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Spell Catalogue
Review the canonical spell library directly from the live registry. This page is built for auditing coverage, checking extraction output, and browsing the database-backed spell records the site is actually using.
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Current result set: 898 matching canonical spell rows
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Showing page 7 of 36 for 898 matching canonical spell rows.
Page 7 of 36
Core Rulebook (4th Printing)
Jump
Rank 1 · Spell · Common
Make an impressive leap.
Advanced review details
Description snippet: Make an impressive leap.
Source lines: None - None
Raw text block
none
Heightened
[]
Damage clauses
[]
Effects
[]
Full schema_data
{
"spell_level": 1,
"school": "transmutation",
"traditions": [
"arcane",
"primal"
],
"heightenable": true,
"rarity": "common",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (4th Printing)",
"description_snippet": "Make an impressive leap.",
"content_id": "jump",
"type": "spell",
"description": "Make an impressive leap."
}
Secrets of Magic
Juvenile Companion
Rank 1 · Spell · Common
You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged. If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form.
Advanced review details
Description snippet: You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its r
Source lines: 13084 - 13103
Raw text block
JUVENILE COMPANION POLYMORPH SPELL 1 TRANSMUTATION Traditions primal Cast [two-actions] somatic, verbal Range touch; Targets your companion Duration 10 minutes You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged. If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form. Heightened (2nd) The duration increases to 1 hour. LIFE CONNECTION
Heightened
[
{
"label": "2nd",
"type": "raw",
"text": "The duration increases to 1 hour. LIFE CONNECTION"
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged. If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form.",
"outcomes": []
}
Full schema_data
{
"id": "juvenile-companion",
"name": "Juvenile Companion",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "transmutation",
"rarity": "common",
"traditions": [
"primal"
],
"traits": [
"polymorph"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "touch",
"area": "none",
"targets": "your companion",
"duration": "10 minutes",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged. If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form.",
"description_snippet": "You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its r",
"heightened": [
{
"label": "2nd",
"type": "raw",
"text": "The duration increases to 1 hour. LIFE CONNECTION"
}
],
"heightened_scaling": [
{
"label": "2nd",
"type": "raw",
"text": "The duration increases to 1 hour. LIFE CONNECTION"
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged. If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 13084,
"source_line_end": 13103,
"raw_text_block": "JUVENILE COMPANION\nPOLYMORPH\nSPELL 1\nTRANSMUTATION\nTraditions primal\nCast [two-actions] somatic, verbal\nRange touch; Targets your companion\nDuration 10 minutes\nYou transform your companion into its juvenile form, such\nas a cub, foal, kitten, puppy, or piglet, making the target\nappear harmless. It becomes Tiny (if it was larger), and\nits reach is reduced to 0 feet. All of its Speeds are halved\n(to a minimum Speed of 5 feet), and it gains weakness\n5 to physical damage. In all other ways, its abilities and\nstatistics are unchanged.\nIf your companion uses a hostile action, juvenile\ncompanion ends. This spell has no effect on a companion\nthat doesn't have a juvenile form.\nHeightened (2nd) The duration increases to 1 hour.\nLIFE CONNECTION",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "juvenile-companion",
"content_id": "juvenile-companion",
"level": 1
}
Core Rulebook (Fourth Printing)
Lay On Hands
Rank 1 · Focus · Uncommon
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.
Advanced review details
Description snippet: Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you resto
Source lines: 60985 - 61002
Raw text block
LAY ON HANDS UNCOMMON CHAMPION FOCUS 1 HEALING NECROMANCY POSITIVE Cast [one-action] somatic Range touch; Targets 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round. Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The amount of healing increases by 6, and the damage to an undead target increases by 1d6."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.",
"outcomes": []
}
Full schema_data
{
"id": "lay-on-hands",
"name": "Lay On Hands",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "necromancy",
"rarity": "uncommon",
"traditions": [
"divine"
],
"traits": [
"healing",
"positive"
],
"cast": "[one-action] somatic",
"cast_actions": "1_action",
"components": [
"somatic"
],
"range": "touch",
"area": "none",
"targets": "1 willing living creature or 1 undead creature",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.",
"description_snippet": "Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you resto",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The amount of healing increases by 6, and the damage to an undead target increases by 1d6."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The amount of healing increases by 6, and the damage to an undead target increases by 1d6."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "champion",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 60985,
"source_line_end": 61002,
"raw_text_block": "LAY ON HANDS\nUNCOMMON\nCHAMPION\nFOCUS 1\nHEALING\nNECROMANCY POSITIVE\nCast [one-action] somatic\nRange touch; Targets 1 willing living creature or 1 undead creature\nYour hands become infused with positive energy, healing a\nliving creature or damaging an undead creature with a touch.\nIf you use lay on hands on a willing living target, you restore\n6 Hit Points; if the target is one of your allies, they also gain\na +2 status bonus to AC for 1 round. Against an undead\ntarget, you deal 1d6 damage and it must attempt a basic\nFortitude save; if it fails, it also takes a -2 status penalty to\nAC for 1 round.\nHeightened (+1) The amount of healing increases by 6, and the\ndamage to an undead target increases by 1d6.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "lay-on-hands",
"content_id": "lay-on-hands",
"level": 1
}
Advanced Player's Guide
Life Boost
Rank 1 · Focus · Uncommon
You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.
Advanced review details
Description snippet: You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.
