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Spell Catalogue
Review the canonical spell library directly from the live registry. This page is built for auditing coverage, checking extraction output, and browsing the database-backed spell records the site is actually using.
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Current result set: 898 matching canonical spell rows
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Showing page 8 of 36 for 898 matching canonical spell rows.
Page 8 of 36
Core Rulebook (Fourth Printing)
Negate Aroma
Rank 1 · Spell · Common
The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.
Advanced review details
Description snippet: The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a
Source lines: 55393 - 55408
Raw text block
NEGATE AROMA SPELL 1 ABJURATION Traditions arcane, primal Cast [two-actions] somatic, verbal Range touch; Targets 1 willing creature Duration 1 hour The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated. Heightened (5th) The range increases to 30 feet, and you can target up to 10 creatures.
Heightened
[
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The range increases to 30 feet, and you can target up to 10 creatures."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.",
"outcomes": []
}
Full schema_data
{
"id": "negate-aroma",
"name": "Negate Aroma",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "abjuration",
"rarity": "common",
"traditions": [
"arcane",
"primal"
],
"traits": [
"none"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "touch",
"area": "none",
"targets": "1 willing creature",
"duration": "1 hour",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.",
"description_snippet": "The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a",
"heightened": [
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The range increases to 30 feet, and you can target up to 10 creatures."
}
],
"heightened_scaling": [
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The range increases to 30 feet, and you can target up to 10 creatures."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 55393,
"source_line_end": 55408,
"raw_text_block": "NEGATE AROMA\nSPELL 1\nABJURATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange touch; Targets 1 willing creature\nDuration 1 hour\nThe target loses its odor, preventing creatures from passively\nnoticing its presence via smell alone, even if the creatures have\nprecise or imprecise scent. A creature attempting a Perception\ncheck to Seek with scent and other senses might notice the\nlack of natural scent. If the target has any abilities that result\nfrom its smell, such as an overpowering scent, those abilities\nare also negated.\nHeightened (5th) The range increases to 30 feet, and you can\ntarget up to 10 creatures.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "negate-aroma",
"content_id": "negate-aroma",
"level": 1
}
Advanced Player's Guide
Noxious Vapors
Rank 1 · Spell · Common
You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind.
Advanced review details
Description snippet: You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save
Source lines: 31197 - 31212
Raw text block
NOXIOUS VAPORS EVOCATION SPELL 1 POISON Traditions arcane, primal Cast [two-actions] somatic, verbal Area 10-foot emanation Saving Throw basic Fortitude; Duration 1 round You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind. Heightened (+1) The damage increases by 1d6.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d6."
}
]
Damage clauses
[
{
"formula": "1d6",
"type": "poison",
"persistent": false
}
]
Effects
{
"description": "You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind.",
"outcomes": []
}
Full schema_data
{
"id": "noxious-vapors",
"name": "Noxious Vapors",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "evocation",
"rarity": "common",
"traditions": [
"arcane",
"primal"
],
"traits": [
"poison"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "none",
"area": "10-foot emanation",
"targets": "none",
"duration": "1 round",
"save": "basic Fortitude",
"save_type": "basic_fortitude",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind.",
"description_snippet": "You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d6."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 1d6."
}
],
"damage": [
{
"formula": "1d6",
"type": "poison",
"persistent": false
}
],
"damage_type": [
"poison"
],
"effects": {
"description": "You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind.",
"outcomes": []
},
"conditions_caused": [
"concealed",
"sickened"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "advanced_players_guide",
"source_display": "Advanced Player's Guide",
"source_file": "PF2E Advanced Players Guide.txt",
"source_line_start": 31197,
"source_line_end": 31212,
"raw_text_block": "NOXIOUS VAPORS\nEVOCATION\nSPELL 1\nPOISON\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nArea 10-foot emanation\nSaving Throw basic Fortitude; Duration 1 round\nYou emit a cloud of toxic smoke that temporarily obscures you\nfrom sight. Each creature except you in the area when you\nCast the Spell takes 1d6 poison damage (basic Fortitude save).\nA creature that critically fails the saving throw also becomes\nsickened 1. All creatures in the area become concealed, and all\ncreatures outside the smoke become concealed to creatures\nwithin it. This smoke can be dispersed by a strong wind.\nHeightened (+1) The damage increases by 1d6.",
"parser_version": "apg-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "noxious-vapors",
"content_id": "noxious-vapors",
"level": 1
}
Secrets of Magic
Nudge The Odds
Rank 1 · Spell · Uncommon
Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling. When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.
Advanced review details
Description snippet: Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain
Source lines: 13692 - 13722
Raw text block
NUDGE THE ODDS SPELL 1 DIVINATION Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling. When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated. Heightened (5th) The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income. NULLIFY
Heightened
[
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income. NULLIFY\b"
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling. When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.",
"outcomes": []
}
Full schema_data
{
"id": "nudge-the-odds",
"name": "Nudge The Odds",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "divination",
"rarity": "uncommon",
"traditions": [
"arcane",
"divine",
"occult"
],
"traits": [
"none"
],
"cast": "none",
"cast_actions": "none",
"components": [
"none"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling. When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.",
"description_snippet": "Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain",
"heightened": [
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income. NULLIFY\b"
}
],
"heightened_scaling": [
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income. NULLIFY\b"
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling. When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.",
"outcomes": []
},
"conditions_caused": [
"hidden"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 13692,
"source_line_end": 13722,
"raw_text_block": "NUDGE THE ODDS\nSPELL 1\nDIVINATION\nTradition arcane, divine, occult\nCast [two-actions] somatic, verbal\nDuration 1 hour\nYou bestow yourself supernaturally good luck at cards,\ndice, and other games of chance. You gain a +1 status\nbonus to Games Lore checks to gamble, and if you roll a\ncritical failure on such a check, you get a failure instead;\nhowever, the spell is too short-lived to use for Earn Income\nchecks from gambling.\nWhen you're under the effect of nudge the odds, one\nfacial feature, such as a lock of hair or the iris of an eye,\ntransforms to a distinctive golden color; the GM chooses\nwhich feature when you cast the spell. This change\nresists all magical efforts to conceal it, though it can\nbe hidden or covered by mundane means. A creature\nnoticing the feature can identify the spell using Recall\nKnowledge. Because it prevents losing big, gamblers\nconsider nudge the odds a repugnant form of cheating.\nIf you're caught using the spell, you are likely to suffer\nserious consequences, depending on the nature of the\ngamblers you cheated.\nHeightened (5th) The status bonus increases to +2, and the\nduration increases to last until the next time you make\nyour daily preparations. If you continue spending your\nspell slot to keep the duration active, this allows you to\napply the effect to a downtime check to Earn Income.\nNULLIFY\b",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "nudge-the-odds",
"content_id": "nudge-the-odds",
"level": 1
}
Advanced Player's Guide
Nymph's Token
Rank 1 · Focus · Uncommon
You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves. You can Dismiss the spell as a free action.
Advanced review details
Description snippet: You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Inter
Source lines: 33691 - 33706
Raw text block
NYMPH'S TOKEN UNCOMMON FOCUS 1 ENCHANTMENT SORCERER Cast [two-actions] somatic, verbal Duration 1 minute You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves. You can Dismiss the spell as a free action. Heightened (4th) As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet.
