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Spell Catalogue

Review the canonical spell library directly from the live registry. This page is built for auditing coverage, checking extraction output, and browsing the database-backed spell records the site is actually using.

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Showing page 7 of 36 for 898 matching canonical spell rows.

Core Rulebook (4th Printing)

Jump

Rank 1 · Spell · Common

Registry ID
jump
SpellCommontransmutationarcaneprimal

Make an impressive leap.

Description snippet: Make an impressive leap.

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 1,
    "school": "transmutation",
    "traditions": [
        "arcane",
        "primal"
    ],
    "heightenable": true,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "Make an impressive leap.",
    "content_id": "jump",
    "type": "spell",
    "description": "Make an impressive leap."
}

Secrets of Magic

Juvenile Companion

Rank 1 · Spell · Common

Registry ID
juvenile-companion
SpellCommontransmutationprimal

You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged. If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form.

Description snippet: You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its r

Source lines: 13084 - 13103

Raw text block

JUVENILE COMPANION
POLYMORPH
SPELL 1
TRANSMUTATION
Traditions primal
Cast [two-actions] somatic, verbal
Range touch; Targets your companion
Duration 10 minutes
You transform your companion into its juvenile form, such
as a cub, foal, kitten, puppy, or piglet, making the target
appear harmless. It becomes Tiny (if it was larger), and
its reach is reduced to 0 feet. All of its Speeds are halved
(to a minimum Speed of 5 feet), and it gains weakness
5 to physical damage. In all other ways, its abilities and
statistics are unchanged.
If your companion uses a hostile action, juvenile
companion ends. This spell has no effect on a companion
that doesn't have a juvenile form.
Heightened (2nd) The duration increases to 1 hour.
LIFE CONNECTION

Heightened

[
    {
        "label": "2nd",
        "type": "raw",
        "text": "The duration increases to 1 hour. LIFE CONNECTION"
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged. If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form.",
    "outcomes": []
}

Full schema_data

{
    "id": "juvenile-companion",
    "name": "Juvenile Companion",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "transmutation",
    "rarity": "common",
    "traditions": [
        "primal"
    ],
    "traits": [
        "polymorph"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "touch",
    "area": "none",
    "targets": "your companion",
    "duration": "10 minutes",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged. If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form.",
    "description_snippet": "You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its r",
    "heightened": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "The duration increases to 1 hour. LIFE CONNECTION"
        }
    ],
    "heightened_scaling": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "The duration increases to 1 hour. LIFE CONNECTION"
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged. If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 13084,
    "source_line_end": 13103,
    "raw_text_block": "JUVENILE COMPANION\nPOLYMORPH\nSPELL 1\nTRANSMUTATION\nTraditions primal\nCast [two-actions] somatic, verbal\nRange touch; Targets your companion\nDuration 10 minutes\nYou transform your companion into its juvenile form, such\nas a cub, foal, kitten, puppy, or piglet, making the target\nappear harmless. It becomes Tiny (if it was larger), and\nits reach is reduced to 0 feet. All of its Speeds are halved\n(to a minimum Speed of 5 feet), and it gains weakness\n5 to physical damage. In all other ways, its abilities and\nstatistics are unchanged.\nIf your companion uses a hostile action, juvenile\ncompanion ends. This spell has no effect on a companion\nthat doesn't have a juvenile form.\nHeightened (2nd) The duration increases to 1 hour.\nLIFE CONNECTION",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "juvenile-companion",
    "content_id": "juvenile-companion",
    "level": 1
}

Core Rulebook (Fourth Printing)

Lay On Hands

Rank 1 · Focus · Uncommon

Registry ID
lay-on-hands
FocusUncommonnecromancydivine

Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.

Description snippet: Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you resto

Source lines: 60985 - 61002

Raw text block

LAY ON HANDS
UNCOMMON
CHAMPION
FOCUS 1
HEALING
NECROMANCY POSITIVE
Cast [one-action] somatic
Range touch; Targets 1 willing living creature or 1 undead creature
Your hands become infused with positive energy, healing a
living creature or damaging an undead creature with a touch.
If you use lay on hands on a willing living target, you restore
6 Hit Points; if the target is one of your allies, they also gain
a +2 status bonus to AC for 1 round. Against an undead
target, you deal 1d6 damage and it must attempt a basic
Fortitude save; if it fails, it also takes a -2 status penalty to
AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the
damage to an undead target increases by 1d6.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The amount of healing increases by 6, and the damage to an undead target increases by 1d6."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.",
    "outcomes": []
}

Full schema_data

{
    "id": "lay-on-hands",
    "name": "Lay On Hands",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "necromancy",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "healing",
        "positive"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 willing living creature or 1 undead creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.",
    "description_snippet": "Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you resto",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The amount of healing increases by 6, and the damage to an undead target increases by 1d6."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The amount of healing increases by 6, and the damage to an undead target increases by 1d6."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "champion",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 60985,
    "source_line_end": 61002,
    "raw_text_block": "LAY ON HANDS\nUNCOMMON\nCHAMPION\nFOCUS 1\nHEALING\nNECROMANCY POSITIVE\nCast [one-action] somatic\nRange touch; Targets 1 willing living creature or 1 undead creature\nYour hands become infused with positive energy, healing a\nliving creature or damaging an undead creature with a touch.\nIf you use lay on hands on a willing living target, you restore\n6 Hit Points; if the target is one of your allies, they also gain\na +2 status bonus to AC for 1 round. Against an undead\ntarget, you deal 1d6 damage and it must attempt a basic\nFortitude save; if it fails, it also takes a -2 status penalty to\nAC for 1 round.\nHeightened (+1) The amount of healing increases by 6, and the\ndamage to an undead target increases by 1d6.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "lay-on-hands",
    "content_id": "lay-on-hands",
    "level": 1
}

Advanced Player's Guide

Life Boost

Rank 1 · Focus · Uncommon

Registry ID
life-boost
FocusUncommonnecromancyNone

You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.

