• Your eidolon can breathe underwater and gains
a swim Speed equal to its land Speed or 30 feet,
whichever is less. Alternatively, if your eidolon is
normally aquatic, it can breathe air and gains a land
Speed equal to its swim Speed or 30 feet, whichever
is less. Either way, it gains the amphibious trait.
• Your eidolon gains a +20-foot status bonus to its
Speed.
Heightened (3rd) Add the following options to the list of
effects you can choose:
• Your eidolon becomes Large, instead of its previous
size. This increases your eidolon's reach to 10 feet but
doesn't change any other statistics for your eidolon.
Because of the special link you share, you can ride
your eidolon without getting in each other's way. If
another creature tries to ride your eidolon, both you
and the riding creature each regain only 2 actions at
the start of your turns each round, as normal.
• Your eidolon gains a climb Speed equal to its land
Speed.
Heightened (5th) Add the options from the 3rd-level
version and the following options to the list of effects
you can choose:
• Your eidolon becomes Huge, instead of its previous
size. This has the same effects as the 3rd-level
option to become Large, except your eidolon's reach
increases to 15 feet.
• Your eidolon gains a fly Speed equal to its Speed.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "Add the following options to the list of effects you can choose: • Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal. • Your eidolon gains a climb Speed equal to its land Speed."
    },
    {
        "label": "5th",
        "type": "fixed_rank",
        "rank": 5,
        "text": "Add the options from the 3rd-level version and the following options to the list of effects you can choose: • Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet. • Your eidolon gains a fly Speed equal to its Speed."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects: • Your eidolon gains low-light vision and darkvision. • Your eidolon gains scent as an imprecise sense up to 30 feet. • Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait. • Your eidolon gains a +20-foot status bonus to its Speed.",
    "outcomes": []
}

Full schema_data

{
    "id": "summoner",
    "name": "Summoner",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "transmutation",
    "rarity": "common",
    "traditions": [
        "none"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "100 feet",
    "area": "none",
    "targets": "your eidolon",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects: • Your eidolon gains low-light vision and darkvision. • Your eidolon gains scent as an imprecise sense up to 30 feet. • Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait. • Your eidolon gains a +20-foot status bonus to its Speed.",
    "description_snippet": "You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects: • Your eidolon gains low-light vision and dar",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "Add the following options to the list of effects you can choose: • Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal. • Your eidolon gains a climb Speed equal to its land Speed."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "Add the options from the 3rd-level version and the following options to the list of effects you can choose: • Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet. • Your eidolon gains a fly Speed equal to its Speed."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "Add the following options to the list of effects you can choose: • Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal. • Your eidolon gains a climb Speed equal to its land Speed."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "Add the options from the 3rd-level version and the following options to the list of effects you can choose: • Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet. • Your eidolon gains a fly Speed equal to its Speed."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects: • Your eidolon gains low-light vision and darkvision. • Your eidolon gains scent as an imprecise sense up to 30 feet. • Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait. • Your eidolon gains a +20-foot status bonus to its Speed.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 16919,
    "source_line_end": 16958,
    "raw_text_block": "SUMMONER\nFOCUS 1\nTRANSMUTATION\nCast [two-actions] somatic, verbal\nRange 100 feet; Targets your eidolon\nDuration 1 minute\nYou flood your eidolon with power, creating a temporary\nevolution in your eidolon's capabilities. Choose one of the\nfollowing effects:\n• Your eidolon gains low-light vision and darkvision.\n• Your eidolon gains scent as an imprecise sense up to\n30 feet.\n• Your eidolon can breathe underwater and gains\na swim Speed equal to its land Speed or 30 feet,\nwhichever is less. Alternatively, if your eidolon is\nnormally aquatic, it can breathe air and gains a land\nSpeed equal to its swim Speed or 30 feet, whichever\nis less. Either way, it gains the amphibious trait.\n• Your eidolon gains a +20-foot status bonus to its\nSpeed.\nHeightened (3rd) Add the following options to the list of\neffects you can choose:\n• Your eidolon becomes Large, instead of its previous\nsize. This increases your eidolon's reach to 10 feet but\ndoesn't change any other statistics for your eidolon.\nBecause of the special link you share, you can ride\nyour eidolon without getting in each other's way. If\nanother creature tries to ride your eidolon, both you\nand the riding creature each regain only 2 actions at\nthe start of your turns each round, as normal.\n• Your eidolon gains a climb Speed equal to its land\nSpeed.\nHeightened (5th) Add the options from the 3rd-level\nversion and the following options to the list of effects\nyou can choose:\n• Your eidolon becomes Huge, instead of its previous\nsize. This has the same effects as the 3rd-level\noption to become Large, except your eidolon's reach\nincreases to 15 feet.\n• Your eidolon gains a fly Speed equal to its Speed.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "summoner",
    "content_id": "summoner",
    "level": 1
}

Core Rulebook (Fourth Printing)

Sweet Dream

Rank 1 · Focus · Uncommon

Registry ID
sweet-dream
FocusUncommonenchantmentdivine

With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls unconscious if it wasn't already. While unconscious, it experiences a dream of your choice. If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell's duration. • Dream of Insight +1 status bonus to Intelligence-based skill checks • Dream of Glamour +1 status bonus to Charisma-based skill checks • Dream of Voyaging +5-foot status bonus to Speed If you Cast this Spell again, the effects of any previous sweet dream you cast end.

Description snippet: With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls unconscious if it wasn't already. While unconscious, it experie

Source lines: 62727 - 62749

Raw text block

SWEET DREAM
FOCUS 1
UNCOMMON AUDITORY
CLERIC
ENCHANTMENT LINGUISTIC MENTAL
SLEEP
Domain dreams
Cast [three-actions] material, somatic, verbal
Range 30 feet; Targets 1 willing creature
Duration 10 minutes
With soothing song or tales, you lull the target into an
enchanting dream. When you cast the spell, the target
falls unconscious if it wasn't already. While unconscious, it
experiences a dream of your choice. If it sleeps for at least 1
minute, it gains the benefit of the dream for the remainder of
the spell's duration.
• Dream of Insight +1 status bonus to Intelligence-based
skill checks
• Dream of Glamour +1 status bonus to Charisma-based
skill checks
• Dream of Voyaging +5-foot status bonus to Speed
If you Cast this Spell again, the effects of any previous sweet
dream you cast end.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls unconscious if it wasn't already. While unconscious, it experiences a dream of your choice. If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell's duration. • Dream of Insight +1 status bonus to Intelligence-based skill checks • Dream of Glamour +1 status bonus to Charisma-based skill checks • Dream of Voyaging +5-foot status bonus to Speed If you Cast this Spell again, the effects of any previous sweet dream you cast end.",
    "outcomes": []
}