Heightened
[
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves. You can Dismiss the spell as a free action.",
"outcomes": []
}
Full schema_data
{
"id": "nymphs-token",
"name": "Nymph's Token",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "enchantment",
"rarity": "uncommon",
"traditions": [
"none"
],
"traits": [
"none"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves. You can Dismiss the spell as a free action.",
"description_snippet": "You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Inter",
"heightened": [
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet."
}
],
"heightened_scaling": [
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves. You can Dismiss the spell as a free action.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "sorcerer",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "advanced_players_guide",
"source_display": "Advanced Player's Guide",
"source_file": "PF2E Advanced Players Guide.txt",
"source_line_start": 33691,
"source_line_end": 33706,
"raw_text_block": "NYMPH'S TOKEN\nUNCOMMON\nFOCUS 1\nENCHANTMENT\nSORCERER\nCast [two-actions] somatic, verbal\nDuration 1 minute\nYou grant an ally a token of favor. You create a token, such as a\nlock of your hair or a flower, that persists for the spell's duration;\nas part of Casting the Spell, you can Interact to pass the token\nto an ally within your reach. As long as the ally has the token on\ntheir person, they gain a +1 status bonus to Performance checks\nand Will saves. You can Dismiss the spell as a free action.\nHeightened (4th) As long as the ally has the token on their\nperson, you can cast spells that have a range of touch on\nthem at a range of 30 feet.",
"parser_version": "apg-raw-text-v1",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "nymphs-token",
"content_id": "nymphs-token",
"level": 1
}
Advanced Player's Guide
Object Reading
Rank 1 · Spell · Common
You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame.
Advanced review details
Description snippet: You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast ob
Source lines: 31217 - 31239
Raw text block
OBJECT READING SPELL 1 DIVINATION Traditions occult Cast [two-actions] somatic, verbal Range touch; Targets 1 object You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame. Heightened (2nd) You can learn about an event that occurred within the last month. Heightened (4th) You can learn about an event that occurred within the last year. Heightened (6th) You can learn about an event that occurred within the last decade. Heightened (8th) You can learn about an event that occurred within the last century. Heightened (9th) You can learn about an event that occurred within the entirety of the object's history.
Heightened
[
{
"label": "2nd",
"type": "raw",
"text": "You can learn about an event that occurred within the last month."
},
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "You can learn about an event that occurred within the last year."
},
{
"label": "6th",
"type": "fixed_rank",
"rank": 6,
"text": "You can learn about an event that occurred within the last decade."
},
{
"label": "8th",
"type": "fixed_rank",
"rank": 8,
"text": "You can learn about an event that occurred within the last century."
},
{
"label": "9th",
"type": "fixed_rank",
"rank": 9,
"text": "You can learn about an event that occurred within the entirety of the object's history."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame.",
"outcomes": []
}
Full schema_data
{
"id": "object-reading",
"name": "Object Reading",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "divination",
"rarity": "common",
"traditions": [
"occult"
],
"traits": [
"none"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "touch",
"area": "none",
"targets": "1 object",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame.",
"description_snippet": "You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast ob",
"heightened": [
{
"label": "2nd",
"type": "raw",
"text": "You can learn about an event that occurred within the last month."
},
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "You can learn about an event that occurred within the last year."
},
{
"label": "6th",
"type": "fixed_rank",
"rank": 6,
"text": "You can learn about an event that occurred within the last decade."
},
{
"label": "8th",
"type": "fixed_rank",
"rank": 8,
"text": "You can learn about an event that occurred within the last century."
},
{
"label": "9th",
"type": "fixed_rank",
"rank": 9,
"text": "You can learn about an event that occurred within the entirety of the object's history."
}
],
"heightened_scaling": [
{
"label": "2nd",
"type": "raw",
"text": "You can learn about an event that occurred within the last month."
},
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "You can learn about an event that occurred within the last year."
},
{
"label": "6th",
"type": "fixed_rank",
"rank": 6,
"text": "You can learn about an event that occurred within the last decade."
},
{
"label": "8th",
"type": "fixed_rank",
"rank": 8,
"text": "You can learn about an event that occurred within the last century."
},
{
"label": "9th",
"type": "fixed_rank",
"rank": 9,
"text": "You can learn about an event that occurred within the entirety of the object's history."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "advanced_players_guide",
"source_display": "Advanced Player's Guide",
"source_file": "PF2E Advanced Players Guide.txt",
"source_line_start": 31217,
"source_line_end": 31239,
"raw_text_block": "OBJECT READING\nSPELL 1\nDIVINATION\nTraditions occult\nCast [two-actions] somatic, verbal\nRange touch; Targets 1 object\nYou place a hand on an object to learn a piece of information\nabout an emotional event that occurred involving the object\nwithin the past week, determined by the GM. If you cast\nobject reading on the same item multiple times, you can either\nconcentrate on a single event to gain additional pieces of\ninformation about that event, or gain a piece of information\nabout another emotional event in the applicable time frame.\nHeightened (2nd) You can learn about an event that occurred\nwithin the last month.\nHeightened (4th) You can learn about an event that occurred\nwithin the last year.\nHeightened (6th) You can learn about an event that occurred\nwithin the last decade.\nHeightened (8th) You can learn about an event that occurred\nwithin the last century.\nHeightened (9th) You can learn about an event that occurred\nwithin the entirety of the object's history.",
"parser_version": "apg-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "object-reading",
"content_id": "object-reading",
"level": 1
}
Core Rulebook (Fourth Printing)
Overstuff
Rank 1 · Focus · Uncommon
Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. Critical Success: The target is unaffected. Success: The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically. Failure: The target is sickened 1. Critical Failure: The target is sickened 2. A target sickened by this spell takes a -10-foot status penalty to its Speed until it's no longer sickened.
Advanced review details
Description snippet: Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save.
Source lines: 62172 - 62189
Raw text block
OVERSTUFF UNCOMMON CLERIC FOCUS 1 TRANSMUTATION Domain indulgence Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 living creature Saving Throw Fortitude Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. Critical Success The target is unaffected. Success The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically. Failure The target is sickened 1. Critical Failure The target is sickened 2. A target sickened by this spell takes a -10-foot status penalty to its Speed until it's no longer sickened.
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save.",
"outcomes": {
"Critical Success": "The target is unaffected.",
"Success": "The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically.",
"Failure": "The target is sickened 1.",
"Critical Failure": "The target is sickened 2. A target sickened by this spell takes a -10-foot status penalty to its Speed until it's no longer sickened."
}
}
Full schema_data
{
"id": "overstuff",
"name": "Overstuff",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "transmutation",
"rarity": "uncommon",
"traditions": [
"divine"
],
"traits": [
"none"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 living creature",
"duration": "none",
"save": "Fortitude",
"save_type": "fortitude",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. Critical Success: The target is unaffected. Success: The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically. Failure: The target is sickened 1. Critical Failure: The target is sickened 2. A target sickened by this spell takes a -10-foot status penalty to its Speed until it's no longer sickened.",
"description_snippet": "Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save.",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save.",
"outcomes": {
"Critical Success": "The target is unaffected.",
"Success": "The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically.",
"Failure": "The target is sickened 1.",
"Critical Failure": "The target is sickened 2. A target sickened by this spell takes a -10-foot status penalty to its Speed until it's no longer sickened."