Description snippet: You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.

Source lines: 34107 - 34118

Raw text block

LIFE BOOST
UNCOMMON
HEALING
FOCUS 1
HEX
NECROMANCY
WITCH
Cast [one-action] somatic
Range 30 feet; Targets 1 creature
Duration 4 rounds
You temporarily bolster the target's vitality. The target gains
fast healing equal to double the spell's level.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.",
    "outcomes": []
}

Full schema_data

{
    "id": "life-boost",
    "name": "Life Boost",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "necromancy",
    "rarity": "uncommon",
    "traditions": [
        "none"
    ],
    "traits": [
        "healing",
        "hex"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "4 rounds",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.",
    "description_snippet": "You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "witch",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 34107,
    "source_line_end": 34118,
    "raw_text_block": "LIFE BOOST\nUNCOMMON\nHEALING\nFOCUS 1\nHEX\nNECROMANCY\nWITCH\nCast [one-action] somatic\nRange 30 feet; Targets 1 creature\nDuration 4 rounds\nYou temporarily bolster the target's vitality. The target gains\nfast healing equal to double the spell's level.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "life-boost",
    "content_id": "life-boost",
    "level": 1
}

Core Rulebook (Fourth Printing)

Lingering Composition

Rank 1 · Focus · Uncommon

Registry ID
lingering-composition
FocusUncommonenchantmentoccult

You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success: The composition lasts 4 rounds. Success: The composition lasts 3 rounds. Failure: The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.

Description snippet: You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC

Source lines: 60834 - 60851

Raw text block

LINGERING COMPOSITION
UNCOMMON
BARD
ENCHANTMENT
FOCUS 1
METAMAGIC
Cast [free-action] verbal
You add a flourish to your composition to extend its benefits.
If your next action is to cast a cantrip composition with a
duration of 1 round, attempt a Performance check. The DC
is usually a standard-difficulty DC of a level equal to the
highest-level target of your composition, but the GM can
assign a different DC based on the circumstances. The effect
depends on the result of your check.
Critical Success The composition lasts 4 rounds.
Success The composition lasts 3 rounds.
Failure The composition lasts 1 round, but you don't spend the
Focus Point for casting this spell.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.",
    "outcomes": {
        "Critical Success": "The composition lasts 4 rounds.",
        "Success": "The composition lasts 3 rounds.",
        "Failure": "The composition lasts 1 round, but you don't spend the Focus Point for casting this spell."
    }
}

Full schema_data

{
    "id": "lingering-composition",
    "name": "Lingering Composition",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "occult"
    ],
    "traits": [
        "metamagic"
    ],
    "cast": "[free-action] verbal",
    "cast_actions": "free_action",
    "components": [
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success: The composition lasts 4 rounds. Success: The composition lasts 3 rounds. Failure: The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.",
    "description_snippet": "You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.",
        "outcomes": {
            "Critical Success": "The composition lasts 4 rounds.",
            "Success": "The composition lasts 3 rounds.",
            "Failure": "The composition lasts 1 round, but you don't spend the Focus Point for casting this spell."
        }
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "bard",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 60834,
    "source_line_end": 60851,
    "raw_text_block": "LINGERING COMPOSITION\nUNCOMMON\nBARD\nENCHANTMENT\nFOCUS 1\nMETAMAGIC\nCast [free-action] verbal\nYou add a flourish to your composition to extend its benefits.\nIf your next action is to cast a cantrip composition with a\nduration of 1 round, attempt a Performance check. The DC\nis usually a standard-difficulty DC of a level equal to the\nhighest-level target of your composition, but the GM can\nassign a different DC based on the circumstances. The effect\ndepends on the result of your check.\nCritical Success The composition lasts 4 rounds.\nSuccess The composition lasts 3 rounds.\nFailure The composition lasts 1 round, but you don't spend the\nFocus Point for casting this spell.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "lingering-composition",
    "content_id": "lingering-composition",
    "level": 1
}

Core Rulebook (4th Printing)

Lock

Rank 1 · Spell · Common

Registry ID
lock
SpellCommonabjurationarcanedivineoccult

Make a lock hard to open.

Description snippet: Make a lock hard to open.

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 1,
    "school": "abjuration",
    "traditions": [
        "arcane",
        "divine",
        "occult"
    ],
    "heightenable": true,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "Make a lock hard to open.",
    "content_id": "lock",
    "type": "spell",
    "description": "Make a lock hard to open."
}

Core Rulebook (4th Printing)

Longstrider

Rank 1 · Spell · Common

Registry ID
longstrider
SpellCommontransmutationarcaneprimal

Increase your Speed

Description snippet: Increase your Speed

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 1,
    "school": "transmutation",
    "traditions": [
        "arcane",
        "primal"
    ],
    "heightenable": true,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "Increase your Speed",
    "content_id": "longstrider",
    "type": "spell",
    "description": "Increase your Speed"
}

Core Rulebook (Fourth Printing)

Loremaster's Etude

Rank 1 · Focus · Uncommon

Registry ID
loremasters-etude
FocusUncommondivinationoccult

You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.