Source lines: 34107 - 34118
Raw text block
LIFE BOOST UNCOMMON HEALING FOCUS 1 HEX NECROMANCY WITCH Cast [one-action] somatic Range 30 feet; Targets 1 creature Duration 4 rounds You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.",
"outcomes": []
}
Full schema_data
{
"id": "life-boost",
"name": "Life Boost",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "necromancy",
"rarity": "uncommon",
"traditions": [
"none"
],
"traits": [
"healing",
"hex"
],
"cast": "[one-action] somatic",
"cast_actions": "1_action",
"components": [
"somatic"
],
"range": "30 feet",
"area": "none",
"targets": "1 creature",
"duration": "4 rounds",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.",
"description_snippet": "You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You temporarily bolster the target's vitality. The target gains fast healing equal to double the spell's level.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "witch",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "advanced_players_guide",
"source_display": "Advanced Player's Guide",
"source_file": "PF2E Advanced Players Guide.txt",
"source_line_start": 34107,
"source_line_end": 34118,
"raw_text_block": "LIFE BOOST\nUNCOMMON\nHEALING\nFOCUS 1\nHEX\nNECROMANCY\nWITCH\nCast [one-action] somatic\nRange 30 feet; Targets 1 creature\nDuration 4 rounds\nYou temporarily bolster the target's vitality. The target gains\nfast healing equal to double the spell's level.",
"parser_version": "apg-raw-text-v1",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "life-boost",
"content_id": "life-boost",
"level": 1
}
Core Rulebook (Fourth Printing)
Lingering Composition
Rank 1 · Focus · Uncommon
You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success: The composition lasts 4 rounds. Success: The composition lasts 3 rounds. Failure: The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.
Advanced review details
Description snippet: You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC
Source lines: 60834 - 60851
Raw text block
LINGERING COMPOSITION UNCOMMON BARD ENCHANTMENT FOCUS 1 METAMAGIC Cast [free-action] verbal You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success The composition lasts 4 rounds. Success The composition lasts 3 rounds. Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.",
"outcomes": {
"Critical Success": "The composition lasts 4 rounds.",
"Success": "The composition lasts 3 rounds.",
"Failure": "The composition lasts 1 round, but you don't spend the Focus Point for casting this spell."
}
}
Full schema_data
{
"id": "lingering-composition",
"name": "Lingering Composition",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "enchantment",
"rarity": "uncommon",
"traditions": [
"occult"
],
"traits": [
"metamagic"
],
"cast": "[free-action] verbal",
"cast_actions": "free_action",
"components": [
"verbal"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. Critical Success: The composition lasts 4 rounds. Success: The composition lasts 3 rounds. Failure: The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.",
"description_snippet": "You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.",
"outcomes": {
"Critical Success": "The composition lasts 4 rounds.",
"Success": "The composition lasts 3 rounds.",
"Failure": "The composition lasts 1 round, but you don't spend the Focus Point for casting this spell."
}
},
"conditions_caused": [
"none"
],
"focus_class": "bard",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 60834,
"source_line_end": 60851,
"raw_text_block": "LINGERING COMPOSITION\nUNCOMMON\nBARD\nENCHANTMENT\nFOCUS 1\nMETAMAGIC\nCast [free-action] verbal\nYou add a flourish to your composition to extend its benefits.\nIf your next action is to cast a cantrip composition with a\nduration of 1 round, attempt a Performance check. The DC\nis usually a standard-difficulty DC of a level equal to the\nhighest-level target of your composition, but the GM can\nassign a different DC based on the circumstances. The effect\ndepends on the result of your check.\nCritical Success The composition lasts 4 rounds.\nSuccess The composition lasts 3 rounds.\nFailure The composition lasts 1 round, but you don't spend the\nFocus Point for casting this spell.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "lingering-composition",
"content_id": "lingering-composition",
"level": 1
}
Core Rulebook (4th Printing)
Lock
Rank 1 · Spell · Common
Make a lock hard to open.
Advanced review details
Description snippet: Make a lock hard to open.
Source lines: None - None
Raw text block
none
Heightened
[]
Damage clauses
[]
Effects
[]
Full schema_data
{
"spell_level": 1,
"school": "abjuration",
"traditions": [
"arcane",
"divine",
"occult"
],
"heightenable": true,
"rarity": "common",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (4th Printing)",
"description_snippet": "Make a lock hard to open.",
"content_id": "lock",
"type": "spell",
"description": "Make a lock hard to open."
}
Core Rulebook (4th Printing)
Longstrider
Rank 1 · Spell · Common
Increase your Speed
Advanced review details
Description snippet: Increase your Speed
Source lines: None - None
Raw text block
none
Heightened
[]
Damage clauses
[]
Effects
[]
Full schema_data
{
"spell_level": 1,
"school": "transmutation",
"traditions": [
"arcane",
"primal"
],
"heightenable": true,
"rarity": "common",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (4th Printing)",
"description_snippet": "Increase your Speed",
"content_id": "longstrider",
"type": "spell",
"description": "Increase your Speed"
}
Core Rulebook (Fourth Printing)
Loremaster's Etude
Rank 1 · Focus · Uncommon
You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.