Full schema_data

{
    "id": "sweet-dream",
    "name": "Sweet Dream",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "auditory",
        "linguistic",
        "mental",
        "sleep"
    ],
    "cast": "[three-actions] material, somatic, verbal",
    "cast_actions": "3_actions",
    "components": [
        "material",
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 willing creature",
    "duration": "10 minutes",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls unconscious if it wasn't already. While unconscious, it experiences a dream of your choice. If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell's duration. • Dream of Insight +1 status bonus to Intelligence-based skill checks • Dream of Glamour +1 status bonus to Charisma-based skill checks • Dream of Voyaging +5-foot status bonus to Speed If you Cast this Spell again, the effects of any previous sweet dream you cast end.",
    "description_snippet": "With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls unconscious if it wasn't already. While unconscious, it experie",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "With soothing song or tales, you lull the target into an enchanting dream. When you cast the spell, the target falls unconscious if it wasn't already. While unconscious, it experiences a dream of your choice. If it sleeps for at least 1 minute, it gains the benefit of the dream for the remainder of the spell's duration. • Dream of Insight +1 status bonus to Intelligence-based skill checks • Dream of Glamour +1 status bonus to Charisma-based skill checks • Dream of Voyaging +5-foot status bonus to Speed If you Cast this Spell again, the effects of any previous sweet dream you cast end.",
        "outcomes": []
    },
    "conditions_caused": [
        "unconscious"
    ],
    "focus_class": "cleric",
    "focus_domain": "dreams",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 62727,
    "source_line_end": 62749,
    "raw_text_block": "SWEET DREAM\nFOCUS 1\nUNCOMMON AUDITORY\nCLERIC\nENCHANTMENT LINGUISTIC MENTAL\nSLEEP\nDomain dreams\nCast [three-actions] material, somatic, verbal\nRange 30 feet; Targets 1 willing creature\nDuration 10 minutes\nWith soothing song or tales, you lull the target into an\nenchanting dream. When you cast the spell, the target\nfalls unconscious if it wasn't already. While unconscious, it\nexperiences a dream of your choice. If it sleeps for at least 1\nminute, it gains the benefit of the dream for the remainder of\nthe spell's duration.\n• Dream of Insight +1 status bonus to Intelligence-based\nskill checks\n• Dream of Glamour +1 status bonus to Charisma-based\nskill checks\n• Dream of Voyaging +5-foot status bonus to Speed\nIf you Cast this Spell again, the effects of any previous sweet\ndream you cast end.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "sweet-dream",
    "content_id": "sweet-dream",
    "level": 1
}

Secrets of Magic

Synchronize

Rank 1 · Spell · Common

Registry ID
synchronize
SpellCommondivinationarcanedivineoccult

Place sigils on your targets that flash

Description snippet: Place sigils on your targets that flash

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 1,
    "school": "divination",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "heightenable": true,
    "rarity": "common",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "description_snippet": "Place sigils on your targets that flash",
    "content_id": "synchronize",
    "type": "spell",
    "description": "Place sigils on your targets that flash"
}

Core Rulebook (Fourth Printing)

Tempest Surge

Rank 1 · Focus · Uncommon

Registry ID
tempest-surge
FocusUncommonevocationprimal

You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must attempt a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round and takes 1 persistent electricity damage.

Description snippet: You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must attempt a basic Reflex sa

Source lines: 63435 - 63451

Raw text block

TEMPEST SURGE
UNCOMMON
AIR
DRUID
FOCUS 1
ELECTRICITY
EVOCATION
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Reflex
You surround a foe in a swirling storm of violent winds,
roiling clouds, and crackling lightning. The storm deals 1d12
electricity damage. The target must attempt a basic Reflex
save. On a failure, the target also is clumsy 2 for 1 round and
takes 1 persistent electricity damage.
Heightened (+1) The initial damage increases by 1d12, and the
persistent electricity damage on a failure increases by 1.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The initial damage increases by 1d12, and the persistent electricity damage on a failure increases by 1."
    }
]

Damage clauses

[
    {
        "formula": "1d12",
        "type": "electricity",
        "persistent": false
    }
]

Effects

{
    "description": "You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must attempt a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round and takes 1 persistent electricity damage.",
    "outcomes": []
}

Full schema_data

{
    "id": "tempest-surge",
    "name": "Tempest Surge",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "evocation",
    "rarity": "uncommon",
    "traditions": [
        "primal"
    ],
    "traits": [
        "air",
        "electricity"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "none",
    "save": "Reflex",
    "save_type": "reflex",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must attempt a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round and takes 1 persistent electricity damage.",
    "description_snippet": "You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must attempt a basic Reflex sa",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The initial damage increases by 1d12, and the persistent electricity damage on a failure increases by 1."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The initial damage increases by 1d12, and the persistent electricity damage on a failure increases by 1."
        }
    ],
    "damage": [
        {
            "formula": "1d12",
            "type": "electricity",
            "persistent": false
        }
    ],
    "damage_type": [
        "electricity"
    ],
    "effects": {
        "description": "You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must attempt a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round and takes 1 persistent electricity damage.",
        "outcomes": []
    },
    "conditions_caused": [
        "clumsy"
    ],
    "focus_class": "druid",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 63435,
    "source_line_end": 63451,
    "raw_text_block": "TEMPEST SURGE\nUNCOMMON\nAIR\nDRUID\nFOCUS 1\nELECTRICITY\nEVOCATION\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nSaving Throw Reflex\nYou surround a foe in a swirling storm of violent winds,\nroiling clouds, and crackling lightning. The storm deals 1d12\nelectricity damage. The target must attempt a basic Reflex\nsave. On a failure, the target also is clumsy 2 for 1 round and\ntakes 1 persistent electricity damage.\nHeightened (+1) The initial damage increases by 1d12, and the\npersistent electricity damage on a failure increases by 1.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "tempest-surge",
    "content_id": "tempest-surge",
    "level": 1
}

Core Rulebook (Fourth Printing)

Tentacular Limbs

Rank 1 · Focus · Uncommon

Registry ID
tentacular-limbs
FocusUncommontransmutationNone

Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you Cast a Spell, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell.

Description snippet: Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strike

Source lines: 64460 - 64478

Raw text block

TENTACULAR LIMBS
UNCOMMON
MORPH
FOCUS 1
SORCERER
TRANSMUTATION
Cast [one-action] somatic
Duration 1 minute
Your arms turn into long, pliable tentacles, increasing
your reach when you're delivering touch range spells and
making unarmed Strikes with your arms (such as fist and
claw Strikes) to 10 feet. This doesn't change the reach of
your melee weapon attacks. During the duration, whenever
you Cast a Spell, you can add an additional action to that
spell's casting to temporarily extend your reach to 20 feet
to deliver that spell.
Heightened (+2) When you add an additional action to a spell
to temporarily extend your reach, your reach increases by
an additional 10 feet to deliver that spell.