Description snippet: You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the

Source lines: 60857 - 60869

Raw text block

LOREMASTER'S ETUDE
UNCOMMON
BARD
DIVINATION
FOCUS 1
FORTUNE
Cast [free-action] somatic; Trigger You or an ally within range attempts
a skill check to Recall Knowledge
Range 30 feet; Targets you or the triggering ally
You call upon your muse's deep mysteries, granting the
target a greater ability to think and recall information. Roll
the triggering Recall Knowledge skill check twice and use the
better result.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.",
    "outcomes": []
}

Full schema_data

{
    "id": "loremasters-etude",
    "name": "Loremaster's Etude",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "divination",
    "rarity": "uncommon",
    "traditions": [
        "occult"
    ],
    "traits": [
        "fortune"
    ],
    "cast": "[free-action] somatic",
    "cast_actions": "free_action",
    "components": [
        "somatic"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "you or the triggering ally",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "You or an ally within range attempts a skill check to Recall Knowledge",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.",
    "description_snippet": "You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "bard",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 60857,
    "source_line_end": 60869,
    "raw_text_block": "LOREMASTER'S ETUDE\nUNCOMMON\nBARD\nDIVINATION\nFOCUS 1\nFORTUNE\nCast [free-action] somatic; Trigger You or an ally within range attempts\na skill check to Recall Knowledge\nRange 30 feet; Targets you or the triggering ally\nYou call upon your muse's deep mysteries, granting the\ntarget a greater ability to think and recall information. Roll\nthe triggering Recall Knowledge skill check twice and use the\nbetter result.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "loremasters-etude",
    "content_id": "loremasters-etude",
    "level": 1
}

Secrets of Magic

Lose The Path

Rank 1 · Spell · Common

Registry ID
lose-the-path
SpellCommonillusionoccultprimal

You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour. Success: The creature is unaffected. Failure: The creature treats all squares as difficult terrain for its Stride. Critical Failure: As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand. LUCKY NUMBER

Description snippet: You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of

Source lines: 13136 - 13157

Raw text block

LOSE THE PATH
SPELL 1
VISUAL
Traditions occult, primal
Cast [reaction] somatic; Trigger A creature in range Strides.
Range 60 feet; Targets the triggering creature
Saving Throw Will
You surround a moving creature with lifelike illusions,
shifting their perception of the terrain to subtly lead
them off course. The target must attempt a Will save.
Regardless of the result, the creature is immune to lose
the path for 1 hour.
Success The creature is unaffected.
Failure The creature treats all squares as difficult terrain
for its Stride.
Critical Failure As failure, except that you determine
where the target moves during the Stride, though you
can't move it into hazardous terrain or to a place it
can't stand.
LUCKY NUMBER

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour.",
    "outcomes": {
        "Success": "The creature is unaffected.",
        "Failure": "The creature treats all squares as difficult terrain for its Stride.",
        "Critical Failure": "As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand. LUCKY NUMBER"
    }
}

Full schema_data

{
    "id": "lose-the-path",
    "name": "Lose The Path",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "illusion",
    "rarity": "common",
    "traditions": [
        "occult",
        "primal"
    ],
    "traits": [
        "visual"
    ],
    "cast": "[reaction] somatic",
    "cast_actions": "reaction",
    "components": [
        "somatic"
    ],
    "range": "60 feet",
    "area": "none",
    "targets": "the triggering creature",
    "duration": "none",
    "save": "Will",
    "save_type": "will",
    "trigger": "A creature in range Strides.",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour. Success: The creature is unaffected. Failure: The creature treats all squares as difficult terrain for its Stride. Critical Failure: As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand. LUCKY NUMBER",
    "description_snippet": "You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour.",
        "outcomes": {
            "Success": "The creature is unaffected.",
            "Failure": "The creature treats all squares as difficult terrain for its Stride.",
            "Critical Failure": "As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand. LUCKY NUMBER"
        }
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 13136,
    "source_line_end": 13157,
    "raw_text_block": "LOSE THE PATH\nSPELL 1\nVISUAL\nTraditions occult, primal\nCast [reaction] somatic; Trigger A creature in range Strides.\nRange 60 feet; Targets the triggering creature\nSaving Throw Will\nYou surround a moving creature with lifelike illusions,\nshifting their perception of the terrain to subtly lead\nthem off course. The target must attempt a Will save.\nRegardless of the result, the creature is immune to lose\nthe path for 1 hour.\nSuccess The creature is unaffected.\nFailure The creature treats all squares as difficult terrain\nfor its Stride.\nCritical Failure As failure, except that you determine\nwhere the target moves during the Stride, though you\ncan't move it into hazardous terrain or to a place it\ncan't stand.\nLUCKY NUMBER",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "lose-the-path",
    "content_id": "lose-the-path",
    "level": 1
}

Core Rulebook (Fourth Printing)

Lucky Break

Rank 1 · Focus · Common

Registry ID
lucky-break
FocusCommonnecromancydivine

Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.

Description snippet: Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target

Source lines: 61973 - 62007

Raw text block

LUCKY BREAK
CLERIC
FOCUS 1
NECROMANCY
Domain healing
Cast [one-action] verbal
Range 30 feet; Targets 1 willing living creature
Duration 1 minute
Your words bless a creature with an enhanced connection to
positive energy. When the target regains Hit Points from a
healing spell, it regains 2 additional Hit Points.
The target regains additional Hit Points from healer's
blessing only the first time it regains HP from a given healing
spell, so a spell that heals the creature repeatedly over a
duration would restore additional Hit Points only once.
Heightened (+1) The additional healing increases by 2 HP.
UNCOMMON
CLERIC
TRANSMUTATION
Domain truth
Cast [one-action] somatic
Area 30-foot emanation
Duration 1 round
Divine insight lets you see things as they truly are. The GM
attempts a secret counteract check against each illusion that is
at least partially within the area. Instead of counteracting the
illusion, you see through it (for instance, if the check succeeds
against an illusory disguise spell, you see the creature's true
form but illusory disguise doesn't end).
The area moves with you for the duration of the spell, and
the GM attempts a secret counteract check each time a new
illusion is within the area.
Heightened (7th) You can allow everyone to see through
illusions you succeed against, not just yourself.
UNCOMMON

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The additional healing increases by 2 HP. UNCOMMON CLERIC TRANSMUTATION Domain truth Cast [one-action] somatic Area 30-foot emanation Duration 1 round Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature's true form but illusory disguise doesn't end). The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area."
    },
    {
        "label": "7th",
        "type": "fixed_rank",
        "rank": 7,
        "text": "You can allow everyone to see through illusions you succeed against, not just yourself. UNCOMMON"
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.",
    "outcomes": []
}