Advanced review details
Description snippet: You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the
Source lines: 60857 - 60869
Raw text block
LOREMASTER'S ETUDE UNCOMMON BARD DIVINATION FOCUS 1 FORTUNE Cast [free-action] somatic; Trigger You or an ally within range attempts a skill check to Recall Knowledge Range 30 feet; Targets you or the triggering ally You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.",
"outcomes": []
}
Full schema_data
{
"id": "loremasters-etude",
"name": "Loremaster's Etude",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "divination",
"rarity": "uncommon",
"traditions": [
"occult"
],
"traits": [
"fortune"
],
"cast": "[free-action] somatic",
"cast_actions": "free_action",
"components": [
"somatic"
],
"range": "30 feet",
"area": "none",
"targets": "you or the triggering ally",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "You or an ally within range attempts a skill check to Recall Knowledge",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.",
"description_snippet": "You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You call upon your muse's deep mysteries, granting the target a greater ability to think and recall information. Roll the triggering Recall Knowledge skill check twice and use the better result.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "bard",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 60857,
"source_line_end": 60869,
"raw_text_block": "LOREMASTER'S ETUDE\nUNCOMMON\nBARD\nDIVINATION\nFOCUS 1\nFORTUNE\nCast [free-action] somatic; Trigger You or an ally within range attempts\na skill check to Recall Knowledge\nRange 30 feet; Targets you or the triggering ally\nYou call upon your muse's deep mysteries, granting the\ntarget a greater ability to think and recall information. Roll\nthe triggering Recall Knowledge skill check twice and use the\nbetter result.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "loremasters-etude",
"content_id": "loremasters-etude",
"level": 1
}
Secrets of Magic
Lose The Path
Rank 1 · Spell · Common
You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour. Success: The creature is unaffected. Failure: The creature treats all squares as difficult terrain for its Stride. Critical Failure: As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand. LUCKY NUMBER
Advanced review details
Description snippet: You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of
Source lines: 13136 - 13157
Raw text block
LOSE THE PATH SPELL 1 VISUAL Traditions occult, primal Cast [reaction] somatic; Trigger A creature in range Strides. Range 60 feet; Targets the triggering creature Saving Throw Will You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour. Success The creature is unaffected. Failure The creature treats all squares as difficult terrain for its Stride. Critical Failure As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand. LUCKY NUMBER
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour.",
"outcomes": {
"Success": "The creature is unaffected.",
"Failure": "The creature treats all squares as difficult terrain for its Stride.",
"Critical Failure": "As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand. LUCKY NUMBER"
}
}
Full schema_data
{
"id": "lose-the-path",
"name": "Lose The Path",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "illusion",
"rarity": "common",
"traditions": [
"occult",
"primal"
],
"traits": [
"visual"
],
"cast": "[reaction] somatic",
"cast_actions": "reaction",
"components": [
"somatic"
],
"range": "60 feet",
"area": "none",
"targets": "the triggering creature",
"duration": "none",
"save": "Will",
"save_type": "will",
"trigger": "A creature in range Strides.",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour. Success: The creature is unaffected. Failure: The creature treats all squares as difficult terrain for its Stride. Critical Failure: As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand. LUCKY NUMBER",
"description_snippet": "You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour.",
"outcomes": {
"Success": "The creature is unaffected.",
"Failure": "The creature treats all squares as difficult terrain for its Stride.",
"Critical Failure": "As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand. LUCKY NUMBER"
}
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 13136,
"source_line_end": 13157,
"raw_text_block": "LOSE THE PATH\nSPELL 1\nVISUAL\nTraditions occult, primal\nCast [reaction] somatic; Trigger A creature in range Strides.\nRange 60 feet; Targets the triggering creature\nSaving Throw Will\nYou surround a moving creature with lifelike illusions,\nshifting their perception of the terrain to subtly lead\nthem off course. The target must attempt a Will save.\nRegardless of the result, the creature is immune to lose\nthe path for 1 hour.\nSuccess The creature is unaffected.\nFailure The creature treats all squares as difficult terrain\nfor its Stride.\nCritical Failure As failure, except that you determine\nwhere the target moves during the Stride, though you\ncan't move it into hazardous terrain or to a place it\ncan't stand.\nLUCKY NUMBER",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "lose-the-path",
"content_id": "lose-the-path",
"level": 1
}
Core Rulebook (Fourth Printing)
Lucky Break
Rank 1 · Focus · Common
Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.
Advanced review details
Description snippet: Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target
Source lines: 61973 - 62007
Raw text block
LUCKY BREAK CLERIC FOCUS 1 NECROMANCY Domain healing Cast [one-action] verbal Range 30 feet; Targets 1 willing living creature Duration 1 minute Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once. Heightened (+1) The additional healing increases by 2 HP. UNCOMMON CLERIC TRANSMUTATION Domain truth Cast [one-action] somatic Area 30-foot emanation Duration 1 round Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature's true form but illusory disguise doesn't end). The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area. Heightened (7th) You can allow everyone to see through illusions you succeed against, not just yourself. UNCOMMON
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The additional healing increases by 2 HP. UNCOMMON CLERIC TRANSMUTATION Domain truth Cast [one-action] somatic Area 30-foot emanation Duration 1 round Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature's true form but illusory disguise doesn't end). The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area."
},
{
"label": "7th",
"type": "fixed_rank",
"rank": 7,
"text": "You can allow everyone to see through illusions you succeed against, not just yourself. UNCOMMON"
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.",
"outcomes": []
}
Full schema_data
{
"id": "lucky-break",
"name": "Lucky Break",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "necromancy",
"rarity": "common",
"traditions": [
"divine"
],
"traits": [
"none"
],
"cast": "[one-action] verbal",
"cast_actions": "1_action",
"components": [
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 willing living creature",
"duration": "1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.",
"description_snippet": "Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The additional healing increases by 2 HP. UNCOMMON CLERIC TRANSMUTATION Domain truth Cast [one-action] somatic Area 30-foot emanation Duration 1 round Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature's true form but illusory disguise doesn't end). The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area."
},
{
"label": "7th",
"type": "fixed_rank",
"rank": 7,
"text": "You can allow everyone to see through illusions you succeed against, not just yourself. UNCOMMON"
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The additional healing increases by 2 HP. UNCOMMON CLERIC TRANSMUTATION Domain truth Cast [one-action] somatic Area 30-foot emanation Duration 1 round Divine insight lets you see things as they truly are. The GM attempts a secret counteract check against each illusion that is at least partially within the area. Instead of counteracting the illusion, you see through it (for instance, if the check succeeds against an illusory disguise spell, you see the creature's true form but illusory disguise doesn't end). The area moves with you for the duration of the spell, and the GM attempts a secret counteract check each time a new illusion is within the area."