}
},
"conditions_caused": [
"sickened"
],
"focus_class": "cleric",
"focus_domain": "indulgence",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 62172,
"source_line_end": 62189,
"raw_text_block": "OVERSTUFF\nUNCOMMON\nCLERIC\nFOCUS 1\nTRANSMUTATION\nDomain indulgence\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 living creature\nSaving Throw Fortitude\nHuge amounts of food and drink fill the target. It receives a full\nmeal's worth of nourishment and must attempt a Fortitude save.\nCritical Success The target is unaffected.\nSuccess The target is sickened 1, but if it spends an action to\nend the condition, it succeeds automatically.\nFailure The target is sickened 1.\nCritical Failure The target is sickened 2.\nA target sickened by this spell takes a -10-foot status penalty\nto its Speed until it's no longer sickened.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "overstuff",
"content_id": "overstuff",
"level": 1
}
Core Rulebook (Fourth Printing)
Pass Without Trace
Rank 1 · Spell · Common
You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.
Advanced review details
Description snippet: You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever res
Source lines: 55664 - 55678
Raw text block
PASS WITHOUT TRACE SPELL 1 ABJURATION Traditions primal Cast [two-actions] somatic, verbal Duration 1 hour You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time. Heightened (2nd) The duration increases to 8 hours. Heightened (4th) The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area.
Heightened
[
{
"label": "2nd",
"type": "raw",
"text": "The duration increases to 8 hours."
},
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.",
"outcomes": []
}
Full schema_data
{
"id": "pass-without-trace",
"name": "Pass Without Trace",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "abjuration",
"rarity": "common",
"traditions": [
"primal"
],
"traits": [
"none"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "1 hour",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.",
"description_snippet": "You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever res",
"heightened": [
{
"label": "2nd",
"type": "raw",
"text": "The duration increases to 8 hours."
},
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area."
}
],
"heightened_scaling": [
{
"label": "2nd",
"type": "raw",
"text": "The duration increases to 8 hours."
},
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 55664,
"source_line_end": 55678,
"raw_text_block": "PASS WITHOUT TRACE\nSPELL 1\nABJURATION\nTraditions primal\nCast [two-actions] somatic, verbal\nDuration 1 hour\nYou obscure the tracks you leave behind and make it harder\nfor others to find you. The DC of checks to Track you gains a\n+4 status bonus or is equal to your spell DC, whichever results\nin a higher DC. You can benefit from only one pass without\ntrace spell at a time.\nHeightened (2nd) The duration increases to 8 hours.\nHeightened (4th) The duration increases to 8 hours. The spell\nhas a range of 20 feet and an area of a 20-foot-emanation,\naffecting up to 10 creatures of your choice within that area.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "pass-without-trace",
"content_id": "pass-without-trace",
"level": 1
}
Core Rulebook (Fourth Printing)
Perfected Mind
Rank 1 · Focus · Uncommon
You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once. POSITIVE LUMINANCE UNCOMMON CLERIC
Advanced review details
Description snippet: You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the
Source lines: 62207 - 62223
Raw text block
PERFECTED MIND UNCOMMON ABJURATION FOCUS 1 CLERIC Domain perfection Cast [one-action] verbal You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once. POSITIVE LUMINANCE UNCOMMON CLERIC
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once. POSITIVE LUMINANCE UNCOMMON CLERIC",
"outcomes": []
}
Full schema_data
{
"id": "perfected-mind",
"name": "Perfected Mind",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "abjuration",
"rarity": "uncommon",
"traditions": [
"divine"
],
"traits": [
"none"
],
"cast": "[one-action] verbal",
"cast_actions": "1_action",
"components": [
"verbal"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once. POSITIVE LUMINANCE UNCOMMON CLERIC",
"description_snippet": "You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once. POSITIVE LUMINANCE UNCOMMON CLERIC",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "cleric",
"focus_domain": "perfection",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 62207,
"source_line_end": 62223,
"raw_text_block": "PERFECTED MIND\nUNCOMMON\nABJURATION\nFOCUS 1\nCLERIC\nDomain perfection\nCast [one-action] verbal\nYou meditate upon perfection to remove all distractions\nfrom your mind. Attempt a new Will save against one mental\neffect currently affecting you that required a Will save. Use\nthe result of this new save to determine the outcome of the\nmental effect, unless the new save would have a worse result\nthan the original save, in which case nothing happens. You can\nuse perfected mind against a given effect only once.\nPOSITIVE LUMINANCE\nUNCOMMON\nCLERIC",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "perfected-mind",
"content_id": "perfected-mind",
"level": 1
}
Core Rulebook (Fourth Printing)
Pest Form
Rank 1 · Spell · Common
You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: • AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. • Speed 20 feet. • Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) • Low-light vision and imprecise scent 30 feet. • Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.
Advanced review details
Description snippet: You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this h
Source lines: 55710 - 55732
Raw text block
PEST FORM POLYMORPH SPELL 1 TRANSMUTATION Traditions arcane, primal Cast [two-actions] somatic, verbal Duration 10 minutes You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: • AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. • Speed 20 feet. • Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) • Low-light vision and imprecise scent 30 feet. • Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4. Heightened (4th) You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.
Heightened
[
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: • AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. • Speed 20 feet. • Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) • Low-light vision and imprecise scent 30 feet. • Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.",
"outcomes": []
}
Full schema_data
{
"id": "pest-form",
"name": "Pest Form",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "transmutation",
"rarity": "common",
"traditions": [
"arcane",
"primal"
],
"traits": [
"polymorph"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "10 minutes",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: • AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. • Speed 20 feet. • Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) • Low-light vision and imprecise scent 30 feet. • Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.",
"description_snippet": "You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this h",
"heightened": [
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet."
}
],
"heightened_scaling": [
{
"label": "4th",
"type": "fixed_rank",
"rank": 4,
"text": "You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: • AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. • Speed 20 feet. • Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) • Low-light vision and imprecise scent 30 feet. • Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 55710,
"source_line_end": 55732,
"raw_text_block": "PEST FORM\nPOLYMORPH\nSPELL 1\nTRANSMUTATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nDuration 10 minutes\nYou transform into the battle form of a Tiny animal, such as a cat,\ninsect, lizard, or rat. You can decide the specific type of animal\n(such as a rat or praying mantis), but this has no effect on the\nform's Size or statistics. While in this form, you gain the animal\ntrait and you can't make Strikes. You can Dismiss the spell.\nYou gain the following statistics and abilities:\n• AC = 15 + your level. Ignore your armor's check penalty\nand Speed reduction.\n• Speed 20 feet.\n• Weakness 5 to physical damage. (If you take physical\ndamage in this form, you take 5 additional damage.)\n• Low-light vision and imprecise scent 30 feet.\n• Acrobatics and Stealth modifiers of +10, unless your\nown modifier is higher; Athletics modifier -4.\nHeightened (4th) You can turn into a flying creature, such as a\nbird, which grants you a fly Speed of 20 feet.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "pest-form",
"content_id": "pest-form",
"level": 1
}
Advanced Player's Guide
Pet Cache
Rank 1 · Spell · Common
You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).