Heightened

[
    {
        "label": "+2",
        "type": "step",
        "step": 2,
        "text": "When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you Cast a Spell, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell.",
    "outcomes": []
}

Full schema_data

{
    "id": "tentacular-limbs",
    "name": "Tentacular Limbs",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "transmutation",
    "rarity": "uncommon",
    "traditions": [
        "none"
    ],
    "traits": [
        "morph"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you Cast a Spell, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell.",
    "description_snippet": "Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strike",
    "heightened": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "When you add an additional action to a spell to temporarily extend your reach, your reach increases by an additional 10 feet to deliver that spell."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Your arms turn into long, pliable tentacles, increasing your reach when you're delivering touch range spells and making unarmed Strikes with your arms (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of your melee weapon attacks. During the duration, whenever you Cast a Spell, you can add an additional action to that spell's casting to temporarily extend your reach to 20 feet to deliver that spell.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "sorcerer",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 64460,
    "source_line_end": 64478,
    "raw_text_block": "TENTACULAR LIMBS\nUNCOMMON\nMORPH\nFOCUS 1\nSORCERER\nTRANSMUTATION\nCast [one-action] somatic\nDuration 1 minute\nYour arms turn into long, pliable tentacles, increasing\nyour reach when you're delivering touch range spells and\nmaking unarmed Strikes with your arms (such as fist and\nclaw Strikes) to 10 feet. This doesn't change the reach of\nyour melee weapon attacks. During the duration, whenever\nyou Cast a Spell, you can add an additional action to that\nspell's casting to temporarily extend your reach to 20 feet\nto deliver that spell.\nHeightened (+2) When you add an additional action to a spell\nto temporarily extend your reach, your reach increases by\nan additional 10 feet to deliver that spell.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "tentacular-limbs",
    "content_id": "tentacular-limbs",
    "level": 1
}

Secrets of Magic

Thicket Of Knives

Rank 1 · Spell · Common

Registry ID
thicket-of-knives
SpellCommonillusionarcaneoccult

You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to Deception checks. If you're untrained in Deception, you can use the Feint action anyway, and add your level as your proficiency bonus despite being untrained.

Description snippet: You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to Deception checks. If you'r

Source lines: 15948 - 15960

Raw text block

THICKET OF KNIVES
ILLUSION
SPELL 1
VISUAL
Traditions arcane, occult
Cast [two-actions] somatic, verbal
Duration 1 minute
You create numerous phantom copies of your weapon arm,
hiding your true movements and rendering your attacks
unpredictable. You gain a +2 status bonus to Deception
checks. If you're untrained in Deception, you can use the
Feint action anyway, and add your level as your proficiency
bonus despite being untrained.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to Deception checks. If you're untrained in Deception, you can use the Feint action anyway, and add your level as your proficiency bonus despite being untrained.",
    "outcomes": []
}

Full schema_data

{
    "id": "thicket-of-knives",
    "name": "Thicket Of Knives",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "illusion",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "visual"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to Deception checks. If you're untrained in Deception, you can use the Feint action anyway, and add your level as your proficiency bonus despite being untrained.",
    "description_snippet": "You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to Deception checks. If you'r",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable. You gain a +2 status bonus to Deception checks. If you're untrained in Deception, you can use the Feint action anyway, and add your level as your proficiency bonus despite being untrained.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 15948,
    "source_line_end": 15960,
    "raw_text_block": "THICKET OF KNIVES\nILLUSION\nSPELL 1\nVISUAL\nTraditions arcane, occult\nCast [two-actions] somatic, verbal\nDuration 1 minute\nYou create numerous phantom copies of your weapon arm,\nhiding your true movements and rendering your attacks\nunpredictable. You gain a +2 status bonus to Deception\nchecks. If you're untrained in Deception, you can use the\nFeint action anyway, and add your level as your proficiency\nbonus despite being untrained.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "thicket-of-knives",
    "content_id": "thicket-of-knives",
    "level": 1
}

Advanced Player's Guide

Thoughtful Gift

Rank 1 · Spell · Common

Registry ID
thoughtful-gift
SpellCommonconjurationarcanedivineoccult

You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free hand, or at their feet if they don't. The target knows what object you are attempting to send them. If the target is unconscious or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an extradimensional container), the spell fails.

Description snippet: You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free hand, or at their feet i

Source lines: 31782 - 31801

Raw text block

THOUGHTFUL GIFT
CONJURATION
SPELL 1
TELEPORTATION
Traditions arcane, divine, occult
Cast [one-action] somatic
Range 120 feet; Targets 1 willing creature
You teleport one object of light or negligible Bulk held in your
hand to the target. The object appears instantly in the target's
hand, if they have a free hand, or at their feet if they don't. The
target knows what object you are attempting to send them.
If the target is unconscious or refuses to accept your gift, or
if the spell would teleport a creature (even if the creature is
inside an extradimensional container), the spell fails.
Heightened (3rd) The spell's range increases to 500 feet.
Heightened (5th) As 3rd level, and the object's maximum Bulk
increases to 1. You can Cast the Spell with 3 actions instead
of 1; doing so increases the range to 1 mile and you don't
need line of sight to the target, but you must be extremely
familiar with the target.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "The spell's range increases to 500 feet."
    },
    {
        "label": "5th",
        "type": "fixed_rank",
        "rank": 5,
        "text": "As 3rd level, and the object's maximum Bulk increases to 1. You can Cast the Spell with 3 actions instead of 1; doing so increases the range to 1 mile and you don't need line of sight to the target, but you must be extremely familiar with the target."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free hand, or at their feet if they don't. The target knows what object you are attempting to send them. If the target is unconscious or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an extradimensional container), the spell fails.",
    "outcomes": []
}

Full schema_data

{
    "id": "thoughtful-gift",
    "name": "Thoughtful Gift",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult"
    ],
    "traits": [
        "teleportation"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "120 feet",
    "area": "none",
    "targets": "1 willing creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free hand, or at their feet if they don't. The target knows what object you are attempting to send them. If the target is unconscious or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an extradimensional container), the spell fails.",
    "description_snippet": "You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free hand, or at their feet i",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The spell's range increases to 500 feet."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "As 3rd level, and the object's maximum Bulk increases to 1. You can Cast the Spell with 3 actions instead of 1; doing so increases the range to 1 mile and you don't need line of sight to the target, but you must be extremely familiar with the target."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The spell's range increases to 500 feet."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "As 3rd level, and the object's maximum Bulk increases to 1. You can Cast the Spell with 3 actions instead of 1; doing so increases the range to 1 mile and you don't need line of sight to the target, but you must be extremely familiar with the target."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You teleport one object of light or negligible Bulk held in your hand to the target. The object appears instantly in the target's hand, if they have a free hand, or at their feet if they don't. The target knows what object you are attempting to send them. If the target is unconscious or refuses to accept your gift, or if the spell would teleport a creature (even if the creature is inside an extradimensional container), the spell fails.",
        "outcomes": []
    },
    "conditions_caused": [
        "unconscious"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 31782,
    "source_line_end": 31801,
    "raw_text_block": "THOUGHTFUL GIFT\nCONJURATION\nSPELL 1\nTELEPORTATION\nTraditions arcane, divine, occult\nCast [one-action] somatic\nRange 120 feet; Targets 1 willing creature\nYou teleport one object of light or negligible Bulk held in your\nhand to the target. The object appears instantly in the target's\nhand, if they have a free hand, or at their feet if they don't. The\ntarget knows what object you are attempting to send them.\nIf the target is unconscious or refuses to accept your gift, or\nif the spell would teleport a creature (even if the creature is\ninside an extradimensional container), the spell fails.\nHeightened (3rd) The spell's range increases to 500 feet.\nHeightened (5th) As 3rd level, and the object's maximum Bulk\nincreases to 1. You can Cast the Spell with 3 actions instead\nof 1; doing so increases the range to 1 mile and you don't\nneed line of sight to the target, but you must be extremely\nfamiliar with the target.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "thoughtful-gift",
    "content_id": "thoughtful-gift",
    "level": 1
}

