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Spell Catalogue

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Showing page 8 of 36 for 898 matching canonical spell rows.

Core Rulebook (Fourth Printing)

Negate Aroma

Rank 1 · Spell · Common

Registry ID
negate-aroma
SpellCommonabjurationarcaneprimal

The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.

Description snippet: The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a

Source lines: 55393 - 55408

Raw text block

NEGATE AROMA
SPELL 1
ABJURATION
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range touch; Targets 1 willing creature
Duration 1 hour
The target loses its odor, preventing creatures from passively
noticing its presence via smell alone, even if the creatures have
precise or imprecise scent. A creature attempting a Perception
check to Seek with scent and other senses might notice the
lack of natural scent. If the target has any abilities that result
from its smell, such as an overpowering scent, those abilities
are also negated.
Heightened (5th) The range increases to 30 feet, and you can
target up to 10 creatures.

Heightened

[
    {
        "label": "5th",
        "type": "fixed_rank",
        "rank": 5,
        "text": "The range increases to 30 feet, and you can target up to 10 creatures."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.",
    "outcomes": []
}

Full schema_data

{
    "id": "negate-aroma",
    "name": "Negate Aroma",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "abjuration",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 willing creature",
    "duration": "1 hour",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.",
    "description_snippet": "The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a",
    "heightened": [
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The range increases to 30 feet, and you can target up to 10 creatures."
        }
    ],
    "heightened_scaling": [
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The range increases to 30 feet, and you can target up to 10 creatures."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 55393,
    "source_line_end": 55408,
    "raw_text_block": "NEGATE AROMA\nSPELL 1\nABJURATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nRange touch; Targets 1 willing creature\nDuration 1 hour\nThe target loses its odor, preventing creatures from passively\nnoticing its presence via smell alone, even if the creatures have\nprecise or imprecise scent. A creature attempting a Perception\ncheck to Seek with scent and other senses might notice the\nlack of natural scent. If the target has any abilities that result\nfrom its smell, such as an overpowering scent, those abilities\nare also negated.\nHeightened (5th) The range increases to 30 feet, and you can\ntarget up to 10 creatures.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "negate-aroma",
    "content_id": "negate-aroma",
    "level": 1
}

Advanced Player's Guide

Noxious Vapors

Rank 1 · Spell · Common

Registry ID
noxious-vapors
SpellCommonevocationarcaneprimal

You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind.

Description snippet: You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save

Source lines: 31197 - 31212

Raw text block

NOXIOUS VAPORS
EVOCATION
SPELL 1
POISON
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Area 10-foot emanation
Saving Throw basic Fortitude; Duration 1 round
You emit a cloud of toxic smoke that temporarily obscures you
from sight. Each creature except you in the area when you
Cast the Spell takes 1d6 poison damage (basic Fortitude save).
A creature that critically fails the saving throw also becomes
sickened 1. All creatures in the area become concealed, and all
creatures outside the smoke become concealed to creatures
within it. This smoke can be dispersed by a strong wind.
Heightened (+1) The damage increases by 1d6.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 1d6."
    }
]

Damage clauses

[
    {
        "formula": "1d6",
        "type": "poison",
        "persistent": false
    }
]

Effects

{
    "description": "You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind.",
    "outcomes": []
}

Full schema_data

{
    "id": "noxious-vapors",
    "name": "Noxious Vapors",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "poison"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "10-foot emanation",
    "targets": "none",
    "duration": "1 round",
    "save": "basic Fortitude",
    "save_type": "basic_fortitude",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind.",
    "description_snippet": "You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d6."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 1d6."
        }
    ],
    "damage": [
        {
            "formula": "1d6",
            "type": "poison",
            "persistent": false
        }
    ],
    "damage_type": [
        "poison"
    ],
    "effects": {
        "description": "You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes sickened 1. All creatures in the area become concealed, and all creatures outside the smoke become concealed to creatures within it. This smoke can be dispersed by a strong wind.",
        "outcomes": []
    },
    "conditions_caused": [
        "concealed",
        "sickened"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 31197,
    "source_line_end": 31212,
    "raw_text_block": "NOXIOUS VAPORS\nEVOCATION\nSPELL 1\nPOISON\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nArea 10-foot emanation\nSaving Throw basic Fortitude; Duration 1 round\nYou emit a cloud of toxic smoke that temporarily obscures you\nfrom sight. Each creature except you in the area when you\nCast the Spell takes 1d6 poison damage (basic Fortitude save).\nA creature that critically fails the saving throw also becomes\nsickened 1. All creatures in the area become concealed, and all\ncreatures outside the smoke become concealed to creatures\nwithin it. This smoke can be dispersed by a strong wind.\nHeightened (+1) The damage increases by 1d6.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "noxious-vapors",
    "content_id": "noxious-vapors",
    "level": 1
}

Secrets of Magic

Nudge The Odds

Rank 1 · Spell · Uncommon

Registry ID
nudge-the-odds
SpellUncommondivinationarcanedivineoccult

Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling. When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.

Description snippet: Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain

Source lines: 13692 - 13722

Raw text block

NUDGE THE ODDS
SPELL 1
DIVINATION
Tradition arcane, divine, occult
Cast [two-actions] somatic, verbal
Duration 1 hour
You bestow yourself supernaturally good luck at cards,
dice, and other games of chance. You gain a +1 status
bonus to Games Lore checks to gamble, and if you roll a
critical failure on such a check, you get a failure instead;
however, the spell is too short-lived to use for Earn Income
checks from gambling.
When you're under the effect of nudge the odds, one
facial feature, such as a lock of hair or the iris of an eye,
transforms to a distinctive golden color; the GM chooses
which feature when you cast the spell. This change
resists all magical efforts to conceal it, though it can
be hidden or covered by mundane means. A creature
noticing the feature can identify the spell using Recall
Knowledge. Because it prevents losing big, gamblers
consider nudge the odds a repugnant form of cheating.
If you're caught using the spell, you are likely to suffer
serious consequences, depending on the nature of the
gamblers you cheated.
Heightened (5th) The status bonus increases to +2, and the
duration increases to last until the next time you make
your daily preparations. If you continue spending your
spell slot to keep the duration active, this allows you to
apply the effect to a downtime check to Earn Income.
NULLIFY

Heightened

[
    {
        "label": "5th",
        "type": "fixed_rank",
        "rank": 5,
        "text": "The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income. NULLIFY\b"
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling. When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.",
    "outcomes": []
}

Full schema_data

{
    "id": "nudge-the-odds",
    "name": "Nudge The Odds",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "divination",
    "rarity": "uncommon",
    "traditions": [
        "arcane",
        "divine",
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "none",
    "cast_actions": "none",
    "components": [
        "none"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling. When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.",
    "description_snippet": "Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain",
    "heightened": [
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income. NULLIFY\b"
        }
    ],
    "heightened_scaling": [
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income. NULLIFY\b"
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Tradition arcane, divine, occult Cast [two-actions] somatic, verbal Duration 1 hour You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling. When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.",
        "outcomes": []
    },
    "conditions_caused": [
        "hidden"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 13692,
    "source_line_end": 13722,
    "raw_text_block": "NUDGE THE ODDS\nSPELL 1\nDIVINATION\nTradition arcane, divine, occult\nCast [two-actions] somatic, verbal\nDuration 1 hour\nYou bestow yourself supernaturally good luck at cards,\ndice, and other games of chance. You gain a +1 status\nbonus to Games Lore checks to gamble, and if you roll a\ncritical failure on such a check, you get a failure instead;\nhowever, the spell is too short-lived to use for Earn Income\nchecks from gambling.\nWhen you're under the effect of nudge the odds, one\nfacial feature, such as a lock of hair or the iris of an eye,\ntransforms to a distinctive golden color; the GM chooses\nwhich feature when you cast the spell. This change\nresists all magical efforts to conceal it, though it can\nbe hidden or covered by mundane means. A creature\nnoticing the feature can identify the spell using Recall\nKnowledge. Because it prevents losing big, gamblers\nconsider nudge the odds a repugnant form of cheating.\nIf you're caught using the spell, you are likely to suffer\nserious consequences, depending on the nature of the\ngamblers you cheated.\nHeightened (5th) The status bonus increases to +2, and the\nduration increases to last until the next time you make\nyour daily preparations. If you continue spending your\nspell slot to keep the duration active, this allows you to\napply the effect to a downtime check to Earn Income.\nNULLIFY\b",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "nudge-the-odds",
    "content_id": "nudge-the-odds",
    "level": 1
}

Advanced Player's Guide

Nymph's Token

Rank 1 · Focus · Uncommon

Registry ID
nymphs-token
FocusUncommonenchantmentNone

You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves. You can Dismiss the spell as a free action.