Advanced review details
Description snippet: You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimen
Source lines: 31244 - 31262
Raw text block
PET CACHE CONJURATION SPELL 1 EXTRADIMENSIONAL Traditions arcane, divine, occult, primal Cast [one-action] somatic Range touch; Targets 1 willing creature that is your animal companion or familiar Duration 8 hours You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).",
"outcomes": []
}
Full schema_data
{
"id": "pet-cache",
"name": "Pet Cache",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "conjuration",
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult",
"primal"
],
"traits": [
"extradimensional"
],
"cast": "[one-action] somatic",
"cast_actions": "1_action",
"components": [
"somatic"
],
"range": "touch",
"area": "none",
"targets": "1 willing creature that is your animal companion or familiar",
"duration": "8 hours",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).",
"description_snippet": "You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimen",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "advanced_players_guide",
"source_display": "Advanced Player's Guide",
"source_file": "PF2E Advanced Players Guide.txt",
"source_line_start": 31244,
"source_line_end": 31262,
"raw_text_block": "PET CACHE\nCONJURATION\nSPELL 1\nEXTRADIMENSIONAL\nTraditions arcane, divine, occult, primal\nCast [one-action] somatic\nRange touch; Targets 1 willing creature that is your animal\ncompanion or familiar\nDuration 8 hours\nYou open your cloak or create a gap with your hands, drawing\nthe target into a pocket dimension just large enough for its basic\ncomfort. No other creature can enter this extradimensional\nspace, and the target can bring along objects only if they were\ndesigned to be worn by a creature of its kind. The space has\nenough air, food, and water to sustain the target for the duration.\nYou can Dismiss the spell. The spell also ends if you die\nor enter an extradimensional space. When the spell ends, the\ntarget reappears in the nearest unoccupied space (outside of\nany extradimensional space you may have entered).",
"parser_version": "apg-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "pet-cache",
"content_id": "pet-cache",
"level": 1
}
Secrets of Magic
Pet Cache APG
Rank 1 · Spell · Common
Hide a familiar or animal companion in
Advanced review details
Description snippet: Hide a familiar or animal companion in
Source lines: None - None
Raw text block
none
Heightened
[]
Damage clauses
[]
Effects
[]
Full schema_data
{
"spell_level": 1,
"school": "conjuration",
"traditions": [
"primal"
],
"heightenable": false,
"rarity": "common",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"description_snippet": "Hide a familiar or animal companion in",
"content_id": "pet_cache_apg",
"type": "spell",
"description": "Hide a familiar or animal companion in"
}
Core Rulebook (Fourth Printing)
Phantasmal Killer
Rank 1 · Spell · Common
You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save. Critical Success: The target is unaffected. Success: The target takes 4d6 mental damage and is frightened 1. Failure: The target takes 8d6 mental damage and is frightened 2. Critical Failure: The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait.
Advanced review details
Description snippet: You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion
Source lines: 55780 - 55804
Raw text block
FEAR SPELL 4 ILLUSION MENTAL Traditions arcane, occult Cast [two-actions] somatic, verbal Range 120 feet; Targets 1 living creature Saving Throw Will You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save. Critical Success The target is unaffected. Success The target takes 4d6 mental damage and is frightened 1. Failure The target takes 8d6 mental damage and is frightened 2. Critical Failure The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait. Heightened (+1) The damage increases by 2d6 on a failure and by 3d6 on a critical failure.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 2d6 on a failure and by 3d6 on a critical failure."
}
]
Damage clauses
[
{
"formula": "4d6",
"type": "mental",
"persistent": false
},
{
"formula": "8d6",
"type": "mental",
"persistent": false
},
{
"formula": "12d6",
"type": "mental",
"persistent": false
}
]
Effects
{
"description": "You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.",
"outcomes": {
"Critical Success": "The target is unaffected.",
"Success": "The target takes 4d6 mental damage and is frightened 1.",
"Failure": "The target takes 8d6 mental damage and is frightened 2.",
"Critical Failure": "The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait."
}
}
Full schema_data
{
"id": "phantasmal-killer",
"name": "Phantasmal Killer",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "enchantment",
"rarity": "common",
"traditions": [
"arcane",
"occult"
],
"traits": [
"mental"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "120 feet",
"area": "none",
"targets": "1 living creature",
"duration": "none",
"save": "Will",
"save_type": "will",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save. Critical Success: The target is unaffected. Success: The target takes 4d6 mental damage and is frightened 1. Failure: The target takes 8d6 mental damage and is frightened 2. Critical Failure: The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait.",
"description_snippet": "You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 2d6 on a failure and by 3d6 on a critical failure."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 2d6 on a failure and by 3d6 on a critical failure."
}
],
"damage": [
{
"formula": "4d6",
"type": "mental",
"persistent": false
},
{
"formula": "8d6",
"type": "mental",
"persistent": false
},
{
"formula": "12d6",
"type": "mental",
"persistent": false
}
],
"damage_type": [
"mental"
],
"effects": {
"description": "You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.",
"outcomes": {
"Critical Success": "The target is unaffected.",
"Success": "The target takes 4d6 mental damage and is frightened 1.",
"Failure": "The target takes 8d6 mental damage and is frightened 2.",
"Critical Failure": "The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait."
}
},
"conditions_caused": [
"fleeing",
"frightened"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 55780,
"source_line_end": 55804,
"raw_text_block": "FEAR\nSPELL 4\nILLUSION\nMENTAL\nTraditions arcane, occult\nCast [two-actions] somatic, verbal\nRange 120 feet; Targets 1 living creature\nSaving Throw Will\nYou create a phantasmal image of the most fearsome creature\nimaginable to the target. Only the spell's target can see the\nkiller, though you can see the vague shape of the illusion as\nit races forth to attack. The effect of the killer is based on the\noutcome of the target's Will save.\nCritical Success The target is unaffected.\nSuccess The target takes 4d6 mental damage and is\nfrightened 1.\nFailure The target takes 8d6 mental damage and is\nfrightened 2.\nCritical Failure The target is so afraid it might die. It must\nattempt a Fortitude save; if the target fails, it dies. On a\nsuccessful Fortitude save, the target takes 12d6 mental\ndamage, is fleeing until the end of its next turn, and is\nfrightened 4. This effect has the incapacitation trait.\nHeightened (+1) The damage increases by 2d6 on a failure and\nby 3d6 on a critical failure.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "phantasmal-killer",
"content_id": "phantasmal-killer",
"level": 1
}
Core Rulebook (Fourth Printing)
Phantom Pain
Rank 1 · Spell · Common
Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save. Critical Success: The target is unaffected. Success: The target takes full initial damage but no persistent damage, and the spell ends immediately. Failure: The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends. Critical Failure: As failure, but the target is sickened 2.
Advanced review details
Description snippet: Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save.
Source lines: 55810 - 55828
Raw text block
PHANTOM PAIN SPELL 1 ILLUSION MENTAL NONLETHAL Traditions occult Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 creature Saving Throw Will; Duration 1 minute Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save. Critical Success The target is unaffected. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends. Critical Failure As failure, but the target is sickened 2. Heightened (+1) The damage increases by 2d4 and the persistent damage by 1d4.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 2d4 and the persistent damage by 1d4."
}
]
Damage clauses
[
{
"formula": "2d4",
"type": "mental",
"persistent": false
},
{
"formula": "1d4",
"type": "mental",
"persistent": true
}
]
Effects
{
"description": "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save.",
"outcomes": {
"Critical Success": "The target is unaffected.",
"Success": "The target takes full initial damage but no persistent damage, and the spell ends immediately.",
"Failure": "The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.",
"Critical Failure": "As failure, but the target is sickened 2."