Advanced Player's Guide

Threefold Aspect

Rank 1 · Spell · Common

Registry ID
threefold-aspect
SpellCommontransmutationoccultprimal

This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you Cast the Spell. While the spell lasts, you can change the age to any of the three or to your natural age with a single action, which has the concentrate trait. Your form always looks like you regardless of the age, and creatures who know you still recognize you and can tell your age is different. Threefold aspect alters your physical appearance and personality to present an authentic version of yourself at various ages. This grants you a +4 status bonus to Deception checks to pass as the chosen age, and you can add your level as a proficiency bonus to these checks even if you're untrained. Furthermore, unless a creature specifically uses a Seek action or otherwise carefully examines you, it doesn't get a chance to notice that you aren't at your true age. You can Dismiss this spell.

Description snippet: This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you Cast t

Source lines: 31808 - 31831

Raw text block

THREEFOLD ASPECT
POLYMORPH
SPELL 3
TRANSMUTATION
Traditions occult, primal
Cast 1 minute
Duration until the next time you make your daily preparations
This spell allows you to change between three versions of
yourself of different ages: a maiden (young adult), a mother
(adult), or a matriarch (elderly). Choose one when you Cast
the Spell. While the spell lasts, you can change the age to
any of the three or to your natural age with a single action,
which has the concentrate trait. Your form always looks like
you regardless of the age, and creatures who know you still
recognize you and can tell your age is different.
Threefold aspect alters your physical appearance and
personality to present an authentic version of yourself at
various ages. This grants you a +4 status bonus to Deception
checks to pass as the chosen age, and you can add your
level as a proficiency bonus to these checks even if you're
untrained. Furthermore, unless a creature specifically uses a
Seek action or otherwise carefully examines you, it doesn't get
a chance to notice that you aren't at your true age. You can
Dismiss this spell.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you Cast the Spell. While the spell lasts, you can change the age to any of the three or to your natural age with a single action, which has the concentrate trait. Your form always looks like you regardless of the age, and creatures who know you still recognize you and can tell your age is different. Threefold aspect alters your physical appearance and personality to present an authentic version of yourself at various ages. This grants you a +4 status bonus to Deception checks to pass as the chosen age, and you can add your level as a proficiency bonus to these checks even if you're untrained. Furthermore, unless a creature specifically uses a Seek action or otherwise carefully examines you, it doesn't get a chance to notice that you aren't at your true age. You can Dismiss this spell.",
    "outcomes": []
}

Full schema_data

{
    "id": "threefold-aspect",
    "name": "Threefold Aspect",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "transmutation",
    "rarity": "common",
    "traditions": [
        "occult",
        "primal"
    ],
    "traits": [
        "polymorph"
    ],
    "cast": "1 minute",
    "cast_actions": "one_minute",
    "components": [
        "none"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "until the next time you make your daily preparations",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you Cast the Spell. While the spell lasts, you can change the age to any of the three or to your natural age with a single action, which has the concentrate trait. Your form always looks like you regardless of the age, and creatures who know you still recognize you and can tell your age is different. Threefold aspect alters your physical appearance and personality to present an authentic version of yourself at various ages. This grants you a +4 status bonus to Deception checks to pass as the chosen age, and you can add your level as a proficiency bonus to these checks even if you're untrained. Furthermore, unless a creature specifically uses a Seek action or otherwise carefully examines you, it doesn't get a chance to notice that you aren't at your true age. You can Dismiss this spell.",
    "description_snippet": "This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you Cast t",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "This spell allows you to change between three versions of yourself of different ages: a maiden (young adult), a mother (adult), or a matriarch (elderly). Choose one when you Cast the Spell. While the spell lasts, you can change the age to any of the three or to your natural age with a single action, which has the concentrate trait. Your form always looks like you regardless of the age, and creatures who know you still recognize you and can tell your age is different. Threefold aspect alters your physical appearance and personality to present an authentic version of yourself at various ages. This grants you a +4 status bonus to Deception checks to pass as the chosen age, and you can add your level as a proficiency bonus to these checks even if you're untrained. Furthermore, unless a creature specifically uses a Seek action or otherwise carefully examines you, it doesn't get a chance to notice that you aren't at your true age. You can Dismiss this spell.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 31808,
    "source_line_end": 31831,
    "raw_text_block": "THREEFOLD ASPECT\nPOLYMORPH\nSPELL 3\nTRANSMUTATION\nTraditions occult, primal\nCast 1 minute\nDuration until the next time you make your daily preparations\nThis spell allows you to change between three versions of\nyourself of different ages: a maiden (young adult), a mother\n(adult), or a matriarch (elderly). Choose one when you Cast\nthe Spell. While the spell lasts, you can change the age to\nany of the three or to your natural age with a single action,\nwhich has the concentrate trait. Your form always looks like\nyou regardless of the age, and creatures who know you still\nrecognize you and can tell your age is different.\nThreefold aspect alters your physical appearance and\npersonality to present an authentic version of yourself at\nvarious ages. This grants you a +4 status bonus to Deception\nchecks to pass as the chosen age, and you can add your\nlevel as a proficiency bonus to these checks even if you're\nuntrained. Furthermore, unless a creature specifically uses a\nSeek action or otherwise carefully examines you, it doesn't get\na chance to notice that you aren't at your true age. You can\nDismiss this spell.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "threefold-aspect",
    "content_id": "threefold-aspect",
    "level": 1
}

Secrets of Magic

Thunderous Strike

Rank 1 · Focus · Common

Registry ID
thunderous-strike
FocusCommonNoneNone

You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a basic Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked prone. The target of your Strike must be within the cone or the effect fails.