Description snippet: You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Inter

Source lines: 33691 - 33706

Raw text block

NYMPH'S TOKEN
UNCOMMON
FOCUS 1
ENCHANTMENT
SORCERER
Cast [two-actions] somatic, verbal
Duration 1 minute
You grant an ally a token of favor. You create a token, such as a
lock of your hair or a flower, that persists for the spell's duration;
as part of Casting the Spell, you can Interact to pass the token
to an ally within your reach. As long as the ally has the token on
their person, they gain a +1 status bonus to Performance checks
and Will saves. You can Dismiss the spell as a free action.
Heightened (4th) As long as the ally has the token on their
person, you can cast spells that have a range of touch on
them at a range of 30 feet.

Heightened

[
    {
        "label": "4th",
        "type": "fixed_rank",
        "rank": 4,
        "text": "As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves. You can Dismiss the spell as a free action.",
    "outcomes": []
}

Full schema_data

{
    "id": "nymphs-token",
    "name": "Nymph's Token",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "enchantment",
    "rarity": "uncommon",
    "traditions": [
        "none"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves. You can Dismiss the spell as a free action.",
    "description_snippet": "You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Inter",
    "heightened": [
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet."
        }
    ],
    "heightened_scaling": [
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "As long as the ally has the token on their person, you can cast spells that have a range of touch on them at a range of 30 feet."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You grant an ally a token of favor. You create a token, such as a lock of your hair or a flower, that persists for the spell's duration; as part of Casting the Spell, you can Interact to pass the token to an ally within your reach. As long as the ally has the token on their person, they gain a +1 status bonus to Performance checks and Will saves. You can Dismiss the spell as a free action.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "sorcerer",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 33691,
    "source_line_end": 33706,
    "raw_text_block": "NYMPH'S TOKEN\nUNCOMMON\nFOCUS 1\nENCHANTMENT\nSORCERER\nCast [two-actions] somatic, verbal\nDuration 1 minute\nYou grant an ally a token of favor. You create a token, such as a\nlock of your hair or a flower, that persists for the spell's duration;\nas part of Casting the Spell, you can Interact to pass the token\nto an ally within your reach. As long as the ally has the token on\ntheir person, they gain a +1 status bonus to Performance checks\nand Will saves. You can Dismiss the spell as a free action.\nHeightened (4th) As long as the ally has the token on their\nperson, you can cast spells that have a range of touch on\nthem at a range of 30 feet.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "nymphs-token",
    "content_id": "nymphs-token",
    "level": 1
}

Advanced Player's Guide

Object Reading

Rank 1 · Spell · Common

Registry ID
object-reading
SpellCommondivinationoccult

You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame.

Description snippet: You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast ob

Source lines: 31217 - 31239

Raw text block

OBJECT READING
SPELL 1
DIVINATION
Traditions occult
Cast [two-actions] somatic, verbal
Range touch; Targets 1 object
You place a hand on an object to learn a piece of information
about an emotional event that occurred involving the object
within the past week, determined by the GM. If you cast
object reading on the same item multiple times, you can either
concentrate on a single event to gain additional pieces of
information about that event, or gain a piece of information
about another emotional event in the applicable time frame.
Heightened (2nd) You can learn about an event that occurred
within the last month.
Heightened (4th) You can learn about an event that occurred
within the last year.
Heightened (6th) You can learn about an event that occurred
within the last decade.
Heightened (8th) You can learn about an event that occurred
within the last century.
Heightened (9th) You can learn about an event that occurred
within the entirety of the object's history.

Heightened

[
    {
        "label": "2nd",
        "type": "raw",
        "text": "You can learn about an event that occurred within the last month."
    },
    {
        "label": "4th",
        "type": "fixed_rank",
        "rank": 4,
        "text": "You can learn about an event that occurred within the last year."
    },
    {
        "label": "6th",
        "type": "fixed_rank",
        "rank": 6,
        "text": "You can learn about an event that occurred within the last decade."
    },
    {
        "label": "8th",
        "type": "fixed_rank",
        "rank": 8,
        "text": "You can learn about an event that occurred within the last century."
    },
    {
        "label": "9th",
        "type": "fixed_rank",
        "rank": 9,
        "text": "You can learn about an event that occurred within the entirety of the object's history."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame.",
    "outcomes": []
}

Full schema_data

{
    "id": "object-reading",
    "name": "Object Reading",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "divination",
    "rarity": "common",
    "traditions": [
        "occult"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 object",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame.",
    "description_snippet": "You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast ob",
    "heightened": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "You can learn about an event that occurred within the last month."
        },
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "You can learn about an event that occurred within the last year."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "You can learn about an event that occurred within the last decade."
        },
        {
            "label": "8th",
            "type": "fixed_rank",
            "rank": 8,
            "text": "You can learn about an event that occurred within the last century."
        },
        {
            "label": "9th",
            "type": "fixed_rank",
            "rank": 9,
            "text": "You can learn about an event that occurred within the entirety of the object's history."
        }
    ],
    "heightened_scaling": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "You can learn about an event that occurred within the last month."
        },
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "You can learn about an event that occurred within the last year."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "You can learn about an event that occurred within the last decade."
        },
        {
            "label": "8th",
            "type": "fixed_rank",
            "rank": 8,
            "text": "You can learn about an event that occurred within the last century."
        },
        {
            "label": "9th",
            "type": "fixed_rank",
            "rank": 9,
            "text": "You can learn about an event that occurred within the entirety of the object's history."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or gain a piece of information about another emotional event in the applicable time frame.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 31217,
    "source_line_end": 31239,
    "raw_text_block": "OBJECT READING\nSPELL 1\nDIVINATION\nTraditions occult\nCast [two-actions] somatic, verbal\nRange touch; Targets 1 object\nYou place a hand on an object to learn a piece of information\nabout an emotional event that occurred involving the object\nwithin the past week, determined by the GM. If you cast\nobject reading on the same item multiple times, you can either\nconcentrate on a single event to gain additional pieces of\ninformation about that event, or gain a piece of information\nabout another emotional event in the applicable time frame.\nHeightened (2nd) You can learn about an event that occurred\nwithin the last month.\nHeightened (4th) You can learn about an event that occurred\nwithin the last year.\nHeightened (6th) You can learn about an event that occurred\nwithin the last decade.\nHeightened (8th) You can learn about an event that occurred\nwithin the last century.\nHeightened (9th) You can learn about an event that occurred\nwithin the entirety of the object's history.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "object-reading",
    "content_id": "object-reading",
    "level": 1
}

Core Rulebook (Fourth Printing)

Overstuff

Rank 1 · Focus · Uncommon

Registry ID
overstuff
FocusUncommontransmutationdivine

Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. Critical Success: The target is unaffected. Success: The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically. Failure: The target is sickened 1. Critical Failure: The target is sickened 2. A target sickened by this spell takes a -10-foot status penalty to its Speed until it's no longer sickened.

Description snippet: Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save.

Source lines: 62172 - 62189

Raw text block

OVERSTUFF
UNCOMMON
CLERIC
FOCUS 1
TRANSMUTATION
Domain indulgence
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 living creature
Saving Throw Fortitude
Huge amounts of food and drink fill the target. It receives a full
meal's worth of nourishment and must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target is sickened 1, but if it spends an action to
end the condition, it succeeds automatically.
Failure The target is sickened 1.
Critical Failure The target is sickened 2.
A target sickened by this spell takes a -10-foot status penalty
to its Speed until it's no longer sickened.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save.",
    "outcomes": {
        "Critical Success": "The target is unaffected.",
        "Success": "The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically.",
        "Failure": "The target is sickened 1.",
        "Critical Failure": "The target is sickened 2. A target sickened by this spell takes a -10-foot status penalty to its Speed until it's no longer sickened."
    }
}

Full schema_data

{
    "id": "overstuff",
    "name": "Overstuff",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "transmutation",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 living creature",
    "duration": "none",
    "save": "Fortitude",
    "save_type": "fortitude",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. Critical Success: The target is unaffected. Success: The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically. Failure: The target is sickened 1. Critical Failure: The target is sickened 2. A target sickened by this spell takes a -10-foot status penalty to its Speed until it's no longer sickened.",
    "description_snippet": "Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save.",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save.",
        "outcomes": {
            "Critical Success": "The target is unaffected.",
            "Success": "The target is sickened 1, but if it spends an action to end the condition, it succeeds automatically.",
            "Failure": "The target is sickened 1.",
            "Critical Failure": "The target is sickened 2. A target sickened by this spell takes a -10-foot status penalty to its Speed until it's no longer sickened."
        }
    },
    "conditions_caused": [
        "sickened"
    ],
    "focus_class": "cleric",
    "focus_domain": "indulgence",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 62172,
    "source_line_end": 62189,
    "raw_text_block": "OVERSTUFF\nUNCOMMON\nCLERIC\nFOCUS 1\nTRANSMUTATION\nDomain indulgence\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 living creature\nSaving Throw Fortitude\nHuge amounts of food and drink fill the target. It receives a full\nmeal's worth of nourishment and must attempt a Fortitude save.\nCritical Success The target is unaffected.\nSuccess The target is sickened 1, but if it spends an action to\nend the condition, it succeeds automatically.\nFailure The target is sickened 1.\nCritical Failure The target is sickened 2.\nA target sickened by this spell takes a -10-foot status penalty\nto its Speed until it's no longer sickened.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "overstuff",
    "content_id": "overstuff",
    "level": 1
}

Core Rulebook (Fourth Printing)

Pass Without Trace

Rank 1 · Spell · Common

Registry ID
pass-without-trace
SpellCommonabjurationprimal

You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.