}
}
Full schema_data
{
"id": "phantom-pain",
"name": "Phantom Pain",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "illusion",
"rarity": "common",
"traditions": [
"occult"
],
"traits": [
"mental",
"nonlethal"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 creature",
"duration": "1 minute",
"save": "Will",
"save_type": "will",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save. Critical Success: The target is unaffected. Success: The target takes full initial damage but no persistent damage, and the spell ends immediately. Failure: The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends. Critical Failure: As failure, but the target is sickened 2.",
"description_snippet": "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save.",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 2d4 and the persistent damage by 1d4."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage increases by 2d4 and the persistent damage by 1d4."
}
],
"damage": [
{
"formula": "2d4",
"type": "mental",
"persistent": false
},
{
"formula": "1d4",
"type": "mental",
"persistent": true
}
],
"damage_type": [
"mental"
],
"effects": {
"description": "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save.",
"outcomes": {
"Critical Success": "The target is unaffected.",
"Success": "The target takes full initial damage but no persistent damage, and the spell ends immediately.",
"Failure": "The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.",
"Critical Failure": "As failure, but the target is sickened 2."
}
},
"conditions_caused": [
"sickened"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 55810,
"source_line_end": 55828,
"raw_text_block": "PHANTOM PAIN\nSPELL 1\nILLUSION MENTAL NONLETHAL\nTraditions occult\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nSaving Throw Will; Duration 1 minute\nIllusory pain wracks the target, dealing 2d4 mental damage\nand 1d4 persistent mental damage. The target must attempt\na Will save.\nCritical Success The target is unaffected.\nSuccess The target takes full initial damage but no persistent\ndamage, and the spell ends immediately.\nFailure The target takes full initial and persistent damage, and\nthe target is sickened 1. If the target recovers from being\nsickened, the persistent damage ends and the spell ends.\nCritical Failure As failure, but the target is sickened 2.\nHeightened (+1) The damage increases by 2d4 and the\npersistent damage by 1d4.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "phantom-pain",
"content_id": "phantom-pain",
"level": 1
}
Advanced Player's Guide
Phase Familiar
Rank 1 · Focus · Uncommon
You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage.
Advanced review details
Description snippet: You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistanc
Source lines: 34243 - 34259
Raw text block
PHASE FAMILIAR UNCOMMON ABJURATION FOCUS 1 HEX WITCH Cast [reaction] somatic Trigger Your familiar would take damage. Range 60 feet; Targets your familiar You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage. Heightened (+1) Increase the resistance by 2. RESTORATIVE MOMENT UNCOMMON
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "Increase the resistance by 2. RESTORATIVE MOMENT UNCOMMON"
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage.",
"outcomes": []
}
Full schema_data
{
"id": "phase-familiar",
"name": "Phase Familiar",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "abjuration",
"rarity": "uncommon",
"traditions": [
"none"
],
"traits": [
"hex"
],
"cast": "[reaction] somatic",
"cast_actions": "reaction",
"components": [
"somatic"
],
"range": "60 feet",
"area": "none",
"targets": "your familiar",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "Your familiar would take damage.",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage.",
"description_snippet": "You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistanc",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "Increase the resistance by 2. RESTORATIVE MOMENT UNCOMMON"
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "Increase the resistance by 2. RESTORATIVE MOMENT UNCOMMON"
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "witch",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "advanced_players_guide",
"source_display": "Advanced Player's Guide",
"source_file": "PF2E Advanced Players Guide.txt",
"source_line_start": 34243,
"source_line_end": 34259,
"raw_text_block": "PHASE FAMILIAR\nUNCOMMON\nABJURATION\nFOCUS 1\nHEX\nWITCH\nCast [reaction] somatic\nTrigger Your familiar would take damage.\nRange 60 feet; Targets your familiar\nYou draw upon your patron's power to momentarily shift your\nfamiliar from its solid, physical form into an ephemeral version\nof itself shaped of mist. Your familiar gains resistance 5 to all\ndamage and is immune to precision damage. These apply only\nagainst the triggering damage.\nHeightened (+1) Increase the resistance by 2.\nRESTORATIVE MOMENT\nUNCOMMON",
"parser_version": "apg-raw-text-v1",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "phase-familiar",
"content_id": "phase-familiar",
"level": 1
}
Core Rulebook (Fourth Printing)
Physical Boost
Rank 1 · Focus · Uncommon
The target gains a +2 status bonus to one physical ability check of your choice for 1 round.
Advanced review details
Description snippet: Target gains a +2 status bonus to one physical ability check for 1 round.
Source lines: 64872 - 64881
Raw text block
PHYSICAL BOOST UNCOMMON FOCUS 1 TRANSMUTATION WIZARD Cast [one-action] verbal Range touch; Targets 1 living creature Duration until the end of the target's next turn
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "The target gains a +2 status bonus to one physical ability check of your choice for 1 round.",
"outcomes": []
}
Full schema_data
{
"id": "physical-boost",
"name": "Physical Boost",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "transmutation",
"rarity": "uncommon",
"traditions": [
"arcane"
],
"traits": [
"none"
],
"cast": "[one-action] verbal",
"cast_actions": "1_action",
"components": [
"verbal"
],
"range": "touch",
"area": "none",
"targets": "1 living creature",
"duration": "until the end of the target's next turn",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "The target gains a +2 status bonus to one physical ability check of your choice for 1 round.",
"description_snippet": "Target gains a +2 status bonus to one physical ability check for 1 round.",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "The target gains a +2 status bonus to one physical ability check of your choice for 1 round.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "wizard",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 64872,
"source_line_end": 64881,
"raw_text_block": "PHYSICAL BOOST\nUNCOMMON\nFOCUS 1\nTRANSMUTATION WIZARD\nCast [one-action] verbal\nRange touch; Targets 1 living creature\nDuration until the end of the target's next turn",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "physical-boost",
"content_id": "physical-boost",
"level": 1
}
Secrets of Magic
Pocket Library
Rank 1 · Spell · Common
You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library, the spell ends.
Advanced review details
Description snippet: You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you a
Source lines: 14150 - 14180
Raw text block
POCKET LIBRARY DIVINATION SPELL 1 EXTRADIMENSIONAL Traditions arcane, occult Cast [three-actions] material, somatic, verbal Duration 24 hours You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library, the spell ends. Heightened (3rd) The status bonus increases to +2 and you can reference your pocket library twice before the spell ends. Heightened (6th) The status bonus increases to +3 you can reference your pocket library three times before the spell ends. Heightened (9th) The status bonus increases to +4 and you can reference your pocket library four times before the spell ends.
Heightened
[
{
"label": "3rd",
"type": "raw",
"text": "The status bonus increases to +2 and you can reference your pocket library twice before the spell ends."
},
{
"label": "6th",
"type": "fixed_rank",
"rank": 6,
"text": "The status bonus increases to +3 you can reference your pocket library three times before the spell ends."
},
{
"label": "9th",
"type": "fixed_rank",
"rank": 9,
"text": "The status bonus increases to +4 and you can reference your pocket library four times before the spell ends."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library, the spell ends.",
"outcomes": []
}
Full schema_data
{
"id": "pocket-library",
"name": "Pocket Library",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "divination",
"rarity": "common",
"traditions": [
"arcane",
"occult"
],
"traits": [
"extradimensional"
],
"cast": "[three-actions] material, somatic, verbal",
"cast_actions": "3_actions",
"components": [
"material",
"somatic",
"verbal"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "24 hours",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library, the spell ends.",
"description_snippet": "You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you a",
"heightened": [
{
"label": "3rd",
"type": "raw",
"text": "The status bonus increases to +2 and you can reference your pocket library twice before the spell ends."