Full schema_data

{
    "id": "lucky-break",
    "name": "Lucky Break",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "necromancy",
    "rarity": "common",
    "traditions": [
        "divine"
    ],
    "traits": [
        "none"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 willing living creature",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.",
    "description_snippet": "Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The additional healing increases by 2 HP. UNCOMMON CLERIC TRANSMUTATION Domain truth Cast [one-action] somatic Area 30-foot emanation Duration 1 round Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature's true form but illusory disguise doesn't end). The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area."
        },
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "You can allow everyone to see through illusions you succeed against, not just yourself. UNCOMMON"
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The additional healing increases by 2 HP. UNCOMMON CLERIC TRANSMUTATION Domain truth Cast [one-action] somatic Area 30-foot emanation Duration 1 round Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature's true form but illusory disguise doesn't end). The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area."
        },
        {
            "label": "7th",
            "type": "fixed_rank",
            "rank": 7,
            "text": "You can allow everyone to see through illusions you succeed against, not just yourself. UNCOMMON"
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "cleric",
    "focus_domain": "healing",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 61973,
    "source_line_end": 62007,
    "raw_text_block": "LUCKY BREAK\nCLERIC\nFOCUS 1\nNECROMANCY\nDomain healing\nCast [one-action] verbal\nRange 30 feet; Targets 1 willing living creature\nDuration 1 minute\nYour words bless a creature with an enhanced connection to\npositive energy. When the target regains Hit Points from a\nhealing spell, it regains 2 additional Hit Points.\nThe target regains additional Hit Points from healer's\nblessing only the first time it regains HP from a given healing\nspell, so a spell that heals the creature repeatedly over a\nduration would restore additional Hit Points only once.\nHeightened (+1) The additional healing increases by 2 HP.\nUNCOMMON\nCLERIC\nTRANSMUTATION\nDomain truth\nCast [one-action] somatic\nArea 30-foot emanation\nDuration 1 round\nDivine insight lets you see things as they truly are. The GM\nattempts a secret counteract check against each illusion that is\nat least partially within the area. Instead of counteracting the\nillusion, you see through it (for instance, if the check succeeds\nagainst an illusory disguise spell, you see the creature's true\nform but illusory disguise doesn't end).\nThe area moves with you for the duration of the spell, and\nthe GM attempts a secret counteract check each time a new\nillusion is within the area.\nHeightened (7th) You can allow everyone to see through\nillusions you succeed against, not just yourself.\nUNCOMMON",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "lucky-break",
    "content_id": "lucky-break",
    "level": 1
}

Core Rulebook (Fourth Printing)

Mage Armor

Rank 1 · Spell · Common

Registry ID
mage-armor
SpellCommonabjurationarcaneoccult

You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

Description snippet: You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency

Source lines: 54391 - 54407

Raw text block

MAGE ARMOR
SPELL 1
ABJURATION
Traditions arcane, occult
Cast [two-actions] somatic, verbal
Duration until the next time you make your daily preparations
You ward yourself with shimmering magical energy, gaining
a +1 item bonus to AC and a maximum Dexterity modifier
of +5. While wearing mage armor, you use your unarmored
proficiency to calculate your AC.
Heightened (4th) You gain a +1 item bonus to saving throws.
Heightened (6th) The item bonus to AC increases to +2, and
you gain a +1 item bonus to saving throws.
Heightened (8th) The item bonus to AC increases to +2, and
you gain a +2 item bonus to saving throws.
Heightened (10th) The item bonus to AC increases to +3, and
you gain a +3 item bonus to saving throws.

Heightened

[
    {
        "label": "4th",
        "type": "fixed_rank",
        "rank": 4,
        "text": "You gain a +1 item bonus to saving throws."
    },
    {
        "label": "6th",
        "type": "fixed_rank",
        "rank": 6,
        "text": "The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws."
    },
    {
        "label": "8th",
        "type": "fixed_rank",
        "rank": 8,
        "text": "The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws."
    },
    {
        "label": "10th",
        "type": "fixed_rank",
        "rank": 10,
        "text": "The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.",
    "outcomes": []
}

Full schema_data

{
    "id": "mage-armor",
    "name": "Mage Armor",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "abjuration",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "until the next time you make your daily preparations",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.",
    "description_snippet": "You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency",
    "heightened": [
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "You gain a +1 item bonus to saving throws."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws."
        },
        {
            "label": "8th",
            "type": "fixed_rank",
            "rank": 8,
            "text": "The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws."
        },
        {
            "label": "10th",
            "type": "fixed_rank",
            "rank": 10,
            "text": "The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws."
        }
    ],
    "heightened_scaling": [
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "You gain a +1 item bonus to saving throws."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws."
        },
        {
            "label": "8th",
            "type": "fixed_rank",
            "rank": 8,
            "text": "The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws."
        },
        {
            "label": "10th",
            "type": "fixed_rank",
            "rank": 10,
            "text": "The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 54391,
    "source_line_end": 54407,
    "raw_text_block": "MAGE ARMOR\nSPELL 1\nABJURATION\nTraditions arcane, occult\nCast [two-actions] somatic, verbal\nDuration until the next time you make your daily preparations\nYou ward yourself with shimmering magical energy, gaining\na +1 item bonus to AC and a maximum Dexterity modifier\nof +5. While wearing mage armor, you use your unarmored\nproficiency to calculate your AC.\nHeightened (4th) You gain a +1 item bonus to saving throws.\nHeightened (6th) The item bonus to AC increases to +2, and\nyou gain a +1 item bonus to saving throws.\nHeightened (8th) The item bonus to AC increases to +2, and\nyou gain a +2 item bonus to saving throws.\nHeightened (10th) The item bonus to AC increases to +3, and\nyou gain a +3 item bonus to saving throws.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "mage-armor",
    "content_id": "mage-armor",
    "level": 1
}

Core Rulebook (Fourth Printing)

Magic Aura

Rank 1 · Spell · Uncommon

Registry ID
magic-aura
SpellUncommonillusionarcaneoccult

You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.