Description snippet: You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever res

Source lines: 55664 - 55678

Raw text block

PASS WITHOUT TRACE
SPELL 1
ABJURATION
Traditions primal
Cast [two-actions] somatic, verbal
Duration 1 hour
You obscure the tracks you leave behind and make it harder
for others to find you. The DC of checks to Track you gains a
+4 status bonus or is equal to your spell DC, whichever results
in a higher DC. You can benefit from only one pass without
trace spell at a time.
Heightened (2nd) The duration increases to 8 hours.
Heightened (4th) The duration increases to 8 hours. The spell
has a range of 20 feet and an area of a 20-foot-emanation,
affecting up to 10 creatures of your choice within that area.

Heightened

[
    {
        "label": "2nd",
        "type": "raw",
        "text": "The duration increases to 8 hours."
    },
    {
        "label": "4th",
        "type": "fixed_rank",
        "rank": 4,
        "text": "The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.",
    "outcomes": []
}

Full schema_data

{
    "id": "pass-without-trace",
    "name": "Pass Without Trace",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "abjuration",
    "rarity": "common",
    "traditions": [
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "1 hour",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.",
    "description_snippet": "You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever res",
    "heightened": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "The duration increases to 8 hours."
        },
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area."
        }
    ],
    "heightened_scaling": [
        {
            "label": "2nd",
            "type": "raw",
            "text": "The duration increases to 8 hours."
        },
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 55664,
    "source_line_end": 55678,
    "raw_text_block": "PASS WITHOUT TRACE\nSPELL 1\nABJURATION\nTraditions primal\nCast [two-actions] somatic, verbal\nDuration 1 hour\nYou obscure the tracks you leave behind and make it harder\nfor others to find you. The DC of checks to Track you gains a\n+4 status bonus or is equal to your spell DC, whichever results\nin a higher DC. You can benefit from only one pass without\ntrace spell at a time.\nHeightened (2nd) The duration increases to 8 hours.\nHeightened (4th) The duration increases to 8 hours. The spell\nhas a range of 20 feet and an area of a 20-foot-emanation,\naffecting up to 10 creatures of your choice within that area.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "pass-without-trace",
    "content_id": "pass-without-trace",
    "level": 1
}

Core Rulebook (Fourth Printing)

Perfected Mind

Rank 1 · Focus · Uncommon

Registry ID
perfected-mind
FocusUncommonabjurationdivine

You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once. POSITIVE LUMINANCE UNCOMMON CLERIC

Description snippet: You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the

Source lines: 62207 - 62223

Raw text block

PERFECTED MIND
UNCOMMON
ABJURATION
FOCUS 1
CLERIC
Domain perfection
Cast [one-action] verbal
You meditate upon perfection to remove all distractions
from your mind. Attempt a new Will save against one mental
effect currently affecting you that required a Will save. Use
the result of this new save to determine the outcome of the
mental effect, unless the new save would have a worse result
than the original save, in which case nothing happens. You can
use perfected mind against a given effect only once.
POSITIVE LUMINANCE
UNCOMMON
CLERIC

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once. POSITIVE LUMINANCE UNCOMMON CLERIC",
    "outcomes": []
}

Full schema_data

{
    "id": "perfected-mind",
    "name": "Perfected Mind",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "abjuration",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "none"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once. POSITIVE LUMINANCE UNCOMMON CLERIC",
    "description_snippet": "You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You meditate upon perfection to remove all distractions from your mind. Attempt a new Will save against one mental effect currently affecting you that required a Will save. Use the result of this new save to determine the outcome of the mental effect, unless the new save would have a worse result than the original save, in which case nothing happens. You can use perfected mind against a given effect only once. POSITIVE LUMINANCE UNCOMMON CLERIC",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "cleric",
    "focus_domain": "perfection",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 62207,
    "source_line_end": 62223,
    "raw_text_block": "PERFECTED MIND\nUNCOMMON\nABJURATION\nFOCUS 1\nCLERIC\nDomain perfection\nCast [one-action] verbal\nYou meditate upon perfection to remove all distractions\nfrom your mind. Attempt a new Will save against one mental\neffect currently affecting you that required a Will save. Use\nthe result of this new save to determine the outcome of the\nmental effect, unless the new save would have a worse result\nthan the original save, in which case nothing happens. You can\nuse perfected mind against a given effect only once.\nPOSITIVE LUMINANCE\nUNCOMMON\nCLERIC",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "perfected-mind",
    "content_id": "perfected-mind",
    "level": 1
}

Core Rulebook (Fourth Printing)

Pest Form

Rank 1 · Spell · Common

Registry ID
pest-form
SpellCommontransmutationarcaneprimal

You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: • AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. • Speed 20 feet. • Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) • Low-light vision and imprecise scent 30 feet. • Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.

Description snippet: You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this h

Source lines: 55710 - 55732

Raw text block

PEST FORM
POLYMORPH
SPELL 1
TRANSMUTATION
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Duration 10 minutes
You transform into the battle form of a Tiny animal, such as a cat,
insect, lizard, or rat. You can decide the specific type of animal
(such as a rat or praying mantis), but this has no effect on the
form's Size or statistics. While in this form, you gain the animal
trait and you can't make Strikes. You can Dismiss the spell.
You gain the following statistics and abilities:
• AC = 15 + your level. Ignore your armor's check penalty
and Speed reduction.
• Speed 20 feet.
• Weakness 5 to physical damage. (If you take physical
damage in this form, you take 5 additional damage.)
• Low-light vision and imprecise scent 30 feet.
• Acrobatics and Stealth modifiers of +10, unless your
own modifier is higher; Athletics modifier -4.
Heightened (4th) You can turn into a flying creature, such as a
bird, which grants you a fly Speed of 20 feet.

Heightened

[
    {
        "label": "4th",
        "type": "fixed_rank",
        "rank": 4,
        "text": "You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: • AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. • Speed 20 feet. • Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) • Low-light vision and imprecise scent 30 feet. • Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.",
    "outcomes": []
}

Full schema_data

{
    "id": "pest-form",
    "name": "Pest Form",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "transmutation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "polymorph"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "10 minutes",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: • AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. • Speed 20 feet. • Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) • Low-light vision and imprecise scent 30 feet. • Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.",
    "description_snippet": "You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this h",
    "heightened": [
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet."
        }
    ],
    "heightened_scaling": [
        {
            "label": "4th",
            "type": "fixed_rank",
            "rank": 4,
            "text": "You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait and you can't make Strikes. You can Dismiss the spell. You gain the following statistics and abilities: • AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. • Speed 20 feet. • Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) • Low-light vision and imprecise scent 30 feet. • Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 55710,
    "source_line_end": 55732,
    "raw_text_block": "PEST FORM\nPOLYMORPH\nSPELL 1\nTRANSMUTATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nDuration 10 minutes\nYou transform into the battle form of a Tiny animal, such as a cat,\ninsect, lizard, or rat. You can decide the specific type of animal\n(such as a rat or praying mantis), but this has no effect on the\nform's Size or statistics. While in this form, you gain the animal\ntrait and you can't make Strikes. You can Dismiss the spell.\nYou gain the following statistics and abilities:\n• AC = 15 + your level. Ignore your armor's check penalty\nand Speed reduction.\n• Speed 20 feet.\n• Weakness 5 to physical damage. (If you take physical\ndamage in this form, you take 5 additional damage.)\n• Low-light vision and imprecise scent 30 feet.\n• Acrobatics and Stealth modifiers of +10, unless your\nown modifier is higher; Athletics modifier -4.\nHeightened (4th) You can turn into a flying creature, such as a\nbird, which grants you a fly Speed of 20 feet.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "pest-form",
    "content_id": "pest-form",
    "level": 1
}

Advanced Player's Guide

Pet Cache

Rank 1 · Spell · Common

Registry ID
pet-cache
SpellCommonconjurationarcanedivineoccult

You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).

Description snippet: You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimen

Source lines: 31244 - 31262

Raw text block

PET CACHE
CONJURATION
SPELL 1
EXTRADIMENSIONAL
Traditions arcane, divine, occult, primal
Cast [one-action] somatic
Range touch; Targets 1 willing creature that is your animal
companion or familiar
Duration 8 hours
You open your cloak or create a gap with your hands, drawing
the target into a pocket dimension just large enough for its basic
comfort. No other creature can enter this extradimensional
space, and the target can bring along objects only if they were
designed to be worn by a creature of its kind. The space has
enough air, food, and water to sustain the target for the duration.
You can Dismiss the spell. The spell also ends if you die
or enter an extradimensional space. When the spell ends, the
target reappears in the nearest unoccupied space (outside of
any extradimensional space you may have entered).