Description snippet: You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you

Source lines: 16834 - 16850

Raw text block

MAGUS
FOCUS 1
SONIC
Cast [one-action] verbal; Requirements You're wielding a melee
weapon in two hands.
You swing your massive weapon, creating a wave of sonic
vibrations that topples creatures. Make a melee Strike with
your two-handed weapon. Each creature in a 15-foot cone
from you must attempt a basic Fortitude save against your
spell DC or take 2 sonic damage. On a critical failure, the
creature is knocked prone. The target of your Strike must
be within the cone or the effect fails.
Heightened (+1) The damage increases by 1.
Summoner
Summoners can gain the following link spells. Boost
eidolon and reinforce eidolon are link cantrips and
don't cost a Focus Point to cast.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 1. Summoner Summoners can gain the following link spells. Boost eidolon and reinforce eidolon are link cantrips and don't cost a Focus Point to cast."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a basic Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked prone. The target of your Strike must be within the cone or the effect fails.",
    "outcomes": []
}

Full schema_data

{
    "id": "thunderous-strike",
    "name": "Thunderous Strike",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "none",
    "rarity": "common",
    "traditions": [
        "none"
    ],
    "traits": [
        "sonic"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "You're wielding a melee weapon in two hands.",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a basic Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked prone. The target of your Strike must be within the cone or the effect fails.",
    "description_snippet": "You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1. Summoner Summoners can gain the following link spells. Boost eidolon and reinforce eidolon are link cantrips and don't cost a Focus Point to cast."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1. Summoner Summoners can gain the following link spells. Boost eidolon and reinforce eidolon are link cantrips and don't cost a Focus Point to cast."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You swing your massive weapon, creating a wave of sonic vibrations that topples creatures. Make a melee Strike with your two-handed weapon. Each creature in a 15-foot cone from you must attempt a basic Fortitude save against your spell DC or take 2 sonic damage. On a critical failure, the creature is knocked prone. The target of your Strike must be within the cone or the effect fails.",
        "outcomes": []
    },
    "conditions_caused": [
        "prone"
    ],
    "focus_class": "magus",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 16834,
    "source_line_end": 16850,
    "raw_text_block": "MAGUS\nFOCUS 1\nSONIC\nCast [one-action] verbal; Requirements You're wielding a melee\nweapon in two hands.\nYou swing your massive weapon, creating a wave of sonic\nvibrations that topples creatures. Make a melee Strike with\nyour two-handed weapon. Each creature in a 15-foot cone\nfrom you must attempt a basic Fortitude save against your\nspell DC or take 2 sonic damage. On a critical failure, the\ncreature is knocked prone. The target of your Strike must\nbe within the cone or the effect fails.\nHeightened (+1) The damage increases by 1.\nSummoner\nSummoners can gain the following link spells. Boost\neidolon and reinforce eidolon are link cantrips and\ndon't cost a Focus Point to cast.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "thunderous-strike",
    "content_id": "thunderous-strike",
    "level": 1
}

Advanced Player's Guide

Touch Of Corruption

Rank 1 · Focus · Uncommon

Registry ID
touch-of-corruption
FocusUncommonnecromancydivine

You infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a -2 status penalty to AC for 1 round. If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round.

Description snippet: You infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a -2 status pena

Source lines: 32245 - 32266

Raw text block

TOUCH OF CORRUPTION
UNCOMMON
CHAMPION
FOCUS 1
NECROMANCY
NEGATIVE
Cast [one-action] somatic
Range touch; Targets 1 willing undead creature or 1 living creature
You infuse the target with negative energy. If the target is
living, this deals 1d6 negative damage (basic Fortitude save);
on a failed save, the target also takes a -2 status penalty to
AC for 1 round.
If the target is a willing undead creature, the target instead
regains 6 Hit Points, and if you are the undead target, you also
gain a +2 status bonus to damage rolls for 1 round.
Heightened (+1) Increase the damage dealt to a living creature
by 1d6 or increase the Hit Points regained by undead by 6.
Monk
CLINGING SHADOWS STANCE
UNCOMMON
EVOCATION
MONK

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6. Monk CLINGING SHADOWS STANCE UNCOMMON EVOCATION MONK"
    }
]

Damage clauses

[
    {
        "formula": "1d6",
        "type": "negative",
        "persistent": false
    }
]

Effects

{
    "description": "You infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a -2 status penalty to AC for 1 round. If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round.",
    "outcomes": []
}

Full schema_data

{
    "id": "touch-of-corruption",
    "name": "Touch Of Corruption",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "necromancy",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "negative"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 willing undead creature or 1 living creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a -2 status penalty to AC for 1 round. If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round.",
    "description_snippet": "You infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a -2 status pena",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6. Monk CLINGING SHADOWS STANCE UNCOMMON EVOCATION MONK"
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the damage dealt to a living creature by 1d6 or increase the Hit Points regained by undead by 6. Monk CLINGING SHADOWS STANCE UNCOMMON EVOCATION MONK"
        }
    ],
    "damage": [
        {
            "formula": "1d6",
            "type": "negative",
            "persistent": false
        }
    ],
    "damage_type": [
        "negative"
    ],
    "effects": {
        "description": "You infuse the target with negative energy. If the target is living, this deals 1d6 negative damage (basic Fortitude save); on a failed save, the target also takes a -2 status penalty to AC for 1 round. If the target is a willing undead creature, the target instead regains 6 Hit Points, and if you are the undead target, you also gain a +2 status bonus to damage rolls for 1 round.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "champion",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 32245,
    "source_line_end": 32266,
    "raw_text_block": "TOUCH OF CORRUPTION\nUNCOMMON\nCHAMPION\nFOCUS 1\nNECROMANCY\nNEGATIVE\nCast [one-action] somatic\nRange touch; Targets 1 willing undead creature or 1 living creature\nYou infuse the target with negative energy. If the target is\nliving, this deals 1d6 negative damage (basic Fortitude save);\non a failed save, the target also takes a -2 status penalty to\nAC for 1 round.\nIf the target is a willing undead creature, the target instead\nregains 6 Hit Points, and if you are the undead target, you also\ngain a +2 status bonus to damage rolls for 1 round.\nHeightened (+1) Increase the damage dealt to a living creature\nby 1d6 or increase the Hit Points regained by undead by 6.\nMonk\nCLINGING SHADOWS STANCE\nUNCOMMON\nEVOCATION\nMONK",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "touch-of-corruption",
    "content_id": "touch-of-corruption",
    "level": 1
}

Core Rulebook (Fourth Printing)

Touch Of Obedience

Rank 1 · Focus · Uncommon

Registry ID
touch-of-obedience
FocusUncommonenchantmentdivine

Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save. Critical Success: The target is unaffected. Success: The target is stupefied 1 until the end of your current turn. Failure: The target is stupefied 1 until the end of your next turn. Critical Failure: The target is stupefied 1 for 1 minute.

Description snippet: Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save.