Description snippet: You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it

Source lines: 54451 - 54472

Raw text block

MAGIC AURA
UNCOMMON
SPELL 1
ILLUSION
Traditions arcane, occult
Cast 1 minute (material, somatic, verbal)
Range touch; Targets 1 object of 3 bulk or less
Duration until the next time you make your daily preparations
You alter the appearance of an item's magic aura. You can
choose to have the target's aura appear as that of a common
magic item of twice magic aura's level or lower, or to have it
register as being under the effects of a spell of your choice
of magic aura's level or lower. If the target is magical, you
can instead choose to have it appear as entirely non-magical.
A caster using detect magic or read aura of an equal or
higher spell level can attempt to disbelieve the illusion from
magic aura. Magic aura doesn't mask the aura of spells that
are 9th level or higher or of items that are 19th level or higher.
Heightened (3rd) You can target a creature instead of an
object. When you do, you can either conceal the auras of all
magic items it has or have that creature's aura appear as if
it were under the effect of a spell you know.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.",
    "outcomes": []
}

Full schema_data

{
    "id": "magic-aura",
    "name": "Magic Aura",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "illusion",
    "rarity": "uncommon",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "1 minute (material, somatic, verbal)",
    "cast_actions": "one_minute",
    "components": [
        "material",
        "somatic",
        "verbal"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 object of 3 bulk or less",
    "duration": "until the next time you make your daily preparations",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.",
    "description_snippet": "You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 54451,
    "source_line_end": 54472,
    "raw_text_block": "MAGIC AURA\nUNCOMMON\nSPELL 1\nILLUSION\nTraditions arcane, occult\nCast 1 minute (material, somatic, verbal)\nRange touch; Targets 1 object of 3 bulk or less\nDuration until the next time you make your daily preparations\nYou alter the appearance of an item's magic aura. You can\nchoose to have the target's aura appear as that of a common\nmagic item of twice magic aura's level or lower, or to have it\nregister as being under the effects of a spell of your choice\nof magic aura's level or lower. If the target is magical, you\ncan instead choose to have it appear as entirely non-magical.\nA caster using detect magic or read aura of an equal or\nhigher spell level can attempt to disbelieve the illusion from\nmagic aura. Magic aura doesn't mask the aura of spells that\nare 9th level or higher or of items that are 19th level or higher.\nHeightened (3rd) You can target a creature instead of an\nobject. When you do, you can either conceal the auras of all\nmagic items it has or have that creature's aura appear as if\nit were under the effect of a spell you know.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "magic-aura",
    "content_id": "magic-aura",
    "level": 1
}

Core Rulebook (Fourth Printing)

Magic Fang

Rank 1 · Spell · Common

Registry ID
magic-fang
SpellCommontransmutationprimal

Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.

Description snippet: Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bo

Source lines: 54477 - 54488

Raw text block

MAGIC FANG
SPELL 1
TRANSMUTATION
Traditions primal
Cast [two-actions] somatic, verbal
Range touch; Targets 1 willing creature
Duration 1 minute
Choose one of the target's unarmed attacks. You cause that
unarmed attack to shine with primal energy. The unarmed
attack becomes a +1 striking unarmed attack, gaining a +1 item
bonus to attack rolls and increasing the number of damage
dice to two if it had only one.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.",
    "outcomes": []
}

Full schema_data

{
    "id": "magic-fang",
    "name": "Magic Fang",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "transmutation",
    "rarity": "common",
    "traditions": [
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 willing creature",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.",
    "description_snippet": "Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bo",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 54477,
    "source_line_end": 54488,
    "raw_text_block": "MAGIC FANG\nSPELL 1\nTRANSMUTATION\nTraditions primal\nCast [two-actions] somatic, verbal\nRange touch; Targets 1 willing creature\nDuration 1 minute\nChoose one of the target's unarmed attacks. You cause that\nunarmed attack to shine with primal energy. The unarmed\nattack becomes a +1 striking unarmed attack, gaining a +1 item\nbonus to attack rolls and increasing the number of damage\ndice to two if it had only one.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "magic-fang",
    "content_id": "magic-fang",
    "level": 1
}

Advanced Player's Guide

Magic Hide

Rank 1 · Focus · Uncommon

Registry ID
magic-hide
FocusUncommonabjurationprimal

Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.

Description snippet: Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.

Source lines: 33401 - 33410

Raw text block

MAGIC HIDE
UNCOMMON
FOCUS 1
ABJURATION
RANGER
Cast [one-action] somatic
Range 30 feet; Targets your animal companion
Duration 1 minute
Your animal companion grows a thicker hide, matted fur, or a
harder shell, granting it a +1 status bonus to AC.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.",
    "outcomes": []
}

Full schema_data

{
    "id": "magic-hide",
    "name": "Magic Hide",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "abjuration",
    "rarity": "uncommon",
    "traditions": [
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "your animal companion",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.",
    "description_snippet": "Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "ranger",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 33401,
    "source_line_end": 33410,
    "raw_text_block": "MAGIC HIDE\nUNCOMMON\nFOCUS 1\nABJURATION\nRANGER\nCast [one-action] somatic\nRange 30 feet; Targets your animal companion\nDuration 1 minute\nYour animal companion grows a thicker hide, matted fur, or a\nharder shell, granting it a +1 status bonus to AC.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "magic-hide",
    "content_id": "magic-hide",
    "level": 1
}

Core Rulebook (Fourth Printing)

Magic Missile

Rank 1 · Spell · Common

Registry ID
magic-missile
SpellCommonevocationarcaneoccult

You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.