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).",
    "outcomes": []
}

Full schema_data

{
    "id": "pet-cache",
    "name": "Pet Cache",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "traits": [
        "extradimensional"
    ],
    "cast": "[one-action] somatic",
    "cast_actions": "1_action",
    "components": [
        "somatic"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 willing creature that is your animal companion or familiar",
    "duration": "8 hours",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).",
    "description_snippet": "You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimen",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration. You can Dismiss the spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 31244,
    "source_line_end": 31262,
    "raw_text_block": "PET CACHE\nCONJURATION\nSPELL 1\nEXTRADIMENSIONAL\nTraditions arcane, divine, occult, primal\nCast [one-action] somatic\nRange touch; Targets 1 willing creature that is your animal\ncompanion or familiar\nDuration 8 hours\nYou open your cloak or create a gap with your hands, drawing\nthe target into a pocket dimension just large enough for its basic\ncomfort. No other creature can enter this extradimensional\nspace, and the target can bring along objects only if they were\ndesigned to be worn by a creature of its kind. The space has\nenough air, food, and water to sustain the target for the duration.\nYou can Dismiss the spell. The spell also ends if you die\nor enter an extradimensional space. When the spell ends, the\ntarget reappears in the nearest unoccupied space (outside of\nany extradimensional space you may have entered).",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "pet-cache",
    "content_id": "pet-cache",
    "level": 1
}

Secrets of Magic

Pet Cache APG

Rank 1 · Spell · Common

Registry ID
pet-cache-apg
SpellCommonconjurationprimal

Hide a familiar or animal companion in

Description snippet: Hide a familiar or animal companion in

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 1,
    "school": "conjuration",
    "traditions": [
        "primal"
    ],
    "heightenable": false,
    "rarity": "common",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "description_snippet": "Hide a familiar or animal companion in",
    "content_id": "pet_cache_apg",
    "type": "spell",
    "description": "Hide a familiar or animal companion in"
}

Core Rulebook (Fourth Printing)

Phantasmal Killer

Rank 1 · Spell · Common

Registry ID
phantasmal-killer
SpellCommonenchantmentarcaneoccult

You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save. Critical Success: The target is unaffected. Success: The target takes 4d6 mental damage and is frightened 1. Failure: The target takes 8d6 mental damage and is frightened 2. Critical Failure: The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait.

Description snippet: You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion

Source lines: 55780 - 55804

Raw text block

FEAR
SPELL 4
ILLUSION
MENTAL
Traditions arcane, occult
Cast [two-actions] somatic, verbal
Range 120 feet; Targets 1 living creature
Saving Throw Will
You create a phantasmal image of the most fearsome creature
imaginable to the target. Only the spell's target can see the
killer, though you can see the vague shape of the illusion as
it races forth to attack. The effect of the killer is based on the
outcome of the target's Will save.
Critical Success The target is unaffected.
Success The target takes 4d6 mental damage and is
frightened 1.
Failure The target takes 8d6 mental damage and is
frightened 2.
Critical Failure The target is so afraid it might die. It must
attempt a Fortitude save; if the target fails, it dies. On a
successful Fortitude save, the target takes 12d6 mental
damage, is fleeing until the end of its next turn, and is
frightened 4. This effect has the incapacitation trait.
Heightened (+1) The damage increases by 2d6 on a failure and
by 3d6 on a critical failure.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 2d6 on a failure and by 3d6 on a critical failure."
    }
]

Damage clauses

[
    {
        "formula": "4d6",
        "type": "mental",
        "persistent": false
    },
    {
        "formula": "8d6",
        "type": "mental",
        "persistent": false
    },
    {
        "formula": "12d6",
        "type": "mental",
        "persistent": false
    }
]

Effects

{
    "description": "You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.",
    "outcomes": {
        "Critical Success": "The target is unaffected.",
        "Success": "The target takes 4d6 mental damage and is frightened 1.",
        "Failure": "The target takes 8d6 mental damage and is frightened 2.",
        "Critical Failure": "The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait."
    }
}

Full schema_data

{
    "id": "phantasmal-killer",
    "name": "Phantasmal Killer",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "enchantment",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "mental"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "120 feet",
    "area": "none",
    "targets": "1 living creature",
    "duration": "none",
    "save": "Will",
    "save_type": "will",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save. Critical Success: The target is unaffected. Success: The target takes 4d6 mental damage and is frightened 1. Failure: The target takes 8d6 mental damage and is frightened 2. Critical Failure: The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait.",
    "description_snippet": "You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 2d6 on a failure and by 3d6 on a critical failure."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 2d6 on a failure and by 3d6 on a critical failure."
        }
    ],
    "damage": [
        {
            "formula": "4d6",
            "type": "mental",
            "persistent": false
        },
        {
            "formula": "8d6",
            "type": "mental",
            "persistent": false
        },
        {
            "formula": "12d6",
            "type": "mental",
            "persistent": false
        }
    ],
    "damage_type": [
        "mental"
    ],
    "effects": {
        "description": "You create a phantasmal image of the most fearsome creature imaginable to the target. Only the spell's target can see the killer, though you can see the vague shape of the illusion as it races forth to attack. The effect of the killer is based on the outcome of the target's Will save.",
        "outcomes": {
            "Critical Success": "The target is unaffected.",
            "Success": "The target takes 4d6 mental damage and is frightened 1.",
            "Failure": "The target takes 8d6 mental damage and is frightened 2.",
            "Critical Failure": "The target is so afraid it might die. It must attempt a Fortitude save; if the target fails, it dies. On a successful Fortitude save, the target takes 12d6 mental damage, is fleeing until the end of its next turn, and is frightened 4. This effect has the incapacitation trait."
        }
    },
    "conditions_caused": [
        "fleeing",
        "frightened"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 55780,
    "source_line_end": 55804,
    "raw_text_block": "FEAR\nSPELL 4\nILLUSION\nMENTAL\nTraditions arcane, occult\nCast [two-actions] somatic, verbal\nRange 120 feet; Targets 1 living creature\nSaving Throw Will\nYou create a phantasmal image of the most fearsome creature\nimaginable to the target. Only the spell's target can see the\nkiller, though you can see the vague shape of the illusion as\nit races forth to attack. The effect of the killer is based on the\noutcome of the target's Will save.\nCritical Success The target is unaffected.\nSuccess The target takes 4d6 mental damage and is\nfrightened 1.\nFailure The target takes 8d6 mental damage and is\nfrightened 2.\nCritical Failure The target is so afraid it might die. It must\nattempt a Fortitude save; if the target fails, it dies. On a\nsuccessful Fortitude save, the target takes 12d6 mental\ndamage, is fleeing until the end of its next turn, and is\nfrightened 4. This effect has the incapacitation trait.\nHeightened (+1) The damage increases by 2d6 on a failure and\nby 3d6 on a critical failure.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "phantasmal-killer",
    "content_id": "phantasmal-killer",
    "level": 1
}

Core Rulebook (Fourth Printing)

Phantom Pain

Rank 1 · Spell · Common

Registry ID
phantom-pain
SpellCommonillusionoccult

Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save. Critical Success: The target is unaffected. Success: The target takes full initial damage but no persistent damage, and the spell ends immediately. Failure: The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends. Critical Failure: As failure, but the target is sickened 2.

Description snippet: Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save.

Source lines: 55810 - 55828

Raw text block

PHANTOM PAIN
SPELL 1
ILLUSION MENTAL NONLETHAL
Traditions occult
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration 1 minute
Illusory pain wracks the target, dealing 2d4 mental damage
and 1d4 persistent mental damage. The target must attempt
a Will save.
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent
damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and
the target is sickened 1. If the target recovers from being
sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is sickened 2.
Heightened (+1) The damage increases by 2d4 and the
persistent damage by 1d4.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage increases by 2d4 and the persistent damage by 1d4."
    }
]

Damage clauses

[
    {
        "formula": "2d4",
        "type": "mental",
        "persistent": false
    },
    {
        "formula": "1d4",
        "type": "mental",
        "persistent": true
    }
]

Effects

{
    "description": "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save.",
    "outcomes": {
        "Critical Success": "The target is unaffected.",
        "Success": "The target takes full initial damage but no persistent damage, and the spell ends immediately.",
        "Failure": "The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.",
        "Critical Failure": "As failure, but the target is sickened 2."
    }
}