},
{
"label": "7th",
"type": "fixed_rank",
"rank": 7,
"text": "You can allow everyone to see through illusions you succeed against, not just yourself. UNCOMMON"
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Your words bless a creature with an enhanced connection to positive energy. When the target regains Hit Points from a healing spell, it regains 2 additional Hit Points. The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "cleric",
"focus_domain": "healing",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 61973,
"source_line_end": 62007,
"raw_text_block": "LUCKY BREAK\nCLERIC\nFOCUS 1\nNECROMANCY\nDomain healing\nCast [one-action] verbal\nRange 30 feet; Targets 1 willing living creature\nDuration 1 minute\nYour words bless a creature with an enhanced connection to\npositive energy. When the target regains Hit Points from a\nhealing spell, it regains 2 additional Hit Points.\nThe target regains additional Hit Points from healer's\nblessing only the first time it regains HP from a given healing\nspell, so a spell that heals the creature repeatedly over a\nduration would restore additional Hit Points only once.\nHeightened (+1) The additional healing increases by 2 HP.\nUNCOMMON\nCLERIC\nTRANSMUTATION\nDomain truth\nCast [one-action] somatic\nArea 30-foot emanation\nDuration 1 round\nDivine insight lets you see things as they truly are. The GM\nattempts a secret counteract check against each illusion that is\nat least partially within the area. Instead of counteracting the\nillusion, you see through it (for instance, if the check succeeds\nagainst an illusory disguise spell, you see the creature's true\nform but illusory disguise doesn't end).\nThe area moves with you for the duration of the spell, and\nthe GM attempts a secret counteract check each time a new\nillusion is within the area.\nHeightened (7th) You can allow everyone to see through\nillusions you succeed against, not just yourself.\nUNCOMMON",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "lucky-break",
"content_id": "lucky-break",
"level": 1
}
Core Rulebook (Fourth Printing)
Mage Armor
Rank 1 · Spell · Common
You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.
Advanced review details
Description snippet: You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency
Source lines: 54391 - 54407
Raw text block
MAGE ARMOR SPELL 1 ABJURATION Traditions arcane, occult Cast [two-actions] somatic, verbal Duration until the next time you make your daily preparations You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC. Heightened (4th) You gain a +1 item bonus to saving throws. Heightened (6th) The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws. Heightened (8th) The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws. Heightened (10th) The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.
Heightened
[
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "You gain a +1 item bonus to saving throws."
},
{
"label": "6th",
"type": "fixed_rank",
"rank": 6,
"text": "The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws."
},
{
"label": "8th",
"type": "fixed_rank",
"rank": 8,
"text": "The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws."
},
{
"label": "10th",
"type": "fixed_rank",
"rank": 10,
"text": "The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.",
"outcomes": []
}
Full schema_data
{
"id": "mage-armor",
"name": "Mage Armor",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "abjuration",
"rarity": "common",
"traditions": [
"arcane",
"occult"
],
"traits": [
"none"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "until the next time you make your daily preparations",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.",
"description_snippet": "You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency",
"heightened": [
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "You gain a +1 item bonus to saving throws."
},
{
"label": "6th",
"type": "fixed_rank",
"rank": 6,
"text": "The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws."
},
{
"label": "8th",
"type": "fixed_rank",
"rank": 8,
"text": "The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws."
},
{
"label": "10th",
"type": "fixed_rank",
"rank": 10,
"text": "The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws."
}
],
"heightened_scaling": [
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "You gain a +1 item bonus to saving throws."
},
{
"label": "6th",
"type": "fixed_rank",
"rank": 6,
"text": "The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws."
},
{
"label": "8th",
"type": "fixed_rank",
"rank": 8,
"text": "The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws."
},
{
"label": "10th",
"type": "fixed_rank",
"rank": 10,
"text": "The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 54391,
"source_line_end": 54407,
"raw_text_block": "MAGE ARMOR\nSPELL 1\nABJURATION\nTraditions arcane, occult\nCast [two-actions] somatic, verbal\nDuration until the next time you make your daily preparations\nYou ward yourself with shimmering magical energy, gaining\na +1 item bonus to AC and a maximum Dexterity modifier\nof +5. While wearing mage armor, you use your unarmored\nproficiency to calculate your AC.\nHeightened (4th) You gain a +1 item bonus to saving throws.\nHeightened (6th) The item bonus to AC increases to +2, and\nyou gain a +1 item bonus to saving throws.\nHeightened (8th) The item bonus to AC increases to +2, and\nyou gain a +2 item bonus to saving throws.\nHeightened (10th) The item bonus to AC increases to +3, and\nyou gain a +3 item bonus to saving throws.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "mage-armor",
"content_id": "mage-armor",
"level": 1
}
Core Rulebook (Fourth Printing)
Magic Aura
Rank 1 · Spell · Uncommon
You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.
Advanced review details
Description snippet: You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it
Source lines: 54451 - 54472
Raw text block
MAGIC AURA UNCOMMON SPELL 1 ILLUSION Traditions arcane, occult Cast 1 minute (material, somatic, verbal) Range touch; Targets 1 object of 3 bulk or less Duration until the next time you make your daily preparations You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher. Heightened (3rd) You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know.
Heightened
[
{
"label": "3rd",
"type": "raw",
"text": "You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.",
"outcomes": []
}
Full schema_data
{
"id": "magic-aura",
"name": "Magic Aura",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "illusion",
"rarity": "uncommon",
"traditions": [
"arcane",
"occult"
],
"traits": [
"none"
],
"cast": "1 minute (material, somatic, verbal)",
"cast_actions": "one_minute",
"components": [
"material",
"somatic",
"verbal"
],
"range": "touch",
"area": "none",
"targets": "1 object of 3 bulk or less",
"duration": "until the next time you make your daily preparations",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.",
"description_snippet": "You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it",
"heightened": [
{
"label": "3rd",
"type": "raw",
"text": "You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know."