Description snippet: You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell

Source lines: 54493 - 54510

Raw text block

MAGIC MISSILE
EVOCATION
SPELL 1
FORCE
Traditions arcane, occult
Cast [one-action] to [three-actions] (somatic, verbal)
Range 120 feet; Targets 1 creature
You send a dart of force streaking toward a creature that
you can see. It automatically hits and deals 1d4+1 force
damage. For each additional action you use when Casting
the Spell, increase the number of missiles you shoot by one,
to a maximum of three missiles for 3 actions. You choose
the target for each missile individually. If you shoot more
than one missile at the same target, combine the damage
before applying bonuses or penalties to damage, resistances,
weaknesses, and so forth.
Heightened (+2) You shoot one additional missile with each
action you spend.

Heightened

[
    {
        "label": "+2",
        "type": "step",
        "step": 2,
        "text": "You shoot one additional missile with each action you spend."
    }
]

Damage clauses

[
    {
        "formula": "1d4+1",
        "type": "force",
        "persistent": false
    }
]

Effects

{
    "description": "You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.",
    "outcomes": []
}

Full schema_data

{
    "id": "magic-missile",
    "name": "Magic Missile",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "force"
    ],
    "cast": "[one-action] to [three-actions] (somatic, verbal)",
    "cast_actions": "1_action_to_3_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "120 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.",
    "description_snippet": "You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell",
    "heightened": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "You shoot one additional missile with each action you spend."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+2",
            "type": "step",
            "step": 2,
            "text": "You shoot one additional missile with each action you spend."
        }
    ],
    "damage": [
        {
            "formula": "1d4+1",
            "type": "force",
            "persistent": false
        }
    ],
    "damage_type": [
        "force"
    ],
    "effects": {
        "description": "You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 54493,
    "source_line_end": 54510,
    "raw_text_block": "MAGIC MISSILE\nEVOCATION\nSPELL 1\nFORCE\nTraditions arcane, occult\nCast [one-action] to [three-actions] (somatic, verbal)\nRange 120 feet; Targets 1 creature\nYou send a dart of force streaking toward a creature that\nyou can see. It automatically hits and deals 1d4+1 force\ndamage. For each additional action you use when Casting\nthe Spell, increase the number of missiles you shoot by one,\nto a maximum of three missiles for 3 actions. You choose\nthe target for each missile individually. If you shoot more\nthan one missile at the same target, combine the damage\nbefore applying bonuses or penalties to damage, resistances,\nweaknesses, and so forth.\nHeightened (+2) You shoot one additional missile with each\naction you spend.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "magic-missile",
    "content_id": "magic-missile",
    "level": 1
}

Advanced Player's Guide

Magic Stone

Rank 1 · Spell · Common

Registry ID
magic-stone
SpellCommonnecromancydivineprimal

You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets. Each stone can be used only once, after which it crumbles to dust.

Description snippet: You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this

Source lines: 31178 - 31191

Raw text block

MAGIC STONE
NECROMANCY
SPELL 1
POSITIVE
Traditions divine, primal
Cast [one-action] to [three-actions] (verbal, somatic)
Range touch; Targets 1 to 3 non-magical stones or sling bullets
Duration 1 minute
You pour positive energy into ordinary stones, granting them
temporary magical properties. You can target 1 non-magical
stone or sling bullet for every action you use Casting this Spell.
The stones must be unattended or carried by you or a willing
ally. The stones become +1 striking disrupting sling bullets. Each
stone can be used only once, after which it crumbles to dust.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets. Each stone can be used only once, after which it crumbles to dust.",
    "outcomes": []
}

Full schema_data

{
    "id": "magic-stone",
    "name": "Magic Stone",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "necromancy",
    "rarity": "common",
    "traditions": [
        "divine",
        "primal"
    ],
    "traits": [
        "positive"
    ],
    "cast": "[one-action] to [three-actions] (verbal, somatic)",
    "cast_actions": "1_action_to_3_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 to 3 non-magical stones or sling bullets",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets. Each stone can be used only once, after which it crumbles to dust.",
    "description_snippet": "You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets. Each stone can be used only once, after which it crumbles to dust.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 31178,
    "source_line_end": 31191,
    "raw_text_block": "MAGIC STONE\nNECROMANCY\nSPELL 1\nPOSITIVE\nTraditions divine, primal\nCast [one-action] to [three-actions] (verbal, somatic)\nRange touch; Targets 1 to 3 non-magical stones or sling bullets\nDuration 1 minute\nYou pour positive energy into ordinary stones, granting them\ntemporary magical properties. You can target 1 non-magical\nstone or sling bullet for every action you use Casting this Spell.\nThe stones must be unattended or carried by you or a willing\nally. The stones become +1 striking disrupting sling bullets. Each\nstone can be used only once, after which it crumbles to dust.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "magic-stone",
    "content_id": "magic-stone",
    "level": 1
}

Secrets of Magic

Magic Stone APG

Rank 1 · Spell · Common

Registry ID
magic-stone-apg
SpellCommonnecromancyprimal

Make ordinary stones into magical

Description snippet: Make ordinary stones into magical

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 1,
    "school": "necromancy",
    "traditions": [
        "primal"
    ],
    "heightenable": false,
    "rarity": "common",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "description_snippet": "Make ordinary stones into magical",
    "content_id": "magic_stone_apg",
    "type": "spell",
    "description": "Make ordinary stones into magical"
}

Core Rulebook (Fourth Printing)

Magic Weapon

Rank 1 · Spell · Common

Registry ID
magic-weapon
SpellCommontransmutationarcanedivineoccult

The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

Description snippet: The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

Source lines: 46689 - 46689

Raw text block

Magic Weapon (tra): Make a weapon

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.",
    "outcomes": []
}

Full schema_data

{
    "id": "magic-weapon",
    "name": "Magic Weapon",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "transmutation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 weapon that is unattended or wielded by you or a willing ally",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.",
    "description_snippet": "The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 46689,
    "source_line_end": 46689,
    "raw_text_block": "Magic Weapon (tra): Make a weapon",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "magic-weapon",
    "content_id": "magic-weapon",
    "level": 1
}

Core Rulebook (Fourth Printing)

Magic's Vessel

Rank 1 · Focus · Uncommon

Registry ID
magics-vessel
FocusUncommonenchantmentdivine

A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.