Full schema_data

{
    "id": "phantom-pain",
    "name": "Phantom Pain",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "illusion",
    "rarity": "common",
    "traditions": [
        "occult"
    ],
    "traits": [
        "mental",
        "nonlethal"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "1 minute",
    "save": "Will",
    "save_type": "will",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save. Critical Success: The target is unaffected. Success: The target takes full initial damage but no persistent damage, and the spell ends immediately. Failure: The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends. Critical Failure: As failure, but the target is sickened 2.",
    "description_snippet": "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save.",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 2d4 and the persistent damage by 1d4."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage increases by 2d4 and the persistent damage by 1d4."
        }
    ],
    "damage": [
        {
            "formula": "2d4",
            "type": "mental",
            "persistent": false
        },
        {
            "formula": "1d4",
            "type": "mental",
            "persistent": true
        }
    ],
    "damage_type": [
        "mental"
    ],
    "effects": {
        "description": "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent mental damage. The target must attempt a Will save.",
        "outcomes": {
            "Critical Success": "The target is unaffected.",
            "Success": "The target takes full initial damage but no persistent damage, and the spell ends immediately.",
            "Failure": "The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.",
            "Critical Failure": "As failure, but the target is sickened 2."
        }
    },
    "conditions_caused": [
        "sickened"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 55810,
    "source_line_end": 55828,
    "raw_text_block": "PHANTOM PAIN\nSPELL 1\nILLUSION MENTAL NONLETHAL\nTraditions occult\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nSaving Throw Will; Duration 1 minute\nIllusory pain wracks the target, dealing 2d4 mental damage\nand 1d4 persistent mental damage. The target must attempt\na Will save.\nCritical Success The target is unaffected.\nSuccess The target takes full initial damage but no persistent\ndamage, and the spell ends immediately.\nFailure The target takes full initial and persistent damage, and\nthe target is sickened 1. If the target recovers from being\nsickened, the persistent damage ends and the spell ends.\nCritical Failure As failure, but the target is sickened 2.\nHeightened (+1) The damage increases by 2d4 and the\npersistent damage by 1d4.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "phantom-pain",
    "content_id": "phantom-pain",
    "level": 1
}

Advanced Player's Guide

Phase Familiar

Rank 1 · Focus · Uncommon

Registry ID
phase-familiar
FocusUncommonabjurationNone

You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage.

Description snippet: You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistanc

Source lines: 34243 - 34259

Raw text block

PHASE FAMILIAR
UNCOMMON
ABJURATION
FOCUS 1
HEX
WITCH
Cast [reaction] somatic
Trigger Your familiar would take damage.
Range 60 feet; Targets your familiar
You draw upon your patron's power to momentarily shift your
familiar from its solid, physical form into an ephemeral version
of itself shaped of mist. Your familiar gains resistance 5 to all
damage and is immune to precision damage. These apply only
against the triggering damage.
Heightened (+1) Increase the resistance by 2.
RESTORATIVE MOMENT
UNCOMMON

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "Increase the resistance by 2. RESTORATIVE MOMENT UNCOMMON"
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage.",
    "outcomes": []
}

Full schema_data

{
    "id": "phase-familiar",
    "name": "Phase Familiar",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "abjuration",
    "rarity": "uncommon",
    "traditions": [
        "none"
    ],
    "traits": [
        "hex"
    ],
    "cast": "[reaction] somatic",
    "cast_actions": "reaction",
    "components": [
        "somatic"
    ],
    "range": "60 feet",
    "area": "none",
    "targets": "your familiar",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "Your familiar would take damage.",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage.",
    "description_snippet": "You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistanc",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the resistance by 2. RESTORATIVE MOMENT UNCOMMON"
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the resistance by 2. RESTORATIVE MOMENT UNCOMMON"
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "witch",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 34243,
    "source_line_end": 34259,
    "raw_text_block": "PHASE FAMILIAR\nUNCOMMON\nABJURATION\nFOCUS 1\nHEX\nWITCH\nCast [reaction] somatic\nTrigger Your familiar would take damage.\nRange 60 feet; Targets your familiar\nYou draw upon your patron's power to momentarily shift your\nfamiliar from its solid, physical form into an ephemeral version\nof itself shaped of mist. Your familiar gains resistance 5 to all\ndamage and is immune to precision damage. These apply only\nagainst the triggering damage.\nHeightened (+1) Increase the resistance by 2.\nRESTORATIVE MOMENT\nUNCOMMON",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "phase-familiar",
    "content_id": "phase-familiar",
    "level": 1
}

Core Rulebook (Fourth Printing)

Physical Boost

Rank 1 · Focus · Uncommon

Registry ID
physical-boost
FocusUncommontransmutationarcane

The target gains a +2 status bonus to one physical ability check of your choice for 1 round.

Description snippet: Target gains a +2 status bonus to one physical ability check for 1 round.

Source lines: 64872 - 64881

Raw text block

PHYSICAL BOOST
UNCOMMON
FOCUS 1
TRANSMUTATION WIZARD
Cast [one-action] verbal
Range touch; Targets 1 living creature
Duration until the end of the target's next turn

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "The target gains a +2 status bonus to one physical ability check of your choice for 1 round.",
    "outcomes": []
}

Full schema_data

{
    "id": "physical-boost",
    "name": "Physical Boost",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "transmutation",
    "rarity": "uncommon",
    "traditions": [
        "arcane"
    ],
    "traits": [
        "none"
    ],
    "cast": "[one-action] verbal",
    "cast_actions": "1_action",
    "components": [
        "verbal"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 living creature",
    "duration": "until the end of the target's next turn",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "The target gains a +2 status bonus to one physical ability check of your choice for 1 round.",
    "description_snippet": "Target gains a +2 status bonus to one physical ability check for 1 round.",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "The target gains a +2 status bonus to one physical ability check of your choice for 1 round.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "wizard",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 64872,
    "source_line_end": 64881,
    "raw_text_block": "PHYSICAL BOOST\nUNCOMMON\nFOCUS 1\nTRANSMUTATION WIZARD\nCast [one-action] verbal\nRange touch; Targets 1 living creature\nDuration until the end of the target's next turn",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "physical-boost",
    "content_id": "physical-boost",
    "level": 1
}

Secrets of Magic

Pocket Library

Rank 1 · Spell · Common

Registry ID
pocket-library
SpellCommondivinationarcaneoccult

You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library, the spell ends.

Description snippet: You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you a

Source lines: 14150 - 14180

Raw text block

POCKET LIBRARY
DIVINATION
SPELL 1
EXTRADIMENSIONAL
Traditions arcane, occult
Cast [three-actions] material, somatic, verbal
Duration 24 hours
You collect information from the world's libraries about a
particular subject and store it in an extradimensional library.
When you Cast this Spell, choose any skill in which you are
at least trained that has the Recall Knowledge action.
During the duration of this spell, you can call forth a
tome from the extradimensional library when attempting a
Recall Knowledge check using your chosen skill. This is part
of the action to Recall Knowledge. You must have a hand
free to do so. The tome appears in your hand, open to an
appropriate page. This grants you a +1 status bonus on the
Recall Knowledge check. If you roll a critical failure on this
check, you get a failure instead. If the roll is successful and
the subject is a creature, you gain additional information
or context about the creature. Once you reference a book
from your pocket library, the spell ends.
Heightened (3rd) The status bonus increases to +2 and
you can reference your pocket library twice before the
spell ends.
Heightened (6th) The status bonus increases to +3 you
can reference your pocket library three times before the
spell ends.
Heightened (9th) The status bonus increases to +4 and you
can reference your pocket library four times before the
spell ends.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "The status bonus increases to +2 and you can reference your pocket library twice before the spell ends."
    },
    {
        "label": "6th",
        "type": "fixed_rank",
        "rank": 6,
        "text": "The status bonus increases to +3 you can reference your pocket library three times before the spell ends."
    },
    {
        "label": "9th",
        "type": "fixed_rank",
        "rank": 9,
        "text": "The status bonus increases to +4 and you can reference your pocket library four times before the spell ends."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library, the spell ends.",
    "outcomes": []
}