}
],
"heightened_scaling": [
{
"label": "3rd",
"type": "raw",
"text": "You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of a common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using detect magic or read aura of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 54451,
"source_line_end": 54472,
"raw_text_block": "MAGIC AURA\nUNCOMMON\nSPELL 1\nILLUSION\nTraditions arcane, occult\nCast 1 minute (material, somatic, verbal)\nRange touch; Targets 1 object of 3 bulk or less\nDuration until the next time you make your daily preparations\nYou alter the appearance of an item's magic aura. You can\nchoose to have the target's aura appear as that of a common\nmagic item of twice magic aura's level or lower, or to have it\nregister as being under the effects of a spell of your choice\nof magic aura's level or lower. If the target is magical, you\ncan instead choose to have it appear as entirely non-magical.\nA caster using detect magic or read aura of an equal or\nhigher spell level can attempt to disbelieve the illusion from\nmagic aura. Magic aura doesn't mask the aura of spells that\nare 9th level or higher or of items that are 19th level or higher.\nHeightened (3rd) You can target a creature instead of an\nobject. When you do, you can either conceal the auras of all\nmagic items it has or have that creature's aura appear as if\nit were under the effect of a spell you know.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "magic-aura",
"content_id": "magic-aura",
"level": 1
}
Core Rulebook (Fourth Printing)
Magic Fang
Rank 1 · Spell · Common
Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.
Advanced review details
Description snippet: Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bo
Source lines: 54477 - 54488
Raw text block
MAGIC FANG SPELL 1 TRANSMUTATION Traditions primal Cast [two-actions] somatic, verbal Range touch; Targets 1 willing creature Duration 1 minute Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.",
"outcomes": []
}
Full schema_data
{
"id": "magic-fang",
"name": "Magic Fang",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "transmutation",
"rarity": "common",
"traditions": [
"primal"
],
"traits": [
"none"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "touch",
"area": "none",
"targets": "1 willing creature",
"duration": "1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.",
"description_snippet": "Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bo",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Choose one of the target's unarmed attacks. You cause that unarmed attack to shine with primal energy. The unarmed attack becomes a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two if it had only one.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 54477,
"source_line_end": 54488,
"raw_text_block": "MAGIC FANG\nSPELL 1\nTRANSMUTATION\nTraditions primal\nCast [two-actions] somatic, verbal\nRange touch; Targets 1 willing creature\nDuration 1 minute\nChoose one of the target's unarmed attacks. You cause that\nunarmed attack to shine with primal energy. The unarmed\nattack becomes a +1 striking unarmed attack, gaining a +1 item\nbonus to attack rolls and increasing the number of damage\ndice to two if it had only one.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "magic-fang",
"content_id": "magic-fang",
"level": 1
}
Advanced Player's Guide
Magic Hide
Rank 1 · Focus · Uncommon
Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.
Advanced review details
Description snippet: Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.
Source lines: 33401 - 33410
Raw text block
MAGIC HIDE UNCOMMON FOCUS 1 ABJURATION RANGER Cast [one-action] somatic Range 30 feet; Targets your animal companion Duration 1 minute Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.",
"outcomes": []
}
Full schema_data
{
"id": "magic-hide",
"name": "Magic Hide",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "abjuration",
"rarity": "uncommon",
"traditions": [
"primal"
],
"traits": [
"none"
],
"cast": "[one-action] somatic",
"cast_actions": "1_action",
"components": [
"somatic"
],
"range": "30 feet",
"area": "none",
"targets": "your animal companion",
"duration": "1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.",
"description_snippet": "Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Your animal companion grows a thicker hide, matted fur, or a harder shell, granting it a +1 status bonus to AC.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "ranger",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "advanced_players_guide",
"source_display": "Advanced Player's Guide",
"source_file": "PF2E Advanced Players Guide.txt",
"source_line_start": 33401,
"source_line_end": 33410,
"raw_text_block": "MAGIC HIDE\nUNCOMMON\nFOCUS 1\nABJURATION\nRANGER\nCast [one-action] somatic\nRange 30 feet; Targets your animal companion\nDuration 1 minute\nYour animal companion grows a thicker hide, matted fur, or a\nharder shell, granting it a +1 status bonus to AC.",
"parser_version": "apg-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "magic-hide",
"content_id": "magic-hide",
"level": 1
}
Core Rulebook (Fourth Printing)
Magic Missile
Rank 1 · Spell · Common
You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.
Advanced review details
Description snippet: You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell
Source lines: 54493 - 54510
Raw text block
MAGIC MISSILE EVOCATION SPELL 1 FORCE Traditions arcane, occult Cast [one-action] to [three-actions] (somatic, verbal) Range 120 feet; Targets 1 creature You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth. Heightened (+2) You shoot one additional missile with each action you spend.
Heightened
[
{
"label": "+2",
"type": "step",
"step": 2,
"text": "You shoot one additional missile with each action you spend."
}
]
Damage clauses
[
{
"formula": "1d4+1",
"type": "force",
"persistent": false
}
]
Effects
{
"description": "You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.",
"outcomes": []
}
Full schema_data
{
"id": "magic-missile",
"name": "Magic Missile",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "evocation",
"rarity": "common",
"traditions": [
"arcane",
"occult"
],
"traits": [
"force"
],
"cast": "[one-action] to [three-actions] (somatic, verbal)",
"cast_actions": "1_action_to_3_actions",
"components": [
"somatic",
"verbal"
],
"range": "120 feet",
"area": "none",
"targets": "1 creature",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.",
"description_snippet": "You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell",
"heightened": [
{
"label": "+2",
"type": "step",
"step": 2,
"text": "You shoot one additional missile with each action you spend."