Source lines: 62878 - 62892

Raw text block

TOUCH OF OBEDIENCE
UNCOMMON
ENCHANTMENT
FOCUS 1
MENTAL
Domain tyranny
Cast [one-action] somatic
Range touch; Targets 1 living creature
Saving Throw Will; Duration varies
Your imperious touch erodes the target's willpower, making it
easier to control. The target attempts a Will save.
Critical Success The target is unaffected.
Success The target is stupefied 1 until the end of your current turn.
Failure The target is stupefied 1 until the end of your next turn.
Critical Failure The target is stupefied 1 for 1 minute.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save.",
    "outcomes": {
        "Critical Success": "The target is unaffected.",
        "Success": "The target is stupefied 1 until the end of your current turn.",
        "Failure": "The target is stupefied 1 until the end of your next turn.",
        "Critical Failure": "The target is stupefied 1 for 1 minute."
    }
}

Full schema_data

{
    "id": "touch-of-obedience",
    "name": "Touch Of Obedience",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "mental"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 living creature",
    "duration": "varies",
    "save": "Will",
    "save_type": "will",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save. Critical Success: The target is unaffected. Success: The target is stupefied 1 until the end of your current turn. Failure: The target is stupefied 1 until the end of your next turn. Critical Failure: The target is stupefied 1 for 1 minute.",
    "description_snippet": "Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save.",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Your imperious touch erodes the target's willpower, making it easier to control. The target attempts a Will save.",
        "outcomes": {
            "Critical Success": "The target is unaffected.",
            "Success": "The target is stupefied 1 until the end of your current turn.",
            "Failure": "The target is stupefied 1 until the end of your next turn.",
            "Critical Failure": "The target is stupefied 1 for 1 minute."
        }
    },
    "conditions_caused": [
        "stupefied"
    ],
    "focus_class": "cleric",
    "focus_domain": "tyranny",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 62878,
    "source_line_end": 62892,
    "raw_text_block": "TOUCH OF OBEDIENCE\nUNCOMMON\nENCHANTMENT\nFOCUS 1\nMENTAL\nDomain tyranny\nCast [one-action] somatic\nRange touch; Targets 1 living creature\nSaving Throw Will; Duration varies\nYour imperious touch erodes the target's willpower, making it\neasier to control. The target attempts a Will save.\nCritical Success The target is unaffected.\nSuccess The target is stupefied 1 until the end of your current turn.\nFailure The target is stupefied 1 until the end of your next turn.\nCritical Failure The target is stupefied 1 for 1 minute.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "touch-of-obedience",
    "content_id": "touch-of-obedience",
    "level": 1
}

Core Rulebook (Fourth Printing)

Touch Of Undeath

Rank 1 · Focus · Uncommon

Registry ID
touch-of-undeath
FocusUncommonnecromancydivine

You attack the target's life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save. Critical Success: The target is unaffected. Success: The target takes half damage. Failure: The target takes full damage, and positive effects heal it only half as much as normal for 1 round. Critical Failure: The target takes double damage, and positive effects heal it only half as much as normal for 1 minute.

Description snippet: You attack the target's life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save.

Source lines: 62932 - 62950

Raw text block

TOUCH OF UNDEATH
UNCOMMON
CLERIC
FOCUS 1
NECROMANCY
NEGATIVE
Domain undeath
Cast [one-action] somatic
Range touch; Targets 1 living creature
Saving Throw Fortitude
You attack the target's life force with undeath, dealing 1d6
negative damage. The target must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage, and positive effects heal
it only half as much as normal for 1 round.
Critical Failure The target takes double damage, and positive
effects heal it only half as much as normal for 1 minute.
Heightened (+1) The damage increases by 1d6.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 1d6."
    }
]

Damage clauses

[
    {
        "formula": "1d6",
        "type": "negative",
        "persistent": false
    }
]

Effects

{
    "description": "You attack the target's life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save.",
    "outcomes": {
        "Critical Success": "The target is unaffected.",
        "Success": "The target takes half damage.",
        "Failure": "The target takes full damage, and positive effects heal it only half as much as normal for 1 round.",
        "Critical Failure": "The target takes double damage, and positive effects heal it only half as much as normal for 1 minute."
    }
}

Full schema_data

{
    "id": "touch-of-undeath",
    "name": "Touch Of Undeath",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "necromancy",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "negative"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 living creature",
    "duration": "none",
    "save": "Fortitude",
    "save_type": "fortitude",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You attack the target's life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save. Critical Success: The target is unaffected. Success: The target takes half damage. Failure: The target takes full damage, and positive effects heal it only half as much as normal for 1 round. Critical Failure: The target takes double damage, and positive effects heal it only half as much as normal for 1 minute.",
    "description_snippet": "You attack the target's life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save.",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d6."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d6."
        }
    ],
    "damage": [
        {
            "formula": "1d6",
            "type": "negative",
            "persistent": false
        }
    ],
    "damage_type": [
        "negative"
    ],
    "effects": {
        "description": "You attack the target's life force with undeath, dealing 1d6 negative damage. The target must attempt a Fortitude save.",
        "outcomes": {
            "Critical Success": "The target is unaffected.",
            "Success": "The target takes half damage.",
            "Failure": "The target takes full damage, and positive effects heal it only half as much as normal for 1 round.",
            "Critical Failure": "The target takes double damage, and positive effects heal it only half as much as normal for 1 minute."
        }
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "cleric",
    "focus_domain": "undeath",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 62932,
    "source_line_end": 62950,
    "raw_text_block": "TOUCH OF UNDEATH\nUNCOMMON\nCLERIC\nFOCUS 1\nNECROMANCY\nNEGATIVE\nDomain undeath\nCast [one-action] somatic\nRange touch; Targets 1 living creature\nSaving Throw Fortitude\nYou attack the target's life force with undeath, dealing 1d6\nnegative damage. The target must attempt a Fortitude save.\nCritical Success The target is unaffected.\nSuccess The target takes half damage.\nFailure The target takes full damage, and positive effects heal\nit only half as much as normal for 1 round.\nCritical Failure The target takes double damage, and positive\neffects heal it only half as much as normal for 1 minute.\nHeightened (+1) The damage increases by 1d6.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "touch-of-undeath",
    "content_id": "touch-of-undeath",
    "level": 1
}

Core Rulebook (Fourth Printing)

True Strike

Rank 1 · Spell · Common

Registry ID
true-strike
SpellCommondivinationarcaneoccult

A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.

Description snippet: A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. T

Source lines: 59450 - 59461

Raw text block

TRUE STRIKE
DIVINATION
SPELL 1
FORTUNE
Traditions arcane, occult
Cast [one-action] verbal
Duration until the end of your turn
A glimpse into the future ensures your next blow strikes true.
The next time you make an attack roll before the end of your
turn, roll the attack twice and use the better result. The attack
ignores circumstance penalties to the attack roll and any flat
check required due to the target being concealed or hidden.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.",
    "outcomes": []
}

Full schema_data

{
    "id": "true-strike",
    "name": "True Strike",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "divination",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "fortune"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "until the end of your turn",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.",
    "description_snippet": "A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. T",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being concealed or hidden.",
        "outcomes": []
    },
    "conditions_caused": [
        "concealed",
        "hidden"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 59450,
    "source_line_end": 59461,
    "raw_text_block": "TRUE STRIKE\nDIVINATION\nSPELL 1\nFORTUNE\nTraditions arcane, occult\nCast [one-action] verbal\nDuration until the end of your turn\nA glimpse into the future ensures your next blow strikes true.\nThe next time you make an attack roll before the end of your\nturn, roll the attack twice and use the better result. The attack\nignores circumstance penalties to the attack roll and any flat\ncheck required due to the target being concealed or hidden.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "true-strike",
    "content_id": "true-strike",
    "level": 1
}

Secrets of Magic

Unfetter Eidolon

Rank 1 · Focus · Uncommon

Registry ID
unfetter-eidolon
FocusUncommonabjurationNone

You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. While the spell is active, your eidolon can travel an unlimited distance away from you. When the spell ends, if your eidolon is more than 100 feet away from you, it unmanifests.