Full schema_data

{
    "id": "pocket-library",
    "name": "Pocket Library",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "divination",
    "rarity": "common",
    "traditions": [
        "arcane",
        "occult"
    ],
    "traits": [
        "extradimensional"
    ],
    "cast": "[three-actions] material, somatic, verbal",
    "cast_actions": "3_actions",
    "components": [
        "material",
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "24 hours",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library, the spell ends.",
    "description_snippet": "You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you a",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The status bonus increases to +2 and you can reference your pocket library twice before the spell ends."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "The status bonus increases to +3 you can reference your pocket library three times before the spell ends."
        },
        {
            "label": "9th",
            "type": "fixed_rank",
            "rank": 9,
            "text": "The status bonus increases to +4 and you can reference your pocket library four times before the spell ends."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The status bonus increases to +2 and you can reference your pocket library twice before the spell ends."
        },
        {
            "label": "6th",
            "type": "fixed_rank",
            "rank": 6,
            "text": "The status bonus increases to +3 you can reference your pocket library three times before the spell ends."
        },
        {
            "label": "9th",
            "type": "fixed_rank",
            "rank": 9,
            "text": "The status bonus increases to +4 and you can reference your pocket library four times before the spell ends."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You collect information from the world's libraries about a particular subject and store it in an extradimensional library. When you Cast this Spell, choose any skill in which you are at least trained that has the Recall Knowledge action. During the duration of this spell, you can call forth a tome from the extradimensional library when attempting a Recall Knowledge check using your chosen skill. This is part of the action to Recall Knowledge. You must have a hand free to do so. The tome appears in your hand, open to an appropriate page. This grants you a +1 status bonus on the Recall Knowledge check. If you roll a critical failure on this check, you get a failure instead. If the roll is successful and the subject is a creature, you gain additional information or context about the creature. Once you reference a book from your pocket library, the spell ends.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 14150,
    "source_line_end": 14180,
    "raw_text_block": "POCKET LIBRARY\nDIVINATION\nSPELL 1\nEXTRADIMENSIONAL\nTraditions arcane, occult\nCast [three-actions] material, somatic, verbal\nDuration 24 hours\nYou collect information from the world's libraries about a\nparticular subject and store it in an extradimensional library.\nWhen you Cast this Spell, choose any skill in which you are\nat least trained that has the Recall Knowledge action.\nDuring the duration of this spell, you can call forth a\ntome from the extradimensional library when attempting a\nRecall Knowledge check using your chosen skill. This is part\nof the action to Recall Knowledge. You must have a hand\nfree to do so. The tome appears in your hand, open to an\nappropriate page. This grants you a +1 status bonus on the\nRecall Knowledge check. If you roll a critical failure on this\ncheck, you get a failure instead. If the roll is successful and\nthe subject is a creature, you gain additional information\nor context about the creature. Once you reference a book\nfrom your pocket library, the spell ends.\nHeightened (3rd) The status bonus increases to +2 and\nyou can reference your pocket library twice before the\nspell ends.\nHeightened (6th) The status bonus increases to +3 you\ncan reference your pocket library three times before the\nspell ends.\nHeightened (9th) The status bonus increases to +4 and you\ncan reference your pocket library four times before the\nspell ends.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "pocket-library",
    "content_id": "pocket-library",
    "level": 1
}

Core Rulebook (4th Printing)

Protection

Rank 1 · Spell · Uncommon

Registry ID
protection
SpellUncommonabjurationdivineoccult

Shield a creature

Description snippet: Shield a creature

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 1,
    "school": "abjuration",
    "traditions": [
        "divine",
        "occult"
    ],
    "heightenable": false,
    "rarity": "uncommon",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (4th Printing)",
    "description_snippet": "Shield a creature",
    "content_id": "protection",
    "type": "spell",
    "description": "Shield a creature"
}

Core Rulebook (Fourth Printing)

Protective Ward

Rank 1 · Focus · Uncommon

Registry ID
protective-ward
FocusUncommonabjurationarcane

You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage.

Description snippet: You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initi

Source lines: 64771 - 64790

Raw text block

PROTECTIVE WARD
UNCOMMON
ABJURATION
FOCUS 1
AURA
WIZARD
Cast [reaction] verbal; Trigger An effect would deal acid, cold,
electricity, or fire damage to you.
You gain resistance 15 to acid, cold, electricity, or fire damage
from the triggering effect (one type of your choice). The
resistance applies only to the triggering effect's initial damage.
Heightened (+1) The resistance increases by 5.
Cast [one-action] somatic
Area 5-foot-radius emanation centered on you
Duration sustained up to 1 minute
You emanate a shimmering aura of protective magic. You and
any allies in the area gain a +1 status bonus to AC. Each time
you Sustain the Spell, the emanation's radius increases by 5
feet, to a maximum of 30 feet.
FORCE BOLT

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The resistance increases by 5. Cast [one-action] somatic Area 5-foot-radius emanation centered on you Duration sustained up to 1 minute You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet. FORCE BOLT"
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage.",
    "outcomes": []
}

Full schema_data

{
    "id": "protective-ward",
    "name": "Protective Ward",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "abjuration",
    "rarity": "uncommon",
    "traditions": [
        "arcane"
    ],
    "traits": [
        "aura"
    ],
    "cast": "[reaction] verbal",
    "cast_actions": "reaction",
    "components": [
        "verbal"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "An effect would deal acid, cold, electricity, or fire damage to you.",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage.",
    "description_snippet": "You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initi",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The resistance increases by 5. Cast [one-action] somatic Area 5-foot-radius emanation centered on you Duration sustained up to 1 minute You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet. FORCE BOLT"
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The resistance increases by 5. Cast [one-action] somatic Area 5-foot-radius emanation centered on you Duration sustained up to 1 minute You emanate a shimmering aura of protective magic. You and any allies in the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's radius increases by 5 feet, to a maximum of 30 feet. FORCE BOLT"
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You gain resistance 15 to acid, cold, electricity, or fire damage from the triggering effect (one type of your choice). The resistance applies only to the triggering effect's initial damage.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "wizard",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 64771,
    "source_line_end": 64790,
    "raw_text_block": "PROTECTIVE WARD\nUNCOMMON\nABJURATION\nFOCUS 1\nAURA\nWIZARD\nCast [reaction] verbal; Trigger An effect would deal acid, cold,\nelectricity, or fire damage to you.\nYou gain resistance 15 to acid, cold, electricity, or fire damage\nfrom the triggering effect (one type of your choice). The\nresistance applies only to the triggering effect's initial damage.\nHeightened (+1) The resistance increases by 5.\nCast [one-action] somatic\nArea 5-foot-radius emanation centered on you\nDuration sustained up to 1 minute\nYou emanate a shimmering aura of protective magic. You and\nany allies in the area gain a +1 status bonus to AC. Each time\nyou Sustain the Spell, the emanation's radius increases by 5\nfeet, to a maximum of 30 feet.\nFORCE BOLT",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "protective-ward",
    "content_id": "protective-ward",
    "level": 1
}

Secrets of Magic

Protector Tree

Rank 1 · Spell · Common

Registry ID
protector-tree
SpellCommonconjurationprimal

A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.

Description snippet: A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interpos

Source lines: 14348 - 14369

Raw text block

PROTECTOR TREE
CONJURATION
SPELL 1
PLANT
Traditions primal
Cast [two-actions] somatic, verbal
Range 30 feet
Duration 1 minute
A Medium tree suddenly grows in an unoccupied square
within range. The tree has AC 10 and 10 Hit Points.
Whenever an ally adjacent to the tree is hit by a Strike,
the tree interposes its branches and takes the damage
first. Any additional damage beyond what it takes to
reduce the tree to 0 Hit Points is dealt to the original
target. The tree isn't large enough to impede movement
through its square.
If the tree is in soil and survives to the end of the
spell's duration, it remains as an ordinary, non-magical
tree, and continues to grow and thrive. The GM might
determine that the tree disappears immediately in certain
inhospitable situations.
Heightened (+1) The tree has an additional 10 Hit Points.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The tree has an additional 10 Hit Points."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.",
    "outcomes": []
}

Full schema_data

{
    "id": "protector-tree",
    "name": "Protector Tree",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "conjuration",
    "rarity": "common",
    "traditions": [
        "primal"
    ],
    "traits": [
        "plant"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "none",
    "duration": "1 minute",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.",
    "description_snippet": "A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interpos",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The tree has an additional 10 Hit Points."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The tree has an additional 10 Hit Points."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "A Medium tree suddenly grows in an unoccupied square within range. The tree has AC 10 and 10 Hit Points. Whenever an ally adjacent to the tree is hit by a Strike, the tree interposes its branches and takes the damage first. Any additional damage beyond what it takes to reduce the tree to 0 Hit Points is dealt to the original target. The tree isn't large enough to impede movement through its square. If the tree is in soil and survives to the end of the spell's duration, it remains as an ordinary, non-magical tree, and continues to grow and thrive. The GM might determine that the tree disappears immediately in certain inhospitable situations.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 14348,
    "source_line_end": 14369,
    "raw_text_block": "PROTECTOR TREE\nCONJURATION\nSPELL 1\nPLANT\nTraditions primal\nCast [two-actions] somatic, verbal\nRange 30 feet\nDuration 1 minute\nA Medium tree suddenly grows in an unoccupied square\nwithin range. The tree has AC 10 and 10 Hit Points.\nWhenever an ally adjacent to the tree is hit by a Strike,\nthe tree interposes its branches and takes the damage\nfirst. Any additional damage beyond what it takes to\nreduce the tree to 0 Hit Points is dealt to the original\ntarget. The tree isn't large enough to impede movement\nthrough its square.\nIf the tree is in soil and survives to the end of the\nspell's duration, it remains as an ordinary, non-magical\ntree, and continues to grow and thrive. The GM might\ndetermine that the tree disappears immediately in certain\ninhospitable situations.\nHeightened (+1) The tree has an additional 10 Hit Points.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "protector-tree",
    "content_id": "protector-tree",
    "level": 1
}

Core Rulebook (Fourth Printing)

Protector's Sacrifice

Rank 1 · Focus · Uncommon

Registry ID
protectors-sacrifice
FocusUncommonabjurationdivine

You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.