}
],
"heightened_scaling": [
{
"label": "+2",
"type": "step",
"step": 2,
"text": "You shoot one additional missile with each action you spend."
}
],
"damage": [
{
"formula": "1d4+1",
"type": "force",
"persistent": false
}
],
"damage_type": [
"force"
],
"effects": {
"description": "You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 54493,
"source_line_end": 54510,
"raw_text_block": "MAGIC MISSILE\nEVOCATION\nSPELL 1\nFORCE\nTraditions arcane, occult\nCast [one-action] to [three-actions] (somatic, verbal)\nRange 120 feet; Targets 1 creature\nYou send a dart of force streaking toward a creature that\nyou can see. It automatically hits and deals 1d4+1 force\ndamage. For each additional action you use when Casting\nthe Spell, increase the number of missiles you shoot by one,\nto a maximum of three missiles for 3 actions. You choose\nthe target for each missile individually. If you shoot more\nthan one missile at the same target, combine the damage\nbefore applying bonuses or penalties to damage, resistances,\nweaknesses, and so forth.\nHeightened (+2) You shoot one additional missile with each\naction you spend.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "magic-missile",
"content_id": "magic-missile",
"level": 1
}
Advanced Player's Guide
Magic Stone
Rank 1 · Spell · Common
You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets. Each stone can be used only once, after which it crumbles to dust.
Advanced review details
Description snippet: You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this
Source lines: 31178 - 31191
Raw text block
MAGIC STONE NECROMANCY SPELL 1 POSITIVE Traditions divine, primal Cast [one-action] to [three-actions] (verbal, somatic) Range touch; Targets 1 to 3 non-magical stones or sling bullets Duration 1 minute You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets. Each stone can be used only once, after which it crumbles to dust.
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets. Each stone can be used only once, after which it crumbles to dust.",
"outcomes": []
}
Full schema_data
{
"id": "magic-stone",
"name": "Magic Stone",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "necromancy",
"rarity": "common",
"traditions": [
"divine",
"primal"
],
"traits": [
"positive"
],
"cast": "[one-action] to [three-actions] (verbal, somatic)",
"cast_actions": "1_action_to_3_actions",
"components": [
"somatic",
"verbal"
],
"range": "touch",
"area": "none",
"targets": "1 to 3 non-magical stones or sling bullets",
"duration": "1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets. Each stone can be used only once, after which it crumbles to dust.",
"description_snippet": "You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting sling bullets. Each stone can be used only once, after which it crumbles to dust.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "advanced_players_guide",
"source_display": "Advanced Player's Guide",
"source_file": "PF2E Advanced Players Guide.txt",
"source_line_start": 31178,
"source_line_end": 31191,
"raw_text_block": "MAGIC STONE\nNECROMANCY\nSPELL 1\nPOSITIVE\nTraditions divine, primal\nCast [one-action] to [three-actions] (verbal, somatic)\nRange touch; Targets 1 to 3 non-magical stones or sling bullets\nDuration 1 minute\nYou pour positive energy into ordinary stones, granting them\ntemporary magical properties. You can target 1 non-magical\nstone or sling bullet for every action you use Casting this Spell.\nThe stones must be unattended or carried by you or a willing\nally. The stones become +1 striking disrupting sling bullets. Each\nstone can be used only once, after which it crumbles to dust.",
"parser_version": "apg-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "magic-stone",
"content_id": "magic-stone",
"level": 1
}
Secrets of Magic
Magic Stone APG
Rank 1 · Spell · Common
Make ordinary stones into magical
Advanced review details
Description snippet: Make ordinary stones into magical
Source lines: None - None
Raw text block
none
Heightened
[]
Damage clauses
[]
Effects
[]
Full schema_data
{
"spell_level": 1,
"school": "necromancy",
"traditions": [
"primal"
],
"heightenable": false,
"rarity": "common",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"description_snippet": "Make ordinary stones into magical",
"content_id": "magic_stone_apg",
"type": "spell",
"description": "Make ordinary stones into magical"
}
Core Rulebook (Fourth Printing)
Magic Weapon
Rank 1 · Spell · Common
The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.
Advanced review details
Description snippet: The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.
Source lines: 46689 - 46689
Raw text block
Magic Weapon (tra): Make a weapon
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.",
"outcomes": []
}
Full schema_data
{
"id": "magic-weapon",
"name": "Magic Weapon",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "transmutation",
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult"
],
"traits": [
"none"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "touch",
"area": "none",
"targets": "1 weapon that is unattended or wielded by you or a willing ally",
"duration": "1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.",
"description_snippet": "The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 46689,
"source_line_end": 46689,
"raw_text_block": "Magic Weapon (tra): Make a weapon",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "magic-weapon",
"content_id": "magic-weapon",
"level": 1
}
Core Rulebook (Fourth Printing)
Magic's Vessel
Rank 1 · Focus · Uncommon
A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.