Description snippet: You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. While the spell is active, your eidolon can travel an unli

Source lines: 17074 - 17087

Raw text block

UNFETTER EIDOLON
UNCOMMON
ABJURATION
FOCUS 1
SUMMONER
Cast [two-actions] somatic, verbal
Range 100 feet; Targets your eidolon
Duration 1 minute
You loosen the link between yourself and your eidolon,
allowing it to travel farther from you for a short period of
time. While the spell is active, your eidolon can travel an
unlimited distance away from you. When the spell ends,
if your eidolon is more than 100 feet away from you, it
unmanifests.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. While the spell is active, your eidolon can travel an unlimited distance away from you. When the spell ends, if your eidolon is more than 100 feet away from you, it unmanifests.",
    "outcomes": []
}

Full schema_data

{
    "id": "unfetter-eidolon",
    "name": "Unfetter Eidolon",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "abjuration",
    "rarity": "uncommon",
    "traditions": [
        "none"
    ],
    "traits": [
        "summoner"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "100 feet",
    "area": "none",
    "targets": "your eidolon",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. While the spell is active, your eidolon can travel an unlimited distance away from you. When the spell ends, if your eidolon is more than 100 feet away from you, it unmanifests.",
    "description_snippet": "You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. While the spell is active, your eidolon can travel an unli",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You loosen the link between yourself and your eidolon, allowing it to travel farther from you for a short period of time. While the spell is active, your eidolon can travel an unlimited distance away from you. When the spell ends, if your eidolon is more than 100 feet away from you, it unmanifests.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 17074,
    "source_line_end": 17087,
    "raw_text_block": "UNFETTER EIDOLON\nUNCOMMON\nABJURATION\nFOCUS 1\nSUMMONER\nCast [two-actions] somatic, verbal\nRange 100 feet; Targets your eidolon\nDuration 1 minute\nYou loosen the link between yourself and your eidolon,\nallowing it to travel farther from you for a short period of\ntime. While the spell is active, your eidolon can travel an\nunlimited distance away from you. When the spell ends,\nif your eidolon is more than 100 feet away from you, it\nunmanifests.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "unfetter-eidolon",
    "content_id": "unfetter-eidolon",
    "level": 1
}

Core Rulebook (Fourth Printing)

Unimpeded Stride

Rank 1 · Focus · Uncommon

Registry ID
unimpeded-stride
FocusUncommontransmutationdivine

Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than your unimpeded stride spell. You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed.

Description snippet: Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than your unimpeded strid

Source lines: 63008 - 63019

Raw text block

UNIMPEDED STRIDE
UNCOMMON
CLERIC
FOCUS 1
TRANSMUTATION
Domain freedom
Cast [one-action] somatic
Nothing can hold you in place. You immediately escape from
every magical effect that has you immobilized or grabbed unless
the effect is of a higher level than your unimpeded stride spell.
You then Stride. During this movement, you ignore difficult
terrain and any circumstance or status penalties to your Speed.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than your unimpeded stride spell. You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed.",
    "outcomes": []
}

Full schema_data

{
    "id": "unimpeded-stride",
    "name": "Unimpeded Stride",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "transmutation",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "none"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than your unimpeded stride spell. You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed.",
    "description_snippet": "Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than your unimpeded strid",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than your unimpeded stride spell. You then Stride. During this movement, you ignore difficult terrain and any circumstance or status penalties to your Speed.",
        "outcomes": []
    },
    "conditions_caused": [
        "grabbed",
        "immobilized"
    ],
    "focus_class": "cleric",
    "focus_domain": "freedom",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 63008,
    "source_line_end": 63019,
    "raw_text_block": "UNIMPEDED STRIDE\nUNCOMMON\nCLERIC\nFOCUS 1\nTRANSMUTATION\nDomain freedom\nCast [one-action] somatic\nNothing can hold you in place. You immediately escape from\nevery magical effect that has you immobilized or grabbed unless\nthe effect is of a higher level than your unimpeded stride spell.\nYou then Stride. During this movement, you ignore difficult\nterrain and any circumstance or status penalties to your Speed.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "unimpeded-stride",
    "content_id": "unimpeded-stride",
    "level": 1
}

Core Rulebook (Fourth Printing)

Unseen Servant

Rank 1 · Spell · Common

Registry ID
unseen-servant
SpellCommonconjurationarcaneoccult

You summon an unseen servant (see the sidebar), which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait. SPELL 1 CONJURATION UNSEEN SERVANT Use this stat block for an unseen servant. UNSEEN SERVANT MEDIUM CREATURE -1 MINDLESS Perception +0; darkvision Languages — (understands its creator) Skills Stealth +8 Str -4, Dex +2, Con +0, Int -5, Wis +0, Cha +0 Invisible An unseen servant is invisible, though it normally doesn't Sneak, so it is usually only hidden. AC 13; Fort +0, Ref +4, Will +0 HP 4; Immunities disease, mental, non-magical attacks, paralysis, poison, precision, unconscious; Resistances all damage 5 (except force or ghost touch) Speed fly 30 feet Force Body An unseen servant's physical body is made of force. It can't use attack actions. It can move and use Interact actions to do things such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean. It can't pass through solid objects.

Description snippet: You summon an unseen servant (see the sidebar), which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell

Source lines: 59661 - 59694

Raw text block

UNSEEN SERVANT
Traditions arcane, occult
Cast [three-actions] material, somatic, verbal
Range 60 feet
Duration sustained
You summon an unseen servant (see the sidebar), which
you can command as part of Sustaining the Spell. It serves
you until its Hit Points are reduced to 0, at which point the
spell ends, or until you stop Sustaining the Spell. The unseen
servant gains the summoned trait.
SPELL 1
CONJURATION
UNSEEN SERVANT
Use this stat block for an unseen servant.
UNSEEN SERVANT
MEDIUM
CREATURE -1
MINDLESS
Perception +0; darkvision
Languages — (understands its creator)
Skills Stealth +8
Str -4, Dex +2, Con +0, Int -5, Wis +0, Cha +0
Invisible An unseen servant is invisible, though it
normally doesn't Sneak, so it is usually only hidden.
AC 13; Fort +0, Ref +4, Will +0
HP 4; Immunities disease, mental, non-magical attacks,
paralysis, poison, precision, unconscious; Resistances
all damage 5 (except force or ghost touch)
Speed fly 30 feet
Force Body An unseen servant's physical body is made
of force. It can't use attack actions. It can move and
use Interact actions to do things such as fetch objects,
open unstuck or unlocked doors, hold chairs, and
clean. It can't pass through solid objects.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You summon an unseen servant (see the sidebar), which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait. SPELL 1 CONJURATION UNSEEN SERVANT Use this stat block for an unseen servant. UNSEEN SERVANT\b MEDIUM CREATURE -1 MINDLESS Perception +0; darkvision Languages — (understands its creator) Skills Stealth +8 Str -4, Dex +2, Con +0, Int -5, Wis +0, Cha +0 Invisible An unseen servant is invisible, though it normally doesn't Sneak, so it is usually only hidden. AC 13; Fort +0, Ref +4, Will +0 HP 4; Immunities disease, mental, non-magical attacks, paralysis, poison, precision, unconscious; Resistances all damage 5 (except force or ghost touch) Speed fly 30 feet Force Body An unseen servant's physical body is made of force. It can't use attack actions. It can move and use Interact actions to do things such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean. It can't pass through solid objects.",
    "outcomes": []
}