Description snippet: You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, res

Source lines: 62311 - 62327

Raw text block

PROTECTOR'S SACRIFICE
UNCOMMON
ABJURATION
FOCUS 1
CLERIC
Domain protection
Cast [reaction] somatic; Trigger An ally within 30 feet takes damage.
Range 30 feet
You protect your ally by suffering in their stead. Reduce the
damage the triggering ally would take by 3. You redirect
this damage to yourself, but your immunities, weaknesses,
resistances and so on do not apply.
You aren't subject to any conditions or other effects of
whatever damaged your ally (such as poison from a venomous
bite). Your ally is still subject to those effects even if you
redirect all of the triggering damage to yourself.
Heightened (+1) The damage you redirect increases by 3.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "The damage you redirect increases by 3."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.",
    "outcomes": []
}

Full schema_data

{
    "id": "protectors-sacrifice",
    "name": "Protector's Sacrifice",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "focus",
    "school": "abjuration",
    "rarity": "uncommon",
    "traditions": [
        "divine"
    ],
    "traits": [
        "none"
    ],
    "cast": "[reaction] somatic",
    "cast_actions": "reaction",
    "components": [
        "somatic"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "An ally within 30 feet takes damage.",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.",
    "description_snippet": "You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, res",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage you redirect increases by 3."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "The damage you redirect increases by 3."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You protect your ally by suffering in their stead. Reduce the damage the triggering ally would take by 3. You redirect this damage to yourself, but your immunities, weaknesses, resistances and so on do not apply. You aren't subject to any conditions or other effects of whatever damaged your ally (such as poison from a venomous bite). Your ally is still subject to those effects even if you redirect all of the triggering damage to yourself.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "cleric",
    "focus_domain": "protection",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 62311,
    "source_line_end": 62327,
    "raw_text_block": "PROTECTOR'S SACRIFICE\nUNCOMMON\nABJURATION\nFOCUS 1\nCLERIC\nDomain protection\nCast [reaction] somatic; Trigger An ally within 30 feet takes damage.\nRange 30 feet\nYou protect your ally by suffering in their stead. Reduce the\ndamage the triggering ally would take by 3. You redirect\nthis damage to yourself, but your immunities, weaknesses,\nresistances and so on do not apply.\nYou aren't subject to any conditions or other effects of\nwhatever damaged your ally (such as poison from a venomous\nbite). Your ally is still subject to those effects even if you\nredirect all of the triggering damage to yourself.\nHeightened (+1) The damage you redirect increases by 3.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "protectors-sacrifice",
    "content_id": "protectors-sacrifice",
    "level": 1
}

Advanced Player's Guide

Pummeling Rubble

Rank 1 · Spell · Common

Registry ID
pummeling-rubble
SpellCommonevocationarcaneprimal

A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save. Critical Success: The creature is unaffected. Success: The creature takes half damage. Failure: The creature takes full damage and is pushed 5 feet away from you. Critical Failure: The creature takes double damage and is pushed 10 feet away from you.

Description snippet: A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.

Source lines: 31320 - 31337

Raw text block

PUMMELING RUBBLE
EARTH
SPELL 1
EVOCATION
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Area 15-foot cone
Saving Throw Reflex
A spray of heavy rocks flies through the air in front of you. The
rubble deals 2d4 bludgeoning damage to each creature in the
area. Each creature must attempt a Reflex save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is pushed 5 feet
away from you.
Critical Failure The creature takes double damage and is
pushed 10 feet away from you.
Heightened (+1) Increase the damage by 2d4.

Heightened

[
    {
        "label": "+1",
        "type": "step",
        "step": 1,
        "text": "Increase the damage by 2d4."
    }
]

Damage clauses

[
    {
        "formula": "2d4",
        "type": "bludgeoning",
        "persistent": false
    }
]

Effects

{
    "description": "A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.",
    "outcomes": {
        "Critical Success": "The creature is unaffected.",
        "Success": "The creature takes half damage.",
        "Failure": "The creature takes full damage and is pushed 5 feet away from you.",
        "Critical Failure": "The creature takes double damage and is pushed 10 feet away from you."
    }
}

Full schema_data

{
    "id": "pummeling-rubble",
    "name": "Pummeling Rubble",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "evocation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "primal"
    ],
    "traits": [
        "earth"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "none",
    "area": "15-foot cone",
    "targets": "none",
    "duration": "none",
    "save": "Reflex",
    "save_type": "reflex",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save. Critical Success: The creature is unaffected. Success: The creature takes half damage. Failure: The creature takes full damage and is pushed 5 feet away from you. Critical Failure: The creature takes double damage and is pushed 10 feet away from you.",
    "description_snippet": "A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.",
    "heightened": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the damage by 2d4."
        }
    ],
    "heightened_scaling": [
        {
            "label": "+1",
            "type": "step",
            "step": 1,
            "text": "Increase the damage by 2d4."
        }
    ],
    "damage": [
        {
            "formula": "2d4",
            "type": "bludgeoning",
            "persistent": false
        }
    ],
    "damage_type": [
        "bludgeoning"
    ],
    "effects": {
        "description": "A spray of heavy rocks flies through the air in front of you. The rubble deals 2d4 bludgeoning damage to each creature in the area. Each creature must attempt a Reflex save.",
        "outcomes": {
            "Critical Success": "The creature is unaffected.",
            "Success": "The creature takes half damage.",
            "Failure": "The creature takes full damage and is pushed 5 feet away from you.",
            "Critical Failure": "The creature takes double damage and is pushed 10 feet away from you."
        }
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "advanced_players_guide",
    "source_display": "Advanced Player's Guide",
    "source_file": "PF2E Advanced Players Guide.txt",
    "source_line_start": 31320,
    "source_line_end": 31337,
    "raw_text_block": "PUMMELING RUBBLE\nEARTH\nSPELL 1\nEVOCATION\nTraditions arcane, primal\nCast [two-actions] somatic, verbal\nArea 15-foot cone\nSaving Throw Reflex\nA spray of heavy rocks flies through the air in front of you. The\nrubble deals 2d4 bludgeoning damage to each creature in the\narea. Each creature must attempt a Reflex save.\nCritical Success The creature is unaffected.\nSuccess The creature takes half damage.\nFailure The creature takes full damage and is pushed 5 feet\naway from you.\nCritical Failure The creature takes double damage and is\npushed 10 feet away from you.\nHeightened (+1) Increase the damage by 2d4.",
    "parser_version": "apg-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "pummeling-rubble",
    "content_id": "pummeling-rubble",
    "level": 1
}

Secrets of Magic

Pummeling Rubble APG

Rank 1 · Spell · Common

Registry ID
pummeling-rubble-apg
SpellCommonevocationprimal

Hurl a cone of rocks to

Description snippet: Hurl a cone of rocks to

Source lines: None - None

Raw text block

none

Heightened

[]

Damage clauses

[]

Effects

[]

Full schema_data

{
    "spell_level": 1,
    "school": "evocation",
    "traditions": [
        "primal"
    ],
    "heightenable": true,
    "rarity": "common",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "description_snippet": "Hurl a cone of rocks to",
    "content_id": "pummeling_rubble_apg",
    "type": "spell",
    "description": "Hurl a cone of rocks to"
}

Core Rulebook (Fourth Printing)

Purify Food And Drink

Rank 1 · Spell · Common

Registry ID
purify-food-and-drink
SpellCommonnecromancydivineprimal

You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage.

Description snippet: Remove contamination from food or drink.

Source lines: 56229 - 56237

Raw text block

PURIFY FOOD AND DRINK
Traditions divine, primal
Cast [two-actions] somatic, verbal
Range touch; Targets 1 cubic foot of contaminated food or water
You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. One cubic foot of liquid is roughly 8 gallons.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage.",
    "outcomes": []
}

Full schema_data

{
    "id": "purify-food-and-drink",
    "name": "Purify Food And Drink",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "necromancy",
    "rarity": "common",
    "traditions": [
        "divine",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "touch",
    "area": "none",
    "targets": "1 cubic foot of contaminated food or water",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage.",
    "description_snippet": "Remove contamination from food or drink.",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "You remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 56229,
    "source_line_end": 56237,
    "raw_text_block": "PURIFY FOOD AND DRINK\nTraditions divine, primal\nCast [two-actions] somatic, verbal\nRange touch; Targets 1 cubic foot of contaminated food or water\nYou remove toxins and contaminations from food and drink, making them safe to consume. This spell doesn't prevent future contamination, natural decay, or spoilage. One cubic foot of liquid is roughly 8 gallons.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "medium",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "purify-food-and-drink",
    "content_id": "purify-food-and-drink",
    "level": 1
}

Secrets of Magic

Quick Sort

Rank 1 · Spell · Common

Registry ID
quick-sort
SpellCommontransmutationarcanedivineoccult

Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Duration up to 1 minute You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects.