Advanced review details
Description snippet: A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, y
Source lines: 62049 - 62063
Raw text block
MAGIC'S VESSEL UNCOMMON CLERIC FOCUS 1 ENCHANTMENT Domain magic Cast [one-action] somatic Range touch; Targets 1 creature Duration sustained up to 1 minute A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.",
"outcomes": []
}
Full schema_data
{
"id": "magics-vessel",
"name": "Magic's Vessel",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "enchantment",
"rarity": "uncommon",
"traditions": [
"divine"
],
"traits": [
"none"
],
"cast": "[one-action] somatic",
"cast_actions": "1_action",
"components": [
"somatic"
],
"range": "touch",
"area": "none",
"targets": "1 creature",
"duration": "sustained up to 1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.",
"description_snippet": "A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, y",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "A creature becomes a receptacle for pure magical energy sent by your deity. The target gains a +1 status bonus to saving throws. Each time you Cast a Spell from your spell slots, you automatically Sustain this Spell and grant its target resistance to damage from spells until the start of your next turn. This resistance is equal to the level of the spell you cast.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "cleric",
"focus_domain": "magic",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 62049,
"source_line_end": 62063,
"raw_text_block": "MAGIC'S VESSEL\nUNCOMMON\nCLERIC\nFOCUS 1\nENCHANTMENT\nDomain magic\nCast [one-action] somatic\nRange touch; Targets 1 creature\nDuration sustained up to 1 minute\nA creature becomes a receptacle for pure magical energy sent\nby your deity. The target gains a +1 status bonus to saving\nthrows. Each time you Cast a Spell from your spell slots, you\nautomatically Sustain this Spell and grant its target resistance\nto damage from spells until the start of your next turn. This\nresistance is equal to the level of the spell you cast.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "magics-vessel",
"content_id": "magics-vessel",
"level": 1
}
Core Rulebook (Fourth Printing)
Mask of Terror
Rank 1 · Spell · Common
The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn. Success: The creature is unaffected. Failure: The creature becomes frightened 2 before using its action. Critical Failure: The creature becomes frightened 2, and its action fails and is wasted.
Advanced review details
Description snippet: The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon o
Source lines: 54660 - 54684
Raw text block
FEAR ILLUSION SPELL 7 MENTAL VISUAL Traditions arcane, occult, primal Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 creature Duration 1 minute The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn. Success The creature is unaffected. Failure The creature becomes frightened 2 before using its action. Critical Failure The creature becomes frightened 2, and its action fails and is wasted. Heightened (8th) You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror.
Heightened
[
{
"label": "8th",
"type": "fixed_rank",
"rank": 8,
"text": "You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.",
"outcomes": {
"Success": "The creature is unaffected.",
"Failure": "The creature becomes frightened 2 before using its action.",
"Critical Failure": "The creature becomes frightened 2, and its action fails and is wasted."
}
}
Full schema_data
{
"id": "mask-of-terror",
"name": "Mask of Terror",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "enchantment",
"rarity": "common",
"traditions": [
"arcane",
"occult",
"primal"
],
"traits": [
"mental",
"visual"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 creature",
"duration": "1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn. Success: The creature is unaffected. Failure: The creature becomes frightened 2 before using its action. Critical Failure: The creature becomes frightened 2, and its action fails and is wasted.",
"description_snippet": "The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon o",
"heightened": [
{
"label": "8th",
"type": "fixed_rank",
"rank": 8,
"text": "You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror."
}
],
"heightened_scaling": [
{
"label": "8th",
"type": "fixed_rank",
"rank": 8,
"text": "You can target up to 5 creatures. If a creature uses a hostile action or reaction that affects multiple targets simultaneously, it needs to attempt only one save against mask of terror."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "The target appears to be a gruesome and terrifying creature. The effect is unique to each observer, so a human viewing the target might see a demon with bloody fangs, but a demon observing the target might see a glowing angelic visage. When any creature attempts a hostile action against the target, the creature must attempt a Will save. It is then temporarily immune until the end of its next turn.",
"outcomes": {
"Success": "The creature is unaffected.",
"Failure": "The creature becomes frightened 2 before using its action.",
"Critical Failure": "The creature becomes frightened 2, and its action fails and is wasted."
}
},
"conditions_caused": [
"frightened"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 54660,
"source_line_end": 54684,
"raw_text_block": "FEAR\nILLUSION\nSPELL 7\nMENTAL\nVISUAL\nTraditions arcane, occult, primal\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nDuration 1 minute\nThe target appears to be a gruesome and terrifying creature.\nThe effect is unique to each observer, so a human viewing the\ntarget might see a demon with bloody fangs, but a demon\nobserving the target might see a glowing angelic visage.\nWhen any creature attempts a hostile action against the\ntarget, the creature must attempt a Will save. It is then\ntemporarily immune until the end of its next turn.\nSuccess The creature is unaffected.\nFailure The creature becomes frightened 2 before using\nits action.\nCritical Failure The creature becomes frightened 2, and its\naction fails and is wasted.\nHeightened (8th) You can target up to 5 creatures. If a creature\nuses a hostile action or reaction that affects multiple targets\nsimultaneously, it needs to attempt only one save against\nmask of terror.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "mask-of-terror",
"content_id": "mask-of-terror",
"level": 1
}
Core Rulebook (4th Printing)
Mending
Rank 1 · Spell · Common
Repair one non-magical
Advanced review details
Description snippet: Repair one non-magical
Source lines: None - None
Raw text block
none
Heightened
[]
Damage clauses
[]
Effects
[]
Full schema_data
{
"spell_level": 1,
"school": "transmutation",
"traditions": [
"arcane",
"divine",
"occult",
"primal"
],
"heightenable": true,
"rarity": "common",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (4th Printing)",
"description_snippet": "Repair one non-magical",
"content_id": "mending",
"type": "spell",
"description": "Repair one non-magical"
}
Core Rulebook (4th Printing)
Mindlink
Rank 1 · Spell · Common
Mentally impart 10 minutes’
Advanced review details
Description snippet: Mentally impart 10 minutes’
Source lines: None - None
Raw text block
none
Heightened
[]
Damage clauses
[]
Effects
[]
Full schema_data
{
"spell_level": 1,
"school": "divination",
"traditions": [
"occult"
],
"heightenable": false,
"rarity": "common",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (4th Printing)",
"description_snippet": "Mentally impart 10 minutes’",
"content_id": "mindlink",
"type": "spell",
"description": "Mentally impart 10 minutes’"
}
Secrets of Magic
Mud Pit
Rank 1 · Spell · Common
Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.