Description snippet: A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, y

Source lines: 62049 - 62063

Raw text block

MAGIC'S VESSEL
UNCOMMON
CLERIC
FOCUS 1
ENCHANTMENT
Domain magic
Cast [one-action] somatic
Range touch; Targets 1 creature
Duration sustained up to 1 minute
A creature becomes a receptacle for pure magical energy sent
by your deity. The target gains a +1 status bonus to saving
throws. Each time you Cast a Spell from your spell slots, you
automatically Sustain this Spell and grant its target resistance
to damage from spells until the start of your next turn. This
resistance is equal to the level of the spell you cast.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.",
    "outcomes": []
}

Full schema_data

{
    "id": "magics-vessel",
    "name": "Magic's Vessel",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "none"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 creature",
    "duration": "sustained up to 1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.",
    "description_snippet": "A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, y",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "cleric",
    "focus_domain": "magic",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 62049,
    "source_line_end": 62063,
    "raw_text_block": "MAGIC'S VESSEL\nUNCOMMON\nCLERIC\nFOCUS 1\nENCHANTMENT\nDomain magic\nCast [one-action] somatic\nRange touch; Targets 1 creature\nDuration sustained up to 1 minute\nA creature becomes a receptacle for pure magical energy sent\nby your deity. The target gains a +1 status bonus to saving\nthrows. Each time you Cast a Spell from your spell slots, you\nautomatically Sustain this Spell and grant its target resistance\nto damage from spells until the start of your next turn. This\nresistance is equal to the level of the spell you cast.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "magics-vessel",
    "content_id": "magics-vessel",
    "level": 1
}

Core Rulebook (Fourth Printing)

Mask of Terror

Rank 1 · Spell · Common

Registry ID
mask-of-terror
SpellCommonenchantmentarcaneoccultprimal

The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn. Success: The creature is unaffected. Failure: The creature becomes frightened 2 before using its action. Critical Failure: The creature becomes frightened 2, and its action fails and is wasted.

Description snippet: The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon o

Source lines: 54660 - 54684

Raw text block

FEAR
ILLUSION
SPELL 7
MENTAL
VISUAL
Traditions arcane, occult, primal
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Duration 1 minute
The target appears to be a gruesome and terrifying creature.
The effect is unique to each observer, so a human viewing the
target might see a demon with bloody fangs, but a demon
observing the target might see a glowing angelic visage.
When any creature attempts a hostile action against the
target, the creature must attempt a Will save. It is then
temporarily immune until the end of its next turn.
Success The creature is unaffected.
Failure The creature becomes frightened 2 before using
its action.
Critical Failure The creature becomes frightened 2, and its
action fails and is wasted.
Heightened (8th) You can target up to 5 creatures. If a creature
uses a hostile action or reaction that affects multiple targets
simultaneously, it needs to attempt only one save against
mask of terror.

Heightened

[
    {
        "label": "8th",
        "type": "fixed_rank",
        "rank": 8,
        "text": "You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.",
    "outcomes": {
        "Success": "The creature is unaffected.",
        "Failure": "The creature becomes frightened 2 before using its action.",
        "Critical Failure": "The creature becomes frightened 2, and its action fails and is wasted."
    }
}

Full schema_data

{
    "id": "mask-of-terror",
    "name": "Mask of Terror",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "enchantment",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult",
        "primal"
    ],
    "traits": [
        "mental",
        "visual"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn. Success: The creature is unaffected. Failure: The creature becomes frightened 2 before using its action. Critical Failure: The creature becomes frightened 2, and its action fails and is wasted.",
    "description_snippet": "The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon o",
    "heightened": [
        {
            "label": "8th",
            "type": "fixed_rank",
            "rank": 8,
            "text": "You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror."
        }
    ],
    "heightened_scaling": [
        {
            "label": "8th",
            "type": "fixed_rank",
            "rank": 8,
            "text": "You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.",
        "outcomes": {
            "Success": "The creature is unaffected.",
            "Failure": "The creature becomes frightened 2 before using its action.",
            "Critical Failure": "The creature becomes frightened 2, and its action fails and is wasted."
        }
    },
    "conditions_caused": [
        "frightened"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 54660,
    "source_line_end": 54684,
    "raw_text_block": "FEAR\nILLUSION\nSPELL 7\nMENTAL\nVISUAL\nTraditions arcane, occult, primal\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nDuration 1 minute\nThe target appears to be a gruesome and terrifying creature.\nThe effect is unique to each observer, so a human viewing the\ntarget might see a demon with bloody fangs, but a demon\nobserving the target might see a glowing angelic visage.\nWhen any creature attempts a hostile action against the\ntarget, the creature must attempt a Will save. It is then\ntemporarily immune until the end of its next turn.\nSuccess The creature is unaffected.\nFailure The creature becomes frightened 2 before using\nits action.\nCritical Failure The creature becomes frightened 2, and its\naction fails and is wasted.\nHeightened (8th) You can target up to 5 creatures. If a creature\nuses a hostile action or reaction that affects multiple targets\nsimultaneously, it needs to attempt only one save against\nmask of terror.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "mask-of-terror",
    "content_id": "mask-of-terror",
    "level": 1
}

Core Rulebook (4th Printing)

Mending

Rank 1 · Spell · Common

Registry ID
mending
SpellCommontransmutationarcanedivineoccult

Repair one non-magical

Description snippet: Repair one non-magical

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 1,
    "school": "transmutation",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "heightenable": true,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "Repair one non-magical",
    "content_id": "mending",
    "type": "spell",
    "description": "Repair one non-magical"
}

Core Rulebook (4th Printing)

Mindlink

Rank 1 · Spell · Common

Registry ID
mindlink
SpellCommondivinationoccult

Mentally impart 10 minutes’

Description snippet: Mentally impart 10 minutes’

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 1,
    "school": "divination",
    "traditions": [
        "occult"
    ],
    "heightenable": false,
    "rarity": "common",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "Mentally impart 10 minutes’",
    "content_id": "mindlink",
    "type": "spell",
    "description": "Mentally impart 10 minutes’"
}

Secrets of Magic

Mud Pit

Rank 1 · Spell · Common

Registry ID
mud-pit
SpellCommonconjurationarcaneprimal

Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.