},
{
"label": "6th",
"type": "fixed_rank",
"rank": 6,
"text": "The status bonus increases to +3 you can reference your pocket library three times before the spell ends."
},
{
"label": "9th",
"type": "fixed_rank",
"rank": 9,
"text": "The status bonus increases to +4 and you can reference your pocket library four times before the spell ends."
}
],
"heightened_scaling": [
{
"label": "3rd",
"type": "raw",
"text": "The status bonus increases to +2 and you can reference your pocket library twice before the spell ends."
},
{
"label": "6th",
"type": "fixed_rank",
"rank": 6,
"text": "The status bonus increases to +3 you can reference your pocket library three times before the spell ends."
},
{
"label": "9th",
"type": "fixed_rank",
"rank": 9,
"text": "The status bonus increases to +4 and you can reference your pocket library four times before the spell ends."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library, the spell ends.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 14150,
"source_line_end": 14180,
"raw_text_block": "POCKET LIBRARY\nDIVINATION\nSPELL 1\nEXTRADIMENSIONAL\nTraditions arcane, occult\nCast [three-actions] material, somatic, verbal\nDuration 24 hours\nYou collect information from the world's libraries about a\nparticular subject and store it in an extradimensional library.\nWhen you Cast this Spell, choose any skill in which you are\nat least trained that has the Recall Knowledge action.\nDuring the duration of this spell, you can call forth a\ntome from the extradimensional library when attempting a\nRecall Knowledge check using your chosen skill. This is part\nof the action to Recall Knowledge. You must have a hand\nfree to do so. The tome appears in your hand, open to an\nappropriate page. This grants you a +1 status bonus on the\nRecall Knowledge check. If you roll a critical failure on this\ncheck, you get a failure instead. If the roll is successful and\nthe subject is a creature, you gain additional information\nor context about the creature. Once you reference a book\nfrom your pocket library, the spell ends.\nHeightened (3rd) The status bonus increases to +2 and\nyou can reference your pocket library twice before the\nspell ends.\nHeightened (6th) The status bonus increases to +3 you\ncan reference your pocket library three times before the\nspell ends.\nHeightened (9th) The status bonus increases to +4 and you\ncan reference your pocket library four times before the\nspell ends.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "pocket-library",
"content_id": "pocket-library",
"level": 1
}
Core Rulebook (4th Printing)
Protection
Rank 1 · Spell · Uncommon
Shield a creature
Advanced review details
Description snippet: Shield a creature
Source lines: None - None
Raw text block
none
Heightened
[]
Damage clauses
[]
Effects
[]
Full schema_data
{
"spell_level": 1,
"school": "abjuration",
"traditions": [
"divine",
"occult"
],
"heightenable": false,
"rarity": "uncommon",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (4th Printing)",
"description_snippet": "Shield a creature",
"content_id": "protection",
"type": "spell",
"description": "Shield a creature"
}
Core Rulebook (Fourth Printing)
Protective Ward
Rank 1 · Focus · Uncommon
You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage.
Advanced review details
Description snippet: You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initi
Source lines: 64771 - 64790
Raw text block
PROTECTIVE WARD UNCOMMON ABJURATION FOCUS 1 AURA WIZARD Cast [reaction] verbal; Trigger An effect would deal acid, cold, electricity, or fire damage to you. You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage. Heightened (+1) The resistance increases by 5. Cast [one-action] somatic Area 5-foot-radius emanation centered on you Duration sustained up to 1 minute You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet. FORCE BOLT
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The resistance increases by 5. Cast [one-action] somatic Area 5-foot-radius emanation centered on you Duration sustained up to 1 minute You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet. FORCE BOLT"
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage.",
"outcomes": []
}
Full schema_data
{
"id": "protective-ward",
"name": "Protective Ward",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "abjuration",
"rarity": "uncommon",
"traditions": [
"arcane"
],
"traits": [
"aura"
],
"cast": "[reaction] verbal",
"cast_actions": "reaction",
"components": [
"verbal"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "An effect would deal acid, cold, electricity, or fire damage to you.",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage.",
"description_snippet": "You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initi",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The resistance increases by 5. Cast [one-action] somatic Area 5-foot-radius emanation centered on you Duration sustained up to 1 minute You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet. FORCE BOLT"
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The resistance increases by 5. Cast [one-action] somatic Area 5-foot-radius emanation centered on you Duration sustained up to 1 minute You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet. FORCE BOLT"
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "wizard",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 64771,
"source_line_end": 64790,
"raw_text_block": "PROTECTIVE WARD\nUNCOMMON\nABJURATION\nFOCUS 1\nAURA\nWIZARD\nCast [reaction] verbal; Trigger An effect would deal acid, cold,\nelectricity, or fire damage to you.\nYou gain resistance 15 to acid, cold, electricity, or fire damage\nfrom the triggering effect (one type of your choice). The\nresistance applies only to the triggering effect's initial damage.\nHeightened (+1) The resistance increases by 5.\nCast [one-action] somatic\nArea 5-foot-radius emanation centered on you\nDuration sustained up to 1 minute\nYou emanate a shimmering aura of protective magic. You and\nany allies in the area gain a +1 status bonus to AC. Each time\nyou Sustain the Spell, the emanation's radius increases by 5\nfeet, to a maximum of 30 feet.\nFORCE BOLT",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "protective-ward",
"content_id": "protective-ward",
"level": 1
}
Secrets of Magic
Protector Tree
Rank 1 · Spell · Common
A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.
Advanced review details
Description snippet: A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interpos
Source lines: 14348 - 14369
Raw text block
PROTECTOR TREE CONJURATION SPELL 1 PLANT Traditions primal Cast [two-actions] somatic, verbal Range 30 feet Duration 1 minute A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations. Heightened (+1) The tree has an additional 10 Hit Points.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The tree has an additional 10 Hit Points."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.",
"outcomes": []
}
Full schema_data
{
"id": "protector-tree",
"name": "Protector Tree",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "conjuration",
"rarity": "common",
"traditions": [
"primal"
],
"traits": [
"plant"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "none",
"duration": "1 minute",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.",
"description_snippet": "A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interpos",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The tree has an additional 10 Hit Points."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The tree has an additional 10 Hit Points."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 14348,
"source_line_end": 14369,
"raw_text_block": "PROTECTOR TREE\nCONJURATION\nSPELL 1\nPLANT\nTraditions primal\nCast [two-actions] somatic, verbal\nRange 30 feet\nDuration 1 minute\nA Medium tree suddenly grows in an unoccupied square\nwithin range. The tree has AC 10 and 10 Hit Points.\nWhenever an ally adjacent to the tree is hit by a Strike,\nthe tree interposes its branches and takes the damage\nfirst. Any additional damage beyond what it takes to\nreduce the tree to 0 Hit Points is dealt to the original\ntarget. The tree isn't large enough to impede movement\nthrough its square.\nIf the tree is in soil and survives to the end of the\nspell's duration, it remains as an ordinary, non-magical\ntree, and continues to grow and thrive. The GM might\ndetermine that the tree disappears immediately in certain\ninhospitable situations.\nHeightened (+1) The tree has an additional 10 Hit Points.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "protector-tree",
"content_id": "protector-tree",
"level": 1
}
Core Rulebook (Fourth Printing)
Protector's Sacrifice
Rank 1 · Focus · Uncommon
You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.