Description snippet: Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Dur

Source lines: 14404 - 14425

Raw text block

QUICK SORT
SPELL 1
TRANSMUTATION
Tradition arcane, divine, occult, primal
Cast [three-actions] material, somatic, verbal
Range 10 feet; Targets up to 200 unattended objects in
range, each of light Bulk or less
Duration up to 1 minute
You magically sort a group of objects into neat stacks
or piles. You can sort the objects in two different ways.
The first option is to separate them into different piles
depending on an easily observed factor, such as color
or shape. Alternatively, you can sort the objects into
ordered stacks depending on a clearly indicated notation,
such as a page number, title, or date. The objects sort
themselves throughout the duration, though it takes less
time per object to sort a smaller number of objects, down
to a single round for 30 or fewer objects.
Heightened (3rd) The spell can sort up to 400 objects in
a minute, or 60 objects in a round.
Heightened (5th) The spell can sort up to 800 objects in
a minute, or 120 objects in a round.

Heightened

[
    {
        "label": "3rd",
        "type": "raw",
        "text": "The spell can sort up to 400 objects in a minute, or 60 objects in a round."
    },
    {
        "label": "5th",
        "type": "fixed_rank",
        "rank": 5,
        "text": "The spell can sort up to 800 objects in a minute, or 120 objects in a round."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Duration up to 1 minute You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects.",
    "outcomes": []
}

Full schema_data

{
    "id": "quick-sort",
    "name": "Quick Sort",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "transmutation",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult",
        "primal"
    ],
    "traits": [
        "none"
    ],
    "cast": "none",
    "cast_actions": "none",
    "components": [
        "none"
    ],
    "range": "none",
    "area": "none",
    "targets": "none",
    "duration": "none",
    "save": "none",
    "save_type": "none",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Duration up to 1 minute You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects.",
    "description_snippet": "Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Dur",
    "heightened": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The spell can sort up to 400 objects in a minute, or 60 objects in a round."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The spell can sort up to 800 objects in a minute, or 120 objects in a round."
        }
    ],
    "heightened_scaling": [
        {
            "label": "3rd",
            "type": "raw",
            "text": "The spell can sort up to 400 objects in a minute, or 60 objects in a round."
        },
        {
            "label": "5th",
            "type": "fixed_rank",
            "rank": 5,
            "text": "The spell can sort up to 800 objects in a minute, or 120 objects in a round."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "Tradition arcane, divine, occult, primal Cast [three-actions] material, somatic, verbal Range 10 feet; Targets up to 200 unattended objects in range, each of light Bulk or less Duration up to 1 minute You magically sort a group of objects into neat stacks or piles. You can sort the objects in two different ways. The first option is to separate them into different piles depending on an easily observed factor, such as color or shape. Alternatively, you can sort the objects into ordered stacks depending on a clearly indicated notation, such as a page number, title, or date. The objects sort themselves throughout the duration, though it takes less time per object to sort a smaller number of objects, down to a single round for 30 or fewer objects.",
        "outcomes": []
    },
    "conditions_caused": [
        "none"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "secrets_of_magic",
    "source_display": "Secrets of Magic",
    "source_file": "PF2E Secrets of Magic.txt",
    "source_line_start": 14404,
    "source_line_end": 14425,
    "raw_text_block": "QUICK SORT\nSPELL 1\nTRANSMUTATION\nTradition arcane, divine, occult, primal\nCast [three-actions] material, somatic, verbal\nRange 10 feet; Targets up to 200 unattended objects in\nrange, each of light Bulk or less\nDuration up to 1 minute\nYou magically sort a group of objects into neat stacks\nor piles. You can sort the objects in two different ways.\nThe first option is to separate them into different piles\ndepending on an easily observed factor, such as color\nor shape. Alternatively, you can sort the objects into\nordered stacks depending on a clearly indicated notation,\nsuch as a page number, title, or date. The objects sort\nthemselves throughout the duration, though it takes less\ntime per object to sort a smaller number of objects, down\nto a single round for 30 or fewer objects.\nHeightened (3rd) The spell can sort up to 400 objects in\na minute, or 60 objects in a round.\nHeightened (5th) The spell can sort up to 800 objects in\na minute, or 120 objects in a round.",
    "parser_version": "som-raw-text-v1",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "quick-sort",
    "content_id": "quick-sort",
    "level": 1
}

Core Rulebook (Fourth Printing)

Ray Of Enfeeblement

Rank 1 · Spell · Common

Registry ID
ray-of-enfeeblement
SpellCommonnecromancyarcanedivineoccult

A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save. Critical Success: The target is unaffected. Success: The target becomes enfeebled 1. Failure: The target becomes enfeebled 2. Critical Failure: The target becomes enfeebled 3.

Description snippet: A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the

Source lines: 56674 - 56690

Raw text block

RAY OF ENFEEBLEMENT
ATTACK
SPELL 1
NECROMANCY
Traditions arcane, divine, occult
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Fortitude; Duration 1 minute
A ray that saps a foe's strength flashes from your hand. Attempt
a ranged spell attack against the target. If you succeed, that
creature attempts a Fortitude save to determine the spell's
effect. If your attack roll is a critical success, use the outcome
for one degree of success worse than the result of its save.
Critical Success The target is unaffected.
Success The target becomes enfeebled 1.
Failure The target becomes enfeebled 2.
Critical Failure The target becomes enfeebled 3.

Heightened

[
    {
        "label": "none",
        "type": "none",
        "text": "No explicit heightened entry."
    }
]

Damage clauses

[
    {
        "formula": "none",
        "type": "none",
        "persistent": false
    }
]

Effects

{
    "description": "A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.",
    "outcomes": {
        "Critical Success": "The target is unaffected.",
        "Success": "The target becomes enfeebled 1.",
        "Failure": "The target becomes enfeebled 2.",
        "Critical Failure": "The target becomes enfeebled 3."
    }
}

Full schema_data

{
    "id": "ray-of-enfeeblement",
    "name": "Ray Of Enfeeblement",
    "rank": 1,
    "is_cantrip": false,
    "spell_type": "spell",
    "school": "necromancy",
    "rarity": "common",
    "traditions": [
        "arcane",
        "divine",
        "occult"
    ],
    "traits": [
        "attack"
    ],
    "cast": "[two-actions] somatic, verbal",
    "cast_actions": "2_actions",
    "components": [
        "somatic",
        "verbal"
    ],
    "range": "30 feet",
    "area": "none",
    "targets": "1 creature",
    "duration": "1 minute",
    "save": "Fortitude",
    "save_type": "fortitude",
    "trigger": "none",
    "requirements": "none",
    "cost": "none",
    "primary_check": "none",
    "secondary_casters": "none",
    "description": "A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save. Critical Success: The target is unaffected. Success: The target becomes enfeebled 1. Failure: The target becomes enfeebled 2. Critical Failure: The target becomes enfeebled 3.",
    "description_snippet": "A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the",
    "heightened": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "heightened_scaling": [
        {
            "label": "none",
            "type": "none",
            "text": "No explicit heightened entry."
        }
    ],
    "damage": [
        {
            "formula": "none",
            "type": "none",
            "persistent": false
        }
    ],
    "damage_type": [
        "none"
    ],
    "effects": {
        "description": "A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.",
        "outcomes": {
            "Critical Success": "The target is unaffected.",
            "Success": "The target becomes enfeebled 1.",
            "Failure": "The target becomes enfeebled 2.",
            "Critical Failure": "The target becomes enfeebled 3."
        }
    },
    "conditions_caused": [
        "enfeebled"
    ],
    "focus_class": "none",
    "focus_domain": "none",
    "summon_level_cap_table": "none",
    "source_book": "core_rulebook_4th_printing",
    "source_display": "Core Rulebook (Fourth Printing)",
    "source_file": "PF2E Core Rulebook - Fourth Printing.txt",
    "source_line_start": 56674,
    "source_line_end": 56690,
    "raw_text_block": "RAY OF ENFEEBLEMENT\nATTACK\nSPELL 1\nNECROMANCY\nTraditions arcane, divine, occult\nCast [two-actions] somatic, verbal\nRange 30 feet; Targets 1 creature\nSaving Throw Fortitude; Duration 1 minute\nA ray that saps a foe's strength flashes from your hand. Attempt\na ranged spell attack against the target. If you succeed, that\ncreature attempts a Fortitude save to determine the spell's\neffect. If your attack roll is a critical success, use the outcome\nfor one degree of success worse than the result of its save.\nCritical Success The target is unaffected.\nSuccess The target becomes enfeebled 1.\nFailure The target becomes enfeebled 2.\nCritical Failure The target becomes enfeebled 3.",
    "parser_version": "core-raw-text-v3",
    "extraction_confidence": "high",
    "quarantine_reasons": [
        "none"
    ],
    "spell_id": "ray-of-enfeeblement",
    "content_id": "ray-of-enfeeblement",
    "level": 1
}