Advanced review details
Description snippet: Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.
Source lines: 13546 - 13557
Raw text block
MUD PIT CONJURATION SPELL 1 EARTH WATER Traditions arcane, primal Cast [three-actions] material, somatic, verbal Range 60 feet; Area squares on the ground in a 15-foot burst Duration 1 minute Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.",
"outcomes": []
}
Full schema_data
{
"id": "mud-pit",
"name": "Mud Pit",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "conjuration",
"rarity": "common",
"traditions": [
"arcane",
"primal"
],
"traits": [
"earth",
"water"
],
"cast": "[three-actions] material, somatic, verbal",
"cast_actions": "3_actions",
"components": [
"material",
"somatic",
"verbal"
],
"range": "60 feet",
"area": "squares on the ground in a 15-foot burst",
"targets": "none",
"duration": "1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.",
"description_snippet": "Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Thick, clinging mud covers the ground, 1 foot deep. The mud is difficult terrain.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 13546,
"source_line_end": 13557,
"raw_text_block": "MUD PIT\nCONJURATION\nSPELL 1\nEARTH\nWATER\nTraditions arcane, primal\nCast [three-actions] material, somatic, verbal\nRange 60 feet; Area squares on the ground in a 15-foot\nburst\nDuration 1 minute\nThick, clinging mud covers the ground, 1 foot deep. The\nmud is difficult terrain.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "mud-pit",
"content_id": "mud-pit",
"level": 1
}
Secrets of Magic
Necromancer's Generosity
Rank 1 · Spell · Common
Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 undead minion you control Duration 1 minute You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration.
Advanced review details
Description snippet: Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 unde
Source lines: 13617 - 13640
Raw text block
NECROMANCER'S GENEROSITY NECROMANCY Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 undead minion you control Duration 1 minute You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration. Heightened (+1) The amount of healing increases by 1d8+4.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The amount of healing increases by 1d8+4."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 undead minion you control Duration 1 minute You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration.",
"outcomes": []
}
Full schema_data
{
"id": "necromancers-generosity",
"name": "Necromancer's Generosity",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "necromancy",
"rarity": "common",
"traditions": [
"arcane",
"divine"
],
"traits": [
"none"
],
"cast": "none",
"cast_actions": "none",
"components": [
"none"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 undead minion you control Duration 1 minute You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration.",
"description_snippet": "Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 unde",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The amount of healing increases by 1d8+4."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The amount of healing increases by 1d8+4."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Secrets of Magic Essentials of Magic Magic Items Book of Unlimited Magic SPELL 1 NEGATIVE Traditions arcane, divine Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 undead minion you control Duration 1 minute You channel negative energy through your magical connection to your undead minion to strengthen the creature. The target regains 1d8+4 Hit Points when you Cast the Spell, and it gains a +2 status bonus to saves against positive effects for the duration.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 13617,
"source_line_end": 13640,
"raw_text_block": "NECROMANCER'S GENEROSITY\nNECROMANCY\nSecrets\nof\nMagic\nEssentials\nof Magic\nMagic Items\nBook of\nUnlimited\nMagic\nSPELL 1\nNEGATIVE\nTraditions arcane, divine\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 undead minion you control\nDuration 1 minute\nYou channel negative energy through your magical\nconnection to your undead minion to strengthen the\ncreature. The target regains 1d8+4 Hit Points when you Cast\nthe Spell, and it gains a +2 status bonus to saves against\npositive effects for the duration.\nHeightened (+1) The amount of healing increases by\n1d8+4.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "necromancers-generosity",
"content_id": "necromancers-generosity",
"level": 1
}
Advanced Player's Guide
Needle of Vengeance
Rank 1 · Focus · Common
A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature.
Advanced review details
Description snippet: A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 menta
Source lines: 34170 - 34181
Raw text block
HEX FOCUS 1 MENTAL WITCH Cast [one-action] somatic Range 30 feet; Targets 1 enemy Saving Throw basic Will; Duration sustained up to 1 minute A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature. Heightened (+1) Increase the damage by 2.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "Increase the damage by 2."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature.",
"outcomes": []
}
Full schema_data
{
"id": "needle-of-vengeance",
"name": "Needle of Vengeance",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "none",
"rarity": "common",
"traditions": [
"none"
],
"traits": [
"mental"
],
"cast": "[one-action] somatic",
"cast_actions": "1_action",
"components": [
"somatic"
],
"range": "30 feet",
"area": "none",
"targets": "1 enemy",
"duration": "sustained up to 1 minute",
"save": "basic Will",
"save_type": "basic_will",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature.",
"description_snippet": "A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 menta",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "Increase the damage by 2."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "Increase the damage by 2."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "A long, jagged needle jabs into the target foe's psyche whenever it tries to attack a specifically forbidden creature. Name yourself or one of your allies. The target takes 2 mental damage any time it uses a hostile action against the named creature.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "witch",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "advanced_players_guide",
"source_display": "Advanced Player's Guide",
"source_file": "PF2E Advanced Players Guide.txt",
"source_line_start": 34170,
"source_line_end": 34181,
"raw_text_block": "HEX\nFOCUS 1\nMENTAL\nWITCH\nCast [one-action] somatic\nRange 30 feet; Targets 1 enemy\nSaving Throw basic Will; Duration sustained up to 1 minute\nA long, jagged needle jabs into the target foe's psyche whenever\nit tries to attack a specifically forbidden creature. Name yourself\nor one of your allies. The target takes 2 mental damage any time\nit uses a hostile action against the named creature.\nHeightened (+1) Increase the damage by 2.",
"parser_version": "apg-raw-text-v1",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "needle-of-vengeance",
"content_id": "needle-of-vengeance",
"level": 1
}
Page 7 of 36