Description snippet: Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.

Source lines: 13546 - 13557

Raw text block

MUD PIT
CONJURATION
SPELL 1
EARTH
WATER
Traditions arcane, primal
Cast [three-actions] material, somatic, verbal
Range 60 feet; Area squares on the ground in a 15-foot
burst
Duration 1 minute
Thick, clinging mud covers the ground, 1 foot deep. The
mud is difficult terrain.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.",
    "outcomes": []
}

Full schema_data

{
    "id": "mud-pit",
    "name": "Mud Pit",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "earth",
        "water"
    ],
    "cast": "[three-actions] material, somatic, verbal",
    "cast_actions": "3_actions",
    "components": [
        "material",
        "somatic",
        "verbal"
    ],
    "range": "60 feet",
    "area": "squares on the ground in a 15-foot burst",
    "targets": "none",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.",
    "description_snippet": "Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 13546,
    "source_line_end": 13557,
    "raw_text_block": "MUD PIT\nCONJURATION\nSPELL 1\nEARTH\nWATER\nTraditions arcane, primal\nCast [three-actions] material, somatic, verbal\nRange 60 feet; Area squares on the ground in a 15-foot\nburst\nDuration 1 minute\nThick, clinging mud covers the ground, 1 foot deep. The\nmud is difficult terrain.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "mud-pit",
    "content_id": "mud-pit",
    "level": 1
}

Secrets of Magic

Necromancer's Generosity

Rank 1 · Spell · Common

Registry ID
necromancers-generosity
SpellCommonnecromancyarcanedivine

Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 undead minion you control Duration 1 minute You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration.

Description snippet: Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 unde

Source lines: 13617 - 13640

Raw text block

NECROMANCER'S GENEROSITY
NECROMANCY
Secrets
of
Magic
Essentials
of Magic
Magic Items
Book of
Unlimited
Magic
SPELL 1
NEGATIVE
Traditions arcane, divine
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 undead minion you control
Duration 1 minute
You channel negative energy through your magical
connection to your undead minion to strengthen the
creature. The target regains 1d8+4 Hit Points when you Cast
the Spell, and it gains a +2 status bonus to saves against
positive effects for the duration.
Heightened (+1) The amount of healing increases by
1d8+4.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The amount of healing increases by 1d8+4."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 undead minion you control Duration 1 minute You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration.",
    "outcomes": []
}

Full schema_data

{
    "id": "necromancers-generosity",
    "name": "Necromancer's Generosity",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "necromancy",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine"
    ],
    "traits": [
        "none"
    ],
    "cast": "none",
    "cast_actions": "none",
    "components": [
        "none"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 undead minion you control Duration 1 minute You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration.",
    "description_snippet": "Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 unde",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The amount of healing increases by 1d8+4."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The amount of healing increases by 1d8+4."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 undead minion you control Duration 1 minute You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 13617,
    "source_line_end": 13640,
    "raw_text_block": "NECROMANCER'S GENEROSITY\nNECROMANCY\nSecrets\nof\nMagic\nEssentials\nof Magic\nMagic Items\nBook of\nUnlimited\nMagic\nSPELL 1\nNEGATIVE\nTraditions arcane, divine\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 undead minion you control\nDuration 1 minute\nYou channel negative energy through your magical\nconnection to your undead minion to strengthen the\ncreature. The target regains 1d8+4 Hit Points when you Cast\nthe Spell, and it gains a +2 status bonus to saves against\npositive effects for the duration.\nHeightened (+1) The amount of healing increases by\n1d8+4.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "necromancers-generosity",
    "content_id": "necromancers-generosity",
    "level": 1
}

Advanced Player's Guide

Needle of Vengeance

Rank 1 · Focus · Common

Registry ID
needle-of-vengeance
FocusCommonNoneNone

A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature.

Description snippet: A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 menta

Source lines: 34170 - 34181

Raw text block

HEX
FOCUS 1
MENTAL
WITCH
Cast [one-action] somatic
Range 30 feet; Targets 1 enemy
Saving Throw basic Will; Duration sustained up to 1 minute
A long, jagged needle jabs into the target foe's psyche whenever
it tries to attack a specifically forbidden creature. Name yourself
or one of your allies. The target takes 2 mental damage any time
it uses a hostile action against the named creature.
Heightened (+1) Increase the damage by 2.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "Increase the damage by 2."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature.",
    "outcomes": []
}

Full schema_data

{
    "id": "needle-of-vengeance",
    "name": "Needle of Vengeance",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "none",
    "rarity": "common",
    "traditions": [
        "none"
    ],
    "traits": [
        "mental"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 enemy",
    "duration": "sustained up to 1 minute",
    "save": "basic Will",
    "save_type": "basic_will",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature.",
    "description_snippet": "A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 menta",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the damage by 2."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the damage by 2."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "witch",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 34170,
    "source_line_end": 34181,
    "raw_text_block": "HEX\nFOCUS 1\nMENTAL\nWITCH\nCast [one-action] somatic\nRange 30 feet; Targets 1 enemy\nSaving Throw basic Will; Duration sustained up to 1 minute\nA long, jagged needle jabs into the target foe's psyche whenever\nit tries to attack a specifically forbidden creature. Name yourself\nor one of your allies. The target takes 2 mental damage any time\nit uses a hostile action against the named creature.\nHeightened (+1) Increase the damage by 2.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "needle-of-vengeance",
    "content_id": "needle-of-vengeance",
    "level": 1
}