Advanced review details
Description snippet: You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, res
Source lines: 62311 - 62327
Raw text block
PROTECTOR'S SACRIFICE UNCOMMON ABJURATION FOCUS 1 CLERIC Domain protection Cast [reaction] somatic; Trigger An ally within 30 feet takes damage. Range 30 feet You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself. Heightened (+1) The damage you redirect increases by 3.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage you redirect increases by 3."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.",
"outcomes": []
}
Full schema_data
{
"id": "protectors-sacrifice",
"name": "Protector's Sacrifice",
"rank": 1,
"is_cantrip": false,
"spell_type": "focus",
"school": "abjuration",
"rarity": "uncommon",
"traditions": [
"divine"
],
"traits": [
"none"
],
"cast": "[reaction] somatic",
"cast_actions": "reaction",
"components": [
"somatic"
],
"range": "30 feet",
"area": "none",
"targets": "none",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "An ally within 30 feet takes damage.",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.",
"description_snippet": "You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, res",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage you redirect increases by 3."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "The damage you redirect increases by 3."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "cleric",
"focus_domain": "protection",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 62311,
"source_line_end": 62327,
"raw_text_block": "PROTECTOR'S SACRIFICE\nUNCOMMON\nABJURATION\nFOCUS 1\nCLERIC\nDomain protection\nCast [reaction] somatic; Trigger An ally within 30 feet takes damage.\nRange 30 feet\nYou protect your ally by suffering in their stead. Reduce the\ndamage the triggering ally would take by 3. You redirect\nthis damage to yourself, but your immunities, weaknesses,\nresistances and so on do not apply.\nYou aren't subject to any conditions or other effects of\nwhatever damaged your ally (such as poison from a venomous\nbite). Your ally is still subject to those effects even if you\nredirect all of the triggering damage to yourself.\nHeightened (+1) The damage you redirect increases by 3.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "protectors-sacrifice",
"content_id": "protectors-sacrifice",
"level": 1
}
Advanced Player's Guide
Pummeling Rubble
Rank 1 · Spell · Common
A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save. Critical Success: The creature is unaffected. Success: The creature takes half damage. Failure: The creature takes full damage and is pushed 5 feet away from you. Critical Failure: The creature takes double damage and is pushed 10 feet away from you.
Advanced review details
Description snippet: A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.
Source lines: 31320 - 31337
Raw text block
PUMMELING RUBBLE EARTH SPELL 1 EVOCATION Traditions arcane, primal Cast [two-actions] somatic, verbal Area 15-foot cone Saving Throw Reflex A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is pushed 5 feet away from you. Critical Failure The creature takes double damage and is pushed 10 feet away from you. Heightened (+1) Increase the damage by 2d4.
Heightened
[
{
"label": "+1",
"type": "step",
"step": 1,
"text": "Increase the damage by 2d4."
}
]
Damage clauses
[
{
"formula": "2d4",
"type": "bludgeoning",
"persistent": false
}
]
Effects
{
"description": "A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.",
"outcomes": {
"Critical Success": "The creature is unaffected.",
"Success": "The creature takes half damage.",
"Failure": "The creature takes full damage and is pushed 5 feet away from you.",
"Critical Failure": "The creature takes double damage and is pushed 10 feet away from you."
}
}
Full schema_data
{
"id": "pummeling-rubble",
"name": "Pummeling Rubble",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "evocation",
"rarity": "common",
"traditions": [
"arcane",
"primal"
],
"traits": [
"earth"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "none",
"area": "15-foot cone",
"targets": "none",
"duration": "none",
"save": "Reflex",
"save_type": "reflex",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save. Critical Success: The creature is unaffected. Success: The creature takes half damage. Failure: The creature takes full damage and is pushed 5 feet away from you. Critical Failure: The creature takes double damage and is pushed 10 feet away from you.",
"description_snippet": "A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.",
"heightened": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "Increase the damage by 2d4."
}
],
"heightened_scaling": [
{
"label": "+1",
"type": "step",
"step": 1,
"text": "Increase the damage by 2d4."
}
],
"damage": [
{
"formula": "2d4",
"type": "bludgeoning",
"persistent": false
}
],
"damage_type": [
"bludgeoning"
],
"effects": {
"description": "A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.",
"outcomes": {
"Critical Success": "The creature is unaffected.",
"Success": "The creature takes half damage.",
"Failure": "The creature takes full damage and is pushed 5 feet away from you.",
"Critical Failure": "The creature takes double damage and is pushed 10 feet away from you."
}
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "advanced_players_guide",
"source_display": "Advanced Player's Guide",
"source_file": "PF2E Advanced Players Guide.txt",
"source_line_start": 31320,
"source_line_end": 31337,
"raw_text_block": "PUMMELING RUBBLE\nEARTH\nSPELL 1\nEVOCATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nArea 15-foot cone\nSaving Throw Reflex\nA spray of heavy rocks flies through the air in front of you. The\nrubble deals 2d4 bludgeoning damage to each creature in the\narea. Each creature must attempt a Reflex save.\nCritical Success The creature is unaffected.\nSuccess The creature takes half damage.\nFailure The creature takes full damage and is pushed 5 feet\naway from you.\nCritical Failure The creature takes double damage and is\npushed 10 feet away from you.\nHeightened (+1) Increase the damage by 2d4.",
"parser_version": "apg-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "pummeling-rubble",
"content_id": "pummeling-rubble",
"level": 1
}
Secrets of Magic
Pummeling Rubble APG
Rank 1 · Spell · Common
Hurl a cone of rocks to
Advanced review details
Description snippet: Hurl a cone of rocks to
Source lines: None - None
Raw text block
none
Heightened
[]
Damage clauses
[]
Effects
[]
Full schema_data
{
"spell_level": 1,
"school": "evocation",
"traditions": [
"primal"
],
"heightenable": true,
"rarity": "common",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"description_snippet": "Hurl a cone of rocks to",
"content_id": "pummeling_rubble_apg",
"type": "spell",
"description": "Hurl a cone of rocks to"
}
Core Rulebook (Fourth Printing)
Purify Food And Drink
Rank 1 · Spell · Common
You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage.
Advanced review details
Description snippet: Remove contamination from food or drink.
Source lines: 56229 - 56237
Raw text block
PURIFY FOOD AND DRINK Traditions divine, primal Cast [two-actions] somatic, verbal Range touch; Targets 1 cubic foot of contaminated food or water You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. One cubic foot of liquid is roughly 8 gallons.
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage.",
"outcomes": []
}
Full schema_data
{
"id": "purify-food-and-drink",
"name": "Purify Food And Drink",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "necromancy",
"rarity": "common",
"traditions": [
"divine",
"primal"
],
"traits": [
"none"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "touch",
"area": "none",
"targets": "1 cubic foot of contaminated food or water",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage.",
"description_snippet": "Remove contamination from food or drink.",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 56229,
"source_line_end": 56237,
"raw_text_block": "PURIFY FOOD AND DRINK\nTraditions divine, primal\nCast [two-actions] somatic, verbal\nRange touch; Targets 1 cubic foot of contaminated food or water\nYou remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. One cubic foot of liquid is roughly 8 gallons.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "medium",
"quarantine_reasons": [
"none"
],
"spell_id": "purify-food-and-drink",
"content_id": "purify-food-and-drink",
"level": 1
}
Secrets of Magic
Quick Sort
Rank 1 · Spell · Common
Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Duration up to 1 minute You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects.