Full schema_data

{
    "id": "unseen-servant",
    "name": "Unseen Servant",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "[three-actions] material, somatic, verbal",
    "cast_actions": "3_actions",
    "components": [
        "material",
        "somatic",
        "verbal"
    ],
    "range": "60 feet",
    "area": "none",
    "targets": "none",
    "duration": "sustained",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You summon an unseen servant (see the sidebar), which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait. SPELL 1 CONJURATION UNSEEN SERVANT Use this stat block for an unseen servant. UNSEEN SERVANT\b MEDIUM CREATURE -1 MINDLESS Perception +0; darkvision Languages — (understands its creator) Skills Stealth +8 Str -4, Dex +2, Con +0, Int -5, Wis +0, Cha +0 Invisible An unseen servant is invisible, though it normally doesn't Sneak, so it is usually only hidden. AC 13; Fort +0, Ref +4, Will +0 HP 4; Immunities disease, mental, non-magical attacks, paralysis, poison, precision, unconscious; Resistances all damage 5 (except force or ghost touch) Speed fly 30 feet Force Body An unseen servant's physical body is made of force. It can't use attack actions. It can move and use Interact actions to do things such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean. It can't pass through solid objects.",
    "description_snippet": "You summon an unseen servant (see the sidebar), which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You summon an unseen servant (see the sidebar), which you can command as part of Sustaining the Spell. It serves you until its Hit Points are reduced to 0, at which point the spell ends, or until you stop Sustaining the Spell. The unseen servant gains the summoned trait. SPELL 1 CONJURATION UNSEEN SERVANT Use this stat block for an unseen servant. UNSEEN SERVANT\b MEDIUM CREATURE -1 MINDLESS Perception +0; darkvision Languages — (understands its creator) Skills Stealth +8 Str -4, Dex +2, Con +0, Int -5, Wis +0, Cha +0 Invisible An unseen servant is invisible, though it normally doesn't Sneak, so it is usually only hidden. AC 13; Fort +0, Ref +4, Will +0 HP 4; Immunities disease, mental, non-magical attacks, paralysis, poison, precision, unconscious; Resistances all damage 5 (except force or ghost touch) Speed fly 30 feet Force Body An unseen servant's physical body is made of force. It can't use attack actions. It can move and use Interact actions to do things such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean. It can't pass through solid objects.",
        "outcomes": []
    },
    "conditions_caused": [
        "hidden",
        "unconscious"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 59661,
    "source_line_end": 59694,
    "raw_text_block": "UNSEEN SERVANT\nTraditions arcane, occult\nCast [three-actions] material, somatic, verbal\nRange 60 feet\nDuration sustained\nYou summon an unseen servant (see the sidebar), which\nyou can command as part of Sustaining the Spell. It serves\nyou until its Hit Points are reduced to 0, at which point the\nspell ends, or until you stop Sustaining the Spell. The unseen\nservant gains the summoned trait.\nSPELL 1\nCONJURATION\nUNSEEN SERVANT\nUse this stat block for an unseen servant.\nUNSEEN SERVANT\b\nMEDIUM\nCREATURE -1\nMINDLESS\nPerception +0; darkvision\nLanguages — (understands its creator)\nSkills Stealth +8\nStr -4, Dex +2, Con +0, Int -5, Wis +0, Cha +0\nInvisible An unseen servant is invisible, though it\nnormally doesn't Sneak, so it is usually only hidden.\nAC 13; Fort +0, Ref +4, Will +0\nHP 4; Immunities disease, mental, non-magical attacks,\nparalysis, poison, precision, unconscious; Resistances\nall damage 5 (except force or ghost touch)\nSpeed fly 30 feet\nForce Body An unseen servant's physical body is made\nof force. It can't use attack actions. It can move and\nuse Interact actions to do things such as fetch objects,\nopen unstuck or unlocked doors, hold chairs, and\nclean. It can't pass through solid objects.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "unseen-servant",
    "content_id": "unseen-servant",
    "level": 1
}

Core Rulebook (Fourth Printing)

Veil Of Confidence

Rank 1 · Focus · Uncommon

Registry ID
veil-of-confidence
FocusUncommonenchantmentdivine

You surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by 1. If you critically fail a save against fear, veil of confidence ends immediately, and you increase any frightened condition you gain from the critical failure by 1 instead of decreasing it.

Description snippet: You surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by

Source lines: 63045 - 63059

Raw text block

VEIL OF CONFIDENCE
UNCOMMON
CLERIC
ENCHANTMENT
FOCUS 1
MENTAL
Domain confidence
Cast [one-action] verbal
Duration 1 minute
You surround yourself in a veil of confidence. You reduce your
current frightened condition by 1, and whenever you would
become frightened during the duration, reduce the amount by 1.
If you critically fail a save against fear, veil of confidence
ends immediately, and you increase any frightened condition
you gain from the critical failure by 1 instead of decreasing it.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by 1. If you critically fail a save against fear, veil of confidence ends immediately, and you increase any frightened condition you gain from the critical failure by 1 instead of decreasing it.",
    "outcomes": []
}

Full schema_data

{
    "id": "veil-of-confidence",
    "name": "Veil Of Confidence",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "mental"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by 1. If you critically fail a save against fear, veil of confidence ends immediately, and you increase any frightened condition you gain from the critical failure by 1 instead of decreasing it.",
    "description_snippet": "You surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You surround yourself in a veil of confidence. You reduce your current frightened condition by 1, and whenever you would become frightened during the duration, reduce the amount by 1. If you critically fail a save against fear, veil of confidence ends immediately, and you increase any frightened condition you gain from the critical failure by 1 instead of decreasing it.",
        "outcomes": []
    },
    "conditions_caused": [
        "frightened"
    ],
    "focus_class": "cleric",
    "focus_domain": "confidence",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 63045,
    "source_line_end": 63059,
    "raw_text_block": "VEIL OF CONFIDENCE\nUNCOMMON\nCLERIC\nENCHANTMENT\nFOCUS 1\nMENTAL\nDomain confidence\nCast [one-action] verbal\nDuration 1 minute\nYou surround yourself in a veil of confidence. You reduce your\ncurrent frightened condition by 1, and whenever you would\nbecome frightened during the duration, reduce the amount by 1.\nIf you critically fail a save against fear, veil of confidence\nends immediately, and you increase any frightened condition\nyou gain from the critical failure by 1 instead of decreasing it.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "veil-of-confidence",
    "content_id": "veil-of-confidence",
    "level": 1
}

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