Advanced review details
Description snippet: Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Dur
Source lines: 14404 - 14425
Raw text block
QUICK SORT SPELL 1 TRANSMUTATION Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Duration up to 1 minute You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects. Heightened (3rd) The spell can sort up to 400 objects in a minute, or 60 objects in a round. Heightened (5th) The spell can sort up to 800 objects in a minute, or 120 objects in a round.
Heightened
[
{
"label": "3rd",
"type": "raw",
"text": "The spell can sort up to 400 objects in a minute, or 60 objects in a round."
},
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The spell can sort up to 800 objects in a minute, or 120 objects in a round."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Duration up to 1 minute You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects.",
"outcomes": []
}
Full schema_data
{
"id": "quick-sort",
"name": "Quick Sort",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "transmutation",
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult",
"primal"
],
"traits": [
"none"
],
"cast": "none",
"cast_actions": "none",
"components": [
"none"
],
"range": "none",
"area": "none",
"targets": "none",
"duration": "none",
"save": "none",
"save_type": "none",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Duration up to 1 minute You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects.",
"description_snippet": "Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Dur",
"heightened": [
{
"label": "3rd",
"type": "raw",
"text": "The spell can sort up to 400 objects in a minute, or 60 objects in a round."
},
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The spell can sort up to 800 objects in a minute, or 120 objects in a round."
}
],
"heightened_scaling": [
{
"label": "3rd",
"type": "raw",
"text": "The spell can sort up to 400 objects in a minute, or 60 objects in a round."
},
{
"label": "5th",
"type": "fixed_rank",
"rank": 5,
"text": "The spell can sort up to 800 objects in a minute, or 120 objects in a round."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Duration up to 1 minute You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects.",
"outcomes": []
},
"conditions_caused": [
"none"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "secrets_of_magic",
"source_display": "Secrets of Magic",
"source_file": "PF2E Secrets of Magic.txt",
"source_line_start": 14404,
"source_line_end": 14425,
"raw_text_block": "QUICK SORT\nSPELL 1\nTRANSMUTATION\nTradition arcane, divine, occult, primal\nCast [three-actions] material, somatic, verbal\nRange 10 feet; Targets up to 200 unattended objects in\nrange, each of light Bulk or less\nDuration up to 1 minute\nYou magically sort a group of objects into neat stacks\nor piles. You can sort the objects in two different ways.\nThe first option is to separate them into different piles\ndepending on an easily observed factor, such as color\nor shape. Alternatively, you can sort the objects into\nordered stacks depending on a clearly indicated notation,\nsuch as a page number, title, or date. The objects sort\nthemselves throughout the duration, though it takes less\ntime per object to sort a smaller number of objects, down\nto a single round for 30 or fewer objects.\nHeightened (3rd) The spell can sort up to 400 objects in\na minute, or 60 objects in a round.\nHeightened (5th) The spell can sort up to 800 objects in\na minute, or 120 objects in a round.",
"parser_version": "som-raw-text-v1",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "quick-sort",
"content_id": "quick-sort",
"level": 1
}
Core Rulebook (Fourth Printing)
Ray Of Enfeeblement
Rank 1 · Spell · Common
A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save. Critical Success: The target is unaffected. Success: The target becomes enfeebled 1. Failure: The target becomes enfeebled 2. Critical Failure: The target becomes enfeebled 3.
Advanced review details
Description snippet: A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the
Source lines: 56674 - 56690
Raw text block
RAY OF ENFEEBLEMENT ATTACK SPELL 1 NECROMANCY Traditions arcane, divine, occult Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 creature Saving Throw Fortitude; Duration 1 minute A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save. Critical Success The target is unaffected. Success The target becomes enfeebled 1. Failure The target becomes enfeebled 2. Critical Failure The target becomes enfeebled 3.
Heightened
[
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
]
Damage clauses
[
{
"formula": "none",
"type": "none",
"persistent": false
}
]
Effects
{
"description": "A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.",
"outcomes": {
"Critical Success": "The target is unaffected.",
"Success": "The target becomes enfeebled 1.",
"Failure": "The target becomes enfeebled 2.",
"Critical Failure": "The target becomes enfeebled 3."
}
}
Full schema_data
{
"id": "ray-of-enfeeblement",
"name": "Ray Of Enfeeblement",
"rank": 1,
"is_cantrip": false,
"spell_type": "spell",
"school": "necromancy",
"rarity": "common",
"traditions": [
"arcane",
"divine",
"occult"
],
"traits": [
"attack"
],
"cast": "[two-actions] somatic, verbal",
"cast_actions": "2_actions",
"components": [
"somatic",
"verbal"
],
"range": "30 feet",
"area": "none",
"targets": "1 creature",
"duration": "1 minute",
"save": "Fortitude",
"save_type": "fortitude",
"trigger": "none",
"requirements": "none",
"cost": "none",
"primary_check": "none",
"secondary_casters": "none",
"description": "A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save. Critical Success: The target is unaffected. Success: The target becomes enfeebled 1. Failure: The target becomes enfeebled 2. Critical Failure: The target becomes enfeebled 3.",
"description_snippet": "A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the",
"heightened": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"heightened_scaling": [
{
"label": "none",
"type": "none",
"text": "No explicit heightened entry."
}
],
"damage": [
{
"formula": "none",
"type": "none",
"persistent": false
}
],
"damage_type": [
"none"
],
"effects": {
"description": "A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.",
"outcomes": {
"Critical Success": "The target is unaffected.",
"Success": "The target becomes enfeebled 1.",
"Failure": "The target becomes enfeebled 2.",
"Critical Failure": "The target becomes enfeebled 3."
}
},
"conditions_caused": [
"enfeebled"
],
"focus_class": "none",
"focus_domain": "none",
"summon_level_cap_table": "none",
"source_book": "core_rulebook_4th_printing",
"source_display": "Core Rulebook (Fourth Printing)",
"source_file": "PF2E Core Rulebook - Fourth Printing.txt",
"source_line_start": 56674,
"source_line_end": 56690,
"raw_text_block": "RAY OF ENFEEBLEMENT\nATTACK\nSPELL 1\nNECROMANCY\nTraditions arcane, divine, occult\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nSaving Throw Fortitude; Duration 1 minute\nA ray that saps a foe's strength flashes from your hand. Attempt\na ranged spell attack against the target. If you succeed, that\ncreature attempts a Fortitude save to determine the spell's\neffect. If your attack roll is a critical success, use the outcome\nfor one degree of success worse than the result of its save.\nCritical Success The target is unaffected.\nSuccess The target becomes enfeebled 1.\nFailure The target becomes enfeebled 2.\nCritical Failure The target becomes enfeebled 3.",
"parser_version": "core-raw-text-v3",
"extraction_confidence": "high",
"quarantine_reasons": [
"none"
],
"spell_id": "ray-of-enfeeblement",
"content_id": "ray-of-enfeeblement",
"level": 1
}
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